FoonLudum Dare ExplorerLD43 → Reverse Quest

Reverse Quest

By kleinzach

View on ldjam.com

CategoryRankScoreCount
Overall6273.3137
Fun7153.0036
Innovation5533.1036
Theme4123.6136
Graphics7672.9838
Audio5053.0135
Mood5853.2336

Comments

odlog-oglog 2018-12-04 12:26

It's fun game with a good idea, but it's long, and you don't see a lot of changes from the beginning, so it boring at the end, and that's the only problem.

flauschzelle 2018-12-04 23:19

Cool Idea! Could you make it available for Linux, too?

limered 2018-12-04 23:39

I like the idea of downgrading you hero, so the game is easy at the beginning and hard at the end. Cool concept. One thing with your controls is, that you player char walks as if he were on ice. Thats often frustrating for the player. Next time make it snappier. Awesone to do the dungeons in any order, so the player can set their own goals. I liked it

trusty 2018-12-04 23:44

Very nostalgic game. Had some issues with camera jumping every so often but overall very polished

suny-gdc 2018-12-04 23:49

While the graphics were very simple, it had solid mechanics. It was fun for a few, giving up the sword was definitely a bad decision. It has an interesting idea and I'd definitely buy this if it had more polish.

My biggest critiques, is the bow is shot by direction not mouse aim; which makes it hard to use.

egos 2018-12-05 01:20

i love the feeling with your game graphism music and DA are really cool , special mention for the outdoor map An entire adventure

impressive for a compo

maybe more outdoor and less dungeon Downgrade fit the theme but i prefere upgrade systeme in adventure game

hexbit-jack 2018-12-05 02:02

Cool concept! I like the idea of making yourself weaker as you go. The artwork is charming as well.

The movement felt a bit too floaty and the bow didn't behave the way I thought it would since you use the mouse to fire (I thought it would fire in the direction of my pointer so that was a bit weird at first).

Overall a great entry!

northerndevguy 2018-12-05 04:32

Nicely done! that was a good experience. Feedback I would say the movement I would tone down the floating so it is more responsive. But it's a gamejam. Nicely executed. Great submission.

paulhocker 2018-12-06 03:13

really nice work here -- nice zelda feel to it -- great work

sthor726 2018-12-11 03:39

Nice Work! reminded me of the original zelda game. The controls felt quite slow and slippery however

lanedavis 2018-12-13 02:04

WOW. Top marks on theme here and I am absolutely astounded at how big of a game you managed to make under jam conditions.

To ramble a moment, I think it's interesting how jams really seem to incentivize pushing for small experiences. A 2-minute, highly polished experience will earn higher marks than a game like this, that saw equal care divvied across a 30-minute adventure.

Fantastic work. Very nice to see someone attempt and do so well at creating a longform experience.

kleinzach 2018-12-14 01:53

@lanedavis and @paulhocker Glad You liked the game! While making it, I never really thought about how long the game is. Usually I also try to aim for a 3-5 minute range, but using what I learned from this jam, I might try more of these sorts of bigger games.

@sthor726 @limered I definately agree about the controls being a bit floaty. It got to a point in the middle of the jam where I just got used to it. Playtesting your own game turns out not to always be the best idea!

@odlog-oglog @egos Downgrading as a mechanic is certainly the more untested/experimental part of the game. I am a little more optimistic that It has potential though, I think especially if I add more items then just the two I think subtraction can end up being just as interesting as the addition of more powers.

sheldonzs 2018-12-14 03:41

Fantastic entry! Your reverse Zelda formula really works well with the theme. You already know about the floaty controls, so I'll gloss over that. The biggest thing I would request is up-facing and down-facing sprites, especially when using a bow. I get how using a tall graphic (8 x 16?) makes sense in terms of perspective, but it's a bit awkward having your sword hit into a "blind spot" behind your head, doesn't work particularly in this format IMHO.

For the time you had, your levels are amazing! I loved your Zelda 1 dungeon, and the crystal cave was very nice. Great job!

arron-fowler 2018-12-14 10:58

Really good take on the theme. So much work done here and it is really comendable. I found the combat a bit sluggish many presses missed action and would be much improved if the responsivness was fixed. Solid entry.

arvejeitor 2018-12-14 12:04

Very nice and nostalgic game! I really liked the art, reminds me of the old zelda games

mathstr0fficial 2018-12-14 22:12

@kleinzach This was super fun, and I was just wondering what it was made in, and if you'd be willing to share the source code, as I wouldn't mind seeing how it was put together. Thanks in advance!

kleinzach 2018-12-14 23:19

@mathstr0fficial Glad you liked it! It was made in unity. Unfortunately I can't really share source code due to a work agreement (Which is why I finished in 48 hours but still submitted to the jam.) I can say that I am heavily using scriptable objects and have been using a sort of starting framework for the last few jams inspired by this video: https://www.youtube.com/watch?v=raQ3iHhE_Kk

I have found that using really simple scripts and passing the data around with these scriptable objects has allowed for really fast iteration and has been really flexible to use.

I also have tons of tiny scripts which I call "relays" which turn code events, like changes in variables stored in those scriptable objects, into UnityEvent calls. Once I have a big library of these very simple modular scripts, I hook up as much as I can within the scene itself. Altogether, this means that my code has very few dependencies so I never run into the problem where changing a script in one location breaks something elsewhere.

Let me know if you want to know about anything more specific!

derlassehenrich 2018-12-16 20:21

What a great game! I can't believe you created everything within 72h... I mean, the game even involves an open world :D

acaral 2018-12-17 13:26

How stylish. I was hypnotized. It's really neat and It could be an entire game.

dennis-kostroman 2018-12-17 14:19

Great! reminds me of old good Zelda times!

verysoftwares 2018-12-17 19:15

Clever concept, ambitious game.

ddrkirbyisq 2018-12-23 02:35

Great concept! I only completed 2 of the mini-dungeons, but finished the game otherwise.

The gameplay itself was fine, but felt a bit sluggish in general. I feel like it would have been more fun traveling around to all of these different dungeons if the game was a bit more fast-paced. As is, it felt like more of a chore than anything. As other users have already commented, I'm not sure why there is so much inertia for the player movement; feels like it would have felt like a much tighter game with potentially much more interesting and dynamic combat if you didn't control like a fat rhino on ice. This would also make the arrow aiming a little more sensible, as right now it doesn't make sense to take the last-pressed direction because you need to float around so much. I'm sure some small tweaks could go a long way toward really showcasing the potential of your design.