Hey guys. Thronefall vibes indeed, but with this art style and the juicy bullethell elements it is just so satisfying to play. The tank is amazing, it has so much personality that it feels like a character.
Some notes on mechanics: The timer to the next wave doesn't seem to be doing anything for the gameplay, I felt time pressure only once in the beginning when I was reading what the upgrades did, and the rest of the time I was simply spawn camping the enemy wave and waiting for the timer to run out.
Holding down a button to go faster did not really make sense to me since I never let go of the button, there is no reason, at least that I can see, to go slow.
the oil feels a bit one dimensional, as in it can only do two things, upgrade turrets, or invest in more oil. Other things it could be used for from the top of my head would be, to repair the tank, or to spend on drawing more upgrades for it. Just to allow the player to decide on how they will play the next wave, will you spend more on turrets an then hide behind them, or do you heal and go tank, like the chubby little tank that you are :)
Being able to jump of the cliffs, is a really great mechanical addition with a ton of potential. I allow you to tackle verticality in a way the enemies cannot, and has the potential for some very interesting level design to be built around it. Due to the floaty gravity and lack of response when landing I feel this was not planned for, but is definitely an awesome addition.
Very nice entry, again that tank is so Good!
EDIT: I just noticed that by holding A you can speed up the timer. So I no longer have any notes on the timer mechanic. :) I also found out tankz can fly when you stand on a building, which is awesome!