Snowman Sumo by AtkinsSJ 2014-12-09T17:14:00
Sound effects!
Foon → Ludum Dare Explorer → Users → mechanicallife
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | π₯ | Captured Tides | jam | 323 | 3.71 | 3.26 | 3.32 | 3.93 | 3.89 | 3.54 | 1.85 | 4.32 | |
| 2025 | 58 | Collector | π₯ | Bonkers | jam | 29 | 4.22 | 3.94 | 3.94 | 4.28 | 4.57 | 3.66 | 3.83 | 3.97 | |
| 2025 | 57 | Depths | π₯ | Subsync | jam | 421 | 3.57 | 3.84 | 3.39 | 2.55 | 3.73 | 4.00 | 3.08 | 3.60 | |
| 2024 | 56 | Tiny Creatures | π₯ | Critters and Vermin | jam | 552 | 3.54 | 3.45 | 3.14 | 3.88 | 3.92 | 3.07 | 3.64 | ||
| 2024 | 55 | Summoning | π₯ | Shards | jam | 87 | 4.12 | 3.75 | 4.06 | 4.06 | 4.39 | 4.14 | 4.18 | ||
| 2023 | 54 | Limited Space | π₯ | Cozy | jam | 202 | 3.95 | 3.63 | 3.13 | 4.20 | 4.24 | 4.12 | 2.63 | 4.41 | |
| 2023 | 53 | Delivery | π₯ | D.I.Y Deliver it yourself | jam | 366 | 3.77 | 3.61 | 3.97 | 3.83 | 3.47 | 2.42 | 3.28 | ||
| 2023 | 52 | Harvest | π₯ | Shapely units | jam | 391 | 3.52 | 3.62 | 3.87 | 3.10 | 3.41 | 3.41 | 2.45 | 3.50 | |
| 2022 | 51 | Every 10 seconds | π₯ | DiscoTech | jam | 63 | 4.14 | 4.00 | 4.33 | 4.19 | 4.07 | 4.22 | 4.00 | ||
| 2022 | 50 | Delay the inevitable | π₯ | Drawn Out | jam | 169 | 3.96 | 3.61 | 3.75 | 2.79 | 4.16 | 3.67 | 2.90 | 3.99 | |
| 2021 | 49 | Unstable | π₯ | Unstable Machinery | jam | 835 | 3.46 | 3.38 | 3.55 | 2.92 | |||||
| 2021 | 48 | Deeper and deeper | π₯ | A Branch in Time | jam | 2.35 | 1.94 | 3.05 | 1.94 | 3.44 | 2.33 | 1.61 | 2.50 | ||
| 2020 | 47 | Stuck in a loop | π₯ | Stugan | jam | 1113 | 3.29 | 3.22 | 3.00 | 3.41 | 3.46 | 3.37 | 2.54 | 3.68 | |
| 2020 | 46 | Keep it alive | π₯ | Fire Keeper | jam | 132 | 4.09 | 4.11 | 3.93 | 4.04 | 3.88 | 3.40 | 2.41 | 3.37 | |
| 2019 | 45 | Start with nothing | π₯ | Seedling | jam | 161 | 3.90 | 3.63 | 3.98 | 3.83 | 4.31 | 3.73 | 2.35 | 4.09 | |
| 2019 | 44 | Your life is currency | π₯ | A Merciful God | jam | ||||||||||
| 2018 | 43 | Sacrifices must be made | π₯ | ETA: Estimated Time Of Arrival | jam | 147 | 3.89 | 3.84 | 3.95 | 3.18 | 3.80 | 3.25 | 3.60 | ||
| 2018 | 42 | Running out of space | π₯ | Spacetime Landlord Tycoon | jam | 692 | 3.29 | 3.07 | 3.22 | 3.57 | 3.92 | 3.27 | 3.35 | 3.13 | |
| 2017 | 39 | Running out of Power | π₯ | !SMARTBOTS | jam | 291 | 3.56 | 2.94 | 4.07 | 3.51 | 4.02 | 2.66 | 2.03 | 2.94 | |
| 2016 | 35 | Shapeshift | Point Break | jam | 448 | 3.33 | 3.33 | 3.79 | 3.75 | 3.50 | 3.42 | 2.86 | 3.27 | 45 | |
| 2014 | 31 | Entire Game on One Screen | Build A Turret | jam | 386 | 3.34 | 3.16 | 4.22 | 3.58 | 2.85 | 2.74 | 48 | |||
| 2014 | 29 | Beneath the Surface | Diver | jam |
Sound effects!
it's little glitchy sometimes :) either that of the paddles just don't like me very much.
i was immediately intrigued when the Screencaps was taken by pointing a camera at the screen :)i think that was a neat way of working a platformer into only one screen :)
side note:
I had some problem with my mouse running this game. Seems to lock it in place :/ other then that no technical problems.
The mood is of the top! Loved the scan lines and the style of it all.
that said the actual mechanics and puzzles were a bit simplistic i think.
never the less very well done :)
this was the first LD31 game that inspired me to stop and think for a while. thank you for that :3
I really liked it!
Controls are a bit iffy with keyboard but that's only to be expected with the mechanics at hand:)
Fantastic showing of the theme! Nicely presented:) i loved how it showed all my paintings at the end:)
Really Enjoyable! surprised to see the movement was the symmetrical and not mirrored :) i guess that leads to more interesting level design.
the controls where a bit hard :/ other then that no complaints :)
It looks beautiful. The jump mechanic and the fact that the character in not rendered behind terrain makes it hard to know where you are in space.
I love the half submerged snowmen!
Thanks for all the feedback i added a bit of text tying to explain the mechanics a bit xD
and for the shoots going through targets it probably because your on round 1-3 where they take more hits. it's just poorly explained visually :/
did you move the exe away from from it original folder? i am not sure which dll i might be missing :/ there are suppose to be 7 dll with the game.
love the cartoony canon animation :)
The controls and momentum felt really satisfying :)I gave up when i reached 3 weights. I'm guessing it never ends xD
the only real complaint i have is the roof. I would love to get to fly as high as i wished.
Simple and to the point. A maze with spikes here you go:3
that said i found the hit box a little to unforgiving :)controls are fine and works the way you want them to.
I enjoyed the song as well!
Solid with controller. very satisfying throwing yourself around.
found a small bug in movement. if you walk down along a wall and the wall ends you start walking mid-air.
aside from that no complaints :)
Amazing presentation! Graphics, Audio, Mood :)
No technical issues for me. Ran well.
Really Cool idea and nicely presented :)
I love the addition of the story in the top right! And the contrived reason for getting the stars. Gave me a chuckle.
Nicely put together i imagine it more fun with two:)
the shop controls were less intuitive though :/
A* would also be a nice addition to the single player but then again, don't make the Ai to smart :)
Lovely looking game! I managed to finally find the last cube:)
I had a small issue with camera stuttering and some control problems but beside that a really beautiful and fun game.
This is incredibly polished for a 72 hours game jam! very impressive and great fun! I got really sucked in trying to get the next promotion. managed to get to level 100 :)
I really liked the hacking mechanics :) I had a few problems with clicking on the nodes for some reason. I almost beat the first level with several attempts. I think I'll go back to it later, it was very intriguing :)
beautiful looking game! I also loved to sound and music :)
Loved it, a simple and straight forward puzzler. Had some trouble with the mechanics initially but I managed to figure it out :)
I really Love this art style and the design of the creatures!
I had some issues with controls, I was difficult to sometimes go down or change the angle, it didn't seem to always follow my mouse correctly. Still there is something very endearing about this game :)
kaype, cool seeing someone outside of the development team play the game:) the problem you ran into is basically that you can only hold 6 water maximum and the game doesn't convey that very well:/ something we didn't have time to resolve during development unfotunatly. -Kvasir
Haha, finally someone pointed out my shoddy work :) I fully agree the graphics are a bit of a hit-and-miss. i spent so much time on the animation of the character and the vines that when i got around to the tiles and the fluff it just kinda went awry, the tiles are OK but turned out to noisy considering their size, the run animation looks a bit wonky tbh, and then there's the stuff that just looks flat and like it doesn't fit into the world well :/ i can't say it's my best work but then that's how Ludum Dare is sometimes :)
the setting of the game is very nice, i really like that you don't always pop out of the same cage, nice attention to detail :) and yeah the game is hard :3
it has some obvious issues with it but the core the game was enjoyable and I found myself getting up to wave 20ish before slipping up. great work :)
loved it:) the idea of using logic-gate for the puzzles is very welcome, really enjoyed the puzzles once the not-gate got introduced. the ambiance and general theme was really nice too, the only real gripe I could make was that I couldn't find a way to skip dialog and the connection to the theme is a little tenuous too. Other than that, it's real solid, really well made :D
like the art, easy and enjoyable game play :) cool ambiance with the dripping water in the background, nice level of detail in the sound :D
the art and the narrative setup has a nice feel to it, there are a few issues with the game however, The camera has a tendency to stick to the back not allowing you to see whats up ahead. I also had trouble reading what I could stand on and not, especially on buildings with the windowsills. I like that the game has a beginning and ending, that ties it up very neatly and gave me a nice note to end the game on :) A nice first entry i would say ;)
solid game, i had a few problems with reading the platforms and the jumping felt a bit off sometimes. the art, sound and the core mechanics however are really good and make you want to keep playing :) nicely done!
Best entry I've seen all day, the level of polish, especially on the art and animation really sells this game. a beautiful distillation of a Rpg, really well done :D
I must have spent like 30min on this one :) very well polished, amazing stuff!
It gets it's point across very well :) nothing much to complain about^^
Simple but incredibly well executed! This game sounds and feels delightful :)
There is something really cool here but I think it needs a bit more going on :) Nice job!
Nice Tim :) it's quite difficult, I think my best score was 2725.
Haha, I spent a lot of time as Kobe unfortunately xD the game is quite addictive! my best shape was "Glip Glop" not sure if that good or not but I'm proud of my accomplishment :)
keep up the good work!
sad to hear :( it might be a frame rate issue, I found some hit-detection getting weird at lower frame rates :/
Yes I did have a third button for firing at first but decided to change it since you mainly used the fire action to "Jump" in shifted mode. maybe it was the wrong choice tough :/ not sure :)
Very slow paced, to the point where I got a bit bored :/ It seems like finding parts is very rare. the art look very cool and the scale of the map is really grand:) the music also really hit the nail on the head for me!
Very nice!
I love the doormats showing where doors are in both dimensions. The art is also very consistent and polished.
Nice touch having the box guy close his eyes when you where to far away from him for him to follow along.
That said the movement felt a bit unresponsive or perhaps just a bit too heavy, making minute changes slow to preform getting me stuck in doorways and dropping objects I was pushing.
Nonetheless really cool entry, high praise!
A bit hard but still nicely put together :)
The music is what really sells it I think! Really cool :)
Had some problem with the menu at first, it controllable with the mouse but you can't use the mouse buttons to confirm your choice :/
It,s quite nice :) the actual shape-shifing looks really cool.
Would be great with some sound added :)
The only real issue i had was with the camera, you had to get to the edge before it started to follow along which meant it was hard to see what was going on up ahead.
good entry!
Dubble Kill-Dub-Dubble Kill! a lot of that going on :)
I liked to responsive controls and the GUI a nice touch I have to say :) I have a few criticisms tough,
First there where (projectiles/Bugged enemies) that used the same sprite as the blue enemies but they where un-killable, a bit confusing.
Second, the ground tiles where way too noisy, got distracting sometimes :)
Overall a nice entire, I enjoyed my time with it!
cheers, keep up the good work!
Well ignoring the lack of sound and the slightly wonky game-feel :) I really liked the character design and overall art ;) It all had a nice drawn look to it, a bit more Hi-res then most games on Ludum I think :) Keep up the good work!
love the building music!
it very difficult and even more so since you have to play tough the tutorial every time.
the explosion when you die doesn't really fit the ascetics xD but I loved it nonetheless:)
The are it brilliant, I had some problems progressing kept getting caught:( also the theme tie is a bit weak, I see the disguise thing, but it was rare I manage to get one :) either way nice entire :)
Really cool, it had a lot of level to chew trough!
simple and lovely :)
Like some of the others said, the basic stuff of a good game is here. just needs a goal and some manageable obstacles:)
Haha, really cool!
like the whole conceit, makes for some good humor :)
Really nice for a first game :)
some point of improvement-
The controls can feel a bit unresponsive especially when switching from boy to bird, also losing all momentum is at first a bit of a surprise.
the animation on the character is nice but i feel the art is not consistent and that something that can be work on next time around :)
i also had a bit on an issue with the music in the main menu overlapping in strange ways, might only be me tough.
overall very solid runner, good job keep up the good work!
Really cute :) Managed trough 16 rounds, pretty proud :)
I have to say tough it gets hard fast.
Okay, So this was very well put together and felt very complete. the music responding to the players movement was quite trippy and interesting :) I have a few criticism, First i found that the first puzzle involving the bouncers that allowed you to change spin direction to be a bit of a difficulty spike. I also found myself deliberately talking damage to solve the final puzzle with the yellow blocks and the two cannons because it was a bit too hard for me. might only be me being slow but hey. I also found I didn't have a good idea of when a yellow block I destroyed would come back, it felt a bit random and wasn't conveyed super well.
Ignoring my nitpicking i really enjoyed the game and manged to finish it having fun all the way trough! Sad that there weren't any real puzzles involving the final shape, but i guess there's only so much one can do in 72 hours.
Great job keep up the good work!
-sorry for the wall of text xD
Always like a game were the core conceit is programming :)
the presentation of the cards was also nicely done!
Good stuff Tim, sad I couldn't do Ludum this time around.
Great stuff! not much of a game yet but the adorable character and the feel of the dash had me intrigued!
managed a mean 9000 ft. Quite enjoyable as always and no problems running it! Really like the addition of the faster cars and the ones going backwards, managed to spice things up! Also liked the new Turtle brains splash, seems like it's coming along!
I like the graphical style that's on display here, same with the music some good stuff that! that said once I started spamming C the game quickly turned a tad to easy, i doesn't seem to really ramp up as you're playing which is a shame.
We made some minor bug fixing and balancing, mainly pressure plates now have more of a use in game. and we fixed a bug involving the advanced Elevator robots and their node connections.
Liked it, felt responsive enough to be enjoyable but still realistic to make in the allotted time.
I manage to get myself to the end however it was quite difficult, not bad difficult just difficult. I had a lot of problem with the last level "spikey up" escpeialy. anyway great stuff!
I like the design of the robots, they look pretty cool. Like other commentors i had quite a hard time initially with the game. however once I realized that my robot had further reach then the others it instead turn a bit to easy. there are definitely improvements that can be made to make the combat feel slightly better.
Still it's nicely put together, keep up the good work!
I love the FTLesque stuff going on here and had fun playing the game trough to competition, i didn't really run in to that many problems though and felt the game could have been a bit more on the challenging side. The only real problem the game had that I could criticize is that It didn't explain what half of the rooms did. Perhaps with some tooltip or even an icon on each room too signify what they did i would have been slightly less confused about it. :) overall, great stuff! loved the bug-net thrower!
Striking animations, got some real character to them! I ran in to a few problems finding where I needed to stand to trigger the cheers but other than that I have no complains. Seems like a very realized idea to me :)
Played it for quite a while and enjoyed myself. I feel this fits the theme well and the left click to attack felt quite nice and responsive. The only criticism I can give would be a bit of feedback issues like I had a hard time figuring out if a hex my guys stood on was mine, neutral or enemy -territory, some recoloring of the actual floor tile and not only the minimap would have been useful. With that said great entry keep up the good work!
P.s The game kicked my ass several times.
Crazy amount of content in this, spent way too long playing it, and it just kept introducing new mechanics. I don't know what to say to be fair I quite enjoyed the game and the puzzles where staggered real well to teach each mechanic before using it for real in a more complex puzzle. I did not complete it however got stomped by this puzzle Screencap.png and eventually gave up. One of the best games I've played so far and I applaud you guys for the amount of polish and content you where able to put into this. Amazing job!
Liked the polish on this one, the feedback for trowing the gun especially. very nicely done!
Amazing entry, love the humor and charm it all had! very funny and quirky! Loved the map segments where you could see the destruction you left behind!
Simple and clever, high polish. Cool stuff!
Great stuff, I feel the Issac inspirations :) Although not so much in game play. Very unique and cool!
It was difficult to say the least, The presentation of it all and the look and feel of the game is spot on! Really enjoyed it, keep up the good work!
Graphically this looks great and i love the mix of programming and art to achieve that look! It was surprisingly hectic with that music and time limit. Real good stuff!
Really cool entry, It was fun to gather the light and get a better idea of how to move around the space. At the same time I had a hard time finding the exit once i got the key. And the enemies did not seem to do much to harm me. Anyway cool entry and GG to you too!
Very well put together! A bit of a difficulty spike at level 5 I would argue but then again making puzzle games in a game jam is a hell of a challenge. Really nicely done :smile:
Really nice and simple platformer, I really felt the meat boy inspiration too. I managed to beat all levels with the first tree characters, however, I didn't really managed to tell the difference if any between them. Really well done :smile:
Very impressive, especially the presentation, art, sound and music! I managed to beat the game eventually and it's surprisingly long at that. Not sure if I found all the friends or not, but hey, what can you do: smile: That said, there were a few question marks for me. I never really understood what the point of the monsters I could craft was, they didn't seem to do anything for me. Might just be me missing something obvious not sure.
I really liked it, I eventually got to the point where I don't think I could lose the game anymore though. Really nice having the simple crafting system in there, it was fun trying out different things and finding all the recipes. Liked the presentation as well and that the world was different each time. Well done: smile:
Real cool, never did manage to beat it tough. Loved the hidden stash above the start area :)
Coolio, Pretty crazy you managed to put together a functioning rouge-like in such a short time. Well done!
Not even really close to beating your high score I'm afraid :) got 26 with my best run. I felt the game started out a lite too slowly but once it got going it was quite fun! I cant really come up with any constructive criticism, I feel like you executed this idea to its fullest, Well done!
Well done to the team! love that the levels are designed so you basically can't pass the speed checks without running clean racing lines! some good level design that. Kept losing to the same zone, would have loved to be able to replay only some parts of the level instead of starting over from the start. I've played a bit to much so have to give it up at this point :smile:
Real cool love the concept. The aesthetics was also nice and cohesive! My web game lagged a tad when I had a lot of moving water in the level but other than that no complaints. Nice entry!
There is a lot to love here, in general I found it quite fun. I would have loved some checkpoints at some spots. But the platforming felt quite nice so not many complaints there :smile:
I'm a sucker for card games so had to give it a shot, It was quite enjoyable, I did feel like there wasn't much meaning full choice it the actions I could take but that might just be me not fully understanding all my options. In general it was well executed and felt nice to play. Nice entry!
Real cool, took me a few retries until i finally beat it. Very well polished and concise, I would have loved to rotate building, but I understand that would have been a bunch of additional assets to make :shrug: Also just starting new path where ever you want would be nice. I did realize that if I connected a hut or something and then removed it I could achieve the same thing but it felt a bit hacky to do so. Anyhow great entry overall and an amazing little game, well done!
Love the look of this, you really captured something with that constant droning drum sound :sweat_smile:
Really enjoyed this one! Had a slight problem with the web version not sowing the full width of the game when not in full-screen but other than that it work as i think was intended. Very cool entry my best score where somewhere in the 2k range i think.
Super cool, real straight forward Love that i get to see how i compare to other player in the end screen :smile:
Felt the vampire survivors vibes, It was quite nice too just zone out and try to dodge all the enemies. I have to say, I felt some of the hit-boxes where surprisingly large on some enemies. Overall this seems like it did what it set out to do, well done!
Incredibly cute and wholesome, a bunch of cool art as well! I might not follow the theme perfectly but I still find it inspiring! I did find an issue tho, I was just running trough the rooms seeing if it ever ended and the webgl build ran out of memory. Great entry crazy you guys managed this in 72 hours!
This has some nice work put in to it, especially from the art and animations perspective! lovely stuff keep up the great work!
I¨ll be honest i did not get super far, In general I think its well executed and a little addictive too :smile: Nice entry
Very cute with the voice and everything :) I feel it captured the theme well also :smiley: took me a few tries to beat it but I finally did! Untitled.png
Haha very surreal, I did manage to get quite far before my fire went out. Loved the audio book experience as well great stuff!
Really clean and nice presentation. Just a finished game honestly, very nice to see, well done!
Kvasir Top three heck yea! Well done, love warioware games! nice entry overall!
The actual moment to moment racing in this game feels great. Honesty I feel like the ghost mechanic almost detracts from some of the strong feel of the car since I want to improve my time but my racing lines are taken up by previous mes playing the track. I get that that is the whole theme part but I would love to play this just as it is the first lap. maybe even with ghost from other player to compare too, would be super cool! Anyhow super well done on this, loved the variety of tracks as well :smile:
Real fun little rhythm game, I got absolutely destroyed on level 22, it really kick it up a notch at the end.
This is a nice entry, I do like vampire-survivor-esque games quite a bit, although I feel they are a bit overdone in LD as of late. This one has some real nice polish to it though and you managed to get a decent amount of upgrades to keep the combat interesting and fresh throughout! The music element also added a nice new spin to things. Very well made game
Super cool way too visualize the world, even though the environment was quite simple it still felt wast and complicated with the restrictions to sight. The only real gripe I had was that the camera did not go far enough up and down, making it difficult to navigate some sections. Great stuff! A review made with :heart: especially for you!
real fun, great mood and art. A tad weak on the theme I feel. Lovely entry overall loved it!
Really nice art, I was a tad confused on how to interact with the cats at first but I eventually got a hang on it. I feel like the theme hurts the game a tad though since it doesn't really increase in difficult time wise. I guess adding more customers at the end might have done it. Anyhow great game, and lovely looking one at that!
Really lovey, felt like some wario-ware games panic there at time, managed to get to 51 and that last addition was devilish! great entry!
I liked the feel of the game, it does have the makings of something great going on. I feel the connection to the theme is a little weak and its a shame there is no sound. The game play has a nice flow to is though and the boss attack patterns are fun to dodge
Real fun, really like factorio and shapez so I tend to enjoy these types of games :) Nicely done and I really liked the last level/resource that we needed to make. cute touch!
Here's how my whole factory ended up Untitled.png
Real fun! did not expect all the voice acting but it was a pleasant surprise to be sure! Well done!
Probably the most polished game I've played this jam, I felt the jumping took a little while to get used to, the character fell so fast the was hard to react sometimes. but the amount of upgrades and the size of the level was really impressive! Great entry hope to see what you guys make next time around!
Simple but fun! A fun perspective on the theme as well
Nice puzzler, I couldn't figure out why the trucks slow down in some situations but perhaps I'm missing a mechanic, Great entry!
I think I managed to bug the game out somehow, since my birds never returned from their trips and then I got stuck in the bed :) but what can you do, it's a jam, the graphic and atmosphere here was great and it was enjoyable just to fly around. loved the attention to detail with having the telescope as a way to check on your crows during trips :)
I like the idea of this, and feel it was well executed. Lovely environment and the audio has a good feel to it too.I feel the core mechanic might have worked better without the strict time limit, since i resorted to just tossing as many boxes I could in instead of trying to line them up in a nice pattern to fit more in. Also I might have done something wrong but on the 7th delivery they never pick up the boxes that game just kind of went on forever. Anyhow great entry! good job!
Best submission I've played so far, spent way top much time on this :) Never managed to beat it but i got the the last boss at least. I think
Cute little platformer, not much to complain about :) nice job!
I'm a bit surprise that this turned out to be more of a little puzzler then a more straight forward platformer :) Very fun to play, probably the most polished game I've played so far this jam! Also loved that you guys added a cutsecene for the ending as well! lovely entry, good stuff!
Took a while but i made it to the top! Real fun trying to dodge all the falling debris, at first i didn't understand the freezing mechanic but all and all it was quite intuitive. Great entry!
Great looking and sounding game! The gameplay is a tad simple but at the same time its enjoyable filling up all the shelfs. lovely game well done!
Really chill, just building up and finding routes that don't block you later down the line! great stuff
Got to give it to you, probably the best thing to come out of this entire jam, I loved it!
Love how the theme is applied here, real neat
I think the game is real neat, love the idea of the inventory tetris stuff. I felt like the theme might have suffered a tad, never felt like I was strapped for space in the inventory. but I might be missing some mechanic or something. Lovely art also! Especially the item art, real nice! lovely entry have a good one!
Nice entry, love the art and the music. Did not manage to get all the way to 15, I think I got to 12 but It was nice to move and dodge around!
Not gonna lie a damn near perfect audio experience! Also surprisingly performant considering all the moving entities on the screen at all times, kind of impressive IMO. Great entry especially for 12 hours! p.s why does the bats at the end have hair and a beard, what up with that?
Neat game, I had a good time, The music was real good, in fact the audio in general was solid. I also enjoyed the pixel art and particles. I only have a few gripes, The last level could be a tad frustrating sometimes with the slow moving platforms that you had to wait for. Especially then ones in tight corridors where I had to wait for them to go down as well as up instead of being able to just step off them. Also I did manage to clip through the levels twice so some small issues with collision I guess. Great addition to be able to restart the level. All in all had a great time! cool entry!
@outstar Thanks, that scroll was a mess to get to work! The whole reading thing was a bit poorly explained in the tutorial. If you right-click on a shard it is brought up to the camera so you can read them. We'll throw the controls in the description
@kizilejderha Yeah the hand animations where a little bit last minute, If you want to see the Demon a bit more clearly it gets closer to the table the further you get.
@vivid-hallucination Yeah some more variety would certainly help, unfortunately the whole thing got a bit overscoped in general for the team. Did you equip the Gem you bought in the pentagram? The feedback on that part is a bit dodgy.
An interesting take on chess, perhaps the theming is a little weak, but what can you do. I had some real trouble with the second enemy but one shoot the third one. So either it has a little difficulty spike there or I just improved As I played hard to say. Great entry!
It's a neat Idea and I like the visuals and sounds. But damn, it really takes patience not to hold the button down and run around like a crazy person. Lovely entry!
Real good movement! I wasn't quite sure if I beat it, I think i got all the blue things but the game just kind of went on. In case I missed one I would have loved some map or something that showed where they all where. Great game nonetheless and fun application of the theme.
112.png Real neat and unique, managed to hit a 112/sec before calling it quits. Lovely assets, loved the little ghost guy!
This is very cute and fun, loved the energy overall! Finding all the locations and reading the reviews was great. It's a tad repetitive and I felt a little lost on what my overall goal was, but I enjoyed it nonetheless.
Not sure if i did something wrong here, but where there only 2 levels? Incredible art style, it really has its own thing going in that department! Gameplay wise it might just not be my thing
I managed to get to 33 before I lost, loved the gust particle, and how you rotation of the ship sprites looks, real nice! I felt i was a tad slow, but it might be the issue you mentioned with the speed difference on different machines. Lovely entry great stuff!
Crazy stuff, cool mechanics in general. The combat and dice is quite unique. The only thing really missing from this entry is some polish. There is also an unfortunate bug where if you grab a dice that has been placed in a slot and then let go of it it disappears and the game is stuck. I managed to soft-locked myself like this twice before i realized what was happening (only happens when in full screen might be related to having a large monitor?). Great entry though!
At first I was a little daunted by the controls but turns out it was quite intuitive. I did not figure out what the question mark cargo was or where it was suppose to go but I guess it was for planets I had not discovered with probes yet? Cool entry nonetheless and real nice to have such a simple tutorial for a game jam!
Neat application of the theme. Love the look and feel of it all! I felt a little like the digging and burying of the coffins felt disconnected, didn't seem to matter much how I dug since I just pulled the coffins down until they combined with the other coffins of the same color (might not be fair criticism since i pulled coffins through each other). Overall real cool entry good stuff!
Neat clicker game. I liked the model of the guy on the rope. Is the events you encounter random or predetermined?
Great stuff! loved the art, style and animation work on this. also the music was excellent. there was definitely some frustration when trying to beat the game like feeling like items where getting lost and just managing the physicality in the inventory. did eventually manage to beat it tho :) would have loved the feature to leave early out of a zone. but hey it a jam! Great work on this! Win.png
I think the game look very clean, I managed to beat both levels without much difficulty. The look of it reminded me a bit of Frozen Synapse. I felt like the enemies did not do much though, I mostly dies to walking into random orange objects. I think it's a little unfortunate to use AI to code in game jams but I also think its important to have fun and if the code is a blocker then what the hell. Anyway pretty neat game, and fun that it's just in plain Javascript!
@oradim I hear you, it might not be super obvious how things work. but yeah, the ladder on the boat only works if you make landfall first!
@matt2728 thank you much! Other wilds is for sure one of the main inspirations for the game. We'll make sure to review a few more games. I think it's not to much of a spoiler to say. The ending has to do with the big moon door on the first island, you can see credits at the end, though they could be easy to miss.
@creeperxd super happy someone actually made it all the way! We did not think anyone would π some of the puzzles ended up more obscure than we probably would have wanted. Thank you so much for playing!
Pretty funny entry! very chaotic and cute. Insane song. Great Stuff!
The whole concept and mechanics together is quite a strange combo, not in a bad way, I did enjoyed it quite a bit. Eventually the map kind of looped around to the starting area. I hope that was the end since that's where i stopped playing. pretty neat overall, the starting village was also pretty :)
pretty neat, I enjoyed it, Would have been cool to see how then other devices where meant to work. the Batter/Reactor kind of did something when I played with it but not sure if it had any game play impact. I think the visual play really nice, and I like the tactile feel of all the UI. Would have loved some audio but that's life :) Great entry!