shaukaula 2022-10-04 08:13
Loved it! Nice concept and game feel, as well as the art. The game gets harder in an interesting way!
Foon → Ludum Dare Explorer → LD51 → Polyhedron
By skeptes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 212 | 3.87 | 38 | |
| Fun | 211 | 3.81 | 38 | |
| Innovation | 588 | 3.30 | 38 | |
| Theme | 518 | 3.73 | 38 | |
| Graphics | 395 | 3.88 | 38 | |
| Humor | 655 | 2.70 | 31 | |
| Mood | 526 | 3.51 | 36 |
Loved it! Nice concept and game feel, as well as the art. The game gets harder in an interesting way!
Hello! Gg wp the game is very juicy. The concept is cool and the controls are easy to handle.
super clean, super juicy
Really liked the Aesthetics. Just the arrows falling over the upcoming ones is a bit confusing visually.
Great game, it was lots of fun, the visuals were great and the unexpected twist of difficulty was very interesting! I managed to get 161 :)
Fun game, although it feels like I'm missing out on the 4D shapes because of focusing on playing.
very fun and fast to play! but yea like @ogelgames said youre mainly focused on the symbols not the shapes :)
@ogelgames, @angrybeard thank you for the comments :smile:, I know you can't really watch the animation but I think it gives a good motion to the game so it doesn't feel static.
Really lovey, felt like some wario-ware games panic there at time, managed to get to 51 and that last addition was devilish! great entry!
Solid entry! I was quite proud of my score of 60, but WTF @maxthedoom 161!? The difficulty spikes took me by surprise, very creative take!
In addition, a warm welcome to Ludum dare! I am eager to see what you produce in the DL52!
A simple yet really efficient scoring game, that's the kind of game that's always cool to try ! I don't really understand how all of this is related with the geometric shapes but they added a nice visual vibe nevertheless! Well played :)
I loved this one! The sounds and music add to the tension, and the difficulty grows slowly but is pretty smart, switching between sets of keys, and then combining them. I thought it would not be a challenge but it was! Good job!
I'm not going to lie, when you introduced calculations, I felt so much hatred :P That said, really fun game - the loop is solid, the difficulty spikes were well executed, and the audio design kept it feeling frantic. Really satisfying to play
Score 60, that multiplication xD
really nice game - had around 46 :D
Managed to get 196 before the patterns started to clip over the edge of the screen.
Screenshot from 2022-10-18 12-23-14.png
Really nice little game this, more pattern variation would be nice and fairly easy to add. Great job!
I like the game. Very simple mechanic and yet satisfying to play. The graphics and effects are impressively beautiful. Sound also feels really good. I just find a bit hard to see what the objects are, because I'm so focused on the keys to press. But overall a great job!
Made it to 42!
It's impressive how you transformed something as basic as QTEs in something quite cool. Feedback are well designed, and I was pleasantly surprised when letter then numbers were introduced.
As other said, the visuals take a large part of the screen without being of any use. I believe that without even changing mechanics, you could easily connect them to the QTE, like by making them spin faster when the QTE progress, or removing / adding some arrays for each key press for example.
Good job and thanks for the game ✨
This felt very finished to me, at least through where I stopped at level 40-ish. Like others had observed, I didn't really get to enjoy the visuals once the arrows absorbed all my attention. I like how the difficulty ramped up - it kept things from getting stale. Was there any connection between the pattern generated and the visuals shown to the player?
Have to do something else so I'm stopping at 81, though I could've gone for another 100 or so. Very fun and to the point! My only complaint with regards to game feel is that the feedback (color change, sound effects) seem a little delayed from when the key press happens. Having them go WHAM! Straight when the finger touches the key would add a lot to the mood I think. The math shakeups were very funny.
Intriguing visual style. The pixelated wireframe graphics and fonts mesh together very well. Also liked the equations etc. flying in the background. Aesthetically top-notch work. Gameplay too was quite fun and the difficulty progressed nicely. Good amount of variation also. Like others mentioned however, there isn't much time to pay attention to the visuals as the player's attention is focused on typing. Amazing work overall for solo entry, very enjoyable experience.
Quite a fun little game. I love how the different kinds of key inputs are introduced over time. The first screen with all the E's is a fun introduction, and then of course the math equations are a nice twist as well.
I think it is interesting that each kind of code has a different degree of readability. I would say that the letters and plain numbers are the easiest to push, the arrow keys are harder, and then the math equations are the hardest. The math equations are hard for two reason: one, decoding them to a number is harder, and two: I can't reach most of the relevant numbers from my right hand. It seems like numbers 1 and 2 are the ones not displayed through equation, and I can reach those numbers with my left hand. However, the larger numbers, which are displayed with an equation, I have to reach with my right hand. But my right hand I also have to move downwards to press the arrow keys. This makes those equations hard in two different ways.
In fact, I often find myself hunt-and-pecking the large numbers, because I'm moving my right hand back and forth between the arrow keys, and I don't know how to locate numbers by feel alone while my hand is still on the arrow keys.
My final score was 131... I was not trying too hard at that point. It didn't seem like the difficulty was really rising, but reading some of the other comments it sounds like the patterns eventually got longer? I think that makes sense as a difficulty change. I do think that it would be kind of cool if the game had an ending--I was somewhat expecting it to end after 100. But it also makes sense as a high score game.
So overall, fun game, really great use of the keyboard (and the Ludum Dare theme).
Impressive game for a first participation. You impressed me. I love impossible geometries and polygones. It was hard for me to play because my brain was focused on the different shapes trying to figure out how some of them could be possible in real space. I am a big fan of mathematical drawings and non-euclidean space. Your hypercube's representation is a case of study... So really you deserve our respect for your work. Colors are good - not too hard - and the background music is pleasant - ethereal. The font is a little bit too weird, but why not? You made a solid entry - a neat casual game. One of my favorite projects for the 51th LudumDare ++
Awesome submission. After the first few levels, I was scared it would get tedious after a bit, but you really nailed the difficulty increases. It kept me on my toes. One of my favorite submissions as well
Damn my fingers couldn't keep up haha. Great concept, like DDR for typists. Really loved the pixelly vector style of the hyper dimensional polyhedra. :v:
18.jpg
i love visual representations of 4-dimension, so i'm biased haha
the graphics are very nice but as someone pointed out, it can be hard to actually look at the shapes because a lot of attention is directed on the keys.
gameplay is kinda simple, and it took too much time to actually become difficult.
nice entry tho!
Just about fell out of my chair when I realized I'd have to start doing math! That was a super fun game, very nice polish, very satisfying to play, easy to get into flowstate. Only thing I think could be improved would be slightly more readable direction on the arrows so there's no need to individually study each one. Awesome entry I had a ton of fun!