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Garazbolg2

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353DeliveryThe PostManjam
202250Delay the inevitableCleric Wantedcompo1473.733.693.053.053.033.123.26
201944Your life is currency👥Rise of Spartacutejam
201739Running out of PowerDown to the last Percentscompo3213.332.803.353.953.803.502.234.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Garazbolg2

LD39 — Running out of Power

The Last Wisp by Mordokay 2017-08-02T17:37:42Z

I think the shrinking of the fog adds tension, you're like "Where were those damn rock I swear they were closer". Really cool game, the items were took too long to use for their benefits and I was too concentrated on my own moves to learn how to use them. Something you could do for that is not have them both at the starts which forces you fight without them at first to learn the basics, then you xp allows you to play with one then the other, instead of having to learn everything at ones. I really felt the theme here, great job !

Tiny Sub Mission by Meta-link 2017-08-02T14:07:48Z

Good feeling, i agree with Knarfux. Just missing some sound to go with that and that would have been awesome.

Intellectual Property Asset Manager: 3000 by cjkinni 2017-08-02T17:15:11Z

I really I knew anything about economics too. I know its a jam, but some visual feedback would have made it more understandable for newcomers. I think that is the strangest submission I've seen so far, so good job on the originality.

Tales of a Hamster: A Clickable Journey by 0uicmoi 2017-08-02T13:55:11Z

Really nice graphics, love the animations !

Necromancy by N4tticus 2017-08-02T13:34:15Z

Good game, it was fun to play but you lack an objective (boss, level or anything really) Also at some point you get so much mana regen that its impossible to loose, you should ramp up the difficulty curve there maybe with more enemies or more powerful ones.

But considering you did all that in java i have to say well played.

Will Power by William Derksen 2017-07-31T04:14:58Z

Good game. Like N4tticus said, a more visual indicator of your "energy" would make a huge difference, but you could also add multiple feed back, like aberrations (Image effect) as you have less "will" or as the hallucination gets closer. These aren't hard to implement and can go a long way.

Also the first time i got to the end i missed the jump and ended up falling to infinity, and the background got a bit brighter, i wondered if it was a representation of us falling to a deep slumber after these 48h, that's when I realize : Its time to hit the bed !

Good job

Jerry The Donut Eating Engine Driver by TheLukker 2017-08-02T14:26:09Z

I was a bit confused, specially about the way the reddit-bot dropped the items, you might wanted to distinguish them from the rest.

LD50 — Delay the inevitable

Cleric Wanted by Garazbolg2 2022-04-04T19:37:54Z

Thank you all for your feedback and for playing the game. I think this is the best reception I've had on a LDJam game so far, so thank you again for that. I've also had a couple of friends try it and some of the feedback were the same so I'm going to fix those shortly and make a additional Post-jam version if you are interested.

The things I will mostly target : - The Guardian angel (Max mana < Mana cost -_-') - Fix the guild "empty slot" when you don't have these slot yet - Display the bars values (HP and Mana) - Disable the quit button in WebGL - Show the dungeon progression, some people didn't get that there was an end to the game.

Now for some personalize responses :

@david-york : Thank you for the comment about the art style, I'm really not an artits, so this is *really* huge for me. I tried a new technique I haven't tried before for the locations backgrounds. I'm quite happy with the result and the time it takes to make them. For anyone interested in how I did this, hit me up.

@tylerstraub : At first I thought pausing the game while running away would be wrong because, while you run your party is still getting demolished. But after reading your comment I figure it could just double as a pause button. Thank you for the idea.

@spadekhemoglobiny : Truth be told I attempted another game idea before this one, so I started on this about 19 hours in. But I can't believe the amount of stuff I got done. I'm still trying to figure out what went right so that every jam can be like that from now on.

@blockerz : I haven't used any particular method, just tweeked the values around until it felt right. And for items prices I just picked prices exponentially because the amount of rewards you get as you get more powerful are exponential. And thats why I made the rewards in the dungeon grow linearly. I added a Theme section in the description above for you, if you're curious.

and finally @antti-haavikko : DUUUUUDE You finished it !!! Now I know it can be done :) I can't thank you enough for your comment and story of your experience, it mad me tear up :') . You probably know my game balance more than me. About aggro : I acutally started with it. Each character has an aggro stat that determine which would get targeted by the opposing team. Your party actually still uses that stat to choose which enemy to focus. But what happened is that your tank would be the only one taking damage, thus you never needed to change target, which made it really boring. Now one thing I was thinking about doing is add a spell to the tank that would pull aggro for a certain duration, but didn't have time for that.

Again thank you all for playing, I'm on my way to try all your games now ! See you in a bit.

Cleric Wanted by Garazbolg2 2022-04-05T19:57:54Z

Just uploaded a new version with the most important fixes mentionned before : - Guardian angel can now be cast ! - Guild party emty slot only appear with party size - Quit button disabled in WebGL - Show Heal and Mana values - Changed fonts from TMP defaults - Show dungeon progression - Dead character can no longer be targetted - Running away now pauses battle

Cleric Wanted by Garazbolg2 2022-04-21T18:21:54Z

@bloodycoin Thanks for your feedback, you gave me the push I needed to finally publish the last update to the game. Most of your feedback won't be in there of course but the tank class got reworked completely. Hope you can give it another try.

@Kepsert @tigerj @dobryn @antti-haavikko @chriiis88 @very-bad-bunny-studio If you guys are interested in trying out the new version, classes got reworked so balance is probably really different. Thought you might like to know. Some of you asked me to give a shout out if anything new was added. Hope you like it !

Isn't it a bit hotter than normal outside? by axelrinaldo 2022-04-04T17:39:37Z

Neat idea, the balance is a bit off tho.

Not sure if it's intended but with enough freezing cannons you can decrease the Sun to 0% and from this point it doesn't increase anymore.

Besides that I don't think you should be able to reverse the expansion, only slow it down. Even if you did that the game is still solvable. Something that would help is add random events to disrupt the players plans, that would also increase replayability.

Also I love the rocket animation with the stages, nice detail.

Guardian Angel by blockerz 2022-04-04T18:46:49Z

Such is a simple idea has no right being this fun !

The variety from level to level really kept me engaged. And the jokes .. THE JOKES ! The Alarm clock and taxes hit too close to home for me.

I used to play osu! so the age level was easy for me whereas the dishes one was really hard with its tight turns and random direction. I don't know if a ramping difficulty would be better, tho.

Great job !

Claustrowordia by Antti Haavikko 2022-04-04T20:25:16Z

I almost made it to the english leaderboard, but I'm really not good at word games. But I learned some new words, even if you're not winning there is something to gain from playing. Not sure if it was intentional but it's a neat touch. I'm going to keep at it until I make it on the leaderboard !

The level of polish here is really impressive, everythin is animated and juicy. Letters snaps, combos are glorious, and almost everything on screen moves and makes sounds. I'm curious as to what proportion of your time was alocated to making it feel so great. Either way : time well spent.

Some negative feedback if I must ? - The undo is a bit weird as I can only place the same letter I tried to place. Got me good when I accidentaly try to place a Z. I guess it's probably intentionnal from the way it works but can you tell us why ? - The twist screen is a bit underwhelming standing next to the rest of the game. It should also immediately interrupt the player input, cuz I was still dragging a tile when it appeared.

Now on to the real question : What is the mascot name ? Because it has a lot of appeal and I want a plushy !

Witchcraft by Croosle 2022-04-05T20:09:58Z

The art is cool, the spells have a nice progression to them. But enemies could be more interesting, they all feel the same. Except maybe the big slime that multiplies on death.

Savior by Gameplicit 2022-04-04T18:59:28Z

This is great, the best graphics I have seen so far.

The planet rotation is a bit disorienting, but I'm not sure how you could have done it better.

No, the real problem is the rocket physics, like very often I would be clicking on a rocket but it would not register. At first I thought it was because the raycast was hitting the rocket's trail but it happened even when the rocket was facing the camera.

Without that bug it would be very fun to try and get a highscore on this game.

Yarr me shippey by Labete 2022-04-05T20:47:23Z

Interesting idea, I kinda want to know where it would go. Sadly I don't see the theme really.

Once thing that definitely help understand what is happening is the shell with the logs, I wouldn't have thought to include it.

The art is a plus !

The Final Day by Very Bad Bunny Studio 2022-04-06T15:34:59Z

I finally got it, took me about an hour but I manage to finish it. I had to try a few times. Tried with every start possible and died every time, but I learned. My final strat was to start with defense 10 and go armor at the beginning. This made it very hard for enemies to hit me. I would grind the forest a bunch (which took a while, but since combat rounds don't count towards day time, it doesn't matter too much). I would level up defense first (I'm still at 10 HP, I'm squishy) then get the armor and finally weapons. After a while monster couldn't hit me even with their best rolls. From then on I spammed the ruins and was getting so much money I could level up anything. I didn't know what to expect for the angel so I grinded myself out of a challenge.

Here are my final stats (DEF is 300) : chrome_CmatqZ8vhT.png

About the game overall : I had a lot of fun. It felt a lot like D&D (in a good way) with attack rolls and armor class.

Art is simple but has some nice enemy designs. Wouldn't mind putting them into my jam entry TBH ;) Menus work and are simple to navigate. Had a bit of a problem in WebGL because ya can't press Escape xD. Music and sounds are functionnal but on point. The fact that you added a boss music was a great touch.

The combat system felt good to play, understand and to theorize. The random aspect from O HP enemies and sporadic coin rewards was fun because you never knew what to expect around the corner : a O HP Galaxy frog that gave you 1000+ coins, or a big unkillable dragon that can one shot you if you try to run. But ultimately it kills any sort of balance you can do upstream.

The programming looks simple like this, but I know how complex it probably is underneath.

In the end I am really grateful you drop a comment on my game so that I could see yours. It does feel similar in the RPG (go back to town, grind) aspect but very different in execution. Amazing job !

D by DocStep 2022-04-04T22:06:56Z

Download link doesn't work, I get [this](https://puu.sh/ISPP3/484dbd71c9.png)

That One Time I Woke Up and Saw Vines Outside My Window by Nonnen 2022-04-04T18:15:13Z

Great character sprite, and Victory/GameOver/Menu art. I recognize that Game maker's physics isn't the best, especially as a beginner.

Overall a solid entry for a second game. Keep at it, I can't wait to see more of this style

Nightwaker by Bottled up Dark Peace 2022-04-06T17:43:44Z

Very nice interpretation of the theme. I love typing games, so I was pleasantly suprised. The keyboard being used to keep your eyes open + move aournd + type to interact. I didn't think it would work so well, but it does. Like you have to quickly switch between these mode of operations, and type fast if you don't want to loose.

The Forest level bugged quite a bit for me : - I fell through the statue into the hole (closing your eyes reset the level fortunately) - got respawned further into the level - I would die randomly to nothing at the beginning sometimes, as I did next to the mail in the underground

Besides that I have to ask : Isn't the parallax inverted ? Some of it makes sense, some of it doesn't. Or is it just me ?

Otherwise a really cool execution. I would play a version of this with more content !

Nightwaker by Bottled up Dark Peace 2022-04-07T01:18:39Z

@gramsinator You are right, for the background. But the foreground is inverted. Look at the statue after the forest, it should be moving backwards.

Basically for parallax everything (every layer) should move in the same direction. It should just move slower as you go back. Your background is static, since it's so far away moving doesn't change the view point. Your player layer moves normally, then your foreground elements should move faster then the player. Of course saying it like that doesn't really help implementation because that's from the point of view of the camera, but you don't program from that. You do that in world space. In which case, your player layer is static, your background layer moves at the same speed as the camera, and your foreground layer move in the other direction.

Here how it's supposed to look like :

Capture.gif

Here is how it is in your game (exagerated) :

Capture2.gif

Cold and Alone by David York 2022-04-04T21:51:03Z

The flavour in this game ! The art is gorgeous, the gameplay is really intuitive, the story is engaging and the jokes are hilarious !

After completing the upgrades I was lost as to what was left to do. Apprently not much. So I just let myself die by running out of batteries (56 Days). I played it again to the end to see if I did something wrong and I was pleasantly suprise to see the map had changed. Now I don't know if it's because I spawned somewhere else or it's procedural, but I didn't expect it from a jam game.

The artwork is amazing but a bit too static. That gives it a retro aspect, but it could also be an improvement. Like I can't really "feel" anything that is happening. Needs more juice. Sounds could really help with that.

Now how to fix this end game. I have a few ideas : - Make more content ... if you're down to make it I'm down to play it ! - Make the batteries more scarce either by spawning less of it or by using more of it for heating/upgrades - Make it so that batteries need to be crafted from other resources that you need to forage for, that way

Either way if make it into a full game i would play it. You have all the ingredients to make something amazing here. Great job !

The Adventure of a Lifetime by JamPaktGames 2022-04-04T22:57:33Z

Oh my God ! This is so cute, and so refreshing ! What can I say ?

The art is on point, it goes perfectly with the mood of the game. It's flavourful and dynamic. And I want more of it. The menu screen, the fox, the dino jumping anticipation. Hmmmmouah. Also the text is a really nice touch.

The music changes and goes along with the story. It really helps selling the story beats.

The cardiogram really got me. I was smiling and tearing up.

It's basically 3 games, but with simple mechanics, all there to support a story and a mood.

I'm keeping this one in my bag for bad days. Thank you for making this <3

Kessler by jcg 2022-04-04T23:09:45Z

The lighting tho ! The shadows from explosions really impressed.

Simple idea executed beautifully.