Far Side of the Mirror by DDRKirbyISQ 2021-05-05T00:30:15Z ♥ 2
Very nice art style, audio and vibe. It seemed very polished. I really enjoyed it and shared it with my young daughter who also thought it was cool. She wants to play again tomorrow and show my wife. I think its a great entry and rated it highly.
LD50 — Delay the inevitable (39)
Meteodate by DzejPi 2022-04-10T15:23:12Z ♥ 1
I love a good story entry. I think telling a story with simple interactions works well for a game jam. I had a little trouble following some of the dialogue and speaker changes but got the gist.
The graphics were sufficient for the purpose.
I only had simple sounds. In the credits it looked like maybe there should have been music and voice.
Great job making a game in 48 hours!
Hydra by bentglasstube 2022-04-10T14:55:08Z ♥ 1
I enjoyed this entry. From a game design perspective, I like that this had a health system which gave a different feel to asteroids. That also lets things build more because you don't have to start over upon death. It may have gone too far with it in the sense that I stopped trying to avoid things once it got chaotic. The screen was so full of objects that it didn't seen feasible.
I think the graphics and audio were good and enhanced the game.
The controls functioned different than I expected for a space game. Turning and acceleration felt more like a car. That seemed to change things up in how you navigate the screen.
I respect the pain of C++ and SDL2 and getting it built for web too. Nice job on that front.
All around I like the game. Great job making it in 48 hours!
Extinction is inevitable by shasharala 2022-04-08T19:49:00Z ♥ 2
This is a fun entry! The integration of all the parts in the graphics was well done. The music was good. Some more audio cues might have been nice.
Two things I might suggest would be to show the current bonuses and allow skipping or rerolling a trait selection. I know the second would be a design change so maybe not what you were going for. If you could save up DNA points for more expensive traits that would add some depth. It works well as is though.
Great job making a game in 48 hours!
Lumber Tracks by Black Flag 2022-04-08T19:31:32Z ♥ 1
I liked this entry! The graphics and sound added to the game. The idea is fun. I tried multiple times to save the village so I got invested in the story/mood.
I think a retrieval button (that other mentioned) would totally change the game balance but might be fun to try to see how it feels. The strawberries were a good add but I rarely found them to be sufficient to get me back into the action once it was lost. All around it is a good game.
Great job making a fun game in 48 hours!
I don't know how to code by ubershmekel 2022-04-08T16:37:00Z ♥ 1
I enjoyed this entry! The story/mood is good. The audio is well done. The humor is there.
Card game could have some more depth than adding and subtracting resources maybe but not saying I could design a better one. :) I think it worked for the timeframe. Each card had a fun concept that aligned to the resources. Overall I think is was well done.
Great job making a game in 48 hours!
Harry the Haemophiliac Vampire by squimmy 2022-04-08T15:47:49Z ♥ 1
Nice entry! I liked the watercolor look for the beginning and how you set the stage. That was well done.
The music was also good in the context of the setting and for the timeframe.
I like the hand drawn game sprites too but agree with previous commenters about adding a small animation (second frame, jiggle, warp, etc.) and some audio feedback.
For the gameplay, I would like to see it move on to another stage or have it go somewhere (another level, a story conclusion, another mode, etc.). I know how limited the time is for the jam though and think you accomplished a lot.
Great job making a game in 48 hours!
No Hope For Bope by Studio Vykanic 2022-04-08T03:53:19Z ♥ 1
This is a fun concept. Was there any specific idea that inspired it?
It all works well together. The graphics are good. The way the physics respond seems to fit. The sounds enhanced the game. I like that all the other bopes seem to be watching in judgement.
Great job making a game in 48 hours!
LD_50_Lost Soul by Frabather 2022-04-07T20:16:50Z ♥ 0
Good attempt for the short timeframe. I wanted to find out more about the story and what happened. I also found it difficult to deal with the jump. Either varying the launch by length of time pressed or allowing mid air correction would make a big difference. It did seem like a force was applied at the apex sometimes which I tried to figure out and leverage. Platforming takes a lots of iterating to nail down and we don't have much time in the jam to do it.
I thought the graphics and sounds were good enough for the jam window. Good job making a game in 48 hours!
Heat Death by triggthediscovery 2022-04-07T19:25:45Z ♥ 1
Great entry! I played after watching the tutorial video you made and it helped a lot to understand the vision. Impressive that you were able to pull of this depth, 3D modeling and UI work in the limited timeframe.
I have not played any of the popular factory games but this seemed like it was a strong attempt at one. I liked managing the resources, belts and buildings a lot.
The models, planet, sun and lighting were nice visuals. The background music was reasonable for the jam and fit the mood. I did not recall any other audio cues but that would be helpful too.
It is hard to say you should do anything more given how much you accomplished and how stable it is but here are some suggestions for the next features I would want. Solid UI seems to be important. Things like moving a whole stack at once seemed to be missing. The way A/D worked differently as you move North or South was not ideal. I really wanted to rotate the planet with middle or right click. Being able to keep windows open with important information and seeing more continuous status would also help a lot. After (or maybe before) UI, I think having more goals and story front and center would improve the feeling significantly.
Super solid and impressive game. Great job making it in 48 hours!
All grown up? by Helen 2022-04-07T16:18:14Z ♥ 1
Congrats on your first compo! I like a good story entry. I also like that you considered multiple scenarios and let the player try crazy things if they wanted to. The graphics worked well.
I would challenge you to try to add sounds next time. It really makes a big difference to have at least a little feedback there. I have only recently started trying to do more of it myself.
My other suggestion would be to spend half your time on polish (whatever time you have) in which I would include graphics, sound and improving UI. It is really difficult for me because I always have more I want to build and often want to add more rather than polish. I feel it is a good benchmark for planning though.
Great job making a game solo in 48 hours!
Tomorrow's Problem by Dorren 2022-04-07T14:31:29Z ♥ 1
I enjoyed this entry! The graphics were quite nice and fit the game. The music was subtle but had a certain intensity. The levels built up well and had a great variety. It went somewhere and told a story which is impressive for the simplicity of it. I love to see developers using the artform of games to convey a message.
I did think it was strange at first that you could move the trash through the bottom and sides. That was annoying and I started to avoid it. It did add to the ways you could stack and I began to leverage it later so maybe not a bad thing in the end. Design choice.
Great job making a fun game with a message in 48 hours!
Can't Escape Your Past by Marcenat 2022-04-07T02:57:23Z ♥ 1
I am glad to see that I wasn't the only one struggling with the wall jump. It looks like that has been covered. It takes a lot of time and iteration to get good controls for something like this and that is something we don't have much of in the jam. :)
I really liked the game. Great idea and the puzzles for the levels were fun. I was impressed how many you had for the short timeframe. The mechanics were all really good. The graphics were nice. The audio enhanced the gameplay.
Great job making a game in 48 hours!
PsyDog by theslate 2022-04-06T21:58:28Z ♥ 1
Fun start to a game!
Keep It Warm by Fifut 2022-04-06T20:29:55Z ♥ 1
Congratulations on finishing your first game jam! You have the right idea to focus on finishing. It is good to get a feel for what you can accomplish and build up from there.
What you came up with was good. It had all the important elements. Graphics, sound, gameplay, a goal and feedback. I thought it turned out well. I would encourage you to try another jam in the future if you enjoyed it.
Great job making a game in 48 hours!
The Third Age by szym 2022-04-06T16:09:36Z ♥ 1
I enjoyed this entry! Good resource management game, nice graphics and sounds. It fits the theme well and has a certain mood that all works together. The balance was reasonable.
Some suggestions would be to make the needs more visible. The window over the board isn't ideal. Perhaps a track along the side where they stay. More variety in the residents would also help distinguish them. The background track could have some variation so the looping is less evident.
All around I like it. Great job making a game in 48 hours!
Knighthood by SMdG 2022-04-06T15:52:13Z ♥ 1
I think the graphics were good for the timeframe. The sounds worked well. Having detailed instructions at the start is a smart choice.
I think the background track could be a little longer with a change or two to keep the loop from being as obvious. The volume could go down a notch or two. I agree that the laser should not pass the pillars and the mobs potentially not collide with each other. These are all design choices though so depends what you are going for with the game.
Good job making a game in 48 hours!
Did I Just Poop Myself by the Produce Section by ZachsButt 2022-04-06T15:12:33Z ♥ 2
I agree about the dedication to the story being told. I found the dialogue fun as well as the mini games. I like when everything is focused around delivering a specific experience. This game was really committed to living one of life's most pressing questions.
As you had mentioned making poop games isn't necessarily in your usual lane, selecting poop games is not usually in mine. In this case, I am really glad I did. The characters were fun. The graphics and sounds were well done for the time and story. It did create a mood and a sense of urgency.
Great job making a fun experience in 48 hours!
Nelson's Nightmare: Remastered by clemonades 2022-04-06T14:44:20Z ♥ 1
Fun game! I liked the graphics and sounds. It looks like Audio judging is turned off.
Everything felt very polished for the short timeframe.
Great job making a game in 72 hours!
Last Day of Serenity Orbital Station by Glayson 2022-04-06T02:07:27Z ♥ 2
I liked the visuals, audio and mood. The grayscale look worked well in this case. Impressive making all the 3D models in the short timeframe.
Good job making a game in 48 hours!
Doom's Peak by zantze 2022-04-06T01:42:48Z ♥ 1
I enjoyed the game and wanted to play it more. I was one of the people for whom the directions felt backwards. That made it really hard for me to control the character. I skated goofy foot so maybe that is why. I tried spinning the board at the start thinking maybe that would help but no luck. Maybe it could be an option if you work on it more.
It seems most people liked the physics too. For me when going fast and then trying to turn I felt I should be able to cut into the snow and make a sharp fast turn but the model didn't work that way. It seemed to take a while to respond. I think a lot of the physics response is up to preference, playtesting and iteration. Not much time for that in this jam!
Overall I really liked it. I think the 3D modeling was very good for the short timeframe. Impressive that you were able to fit that in. Music would be a nice addition but the sounds worked well.
Great job making a fun game in 48 hours!
Extremely Exteme Sports by kuviman 2022-04-05T22:02:52Z ♥ 2
Nice game! I will try again later to see if other people are online or grab some friends. That would up the fun factor significantly I believe.
Even solo the concept is enjoyable. I think the graphics hit that programmer art / MS Paint aesthetic well. The audio is nice for the timeframe. Customizable characters is a great touch.
Awesome job making a game in 48 hours!
Uranium by Simpathey 2022-04-05T21:50:14Z ♥ 1
I like the audio. The graphics are simple but they are clean and match the aesthetic. Points for the science theme.
I think that a controller option would be nice in this case.
Great job making a game in 72 hours!
Aures-1 by damnscout 2022-04-05T16:54:00Z ♥ 1
Aures.PNG
I really enjoyed this entry! I think you made a lot of good choices. The voiceover for setting the stage really adds a lot. Good choice to make it skippable because it is long. Having navigation to different components also worked well. I liked that many objects were movable at a cost. The graphics and sounds were well done for the timeframe. The general physics worked well enough. It does work best with a controller for sure.
I played several times and got all the data before realizing I had to return. The good news was that I was having enough fun to keep retrying and eventually look at the instructions again to see if I was missing something which I was.
Great job making a game in 48 hours!
Planet Saver by PashaLoban 2022-04-05T16:15:36Z ♥ 1
earth.PNG Screenshot or it didn't happen.
I like games where your goal is to heal things instead of shoot them. Nice job in that department. I also think the graphics are nice for the timeframe. The main mechanic works from a concept perspective. I think having the hazard warning was a good add. I think showing the E to guide players is also helpful but maybe it could change to an icon of some kind eventually.
My suggestions would be:
1) Improve the difficulty ramp. It seemed to stay very constant. It might have gotten harder but it was not that perceptible.
2) From a story telling standpoint you had a start with saving the earth. You should go someplace with it. Provide reasons the earth is dying (there are so many to choose from).
3) Add some sounds and music to improve the experience and storytelling (I saw you removed the rating). I only recently started pushing myself on this too. I feel it adds so much to the game though. It is easy to add a few beeps at least with ChipTone.
All in all, nice job making a game in 48 hours!
KEEP THE POWER by caudatecoder 2022-04-05T02:39:07Z ♥ 1
Keep.PNG
Keep2.PNG
Here are a couple of pictures of the problem being mentioned. I want to make it further in the game but it is difficult with this issue. Some ideas maybe would be to change the window size settings in itch.io->Edit Game. Adjust width and height to see if something comes up more playable. As for Unity UI scaling it is confusing. The one idea I have for you there is to check your UI Canvas->Canvas Scaler Component. Try changing to Scale with Screen Size. Match Width or Height and adjust slider to Height. I put my reference at 960x540 as half of standard HD monitor. This is also what I used in itch.io settings.
That is what worked best for me in WebGL. Your results may vary. I think it is very dependent upon how other things are set up too. If you try itch first you may not have to update your build beyond the submission window so maybe do that first. Good luck!
Death of an Intern by Papaya 2022-04-05T02:07:30Z ♥ 1
I enjoyed this entry. I thought the idea was fun and played it for a little while. I liked that bonuses came up. It made you want to get just 5 more in. Were you able to complete it from start to finish? I was wondering if the balance is there since I was having so much trouble keeping everything up and enough money to feed myself.
I think the graphics and sounds are good. Nice job making a game in 48 hours!
I was Reincarnated as a Middle Aged Dad Protecting his Son's Sand Castle by mcmuniz 2022-04-05T01:52:58Z ♥ 3
How long does she take to get the $?%#! camera? Funny concept here. Not a bad tower defense game.
I think maybe the bar isnt visible when collecting from the sand pile. I had also thought it wasnt working but holding down I did get sand. I had a double wall going.
I thought the graphics were good for the timeframe. Things were executed well enough to get the point across and it worked. All around a nice entry.
Good job making a game in 48 hours!
The world is breaking by BubakGames 2022-04-05T01:41:25Z ♥ 0
I like the concept here. I had a hard time getting into a flow because I kept getting meteoroided as other mentioned. Knowing where they are would be good agreed but also they come so fast and get you so soon. You don't really settle into the game and play. Maybe having an immediate consequence less than game over would help too.
I also struggled with the controls at first even after reading the instructions but eventually I got there.
Nice job making a game in 48 hours!
Godspeed, Boundless Abyss by PeteyWoufes 2022-04-05T01:28:33Z ♥ 1
I like a good story entry. You could put in a few sounds to add to the storytelling. I only recently started to take on that challenge but I think it makes a big difference. Also, if you put in some additional gameplay elements it might give the player more immersion even if they are simple or don't change the story significantly.
Nice job making a game in 48 hours!
Volcano Lullaby by jd557 2022-04-05T01:16:38Z ♥ 1
I thought the game was well put together overall. It had nice graphics and sound. It was complete with several levels. All around very well done for the timeframe.
On the platforming front I thought it could be tightened up. The jump seems a little floaty. I would agree that its good to have some hard jumps. It felt like there was a lot of corner of one collider to the corner of another collider which wasn't my favorite. I think that is all iteration though and not much time for that in a weekend for sure.
Great job making a game in 48 hours!
Darkness behind the light by Seskon 2022-04-04T23:36:11Z ♥ 1
darkness.PNG
Two issues I encountered - from the image I could not read the top line if it was important. Also, the mouse would not stay inside the Unity WebGL window even if I tried to move it minimally to keep it in there (possibly a unity problem). Keyboard controls would also work (sorry if I missed them).
As for the game you did a good job putting it together. The graphics were good enough for the timeframe but the 2D drone did not really fit the rest of the game. I think I escaped but the game just seemed to end after showing me what I believe was a warp. A final message or screen making clear the outcome would be nice.
Good job making a game in 48 hours!
That's a Wrap! A game about Death. by niterich 2022-04-04T22:38:17Z ♥ 0
I could not progress very far I think even with rapidly hitting space I only made it to 1.6. Is that right? I seemed like a good start with the visuals and music.
Nice job making a game in 48 hours!
White Death by Roboolet 2022-04-04T22:26:48Z ♥ 2
I liked the aesthetic of this game. The wind noise and art style worked for me. I like the concept of collecting wood to stay warm. I enjoy survival crafting games.
I thought maybe I wasn't getting enough feedback about what was happening. After I got the fire going I didn't know what to do but stand in the house. Then I would go outside looking for something to do and the white death would come for me. I see you zoom in when it gets cold but some other way to know your temperature might have helped. Also, some additional activity to perform would give some depth.
The style and mood were the standouts for me. Great job making a game in 48 hours!
Burger Nightmares by robert18 2022-04-04T22:04:25Z ♥ 1
I enjoyed this game. It works well and the graphics are good for the timeframe - okay maybe not the boss but the rest ;)
Sound was good but I think this would be a great area for depth in this type of game. Also, a backing music track would be a great add. I know how limited the time is and I only recently started pushing myself here but feel it adds a lot.
The difficulty (for me at least) was tuned such that it was hard to get a flow going in the normal game. I saw your suggestion for easy mode and it was a good idea to add that feature. I always struggle with where to set the difficulty given the wide range of people. I think giving options in the game works well.
Great job making a game in 48 hours!
Cleric Wanted by Garazbolg2 2022-04-04T18:02:12Z ♥ 1
I really enjoyed the game! The ramp up works well and you did a good job balancing things. I am curious if you used any particular method for deciding spell cost, heal amount, mana regen. incoming damage, etc. It seems to be all in harmony.
I agree with @chriiis88 on most points. I also played a similar length and unlocked everything. The summary he gave matched my experience. I could never cast Guardian Angel (which btw is the name of my Compo entry). I also thought having health amounts would help but I can see that is a choice.
The graphics and sound were passable. The theme was a stretch for me but I am struggling with what aligns to this theme and what does not.
I really like this one. Great job making a game in 48 hours!
Falling Stars by Lomna 2022-04-04T17:15:01Z ♥ 1
This is a good concept. I like the game overall. Good job keeping the instructions so visible. I think that is helpful in figuring out the game. The graphics and sounds worked well for the game and timeframe.
Great job making a game in 48 hours!
I hate ants. by munkkeli 2022-04-04T16:33:00Z ♥ 1
Overall I really liked the game! I is a fun concept. I never saw the cake though. I assume it was just off the screen but maybe it was a lie?
I think a 'bug' exists when you try again. The ants do not start but everything else is normal. I had to reload the page and start a new game each time. Not a big deal, just wanted to report it.
Any reason that you start zoomed in? On the first play, it seems like nothing is happening and then when you zoom out you find out you are behind.
I liked that the early ants are protected by the bushes somewhat. The variety of ants and weapons was good.
Great job making a game in 48 hours!
IGNA by Bozarre 2022-04-04T16:13:04Z ♥ 1
Igna Bug.PNG
I had an error when I was using the power supply at the base straight south of start. After starting over, it worked but I was scared to try it. :) Not a big deal just reporting it.
I really enjoyed the game overall! I like turn based games and pixel graphics so it worked for me. Pico games all have a certain feel which I like. The music was nice and though repetitive it added to the feel. The sounds matched well. I think the theme is hard to nail this time in general if taken literally but close enough. I was able to complete it in about 3 attempts (including the crash) and rescued 2 humans. I thought going inside the ship was a good choice.
Great job making a game in 48 hours!
Crystal Castle by oneowerse 2022-04-04T15:29:47Z ♥ 1
Crystal Castle Bug.PNG
I ran into this bug a couple of times where the pillar comes up on a double block and you hang up on it. The level ends and you cannot proceed. There is no escape button that I could find other than reload page. Not a big deal but just reporting it.
As far the feedback, the game is a fun concept and I like it overall. The graphics are well done especially for the short time.
The audio is nice but the music loop is short and gets very repetitive. I would say that is expected for the timeframe. Some options may be to turn the volume down to get it more muted or repeat the melody and put in some small variations.
The controls did not appear to be documented but guessing at the standard WASD I got it. Given an isometric camera angle that did not map super well but it worked fine for me.
For the theme, the inevitability seems to be from the fact that you will eventually lose. Let me know if I missed something there.
All in all, I'd say you did an excellent job making a game in 48 hours! Congratulations!