FoonLudum Dare ExplorerLD59 → Safe Haven

Safe Haven

By poweranze, and

View on ldjam.com

CategoryRankScoreCount
Overall8082.7121
Fun8072.4421
Innovation6962.8621
Theme4593.6821
Graphics5673.4421
Humor3812.8620
Mood7213.0021

Comments

n-o-x 2026-04-21 14:41

It’s a truly unique concept, the dances are brilliant lol

yodak 2026-04-22 10:30

Cool artstyle!

irkar 2026-04-25 19:19

I love this art style and main menu also character design great! Good job!

technicalitycreations 2026-04-25 19:26

Wanted to check this out, but unfortunately, the web build got stuck on loading.

wouter52 2026-04-26 10:04

Ay fun game! I was a bit confused at the start though, it felt like the game was not running well at first. I think my expectations were different because of the title screen. That screen is gorgeous! I really like that art style. However, because of the amount of polish it had, I was expecting some music or soundeffects to be present too. So the first two minutes I was fiddling with my audio settings to get it to work. However, turned out this game does not have sound. Adding sound effects is a fast way to make the game feel more alive. Its a great hack to be honest. Some [simple bleeps and bloops](https://sfxr.me/) can do wonders

Then I could not really figure out what to do with the lighthouses. All my life lighthouses were a concept that the're grounded and that one can only manipulate the light itself. In your game the lighthouses move. Some in-game explaination would have been great to be honest. Maybe adding sounds for activating and de-activating lighthouses would work here too, as it gives the player a clue that clicking a lighthouse *does* something :-)

blushingcrow 2026-04-26 11:41

I loved the art but couldn't get the left click/right click working in the web build to move the lighthouses? Nice idea and innovation, characters and sea monsters were fun.. just couldn't "play" it!

poweranze 2026-04-26 19:03

@technicalitycreations @blushingcrow In case you wanna give it another shot I added a windows build under downloads

poweranze 2026-04-26 19:06

@wouter52 Totally agree on all your points! We were super casual this jam and spent barely two after noons on this game. There is a ton of polish and just general quality of life missing. Nevertheless I appreciate you taking the time to try it out. And thanks for liking the main menu I drew! :D

I also added at least a bit more text to the description here to make some stuff a bit clearer

discomorphine 2026-04-26 19:47

Cool concept and art, I believe, you could make it fun if you polish and then finish it!

Two minors:

1) Why do you need right click for move? It's hell... You should make it one-button, like: you click on lighthouse – you pick it, you click somewhere else – it moves. Right click or Esc may be used to drop the lighthouse you picked.

2) Attracting girl is not working properly. Look at trajectory of one ship: Screenshot 2026-04-26 223950.png

poweranze 2026-04-26 19:59

@discomorphine Thank you so much for playing and your feedback. I'll it relay to our coder. I'm just the artist ^^ If I remember correctly the attracting girl is actually doing it in a spiral pattern, which is very unintuitive. Its noted o7

tosmaster 2026-04-26 20:18

A cool idea and an interesting concept! But I found myself just putting the attractor on the island and using the repulsor to micro manage and guide the ships myself. :D

mastoast 2026-04-26 20:32

It's a nice scope to make scoring games like this !

I liked the visuals, and i would have loved to be able to better see obstacles before their spawn, most of the time, there is too many things going on the screen and it's a bit brutal when the sea monsters spawn directly under a ship.

relictooth 2026-04-27 04:37

Cool concept, I like how the lighthouses are their own characters with distinct personalities.

ryrumeli 2026-04-27 16:41

Oh man this is by far one of the most unique interpretations of a theme ever. I totaly dig the waifufication of the beacons, the goth one with repelling red light is hitting just my vibe!

Seriously though, great idea to play with repelling and attractive forces here. Simple idea. I wished there was more of a feedback on which of them I had selected. Being two lighthouse waifus to control I would even have done something like move attraction with left mouse button and repel with right mouse button or the like, something that had more of a visual feedback. It was affecting me at the start not being able to control anything for a while.

Also maybe an indication before something spawns, or the like. Still I dig the idea very much, definitely among the most innovative takes on this theme ever. And I have seen things.

steinhks 2026-04-28 19:15

I'm just in love with the character designs

It's a not bad idea, but it's not clear how to control the characters or whether they deal damage to the ships, or what to do with them

picross 2026-04-29 08:17

Very fun character designs! Cool concept that I'd like to see pushed even further somehow, but it works here as a little arcadey experience. Maybe just being able to click and drag them around would help? It would be funny if it sorta became a little solar system of lighthouse girl gravitational push and pull. Nice work!

euler-moises 2026-04-30 01:40

The art is very beautiful.

I missed the music. That's something to think about in future games.

Congratulations!

tsaot 2026-05-01 05:21

Neat control scheme. I almost think you could simplify it by making each mouse button responsible for moving a girl instead of having to select them. Having the boats orbit the attracting girl was a great choice. It made her a great tool for gentle pushes around obstacles. I wonder what it would be like to play a designed level rather than the endless random waves. Like get x number of boats through a passage kind of thing.