Deliver to Whence you Came by JUSTCAMH 2023-05-20T19:10:47Z
extremely cool concept, fantastic atmosphere and shout out ROBOTMEADOWS amazing musician person
Foon → Ludum Dare Explorer → Users → Hunter Van Brocklin
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| 👥 | 🥈 | 2023 | 53 | Delivery | Rain On Their Parade! | jam | 4.61 |
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥈 | 2023 | 53 | Delivery | Rain On Their Parade! | jam | Fun | 4.54 |
| 👥 | 🥉 | 2023 | 53 | Delivery | Rain On Their Parade! | jam | Audio | 4.65 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Icebreakers! | jam | 58 | 4.14 | 3.75 | 3.39 | 4.09 | 4.51 | 4.26 | 4.39 | 4.35 |
| 2024 | 55 | Summoning | 👥 | Butler! Summon the Imps! | jam | 78 | 4.14 | 3.98 | 3.15 | 3.47 | 4.38 | 4.22 | 4.01 | 4.14 |
| 2023 | 54 | Limited Space | 👥 | Packed to the Gills | jam | 27 | 4.32 | 4.16 | 3.93 | 4.63 | 4.43 | 4.37 | 4.33 | 4.31 |
| 2023 | 53 | Delivery | 👥 | Rain On Their Parade! | jam | 2 | 4.61 | 4.54 | 4.23 | 3.94 | 4.86 | 4.65 | 4.43 | 4.49 |
extremely cool concept, fantastic atmosphere and shout out ROBOTMEADOWS amazing musician person
just wanted to say that i showed this to a friend today and we finally beat the whole thing, still an absolutely incredible concept and atmosphere. great super memorable game <3
wonderful game! doesn't seem rough around the edges at all, very fun, quick and easy to grasp. love a good puzzler!
great music, too ;D
i looove the glitchy, vibrant billboard art as well as the design of the building and ships... this feels like a world i want to know more about. cool!
this was really fun! i appreciated being able to change up the controls (esp. arrow keys over WASD here), after a few games i was really able to get into the zone - and the bgm also helped with that, such a full sound and fitting atmosphere for an endless puzzler.
i think i'd have appreciated the tetrominoes always being the same color per piece, like regular tetris, so as to be able to keep an association towards the "upcoming piece" in peripheral vision, but it doesn't detract from the gameplay or anything. again drawing inevitable comparisons to tetris, a "hold piece" function would also be neat to help skirt around situations where you can't make a legal move, although maybe it'd be more "endless" than you'd like if that were possible - same with having a free strike before you lose. anyway, this is a cool and polished-feeling take on tetrominoes! my high score in easy mode is 654, and i will return to it again soon 🫡
i really enjoy this! it took a bit to fully grasp the ruleset but i got the hang of it by the last tutorial game so i guess i was right on track haha. definitely the sort of thing i'd enjoy just quickly playing a game or two of in spare time : )
loooved the voice acting here, and the unique form of writing/storytelling
really lovely music and sounds! it takes a couple rounds to get the hang of the system but it's ultimately really fun to manage!
aiming and moving the ship around is really satisfying i think! the music was pretty too, a bit contemplative and sad
the art and theme are really cute :')
cool and well-executed idea! very fun to play, also loved the chippy groovy music : ) oh, and having a leaderboard is good fun
spooky, atmospheric and compelling. wish there were more! accursed "work"
this is wonderful!! the art aesthetic is immaculate, so well done especially on such a short timeframe, and the quirky music adds so much to the atmosphere! it's excellent, and there's so much variation on the theme too. i like how it escalates. the card game itself is fun too - simple and easy to grasp, but with a little dose of strategy to keep you thinking about what to play where. great work!
the credits music is absolutely not to be missed - great singing and instrumentation there in particular! fun microgames with a very cute theme. i had a good time playing. my only thought is that a small countdown before each game begins would help a lot, going straight in (and needing to shift from mouse to keyboard) sometimes meant failure. still, lovely game and great tunes!!
this is super well done! really makes you get creative and think a good amount about the tools at your disposal... super satisfying to get it right. the balance feels great here because it also doesn't really hold your hand. the soft ambience of the music in the background is also very fitting for a thinking game like this. really great!
wow, what a delightful game! initially everything feels so slippery but it's all so oddly satisfying - all the better when you've bought enough stuff to press onward and actually see where it goes... this game pays dividends! it's a treat. reminds me of playing flash games on school computers 20-something years ago because some kid knew a link to a cool site that wasn't blocked. i can only imagine how this would go over once somebody got far enough. : )
edit: oh, i did get a couple of glitches - mostly momentary graphical ones which was fine, but a few times if i was holding dash and starting to charge it up while slowly sliding into the "kill zone", i would get stuck in this super-slow momentum speed fall all the way to the bottom.
this was super fun! excellent music and sound design, the atmosphere of both really locked me in early for the ride. actually i spent the first little bit of the gameplay loop trying to figure out if the pitches of the sheep changed with the chords in the music or if they were just in the same key. at any rate, the different ways the gameplay developed with new mechanics were creative, lots of cool ideas and all part of this specific, relatable narrative lol. it all being one seamless loop really helps too! it felt like nothing was really off-limits here in a whimsical sort of way. really well done!