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Glenugie

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202251Every 10 secondsTeleporter Malfunc-tencompo2663.363.553.343.782.842.57
202149UnstableWhy Can't I Hold All These Items?compo2063.623.593.693.112.712.712.302.88
201738A Small WorldIt's a Doll's World After Alljam3.002.003.003.002.004.00
201431Entire Game on One ScreenSkull and Crossbonescompo6853.083.253.183.593.232.742.392.8671

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Glenugie

LD31 — Entire Game on One Screen

Worms by longloaf 2014-12-08T09:01:00

Loving the squelching sounds, great audio for that alone

LD49 — Unstable

Birdbird's Life Balancing Agency by Togimaro 2021-10-05T15:35:40Z

I really like the premise and mechanics here, and the game seems to be pretty well polished too. The art and music are good, and the fact that there's a proper tutorial built in really helps. A couple of minor suggestions though, the inner organiser in me would've loved a faint grid to be overlaid on the scales so I could line items up better, it would also be good if there was an opportunity to switch directions without moving (if I'm facing left and want to place something just to my right, I have to run left for a bit first). Also, and I understand this would be tricky given the time constraints, but adding a bit of coyote time to make jumping a bit more forgiving would've really saved my horrible reaction times from sending me plummeting off the edge a lot! That said, excellent work on this one!

The Horse Without A Stable by AfroAnt 2021-10-06T11:06:35Z

Not proud of how long it took me to realise that the "explosions" were not physics glitches, but my own outbursts. Things went much more smoothly after that. Nice stacking gameplay with a decent item variety, I like it! The fan in the last level really messed with me, the physics didn't work quite like I expected it too (it seemed to make the items a little floaty, rather than just knocking them over), but overall very well done.

Garbostackers by Runuchok 2021-10-07T12:25:05Z

I like the concept, and I think the core gameplay in there is fun but needs a little more polish. The placement of the crusher head felt a little imprecise, such that I kept having to confirm exactly where it was instead of getting into the flow. And I agree with @christianb the random max garbage count didn't feel great, as until I came back here and read it it left me quite confused as to what the rules for compacting trash was - easily fixed with some kind of visual indication, if it's a mechanic you want to keep. Would also love to see them audio feedback added, for moving/crushing. That said, it's an excellent effort, and the voxel graphics look great!

Space Scavenging by namnam 2021-10-06T15:50:01Z

Took a hot minute to get the hang of the movement controls, but once I did it felt pretty sweet to sail around through the air kicking crates back to the boat. I would've maybe liked to see some more recovery options to stop my uncoordinated butt from flying into the abyss below the ship quite so often, but that's a pretty minor gripe. Loving the time dilation when you're near a crate too. Overall, a pretty solid entry all around.

The Unstable Machine by pinkemma 2021-10-05T14:00:42Z

I don't think I'm qualified to operate The Machine - but questionable hiring practices aside, this was a neat idea! Definitely fits the theme, and the audio effects fit the tone perfectly. I did have to come back and read the explanation here though, the in-game tutorial was quite sparse for explaining how everything works (notably I didn't understand how the reciprocal motion stuff worked)

Unstable Marbles by Marc Grabow 2021-10-05T13:33:14Z

Excellent sound work from your audio producer/daughter! Game is pretty fun too, even though I'm terrible at it - might be worth adding a few more levels so you can ramp the difficulty curve up a bit less steeply? Loving the paint splash effects too!

Unscrambler by Antti Haavikko 2021-10-05T17:43:22Z

This is a fantastic puzzle game that I am genuinely horrible at! As others have said, some filtering of the word list could be good because some of the solutions were quite obscure. Maybe you could have two lists, one of more common words that would be the intended solution (so penalties for being shorter than this one), and your current expansive list, which allows you to match against the wider word set and gives a point multiplier for finding a word longer than the intended one? Although I guess that would need some mapping between the two lists in the current system, of what common words are in what longer ones. Might end up being too much work, even for a post jam version 😅 Anyway, this is one of the most polished entries I've seen, so kudos to you for making it in just 48 hours!

Why Can't I Hold All These Items? by glenugie 2021-10-05T17:25:25Z

Thanks to everyone who's checked out my game so far!

@chesiq Good idea, especially in the web version. That one ignored all the individual volumes I set for different sounds (including the music), so everything is just all playing at the same (loud) volume.

@antti-haavikko Thanks so much for the detailed feedback! The inventory size goes up to 12x10 (which was basically the max I could fit without having to resize cells) which yeah, is probably way more than is needed. I could've used some more time to balance out the progression a bit more to fix that.

And oh dang, I thought I fixed the crystal-duct tape issue at one point, I must not have though. As for the weights, I added in the heavier one last - I forgot to go back and make it so the the lighter one couldn't break it. And the tooltips bug, I hadn't noticed that one while playing but I'm pretty sure I know why it's happening.

@eggland-games The mushrooms did end up being horribly unbalanced too in the end, I think they needed more of a negative attached to them, or just a lower value.

If I do an update post-jam I've definitely got a few QOL fixes I wanted to put in, but ran out of time to do neatly. One of them was some sanity checks for item generation - because yeah, it sucks when a contract is just straight up impossible. Ditto for checking stuff off contracts as they're completed! I hadn't actually thought about processing higher value contracts first like @afroant suggested, but that would fix the issue you were having too.

I definitely want to add in drag and drop too, because I did find myself trying to do it that way in testing a few times. I debated which way to do it at the start and did kinda want to implement both, but just started with clicking and never got around to adding in dragging!

@ivysly Thanks! I did want to implement magnets, but time was running out and they needed a lot of new inventory stuff. The idea was that if placed beside another magnet they'd join together permanently and span multiple cells, maybe in a post-jam version. I only ended up adding ...11? of the ~26 items I designed, so there's definitely room for expansion!

Why Can't I Hold All These Items? by glenugie 2021-10-09T09:41:33Z

@as-you-like-101 @chesschaser @njitnelav Thanks for playing!

@jonas-michael I'm guessing your issue is that if you have two contracts that both need 1 scrap, then you need 2 scrap to complete them both. I didn't get time to add a proper tutorial in the end, but this is definitely something I need to emphasise in it!

@mordrick I'm playing around with some ideas for how to add some hazards to the city in a post jam version (@hydezeke @randomerz which will hopefully add a bit of pressure, and the I'm trying to design it in a way that adds a little (implicit) time pressure too with the difficulty ramping up the longer you're out there) , and I've definitely got plans for more items!

@binaryprinciple Yeah, I ran out of time for putting together a tutorial in-game, so it just kind of throws the player in the deep end. Definitely something I wish I'd had time to fix.

@kroltan I'd love to take full credit for the mechanics, but you should check out Moonlighter if you haven't before - it was the starting point a bunch of my ideas on physical inventories! That said, I'm definitely toying around with ideas for a post jam version, so I'll keep you posted 😁

@kumber As of now, completely random, unfortunately. It was on my list to put in some sanity checks so that there would be, at minimum, enough items in the crates to complete all contracts, but I never managed to finish it in time. And for more upgrades/progress, I've got some plans for how to expand that because yeah, for now it's fairly shallow

Capitalist Alchemist by Jonas Michael 2021-10-06T09:56:17Z

I like the art, and I think the basic premise is good but perhaps lacking a little polish. Some more guidance at the start of the game was good, because I spent the first few minutes kind of aimlessly clicking around the different sections trying to work out how to progress (and honestly even then I couldn't really work it out). Might be as simple as just adding a section to the book that explains how to interact with the furnace to make steel - because I have no idea if I was just putting the iron/coal in the wrong slots or what, but I couldn't make the darn thing spit anything out. Another small issue as well is the "I don't have any use for that" message stays up for a really long time, and partially blocks off the UI elements for interacting with the book while it's present. That said, good effort - and I like the idea behind it!

Deepwell Safety Inc. by rock-gong 2021-10-07T13:21:31Z

Nice to see someone else who went for the inventory management angle! This is a very polished game, and the art is stunning. I found a slight issue (web version) where sometimes dragging an item to return it to a client it would disappear from the workspace, and seemed to spawn itself somewhere off to the left, because clicking on the left edge of the screen would bring it back. Other than, no complaints excellent work on this - and I spent far longer playing it then I expected to!

Bad Buckets by PurpledArtFrog 2021-10-05T14:21:30Z

The art style is cute, and I like the idea behind the game. As a previous commenter said, it could definitely use a little balancing because the buckets quickly got out of hand for me (not helped by me forgetting there was a sprint button) - but it's a very fine line to walk to keep it feeling hectic but manageable. Nevertheless, a good effort for the time available! I did find a small bug, on the game over screen where it's (I assume) meant to display how long you lasted, I instead just had an unfilled time format (HH:MM:SS) - screenshot attached.

Screenshot 2021-10-05 152036.png

Reacto by magus77 2021-10-06T14:58:32Z

It's a good idea I think, but definitely needs a little more polish. That and a little more guidance would be helpful, either by providing a (rough) map of the facility that the player can consult (if you want to keep them feeling a little bit disoriented), or by giving them some kind of marker to indicate where they're meant to be going - because for the first few shifts I was 100% just wandering aimlessly around this gradually melting down nuclear reactor that I am in no way qualified to maintain. Also, I think I hit a slight bug with the sanity pills (web version on itch.io), I had to stand off to the left of the health station thing before it would register I was pressing F (despite the prompt being on screen). Overall though, solid effort!

Sanity Check by BinaryPrinciple 2021-10-08T11:32:21Z

The game is good, nothing too special - but the concept, and the interpretation of the theme? It's excellent, and I really applaud you on your creativity! A few things I would suggest tightening up to give it more of a polished feel: the jump could do with smoothing out (something about it feels off), and picking up feelings felt a little imprecise (I got used to it, but it took a little while). That said, good effort - I liked what I played and I'd be interested to see how it looked with a little more time to polish it!

Piles - Pile it up by Mordrick 2021-10-07T12:13:37Z

The art is gorgeous, and I thought breaking the objects up was a nice touch to add a bit of depth. I won't point out the HTML5 holding an object to complete the level issue, because I see you've addressed it in other comments. What I will say is I'd have liked a slightly more precise way to control the rotation of objects, it felt a little floaty to me, but other than that I think the controls and object movement works great! I did (I'm pretty sure) break the physics ever so slightly though - and I'm honestly not sure how - but shoving a bunch of objects between the rocks in the breaking tutorial froze up the physics system for a while, and when it caught up the rock walls had kinda folded in on themselves? 😅

Screenshot 2021-10-07 131134.png

Overall though, an excellent effort, well done!

Atomic Rock Paper Scissors by lucasvb 2021-10-06T15:23:44Z

I like the rock paper scissors twist on normal match 3 gameplay, and the theming on this one works well. The combos felt satisfying to pull off, but I would've loved to see them be even juicier - it might've helped to distract from the relatively slow start to the game (the strategy elements don't really come into their own until you've built up a few metal blocks. That said, this is a fun little game that I could easily sink a half hour into, good work!

Bob's Underworld by chesschaser 2021-10-06T16:01:28Z

Neat little endless climber game, implementation seems fairly solid - but a small issue I had was the only path up I could see involved a tiny platform at the edge of the screen, and standing on it stopped me from falling down (though it still animated as if I was) but didn't allow me to jump (wasn't fast enough to grab a screenshot, sorry). The addition of the enemies was a nice twist too!

VolatileTD by Haydads 2021-10-05T13:44:33Z

An interesting tweak on regular tower defence. I like the instability of towers going rogue, but I think it could maybe be expanded on mechanically - some kind of minigame or operation, beyond just mousing over them, to bring them back online? Also agree with other comments, some kind of tooltips would be nice to explain the difference between the towers because apart from different ranges, I couldn't really tell.

Unstable Stables by eggland_games 2021-10-06T10:19:18Z

Honestly had more fun with this than I expected, took a little bit to get the hang of taking ramps at speed but once I did it handled pretty well. Love the slow down effect when ramming into the stables - gives it a nice feeling of weight. Could definitely use some more levels though!

Building Game Building by randomerz 2021-10-08T15:17:51Z

Took me a little while to get the hang of the rules, as the tutorial introduced them quite slowly - but once I did I found a pretty compelling game with some interesting puzzle mechanics. I like the art style too, and the surprising amount of depth to juggle getting the right rooms together. And I don't know if it's coincidental but the pacing was pretty good too, because I was finishing most of my milestones just in time to avoid failure! Excellent job on this one!

Frequency by svemir 2021-10-08T15:05:40Z

Neat little game, I'd have loved to see a little more explanation on the rules - specifically what changing the frequency was needed for, maybe I just didn't get far enough in but it seemed like I could take out most incoming waves regardless of what my own frequency was set to. That said, the actual gameplay is pretty well solid, and I could see losing a fair bit of time trying to chase a high score. Well done on your first game jam!

Super Misfire or: One Gun To Shoot Them All by ivysly 2021-10-05T13:52:07Z

Favourite game I've played so far, love me some top down combat with a varied pool of weapons, and the added chaos of not knowing what bullet you're getting next was great. Gameplay feels super slick and juicy too!

Road To Home by as you like 101 2021-10-06T15:54:56Z

Decent physics based platformer, really satisfying when you get Fred up to a decent speed. Small bug I think with your web version though, the frame it displays in is really small (too small to easily read the tutorial signs, for instance) and it doesn't scale up any higher when you put it in fullscreen. One other little thing too, it would be great if the disappearing platforms could flash to indicate when they're about to disappear!

Lovecrafting by Concker_88 2021-10-06T14:49:59Z

Very impressed with the art and the lovecraftian vibes. For the game mechanics, I'd maybe have liked a little longer on the timer when the rounds started having a time limit - but that could just be me being bad the game. Other than that, very neat game that shares some cool DNA with Reigns!

Unstable Gardening by LdAuch 2021-10-05T13:20:03Z

Neat little game, the art and music are fantastic. Like others have said quite difficult - I totally messed up my first day and had to wait out the clock without and plants (I'd suggest maybe adding a way to skip to the end of the day if all your plants die?)

Granny's Porcelain Tower by Njitnelav 2021-10-08T11:26:39Z

The game concept is quite simple, but considering it's your first game it's surprisingly well implemented. The physics are perhaps a *little* too floaty when the tower (inevitably) collapses, but other than that - solid effort. Oh, and the as others have said - excellent work on the music!

Alien Disco by Ludokultur 2021-10-06T10:03:07Z

Neat little game with a charming aesthetic. Solid gameplay loop and I think you've done a good job with the difficulty, creating just the right amount of frantic. Good work!

LD51 — Every 10 seconds

Hamster Defense by commanderstitch 2022-10-09T17:34:34Z

I have no idea what I just played, but it was definitely an experience. Some work definitely needed on balance and direction, as I frequently seemed to be in an unwinnable scenario. Overall though, there's some good gameplay here in want of a bit of polish!

10 Seconds or Less by kleinzach 2022-10-09T16:45:53Z

The graphics looked great, and the idea for the game was neat - but as others have said the control were a bit slow. Also don't know if it was a bug, but if your bike flips upside down (from jumping a car badly), you can continue to ride, just with your head sticking through the floor.

Balloon Time by pkenney 2022-10-09T16:59:24Z

The art is cute, and the gameplay mechanic is a unique spin on the theme. For me, I'd like something to make recovery possible - because as it stands dropping too far down when the hand is in the upper half is a a total death sentence

Oxylunky by daandruff 2022-10-14T11:06:47Z

The atmosphere of this one was great, the visuals, audio, and gameplay are all combined into a nice cohesive whole. Not my style of game personally, but I can recognise the craftmanship here. I do like that you retain your map through death, to give a notion of progression. Very good work!

Time Loop Traffic by _for_science 2022-10-15T21:54:40Z

This was a super fun game! It's all the chaos I love of a round of Snakeybus, distilled into a much shorter timeframe, excellent work!

Gold Collex Hex Defense by Solrun 2022-10-15T20:25:33Z

@congusbongus Took me a while to get it also, but you need to delete the gold pile that spawns at the start of the game, and it will explode into little yellow circles of gold - they follow the mouse, and can be dragged onto towers to build them.

Once I worked that out, the game was actually really fun. Very much got the feeling of a prototype, but I think there's a solid gameplay loop hiding within that. And I'm a sucker for just seeing resource production go up and up. Oh, and you might want to make it clearer in the game that the boss is killed by feeding it gold - I was just building up my defences for ages waiting for it to attack before I went to check the itch.io description 😅

TENSEC FIGHTER by weetabix_su 2022-10-15T21:33:16Z

Ditto on previous commenters, audio was a little loud and piercing, had to turn it down a lot. Also, enemies seem to not be able to fire properly, if I had to guess their bullets were colliding with themselves? Seemed to happen when they were firing right/down. Good game though, neat little arcade shooter

Spell Survivors by dnich013 2022-10-04T17:29:48Z

I like the use of the theme, it's a neat way of applying it - though I think perhaps 10 seconds might be a little long, it gives the game quite a slow pace at the beginning. Overall though, I think with a few more upgrades thrown in for variety it could make quite a fun little time waster. The graphics work really well too, feels nice and cohesive.

One little bug you might want to investigate though, the enemies sometimes seem to get stuck walking around the edges of the map?

Bullet Switch by borjan1peovski 2022-10-14T08:24:24Z

The gameplay is good, as another commenter said though it can be difficult to dodge bullets (especially from the AKs) for long, as they tend to build up into a wall that's moving at you faster than you can run. The art style was really cool too, excellent work.

Garden Grind by Daxic 2022-10-15T21:37:47Z

Interesting game, one of the better gardening ones I've played from this jam. The random events are a nice touch to keep it interesting, although it did take me a little while to realise I should be keeping back enough money for the seaweed fertilizer, in case rngesus tries to strike me down.

The Internship by MrBamboo 2022-10-09T18:12:05Z

The art and scene design here is top notch, though I think the game mechanics could use a bit of expansion. Also, giving the boss coffee doesn't seem to reset the anger timer, it just gives points that can counteract the negative - guy has a real issue.

Tanker's Nightmare by Skvader_418 2022-10-14T08:07:12Z

This was a really fun game (that I was quite bad at)! Solid work developing it, and the white noise transition between levels worked really well. With a few more environments/weapons for variety, this could be a great full arcade game, excellent job!

Cascading Clockwork by DecrementedPalindrome 2022-10-15T22:01:59Z

Very impressive work for pure CSS and HTML! The required movements are a little too precise for me, but that's nothing against the game - excellent work!

Anne & the Raccoons by GameDevTraum 2022-10-09T17:27:17Z

The graphics were really cute, I both love and hate those smug little dancing raccoons. Very fun idea, that I could see being quite a good and chaotic experience with a few more levels each introducing more mechanics to juggle

Fred the Egg the Gardener by zazz0000 2022-10-09T17:15:45Z

It's a neat idea, but I think suffers a little for a lack of in game tutorial (when I took more time to read the text on this page, I was able to work it out). I think with a little more polish this could be a fun game, and the graphics are good too!

Fruits Frenzy by Bloodbane 2022-10-09T16:53:36Z

I like the gameplay, it's a fun arcade-y take on theme. I found myself being caught out with the required fruit colour changing though, it'd be nice to have some kind of visual/audio cue to warn that the colours had changed. Also might be worth weighting the spawning of fruit, as it's possible to go quite a while without the requested colour spawning. Music was very good!

This Date Blows! by crow_seeds 2022-10-15T21:08:46Z

Social interaction AND urgent problem solving? My two worst skills, what could go wrong! But seriously, excellent game, well executed!

Ten Second Gunner by WendallR 2022-10-14T11:02:11Z

Very hard (or I am very bad), but fun! Personally, I'd prefer if I could hold space bar to fire - as my thumb was getting real tired. Music/sound design was good, overall a good entry!

Polyhedron by Skeptes 2022-10-15T21:14:09Z

I'm not going to lie, when you introduced calculations, I felt so much hatred :P That said, really fun game - the loop is solid, the difficulty spikes were well executed, and the audio design kept it feeling frantic. Really satisfying to play

Dragon Slayer Ultra by retrosaurdev 2022-10-15T20:03:00Z

Really excellent work on the timings between checkpoints, some were a little tight - but managing to space them so consistently is impressive! Took me a minute to realise that checkpoints existed, and that it wasn't a total gimmick game though. Platforming felt great, and the visuals and audio were nice and polished. Only thing I would suggest is maybe allowing shift to force a restart, even if the game hasn't "crashed" - as there were a few times I knew I'd messed up and wouldn't make it to the next checkpoint, and just had to wait it out!