WOLFGUN by sodaraptor 2021-10-07T07:59:16Z ♥ 1
pretty juicy game! i think it could use more enemy types.
Foon → Ludum Dare Explorer → Users → verysoftwares
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | gathering | jam | 4.00 | 3.50 | |||||||||
| 2023 | 54 | Limited Space | hypno-room | compo | 3.72 | 3.56 | 3.94 | 4.00 | 3.39 | 1.88 | 3.21 | ||||
| 2023 | 52 | Harvest | you are what you beat. | compo | 4.00 | 4.00 | 3.75 | 2.00 | 3.00 | 3.00 | 1.50 | 3.50 | |||
| 2022 | 50 | Delay the inevitable | 👥 | Safe Spot | jam | 725 | 3.50 | 3.15 | 3.43 | 3.57 | 4.15 | 4.07 | 2.71 | 4.29 | |
| 2021 | 49 | Unstable | 1THRUSTR.EXE | compo | 410 | 3.17 | 3.21 | 3.18 | 3.92 | 3.47 | 2.53 | 2.33 | 2.33 | ||
| 2021 | 48 | Deeper and deeper | 1GEMCLIC.EXE | compo | 765 | 2.96 | 3.35 | 2.28 | 2.65 | 2.83 | 2.15 | 2.72 | 2.83 | ||
| 2019 | 44 | Your life is currency | Panic Percussion | jam | 991 | 2.92 | 2.67 | 3.08 | 2.25 | 3.00 | 3.04 | 3.18 | |||
| 2018 | 43 | Sacrifices must be made | Card Grangers | compo | 396 | 2.98 | 2.85 | 2.85 | 3.19 | 3.53 | 2.69 | 3.13 | |||
| 2017 | 39 | Running out of Power | ZETPACK-99 | jam | 23 | 4.26 | 4.09 | 4.49 | 4.20 | 3.83 | 3.89 | 2.52 | 3.70 |
verysoftwares leaves an average of 16.7 feedback comments each event.
pretty juicy game! i think it could use more enemy types.
pretty original, nice job for such a short dev time!
cute and tricky game with original game mechanics. also, i have to say i really like the music!
nice game, lots of original game mechanics!
man i'm a sucker for clicker games. this one is pretty fun, although... the font was a bit hard to read, and i'd liked to buy multiple objects at the same time.
pretty original, and cool of you to have added online leaderboards. i really like the music!
highly moody game, i enjoyed the unsettling PS1 aesthetic. however, your English could use some proofreading.
i encountered two bugs where the car wouldn't start again after stopping: at the gas station and after the accident.
wow, an actual NES game for Ludum Dare? you're a madlad! cool concept and execution, good job!
insanely polished game with lots of content. good job!
pretty original game! goes well with the theme.
fun game! i like how the backgrounds and music progress as you do. clearly a lot of polish went into this one.
fun game with an unique control scheme! the tamas are cute :3
i found it difficult to aim the ball with my attack. good audio.
this game is hilarious! :DD
it gets pretty monotonous pretty fast.
pretty polished puzzle game with great music
controls are tight and 'bat-like', game gets pretty tricky towards the end
great ambience & lots of content to explore
real clever puzzle game that fits the theme perfectly
a bit frustrating at places, but good concept.
pretty creative concept. it was fun to play even though tricky
a touching game with high difficulty.
charming game, high points for innovation
gets pretty repetitive quickly. i played for quite a while but didn't reach the end.
funny game, the leaderboard is a nice addition
for the most part, i didn't understand what was going on.
the shooting was a bit unresponsive. but it's fun to dash to enemies
aiming was a bit buggy. platformer sections were hard
another quality managore game.
pretty innovative!
pretty moody game. i missed a lot of the pillows.
this is very polished and fun to play, good work
a very high-quality entry. fun to play
pretty funny game with nice Pipe Dream type gameplay
you can go outside the edge of the screen to win easily :) are the levels procedurally generated?
neat short game. yay for PICO-8!
nice game, although there's quite a lot going on on the screen!
pretty clever mechanic to have the variables exposed and editable.
pretty immersive space sim game. took me a while to understand what to do.
a nice short game. fits the theme well.
solid 4-star game! the audio was lovely with the subtle coin sounds and all. i love jam games with unique control schemes. also, we both have an entry with "Panic" in the title :)
this'll be great on mobile
crazy good gfx & audio! nice sense of progression as a focus of gameplay
clever, clever. it's simple and fun, very much what one would hope from a jam game!
lots of charm in this one.
real good music in this one.
beautiful art as usual. the sacrifice theme is taken well with all the trade-offs.
pretty humorous to dash around the procedurally generated map. i ended up with negative points though.
cute and funny game, great presentation. doesn't really seem related to the theme though.
very comprehensive adventure game. good theming around the gods.
wow. this is some great writing, barring a few grammatical errors. very touching.
hmm, i'm just not sure if the game presents a meaningful choice. you lose health so fast in normal orientation that you'll basically always want to be upside-down. it does have some good presentation and level design.
very beautiful as always.
the people and monsters follow you really believably.
Clever concept, ambitious game.
It seems a lot of effort has gone into this, it's pretty in-depth while remaining simplistic. Fun sort of resource management with a polished presentation. Hyvää työtä!
There's quite a bit to explore here. Good effort.
A game that fits the theme nicely. For future development, consider making some improvements on your presentation.
Quite a complex interface you've managed to make. I didn't always understand what I was doing, but it was fun.
Plays well. I like that there's different music for each difficulty.
What a creative entry. Are there really 97 spells?!
Moody game. The metal soundtrack is very powerful.
The camera lags behind the player, it's difficult to see what's ahead. The fences explode in a satisfying way.
simple and smooth controls, cool shader effects.
i cycled thru all 5 maps/songs, my high score is 202. this game is somehow relaxing. also i agree with @suchista.
it crashed on me after the second puzzle. :(
There seems to be a very complete resource management game here, but the lack of feedback makes it hard to enjoy.
I remember playing a dungeon crawler entry from you in some earlier Ludum Dare! This shmup has a lot of character and a novel use of the theme, pretty clever how enemies can be useful. Short and sweet, I'd love to see more of this.
Intriguing strategy game. This has the seeds of an addictive game because of its simple design and visible decisions.
To help with planning the right cards, the player should get some more feedback about card decay - how many times you've used a card, perhaps how it will be downgraded on your next use. Beyond that, an audiovisual upgrade (maybe going for a specific setting/theme) would do justice to the fun gameplay.
Hopefully you'll develop this further!
Wow, this has quite a lot of content in it! The theme is well implemented and everything in the game is set out to support a role-playing experience. It feels very focused, using design limitations to its advantage.
Seems like you managed to make a very complete engine supporting the event-based gameplay. I especially appreciate the user-friendly details and amount of feedback (without coming across as too verbose). The game does a good job at explaining what your available actions are thru gameplay, and what you could've done differently.
I thought the difficulty was spot on in the sense that the game gives you several chances to recover. It gives this an edge over entries which are tuned to be overly penalizing. In a jam game, it's important that the first mistake you make doesn't prevent you from seeing what the game has to offer.
The random events were very varied and had a humorous character that kept me going. Some even had minigames inside dialogue, details like that are a big deal. And I love how the game acknowledges your decisions after a game over, this game is just full of fun surprises.
One of my personal favorite entries, I simply had fun the whole time!
Guaranteed Genesis-style action and audiovisual spectacle. As usual with your entries, I'm blown away by the sheer amount of assets and content.
What's your workflow like? Have you considered streaming or recording a timelapse of your development?
Very moody above all, production values on a pro level.
Not exactly sure of my distance or velocity at times, but the basic interaction felt satisfying. It did give me a bit of motion sickness though.
Creative concept, and it sees a lot of different uses here! The fundamentals are spot on, specifically the controls and difficulty progression seemed just right for this sort of game. Even beyond that, it looks and sounds nice, and just generally has a lot of character.
Enjoyed playing through all the levels, very much a 5 star entry.
The mouse controls are strange but make controlling your car very involving, I found that to be the best part of the game. Audiovisually very impressive, but I was left hoping for more gameplay goals.
I can see what you were going for here. It's an unique resource management game featuring a strong setting, with major consequences from micromanagement decisions.
However, imprecise movement and collision bugs hindered the experience. I found myself flying through walls often, or simply feeling like my character isn't responding because of excess momentum.
I believe you should develop this further, it's pretty ambitious.
Voice acting is unusual in a jam game. A bit ambitious even - the exposition and multiple spells made a first impression.
I was also left hoping for gameplay progression, perhaps tower defense style waves that make you utilize your spells in different situations. There is potential for further development here.
Game sounds nice, I also appreciate details like particles and parallax. The movement is crazy fast though!
Whaaat, daily levels.
It's somewhat unique. The first level might be discouraging because the player is still learning what the candies do, but there's no room for mistakes and it's kind of long. Level 2 seems easy in comparison because the layout directs you to the right path, perhaps it should've been the intro level.
Level 5 is positively insane.
Impressive demo of what can be done with Löve in a short time. Simply a very polished and complete entry from controls to presentation and incorporation of theme. No real minuses, only that the track select interface seems to cut off on my laptop screen.
Cute and soft. A polished one-button game with an unique feel to it. Perhaps even too many visual tricks obscuring the gameplay information at times.
The controls are precise to the point of being unusual, but ultimately fair. Direct visual feedback is a good learning tool. I had a blast seeing how far I could get.
Recharging power while not thrusting creates fun moments of risk-and-reward. The game would also be very unforgiving without this feature, so it's an important detail.
What's more, the game is very consistent with its aesthetic while having variety in the layouts - even going the extra steps to set a mood. It's a game that knows what it wants to be, and I appreciate that.
All around one of the more impressive entries!
A moody platformer. There is a lot of presentation, and the game teaches itself through level design well enough. But the use of coins could indeed be underlined more clearly, at least for first-time players. @tuism raised many good points about the fundamentals that I also encountered.
A small detail, the music doesn't need to reset every time the player does. The whole piece is nice to listen to.
Speedrunning type game with great presentation. The controls and hitboxes are precise enough that dodging bullets feels fair.
This concept can go places, with various tile types and all.
In the meantime, nice DOS sorta a e s t h e t i c
A hectic real-time puzzle game. Perhaps in the early stages, you should have an initial safety period to read the instructions?
After the tutorial, the levels get impressively complex, and seem to do a lot with simple mechanics. The difficulty is not for the weak-hearted, but I for one enjoyed what you did here.
This game gives you a feeling of inevitability. Runs are over very soon, the level generation should perhaps give you some more walls to fool the guard.
Ambitious, ambitious - a fully-fledged build system, AI, and audiovisual polish in compo time. I have a soft spot for games where building is a part of gameplay, and this is all around very solid.
9 levels is almost too much, because it gets quite difficult all of a sudden. But the game manages to make a first impression, and that's more important in a game jam.
A very to-the-point speedrunning game.
This game does a very nice job at explaining its goals and narrative with minimal text, and a bit of trial-and-error. It's unusual for a jam game to make me emotional, I can't help but give it 5 stars in Mood for the story.
The scoring system is quite unique, though due to the indirectness of placing cubes, I was unable to discover an optimal strategy. In fact, I found it oddly relaxing to simply interact with.
You did well focusing on the essentials of gameplay. Pretty fun with potential for further development. Appreciate the lively animations.
LD54 — Limited Space (1)
Astro's Ladder by alec 2023-10-03T10:53:32Z ♥ 1
quite original concept with great visuals! also yay for TIC-80.