Assault//Battery by tuism 2017-07-31T15:36:43Z
Very fun mechanics!
Foon → Ludum Dare Explorer → Users → Runuchok
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Garbostackers | compo | 265 | 3.48 | 3.37 | 3.64 | 3.89 | 3.90 | 2.31 | 2.63 | ||
| 2021 | 48 | Deeper and deeper | Deeper than Beyond | compo | 194 | 3.76 | 3.43 | 3.81 | 3.76 | 4.05 | 3.75 | |||
| 2020 | 46 | Keep it alive | Alien creature from space! | compo | 227 | 3.76 | 3.68 | 3.94 | 4.00 | 3.62 | 3.30 | |||
| 2017 | 39 | Running out of Power | Hive Attack! | compo | 240 | 3.45 | 3.04 | 3.36 | 3.40 | 3.81 | 2.50 | 2.19 | 2.86 |
Very fun mechanics!
That was awsome! Didn't expect it would be so engaging) And break moment with pong-"get to work" got me really well! XD
Korean micromanagment FTW!
Execution was great. Not sure about idea of flashing to webcam. It's original, but not necessary for gameplay. It was easily replaced by button on keyboard. Still it works for the atmosphere. Good game!
Game is awesome! Overall energy comparably with ClusterTruck)) On last segment i had expect boss fight! =D
Got shivers. Music huge part of this game!
Had fun playing! But controls not so intuitive. It's better if camera is fixed, and movement is based on camera-space, not on character-space. Sorry if it's not so clear what i'm about.
Simple but well executed!
Awesome game! Liked it really much! Sweet sax on background))
Liked minimalist style! Smooth "moGraph" animations would have come here very much to the place!
Very cool! I have Bennet Foddy's flashbacks on that ramp...
Very cool idea! Bonkers, you hadn't much time to implement some story. This "text" quests have a tend to be very enjoyable!
Had fun playing!
@thearchitect Yeah! i didn't even bother) It's open source project so leave it all there! Thanks for feedback!
@caeonosphere You are a legend! Right now i'm building balance patch, to make it more fair!
@ondrasej Yeah, i stumbled on explaining what does what) Game needs some sort of step-by-step tutorial for basic of growing "tumors" and evolving them to towers by right clicking))
@hadb Yeah, lose screen is not showing up( I think it's bugging progress bar too... Did you play original suggestion or "balance fix"?
Game is awesome. UX is on point. I've know what to do on every step of the game! From menu to gameplay. Character controls a bit unusual but it works!
Liked it very well. I growed my little clone! =D
Wow, just wow. This is just like full fledged game! Really like mechanics!
Glorpol is my bae! =D That's awesome game! Very good!
I need more challenge!
Good concept! I was leaved with feeling that i want more content! =D
Very nice! Porings need some apples! XD
Pretty good entry! Fun and simple mechanic And poor Henry - F
Little bit more polish! And this would shine as very solid time killer!
Played coop! Nice concept, up left corner spikes are op! Mouse part is hard as heck))
Watched it on Pomo_The_Dog stream then played it my self! Very cool! Animations and graphics are superb! Gameplay is fun!
Neat game! Bashed through it to the end! Very fun, as soon as you learn all the mechanics!
You nailed artstyle and overall feel, but i think you didn't have much time to put up a good mechanics. It's too simple and very unessesary. I ve suggest you to make a limited timer. Like every level starts crushing down at spawn point and you need to make to other side as fast as you can while gathering fire on your way!
There was one issue - randomly losing a chick is frustrating) I think it should be more predictable, may be lose it on hit, and try to save like yoshi in mario. Or some sort of indicator when it will happen. But overall awesome game, music was very suiting!
Cool concept! Got me dark souls vibes! In second half i was lacking of obstacles! Overall very solid entry! =D
Cool mechanics! liked hand smack from above)) It's a danger and salvation, two for one! XD
366k score! Very satisfying sound of tree becoming a mountain, you know when is pay day is))
Little bit feedback - rooms that separated by screens are bit confusing! Would be better if doors or 1 wide corridors are ones that changes screens. But overall - very fun!
Never i thought such simple concept can be so much fun)) LoL! A little reminded me fruit ninja when you accedentaly hit a bomb. Clever use of bigger bugs that start mixing all the crowd and make it harder to determin a lady bug!
Shattering glass and killing a driver with one shot was satisfying)) LoL) Great game!
Big respect for implement modifers!
Thanks for company Quill! Having your stream on 2nd monitor, while making my own entry, made me finish it)) Game turns out to be very strategic. Having suits names compared to graphics somewhere would be nice! As I'm stumbled not knowing engineering/science icons!
Cool "one-button" game. With concepts easy to learn and hard to master. Definitely want to see it on a mobile platform, after tweaks of difficulty and more gameplay elements!
Nice entry! You nailed audio, mood, and music in this one. Puzzles a bit simple and controls and gameplay flow a bit janky, but overall solid game!
Cool worms-like terrain digging system. Graphics are very suitable! I think you should give players a starter pack of stations for expanding their battery recharge network. I just haven't copper around me at all at my playthrough. And battery's capacity is low. So it very limited! I had to get copper at decent depth and run as fast to my station as it possible! So starter resources would be very nice!
It's very cool that you worked on polishing feel of the game. Camera shake, feel of elevator going down - very well. In the end waves become a little spammy, with a lot of enemies but no strategy. If you will keep working on a game you should definitely add variety to enemies. Also, you need to change camera angle. It's should follow player giving maximum view of arena at any point.
Very liked this concept! In 10 minutes I've recovered 4 mines 1 torpedo and 1 nuke. Once, after I used sonar I've heard bass answer and started thinking that I can find Cthulhu himself. But I think this was only my imagination. Watch gameplay VOD here (13 may): https://www.twitch.tv/runuchok
Omg) Thats trippy!
I really liked your gameplay! This was a very fun experience, but you know, toilet humor is not my cup of tea if you understand what I mean)) XD All the obstacles was very well thought, graphics are good and music is boppin'!
I think match-3 mechanics, when you dig big plast of same color gives you power up, will fit here nicely!
Neat little puzzle, great tutorial levels. Made me think on last level, but every thing is beatable! Thanks for the game!
That's an amazing entry for 48hr limit! Graphics, gameplay, goal overall feels very smooth and enjoyable! One more time, it's astonishing for me, you managed to create this in 2 days!
Why do I have to hunt anime girls! XD Overall nice experience, but more interaction with locals and activity on planets would be nice)
Haha! Shellie is the best)) Interior looks very good! Overall gameplay is a bit simple, definitely I want more surreal scenarios! Something like walls starts glitching or something in Cyriak-like style starts happening (besides Shellie!)
Absolutely nailed theme! Settling in and explore this eldritch temple is great idea!
At first play, i was like "what the hell, why is my competitor can dig sideways, but i can't!" Then I realized that second dwarf is on my team! =D Concept of splitting duties like that is neat idea! I think you should dig (get it? XD) in that direction!
This game is not an easy one! I liked how your answers actually must make sense! That was very fun!
I think mechanic of combo should become main power of gameplay. Faster you dig to "shinies" means longer combo and bigger score. That means you need to dig through easier soil! I think all the gameplay should be rebalanced while keeping in thought that combo is prior. That means less tough soil, more distance between gold and silver - and overall faster gameplay. Overall great game and solid base to improve on to!
Cool concept! I want more content! XD
Very cool concept! And a finished overall experience, with story, gameplay, art! One thing that maybe make navigation easier and I don't know was it intentional. When you rotate or going deeper - dots from radar is moving with your motion, but when you moving in your level plane, they stay in place, only new dots are can help you to understand where are you. So maybe they should move too?
It's a very polished game for a short amount of time! Liked limited ammo mechanic! I really missed a goal before going endless! Something like get to 100 pts - and you will see end screen, then you can go endless! Overall very solid entry! Graphics and audio are top-notch! Thank you!
Great overall feel of the gameplay! Hits are snappy and I like it! Liked these "Get stomped", "Only robots" challenges! Only one thing bothered me: When you make pixel art, make sure pixel size is constant from sprite to sprite. Stompy's shadow and health bars are wrong scale)) Thanks for game!
Don't let silly looks and audio distract you from the fact that this is pretty good puzzler! Everything is just fits here, from funny lines every time you jump to exit hole or take keys to cool 3d models and sprites! Well done!
I really wanted goals that i can achive! Like drill 100 m, find dimond, maybe some story that will drive player through game! Overall nice experience!
Just falling to nearest level is killing you(( Holding space is only way to survive any drops! That's only issue a have while playing. 2nd type of level is more fun! I think you should've explored that mechanic and made its base of gameplay!
Wow, liked it very much! And I "beat" it by growing max depth of 39 tiles)) Very well thought gameplay! UI/UX is main issue, "hand" of tiles always overlay placed tiles. And i have a bug in HTML5 version when all the UI elements of placing tile are just gone for one specific tile. But overall - great game!
I liked that treasure chest at the end! That's was nice touch, it's even support main game mechanic! Cool game! =)
Constant need to look to the bottom of the screen is frustrating) I think you need somehow place "runes feed" over spear itself! Or maybe signal what rune is next not by visual, but by audio!
Played on stream! https://www.twitch.tv/runuchok Check VOD (13 may) for feedback! In short: Cons: Don't mix 2 art styles! Pixel art UI + "Flat" 3D is looking inappropriate. Change controll to depend of camera, not from character rotation. Pros: Liked sword swinging mechanic, i think you should continue develop it. Overall is a nice experience!
That's a cool game! Music is really atmospheric! And I found flowers, that led me to a good ending, I liked spin on theme, that you must not go deeper and deeper in your sadness. Instead, just follow good things in your life!
Moma, look, i'm flying! At first, I was strategies my digging, to be able to return to generator for wires. But as soon as I realize I can fly, digging straight down becomes one and only strategy! Idk is it intentional, but to make a "thinking" gameplay - flying should be limited, like a jetpack that recharges only when you landed or something like this! But overall good job, making terraform mechanic in 48hr!
Graphics are awesome! Gameplay has potential and I had fun striking multiple bats at once!))
Heh! I like how there was basically (un)intentional troll for all the themes that were picked for this LDJAM! Great graphics, simple gameplay, well done!
This game is very awesome! I liked "boomerang" mechanic for attack, open-world made me explore a bit, but game needs some secrets or points of interest. Also, you definitely need to add i-frames after being hit. Because you easily burn all lives on one enemy. But overall a very cool experience!
Very cool game, I just don't have anything to say, only that I will definitely wait for full version! Thank you very much!!
I liked that game is based on how well you can space your attention. Do you need water right now or you need to save this precious gold and diamonds that will drop into trash can at any second. Baseline concept of gameplay is splendid!
Pros: Artstyle is awesome. Design and aesthetics are on pleasurable level!
Cons: Unfinished gameplay, here is a suggestion: maybe you don't need to fight and just avoid enemies, using uneven "floor" of dungeon? Now: floor is slightly going step by step down to exit from screen. But you can make "cliffs" 3 steps high! This would be obstacle you can't pass! These kinds of "cliffs" make more interesting paths for player to get to exit))
End screen is rewarding! =)) Last level was hard but beatable!
Liked amount of work put in game! Even boss fight at the end! But here some points: I think main mechanic is used in wrong way) It’s like “Haha! Trolled ya! Here big pit of spikes! You don’t know it's there!”. If so, maybe leave at least death paint splatter after you restart level (all the paint you shoot can be removed). And if you will improve or develop the idea, take some notes from portal’s gels mechanics! That would be awesome! Overall great experience! Thanks for game!
Some of lvl20+ puzzles got me good! But i managed to collect all gems, but sadly didn't get how to obtain egg(( Great puzzle design! Suitable graphics! Had fun playing this one!
Awesome graphics, moody music)) I like mechanics of lava spreading and "roof" collapsing, but those spiders are brutal! Overall great entry!
@zantze Thanks for playing! Yeah, forgot to mention, maximum mass for garbage cubes are randomized (4 to 6) for it to be more interesting to try to balance hauler))
Great idea with collapsing ships! Nice FPS experience! Somehow it reminds me Void Bastards, same overall vibe)
As @pdotjpg said, sutation where you can make a foundation without running simulation for me considering as cheese))) (I think this was intended way anyways) But make this kind of game in 48 hours, my honor for you! Great job, graphics are pleasing and physics nature of game make it really fun!
That's some game we have. Game made with blender as engine this is just mindblowing)) Visuals are awesome, gameplay is fun and suiting for theme! Voiceover is great!
Great game, nice Cuphead-like experience! I see potential here) And yes I've beat your game! Squid god, was beaten!
Explosion at the end is just perfect finale! It's oddly satisfying when eleven eggs dropping in the cauldron (anything in great numbers) Overall experience is great!
Top tier entry! Great visuals, fun experience!
Cool SHMUP! Only suggestion from me is to add colors for enemies, enemy's bullets and obstacles! It will add up to the readability of the screen and neon-style graphics.
Simple gameplay, great graphics and trombone! XD PIG LOVER difficulty is too easy. PIG KING is too hard! (Leave more pigs, but do not accelerate stress gain!) I 've felt like I want more gameplay elements, like clicking the pig makes it calm for 3 secs or something))
This visuals are more than great! Music is booping! XD
Loved the artstyle, great work! Finish screen art need to be *cough* more explicit *cough* i think. Execution of idea is just perfect. A little bit of allusions in startup dialog made me smirk)) Thanks for entry!
Great, but short and easy game) Graphics are excellent, little conversations with a classic joke at the end - very fun! Good job!
Insane quality game for a jam! Here is little grunt from me: I think kill-teleportation is kinda mean element)) It killed me many times without my own failure and makes me frustrating. Restoring HP via throwing your core is dubious, restoring over time would be more sensible. Saving before core swinging mechanic would be nice)) (as a full level implementing this mechanic, but i'm just too harsh for 72 hour work) Everything else is top-notch! I liked SUPER HOT atmosphere and overall feeling of game is awesome!
One of the highest-rated entry for me. The only thing I want to suggest is to add "shadow" or some sort of target indicator beneath the crane claw!
Great graphics, fun gameplay. I like that you managed to put progression of obstacles (new enemies, etc) while you rising in height)
This game is just great! Story, humor, and visuals remind me simultaneously Divinity Original Sin and Fable. This story of selfish character make me laugh and feel cozy like from chaotic-evil D&D roleplay with friends)) Awesome job!
Had my laughs while playing this! The intro is just perfect, the idea and implementation are great. "Quests" are intuitive and satisfying to solve! Creative piece of art! XD
Watched @erkberg gameplay, because I'm colorblind. And it's difficult to me to see the difference between yellow and green potion) Result potions need special symbols too! But overall this is a fun game! And I definitely see potential! Visuals are fun (crosseyed customer is best), the gameplay is great!
I think it's a great base for a game)) But for LDJAM I wished there be more levels!
Great overall idea of serving food and balancing with plates as a waiter! But I think making player deliberately uncomfortable with controls is cruel)) It's better to give the player great controllability, but challenge his mastery of that kind of controls. Thanks for entry!
Very unique entry! Graphics look great, physics of floating "pice" are feeling fun. And gameplay of making your way through is solid! A couple of things I would change: 1) Character speed is too fast 2) You don't need slowly "floating" camera, it's more nauseating than giving something to gameplay!
Great experience, awesome visuals, nice overall atmosphere! I liked how you tutorialize via level design in jumping part - is a nice touch (head booping the blocks). "Suspension" is just brutal)) Boss fight is manageable! Idea of 3 games in one - let's go! XD
Great atmosphere, story, graphics, and music! But the gameplay wasn't on quite the level. The last floor was too big and lack of any events (a boss fight would be awesome). Enemies weren't any threat, also the shooting mechanic failed me, as half of my orbs didn't register hits. If you will make more engaging gameplay - the game would be top-notch! All the other elements are awesome!
Interesting take on theme! Would be awesome to weather influence not only graphics but gameplay too. I think you just hadn't enough time) Still good COMPO entry!
Great graphics! Some games are way difficult than other. Reminds me my prev LDJAM entry, same concept of bunch of minigames))
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Cool idea, nice execution! Here are a couple of things I want to say: 1) Definitely you need to add an initial boop to dominos. That way you will be in a race with gravity. 2) You need only these skills: jump, air-jump, and freeze of all dominos. And they fit nicely with the concept of a race against gravity! 3) Dominos should be very heavy and collapse slowly at the start, but while playing they need to gain speed in falling. 4) For now, it's easy to get out of sync with your jumping from one domino to another and this was frustrating for me))
I've broke the game trying beat hard difficulty)) Ball bounced out of my paddle and start bouncing up and down gaining speed! On mach 9 it hit enemy's paddle and went to stratosphere, i think by now it will catch up with Voyager and will gone interstellar)) After that, I didn't get a spare ball and let AI win! Cool idea, but I need a storyline to it! Not just try to beat AI!