The Penguins Below by michaelaranda 2021-10-07T13:02:31Z ♥ 3
Oh wow, I am bad at coordinating my fingers for this game. The visuals and audio work well together. You mended a oppressing atmosphere perfectly with the absurd penguin crew and I love it. Especially the little squeak when one of the penguing *accidently* gets crushed.
LD59 — Signal (10)
Dread Frequency by Roitchie 2026-04-28T17:41:23Z ♥ 2
I thought this was pretty cute. From the way the "monster" was talking I expected some kind of twist, maybe like Red Riding Hood that the player avatar is the real monster in the situation. The interactions with the creature were pretty cute in general as well, it seemed we both were equaly confused talking to each other. I honestly felt a bit bad leaving it behind, maybe it just wanted a friend :(
Some kind of ingame tutorial would have been nice. I dont know if I missed it, but at first I didnt understand that I had to time my interactions with the wave while talking. The game left me a bit confused what the intended tone was supposed to be and overall I took it as a humorous game more than a horror one.
New London 3D Turbo 2000 by Revetoon 2026-04-26T20:05:38Z ♥ 2
Heya, thank you for submitting your game to my stream, I had a blast with it! This was surely the funniest game this jam I played so far and getting pummeled by the raining cars was great. For me this felt very much like a rage game and I can easily see the game being expanded in that direction. The visual and sound design are great as well, especially love the sound when you do tricks.
The only real issues I had were with navigating, sometimes the turns were a bit too twisty for me and I got lost on the map. Any help guiding me to the next stage would be appreciated.
Ziggy Zapper and the Robot Factory by rogual 2026-04-26T19:56:40Z ♥ 1
Heya, thank you for submitting the game to my stream. Just came back to it and full cleared it! I am super impressived with this game and I can just repeat what I said on stream already. I love how you iterate on the idea with the different blocks and add new mechanics. The old school bottom UI is great, levels changing color on the minimap to show if you found the triangle, having a music change button. So many great touches. Also the level design is great, especially with some rooms requiring to loop the map to reach specific parts, it is just all fantastic. With more stages I could easily see this become a full release, as it is already a feature complete game. Would love to see where you would take it!
Dragonia Siege by Euler Moises 2026-04-26T19:48:00Z ♥ 7
Thank you for submitting the game to the stream. I dont think I have anything to add to what I said live beside that the AI art is a massive negative to me.
The Sound Store by Jejkobb 2026-04-26T19:44:26Z ♥ 2
Heya, thank you for submitting the game to my stream. I had a blast with it! Actually just played it a bit more to get on the leaderboard. 45.3 Easy and 2:02.5 Hard, so close to sub 2minutes but sadly I wasnt blessed with easier patterns in my runs. This game had been my favourite so far, I love the implementation of signal, the intro is super cute, a complete tutorial etc etc etc. Probably my favourite QOL feature are the little tips though when you get it wrong. From start to finish this game is just so lovely and such a smooth experience to play. I really hope you will place high!
Pied Piper TD by Onizik 2026-04-26T19:17:28Z ♥ 0
Heya, thank you for submitting the game to my stream β₯ I think there is a lot of potential in this game idea and primarily polish that is lacking. For example that spiders might get lured for a wee bit longer after they are out of range, just so you dont have to juggle them as much. Also in it current form it seems like the most optimal strategy might be to just focus on a singular house and just let all the others die? More incentives to keep all houses intact would be cool, or greater punishment for losing a house. Maybe not being able to lure the enemies indefinetly would be good. Currently it was a bit wacky that you could just stand around one house and just lure the spiders away forever without any punishment.
Also curious if it was a bug that spiders sometimes were stuck/got pushed away right at the edge of the song range?
Officially Dead by TechnicalityCreations 2026-04-25T18:54:09Z ♥ 1
Thanks for submitting the game to my stream. It was puntastic. It has so many cute details and especially the little quality of life additions like chairs auto aiming is a great detail. Was a super fun short romp in defending myself with office supplies.
Love Caps by Wouter52 2026-04-25T18:50:08Z ♥ 1
Thank you for submitting the game to the stream. As far as game jam games go, I think this is one of the best designed games for that. Not being able to die, short sessions, replayability. As far as theme goes I also love that you chose mushrooms and their vast "root" networks as the basis. It is hard to read the gamestate/environment easily. A lot of colors are similar, so especially when moving quickyl it kinda becomes a bit of a mush. Especially the stamina mushrooms got lost very easily. I do love though that when you run out of stamina everything fades away expect stamina mushrooms, which is a great touch. The biggest design gripe I have is that it is a bit too simplistic, digging down and following a direction is very straight forward. So disconnecting the "root vision" with the "overworld vision" a bit and adding obstacles could be an interesting way to further develop the idea. Another potential feature could be that different ground types have a different traversal cost and less "root vision", like sand costing more and barely giving a direction.
Overall I did enjoy it a lot though and would be interested in seeing how the idea get further explored.
Walkietalkie Runnie by mofox 2026-04-25T18:33:18Z ♥ 1
Thanks for submitting the game to my stream. I enjoyed playing it a lot! Although I was definitely confused at some points who I need to listen to. I think in part it was also that I am sick and just had trouble processing the information, driving the car and commentating. I do love the concept and interpretation of the theme. A small but easily fixable problem I had that sometimes i didnt have enough time to react to cars, having the camera/player more left on the screen would be an easy fix.
Desktop Jar by ranejeb 2026-04-25T18:25:09Z ♥ 1
Thank you for submitting this to the stream today. I'm not really a gambling person or get addicted to games, with one exception being Idle/Incremental games. So I am making the conscious desicion to not play this game anymore for fear of falling prey to it :(
I do quite enjoyed playing around with this and I think this is a fabulous little companion desktop toy. It a cute way to keep motivation while typing away. Maybe I dont really wanna finish my current task, but hunting the next keycap type could just be motivation enough. All to say, great in its simplicity and I enjoyed playing around with it.