Race to Kaiju by binroot 2024-04-20T02:56:02Z
Very cool. Quite enjoyed this one
Foon → Ludum Dare Explorer → Users → Mahobear8
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Whiskers In The Dark | jam | 978 | 2.95 | 2.65 | 2.60 | 2.94 | 3.21 | 3.04 | 2.32 | 3.95 | |
| 2024 | 55 | Summoning | Summoner's Stand | compo | 159 | 3.55 | 3.75 | 3.27 | 3.82 | 2.80 |
Very cool. Quite enjoyed this one
Took me a bit to get the concept, but once I got it, nice
Excellent polish
This gave me a flashback to playing Billy Frontier, by Pangea Software. Nice
Seems like there was something cool here, but I glitched out of bounds while attempting to escape the first pit, so I didn't get very far.
Cool unique entry
There is an impressive number of things going on here
This was incredible!
Too much clicking for me. I had to give up early. Nice polish though
Very cool. It'd be really interesting to see fleshed out
A good difficulty curve, with a surprising amount of polish for a simple concept. Got a bit over 500 for my high score.
Seems like there's something cool here, but I have a bit of trouble figuring out what's going on
Definitely could use some abilities/upgrades for better success in the genre. Good start of something here though
@josemwarrior You are correct that the Art is AI-generated. You're incorrect that this is against Compo rules. That is the reason this entry is opted out of the Art Category. https://ludumdare.com/resources/questions/can-i-use-ai/
@enad96 The economy is rather a bit of a swinging Pendulum. The enemy economy gradually increases. The primary source of your own economy is defeating enemies (be careful though, they also get economy for killing your summons. Things can snowball out of hand quickly if you permit them to clear too many of your own summons). With careful strategy, and a bit of luck, you can successfully stabilize into a position where you are infinitely clearing the enemies with no chance of them coming back (pragmatically, you can say you win here, or if you can't find the way to go infinite, the high score is your relevant metric)
@aou When you hover over the units, there's description hints at what they do, and of course you can learn via experimentation, but you're right that it could have been made more clear/polished. Thus sometimes is the nature of attempting something ambitious within 48 hours
@magnusfurcifer Glad you enjoyed it! The nature of the way the economy is built, either side having units die will result in the other side snowballing. There's a couple intentional difficulty spikes going on (Mainly the Warlocks, and after that as you experienced, the Necromancers), but all ultimately manageable, given sufficient practice/experimentation/preparation, in combination with perhaps a bit of luck
@cibums You're right that at some point you can stabilize to a position where you can infinitely increase score with no real reason behind it after that point. Congrats on reaching that point! You can consider yourself to have won the game, pragmatically speaking. You managed to surpass and stabilize against the deliberate difficulty spikes that might catch the average player off guard on their first couple attempts.
@blank-3d What I elected to do was have those units attack automatically at the start of the Action phase as their ability (so in the case of the Sylph, that's ATK[-5] on a random enemy per turn, and in the case of the Hydra, that's ATK[-45] spread between all enemies every turn). This is in addition to their normal attack if you happen to be adjacent to an enemy unit. The animations resolve fairly quick, but if you're watching you'll generally see where this damage happens to land.
You're of course right that more unit variety would be a large improvement. Given more time, that probably would have been the top priority as far as possible additions.
Always love to see Godot 🚀
Capitalism Ho! 🤣
Started experiencing severe lag partway into level 1 after I placed my second Demon 😿
Always love to see Godot 🚀
Took me just a bit to understand what was going on, but good once I got it
Always love to see Godot 🚀
I scored 207
This was great. I actually replayed it a couple times. Always great to see Godot as well 🚀
The embedded HTML on this site doesn't appear to load for me, but the Itch link does work
@foursay Fixed now, thanks
@woona There is one more ending, the Escape ending. It correlates to doing half good, half bad.
Always love to see Godot 🚀
Quite fun. Sound probably shouldn't be off by default, I didn't realize it had sound until after my first play.
Very cool. UI could use a bit of polish, but that's the nature of a jam with such a short timeframe