The Epicathelon by CataclysmicKnight 2022-10-15T13:55:16Z ♥ 6
I don't often see boardgames on LD, so I had to try this :) I played it together with @lenaschimmel and it was more fun than expected - it's impressive to make a board game in such a short time!
We hadn't gotten very far when the time track ran out for the first time, but we decided to continue playing and see how many time tracks it will take us to win. We managed to finish very closely before it would have run out for the second time :)
We found out rather quickly that it's useful to think about which numbers we would like to have in the next turn before starting the timer and rolling - 10 seconds are quite short to reroll until you get what you want, but it was possible more often that not :)
We came upon a few questions where the rules were unclear for us and we had to decide arbitrarily, but maybe you can tell us how you intended it to be:
1. For the meeple starting on track 1/2, how does each player decide if they start on 1 or 2?
2. The rules say to start the morale track at the green space in the upper right corner - but there is no such space. We decided to use the upper left corner instead, and then wondered: does that mean we should immediately move the time track forward at the beginning of the game?
3. Also, is "at the end of the turn" (for the green spaces on the morale track) counted for each player separately, or only once after all players have moved their meeples?
4. Do the treacherous terrain spaces on the 1&2 track (where you need 1+2 to move into them) count as one space, or are they divided so that the number you need to move out of them depends on which side you are standing on?
5. If a meeple wasn't moved in a turn and would fall back: if it's closely after the starting space so that there is no pink space left of it, does it fall back to the green space instead? or not at all?
6. If a meeple falls back, does it follow the black arrows in reverse direction?
7. If there is an impassable space (red X) between a meeple that would fall back and the next pink space to the left: does the meeple automatically move around it sideways (on track 1/2)? (Example: if you fall back from the 7th space on track 2, do you land on the 5th space of track 1?)
8. Why is there an impassable pink space (space 10 on track 1)? If you would fall back to that, do you automatically move to track 2, space 10?
LD52 — Harvest (15)
Escape the Harvest by greenkingwashere 2023-01-27T19:54:02Z ♥ 0
I tried a few times but I always got caught - not sure if there is actually an exit somewhere... very stressful!
I like the pixel art graphics (the pig is so cute!) and the sound effects. A bit of music would have been great.
Shaded Flowers by Maksim Chugunov 2023-01-27T19:43:06Z ♥ 0
Looks nice with the colors and the particles :) but as you said, does not really feel like a game yet - I'm curious what you would make of this with more time. Are you planning to make a post-jam version?
Jack-O-Bowl by machino 2023-01-27T19:28:35Z ♥ 1
I didn't get the hang of the controls... at first I tried to throw the pumpkins while standing still, but they just dropped to the floor. Then I thought I probably have to move to throw them, but after I moved away from the start point where the pumpkins are stored, I couldn't find it again and just walked around getting hit by the enemies O.o
At some point, this menu popped up seemingly at random:
Bildschirmfoto 2023-01-27 um 20.20.30.png
Harvest Fruit by ASR 2023-01-27T19:16:41Z ♥ 2
Very simple game mechanic with simple controls, with some nice graphics, although the combination of different styles seems a bit random. I found it rather hard to stop at the right spot and not miss a lot of the fruit... and some music and sound effects would have been a nice addition.
Harvest by Tod Semple 2023-01-27T19:08:46Z ♥ 0
I like the graphics, animations and the descriptions of the things!
Funny how it's more and more just 'automate things and watch your money grow while not doing much' - darkly realistic about how rich people can just get richer without doing anything...
Some sound would have been a nice addition, but otherwise, very polished!
Fishyphus of the Deep: Legend of the Eight Gems by darpasquid 2023-01-27T18:40:29Z ♥ 2
The underwater setting with the glowy things looks nice, and cool idea to play a fish :) Unfortunately, I found it mostly frustrating to play, because moving the gems was really slow, and after a while, I got motion sickness from the mouse-controlled camera view jumping around too much, so I stopped playing before I had brought back the second gem. Nice landscape with all the details though!
Not Mushroom for Error by TerraCottaFrog 2023-01-27T16:37:30Z ♥ 1
Very cool, I like how it gets more and more challenging, until the edible and the poisonous mushrooms look almost the same...
The keys didn't work as described for me though, I could only use X and Z, which are kind of awkwardly placed on my (QWERTZ) keyboard, and the A and B keys didn't do anything. Would have liked to have configurable controls.
Bildschirmfoto 2023-01-27 um 17.28.39.png
The Polar Vet and the Non-Swimming Penguin by bezbiletnym 2023-01-27T16:15:34Z ♥ 1
Very cute graphics <3 I like puzzle games, and had a lot of fun playing this :) Would have loved more levels! One thing I would improve is maybe add some music.
Mermaid Treasure Quest by gamerjenn 2023-01-27T01:24:57Z ♥ 1
Cute game, I love mermaids :) The graphics are very nice, although I was confused by those colored squares that should probably also have been images?
Even for a jam game, it is very short and simple, so it doesn't feel like much of a challenge. If you're planning to make a longer version: some kind of obstacles, traps, or enemies to avoid would probably make nice variations. Maybe one of the fish could have a hint on how to get around them?
Bildschirmfoto 2023-01-27 um 02.13.04.png
Dreamcatcher by 6smith 2023-01-26T22:40:03Z ♥ 0
Cool idea to harvest dreams instead of the typical farming stuff! I like the twinkling stars and the sound effect when you encircle a dream, and the different sprites of the nightmares. The windows lighting up and the 💤 of the sleeping people are also very cute :)
Whenever I tried to move around and explore the city, I mostly just died quickly by falling down somewhere... the jump & run controls felt too hard for me, especially with having to keep one hand one the mouse to catch the dreams, and I'm not good at platformer games anyway.
I prefer the drawing-style mouse controls, and got my best score when I was just standing still and waiting for dreams to spawn close to me.
FloraShift by togo sepultraut 2023-01-26T21:24:33Z ♥ 2
Nice to see another LÖVE game, and a puzzle! The pixel art graphics are cute, and I like how you used the classic tile shifting mechanic and combined it with the rules about neighboring plants.
I usually prefer puzzles with pre-defined levels and a clear win condition, but on the other hand, this feels kind of meditative and there's not that specific point where it's no longer playable because you know all the solutions...
My high score so far is 97, maybe I can still beat it...
(edit: now I got up 149, yay!) Bildschirmfoto 2023-01-27 um 01.59.32.png
Orchard Alchemy by caeonosphere 2023-01-20T20:59:49Z ♥ 2
Bildschirmfoto 2023-01-20 um 21.41.41.jpg
I did it \o/
I kept wondering if there's something to do with the statue, though...? because you can just keep playing after it appears.
Very cool game, kind of addictive :D At first, I was stuck when I didn't notice that I could zoom out and find the other trees, and kept wondering how I could ever get any fruit lower than 4.
Accelerating time was useful towards the end, but I really missed a 'stop/pause time' button so all the movement on the screen would stop distracting me from planning what to build. It was very messy and I ended up just moving fruit around manually a lot because I couldn't concentrate enough to build all the automation :/
Oh, and the game really needs some kind of 'quit' button or key - I ended up having to kill it from my task manager, because there's not even a window title bar to click 'close' on or something... luckily, I have a second screen where I could do that, I can image that being even more of a problem on a single screen. Maybe an option to not have it in fullscreen mode would work, too.
(I played the mac version, no idea if that's a problem with the others, too..)
The Teeniest Seed by Jezzamon 2023-01-20T18:08:35Z ♥ 0
Very cute! I'm really bad at jump and run games, but with a bit of practice, I managed to solve it. And I love the puzzle aspect! :)
The fast camera movement is a bit dizzying, especially in the smaller levels, I would have liked a bit more space to turn around before the camera starts to move. And the texts showing a bit earlier would have been nice too.
It would also have been nice if I could go back to the seed selecting screen if I picked the wrong one, without completely restarting the level. But as the levels were short enough, that didn't bother me too much at least.
I wonder why there is more than one of the flower seeds in the last level, if you can only plant one anyway and then it automatically returns you to the first level again...?
Bop To The Chop by RTDMFN 2023-01-11T02:21:40Z ♥ 1
A beautiful little game, very short but it feels well-rounded :)
I love the minimalistic color palette with the hazy background <3 And it feels almost meditative to play, great mood!
I would have loved a bit more variety in the rhythm, maybe more levels with different rhythms?
Chop Crop & Drop by Simon Rahnasto 2023-01-11T01:22:36Z ♥ 2
Yay, another LÖVE game, and a really lovely one <3
I looove the juicy effects and the wobbly ground! Also, the sounds and graphics are very cute!
This is really fun and I can't think of many things that could be improved...
I wasn't quite sure if I'm supposed to be farming many enemies at once or just fight one each night (but it's fun either way).
The equipment cards look cute, but feel rather redundant to me, because they have very similar effects as the dice. And maybe the tutorial could be skippable if you play it more than once...?
An annoying part for me was having to open and close the dice tray every round - I would have liked it better if I could at least re-use the dice from the round before without opening the tray again. Or just have the dice in a place where they are accessible all the time and don't cover the playing field.