FoonLudum Dare ExplorerUsers → N4tticus

N4tticus

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited SpaceRivetingcompo1903.523.833.863.50
202352HarvestFactory Fighterextra
202251Every 10 secondsTerra Novajam3343.743.913.393.953.903.683.843.58
202046Keep it alivePain Pongcompo3.653.803.203.853.903.773.663.44
201945Start with nothingDoorscompo1173.703.723.792.763.343.523.403.83
201944Your life is currencyDuelistscompo2.502.503.002.503.002.003.002.50
201843Sacrifices must be madeSuper Smashed Brosjam5333.413.673.593.822.263.172.66
201740The more you have, the worse it isGames: The Gamecompo
201739Running out of PowerNecromancycompo3703.253.002.853.302.252.942.382.78
201738A Small WorldPlanetary Defensecompo3.003.372.372.873.251.003.002.71

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by N4tticus

LD38 — A Small World

Invasion - The Chronicle by Kappa.B 2017-04-30T21:01:07Z

Really fun (and complex) game! Have to agree with a comment that's already been posted, it would be nice if the background was a tad bit darker. What's going on in the game seems to blend with the background.

King Of The Seals by MiggyG 2017-05-01T04:12:19Z

Hilariously fun game!

Seven Pillars by Jeremy Ryan 2017-04-24T01:17:14Z

Nice looking game and plays great!

Quantum World by Paul Nadan 2017-05-01T03:59:28Z

Really interesting idea. I love the concept

LD39 — Running out of Power

Cell Battles by Wevel 2017-07-31T15:53:05Z

Interesting game :) I thought the controls were a little wonky, especially using the middle mouse button to move the camera, but other than that it was fun.

Also, @jason-kennedy is correct. The Linux version is only 32 bit. The Universal export will fix that issue, although it might make the file size larger (I don't use Unity very much so I'm not sure :P )

Overall fun game, nice job finishing the compo!

INVISIBRO by FisherGoodwin 2017-07-31T05:21:22Z

Fun game, art is awesome!!! Nice and creative title :)

Congrats on finishing the Compo this year

Interstellar Electric Inc. by quadtree 2017-07-31T02:57:01Z

Love the game! Looks and plays really nice, and has some nice difficulty. Music adds a nice ambiance as well. If you're looking for suggestions, maybe add a win condition other than just making your gross income grow really large. I made my game in Java as well and I'm really impressed by what you made in this language :)

In Orange Light by mwcz 2017-07-31T17:25:17Z

Couldn't beat the game, super difficult! The art was pretty good and I really liked the setting and thought put into the game. So much micromanagement in such a small game :)

I Need A Charger! by agentparsec 2017-07-31T02:51:51Z

Really cool idea! I like the art style and the animation :) . The game was surprisingly challenging, but really unique. Music was fun and I didn't get tired of it. Nice job!

Expectations by thebmxeur 2017-07-31T15:17:40Z

I eventually figured this game out, but it took me a long time. Please provide instructions for a better play experience :)

Awesome job on the command line game though! Difficult task to tackle

Tiny Warlock by bwalter 2017-07-31T03:20:40Z

This game is beautiful! Super cool that you made this in 48 hours! I do wish it was a little bit clearer what was happening on the screen, but once I figured it out it was lots of fun!

Spacy adventure by egordorichev 2017-07-31T16:23:42Z

Wow! Fun game, and incredibly appealing graphics! One suggestion I have is to make the controls rebindable. I wish I could have changed the movement to WASD instead of the arrow keys.

Anyway, super cool game and looks beautiful!

ABANDON SHIP by attrition 2017-07-31T05:14:43Z

Really fun game! Would have liked to see more levels and some more difficulty, but I loved the art style and the music! Last level was a bit challenging but I ended up finishing :)

Hive Attack! by Runuchok 2017-07-31T14:50:21Z

Art is pretty good for 48 hours and having a fun game! Nice job finishing the compo with a pretty impressive game.

Necromancy by N4tticus 2017-07-31T04:09:20Z

If the game isn't working make sure you extracted the folder :)

Works best on resolution 1920 x 1080

Necromancy by N4tticus 2017-07-31T18:57:24Z

@wevel @oxrock @fork0 Thanks for the feedback! The lack of enemies towards the end of the game is definitely something I agree with. Thanks for trying the game :)

Constellation Exploration by matfernandestt 2017-07-31T14:59:21Z

Interesting game, nice job building it in only 20 hours! If you're looking to improve the game in the future I would definitely recommend reducing the difficulty. It is incredibly difficult and unforgiving! Other than that, I liked it and had fun :)

Alien Swarm by oxrock 2017-07-31T19:04:53Z

Hey, nice job on the game! The colors being so bright make the game very visually appealing. I definitely agree with some of the previous comments that an introduction screen and a better method of aiming would help the game. Just finishing the compo is difficult, but you finished it with a pretty good product. Well done :)

Lamplight by Wheffle 2017-07-31T05:18:45Z

Really awesome game! Love the graphics style :)

Something I discovered a little while ago might help you out. At the very end of your DropBox link, where it says "dl=0", change it to "dl=1". That should make the link download automatically and not make the player download it manually. Just a suggestion :)

Anyway fun game, congrats on finishing the compo :D

Will Power by William Derksen 2017-07-31T03:13:56Z

Awesome game! Tons of fun! Unique concept and funny videos :P

One thing you might want to change is to make the WillPower-meter a bar instead of a number. Other than that its fun and I wish it was longer :)

MICROSCOPIC by XedithDev 2017-07-31T17:11:39Z

Fun game. Overall I really like the art style and gameplay. I actually had no idea how to kill the viruses at first, but figured it out after a second (providing instructions might help). The game feels really easy, and it doesn't seem like it ever ends, but its pretty impressive for only 16 hours. Well done :)

Battery Pack by shashwat 2017-07-31T06:04:13Z

Simple but funny game. The best part about this game was the comical death screens. Overall, I think the graphics could use some work + animation, but your music and humor is good. Congrats on finishing in time :)

< Mr. Plug > by Drachmor 2017-07-31T06:14:08Z

Fun game, really cute graphics! The last few levels were super unforgiving! I ended up beating it and loved the cinematic ending :P Congrats on finishing the compo

Prison Escape by stephen321 2017-07-31T14:04:07Z

Nicely done for you first Ludum Dare! Funny concept and impressive that you used C++ :) It is a little bit simple and I would have loved some more complexity, but overall I think its a fun game

The Breach by Vlad Chechyotkin 2017-07-31T20:40:23Z

This game is beautiful! Wow the art is amazing. Amazing game. As for feedback, the controls are a bit difficult; I can never find control in time to attack those jumpers, and the game itself is surprisingly hard. I never can seem to make it very far. It doesn't seem to matter if I avoid or fight the enemies, as I always seem to die very early. Anyway, super cool game!

LD43 — Sacrifices must be made

Super Sellout by Moski 2018-12-06T23:36:31Z

Wow, just wow! Graphics are shockingly good, and I really enjoyed the take on the theme, super novel! The only criticism I have is that the jump feels a little weird.

I love the art direction. That comic-book feel is pulled off flawlessly.

Super Smashed Bros by N4tticus 2018-12-06T18:36:24Z

@aurel Was the latency on your side or the server's side? Would be helpful to know!

Super Smashed Bros by N4tticus 2018-12-06T18:49:27Z

@aurel I just restarted the server... Someone made about 2000 requests to the server :/

Super Smashed Bros by N4tticus 2018-12-06T19:17:25Z

@viktris @carbonara Thanks for the feedback! Sorry you guys came at the worst time! I just finished some server maintenance to prevent people from making too many requests and crashing the server. If you try again it should be a lot smoother

TrickyShot by William Derksen 2018-12-06T17:56:37Z

This game is so good! The game feel is bonkers! Stupid fun and challenging

Sheeps Empire by net3ton 2018-12-06T20:30:38Z

I love this idea! Execution was well done too. Music would have been nice, but regardless this is a damn good submission.

Of Gods And Rain by Zinkler 2018-12-06T21:08:22Z

WOW! The visuals are amazing, animation is well done, the audio is great, this game rocks. The only negative feedback I can give is that the gameplay is a bit simple, but its definitely fun and engaging nonetheless

Not Me! by Gio- 2018-12-06T21:04:07Z

Had to load up my bluestacks VM for this, but it was worth it! This is great! Wish I could rate you in graphics, I really like this art style

Abortion Boy by Saering 2018-12-06T18:24:31Z

Jesus christ

I don't know how to feel

That was great I think

Fishy Rescue by Nelson William 2018-12-06T16:48:02Z

Wow! Pretty fun game, amazing graphics, great music. Definitely challenging but I really enjoyed!

For the Princess by maxll 2018-12-06T17:02:20Z

Really nice game!

Also OOF!

No Arms by Carbonara 2018-12-06T18:18:11Z

Very light hearted and fun! I am happy and I am confused

LD44 — Your life is currency

Duelists by N4tticus 2019-05-01T06:34:21Z

@cheesepencil Sorry about that, I had to switch to hosting on a different server. The game should be good now though :)

Duelists by N4tticus 2019-05-01T18:15:42Z

@jofersgames Its a multiplayer game lol, you can only play if there are other people :)

Duelists by N4tticus 2019-05-01T18:16:21Z

@cheesepencil Using sockets from NodeJS

LD51 — Every 10 seconds

Rain Systems by thebmxeur 2022-10-20T20:13:56Z

This is awesome! What a creative use of the theme and a neat puzzle. You said that you removed some of the complexity due to feedback from testing which I totally understand (and given the other comments it seems that was wise lol), but I really wish this had gone further. Maybe this could have been level one and the next puzzle required files or some other similar complexity.

After I beat the game, it didn't sit right with me that my solution wasn't automated and required several lines of human input, so I scripted it into one file. Here's a GIF of me beating it in Turbo mode using a file:

hal.gif

House Hitman by adjo 2022-10-20T22:30:39Z

This was pretty cool, definitely simple but fun. There were a couple of interesting mechanics at play that I liked. Procedural generation was neat and meant I could play through it more than once without feeling like I was repeating levels. I also never got a level that I thought was impossible, but got several where I just barely finished under the time limit, so it felt balanced quite well. There was also the mechanic where you can shoot at doors to get them to open slightly and I felt badass when I killed an enemy by doing this without ever going in the room he was in.

As other commenters have mentioned, audio would go a long way! A really simple background track and sound effects for shooting and taking damage would be quick to whip up but aid the presentation of the game as a whole. Also, additional types of enemies (or maybe some kind of terrain like having to go outside of the house) would add some variety.

This is a great base and definitely a fun take on procedural generation :)

Growth Spurt by Cole and Jordan Studios 2022-10-21T01:49:38Z

The presentation on this game is great. The music sets the stage well and as it goes it gets goofier and goofier. The fact that the eating noise is a vacuum cleaner is hilarious and I audibly giggled when I saw the SpaceX rocket. I wouldn't be surprised if the inspiration for this was a fever dream you had the night before lol

Terra Nova by N4tticus 2022-10-10T23:22:08Z

@lorwon @likurio @gonzalol Sorry, I was travelling and my hosting went down while I was gone. The link should be working now :smile:

Eleventh Second by Jeremy Ryan 2022-10-20T16:16:34Z

Its a minor thing, but I absolutely love the fact that the gears in the background actually mesh. It would have been so easy to place them randomly in the background and have them spin at random speeds and a random direction (that's almost certainly what I would have done) but you took the time to add in that small detail that few people would notice. I think that's emblematic of the general polish of this game as a whole. It looks and plays SO well.

As others have mentioned, making the platforms and batteries more sparse as the game goes on can make it a bit frustrating towards the end, but dying and restarting are so seamless and quick that I hardly minded. As long as the game didn't screw me on platform placement, I welcomed the challenge towards the top as it sometimes required new strategies like grabbing a battery while still rising to continue your ascent. It also would have been super cool to have an endless mode with a leaderboard, but that might be ambitious for a compo entry.

The graphics are great (I really like the grappling hook animation), the sound design is simplistic but great, the game feel is great, and the replayability is great. This is definitely a contender for one of the best in the compo!

youwin.png

Thunderstorm by Paul Nadan 2022-10-20T16:56:42Z

I'm impressed by how far you were able to take this idea! The concept is good but not groundbreaking, but your execution of it definitely carried the experience. The sheer variety of enemies is impressive and creates a number of unique experiences. Dying to the anglerfish-style enemy is one of my favorite moments from this jam! I also was a big fan of how fast dying and respawning is, which quickly relieved any frustration as you're able to try again immediately.

As others have noted, the lightning strikes are too infrequent, but there's not much you can do about that given the theme. I often stood at a ledge and waited several seconds for zeus to bless my eyes instead of making a leap of faith into the darkness.

Overall in my opinion, the strengths of this game are the enemy/level variety and soundtrack creating a neat horror aesthetic. There are definitely some rough edges but I thought the experience as a whole was fun and very unique.

The monster and I having a friendly chat:

youwin.png

Frantic Belt by wheybags 2022-10-21T06:53:14Z

I'm a huge fan of Factorio, so when I saw the thumbnail for this game I was seriously excited. The execution here is great! Its a fun mix of thoughtful planning for the future and frantic action of trying to get as much throughput as possible in the 60 seconds you're given per product.

I'm very familiar with this genre, but it still took me a bit of experimentation to figure out what some of the buildings do. It might be helpful to provide a short description of what each structure does, which would be especially helpful for people who may not have played a similar game in the past. Additionally, I've found that putting perhaps an hour into audio work (in your case, maybe to make a short background track and a couple of sound effects for buildings being placed or products being delivered) over the course of the jam makes the end product feel just that bit better, so in the future I'd definitely recommend it!

With that said, those are my only real criticisms. This game is awesome! I especially loved the data at the end that displayed which scores are most common. I played it a few times and managed to get a score of 578, which I was pretty happy with. My designs had some issues (I think I could have doubled my score in the last level by adding a second set of blue-half-bottom producers and top-half bottom-half combiners to match the throughput of the two top 1/4 producers... wow its hard to write that in a way that makes sense), so I'll definitely play this again tomorrow and try to surpass 600 points. Its rare that a Game Jam game has me coming back for seconds, and that points to the quality of this entry!

youwin.png

Raidar by Paul Merkamp 2022-10-20T19:06:18Z

This game's presentation is incredible! Seriously, the art and sound design are both top notch. I love the fact that the controls have you physically pressing buttons on your space ship and are written on sticky notes like the pilot kept forgetting and eventually wrote them down. In tandem with the music and damage sounds which trigger an alarm like your hull was just breached, this makes for a very immersive experience. This plays similarly to "Iron Lung", a pretty successful indie game so there's definitely a potential full game here.

I do feel like this game has a couple of rough edges that could be smoothed. First off, I actually quite like the radar pings every 10 seconds. It builds a bit of tension and I was often surprised where I had ended up after navigating blind for the duration. With that being said, it felt bad to take damage from something I was entirely unable to see or respond to. One idea might be to have a proximity sensor on board the ship that gave you some warning chirps if you came very close to an asteroid and were about to take damage. This means you'd still have to remember your surroundings from the radar ping earlier to know which direction you need to travel to avoid the asteroid, but it would give you some countermeasures to help preserve your health. Also, as mentioned by some previous commenters, a motivating system would be nice to prevent you from only moving when the radar ping is active (maybe oxygen meter, deadly space radiation, moving asteroids or aliens that might damage you if you sit still, etc).

This is a sweet start to a game with a great visual and audio style. You guys nailed the atmosphere and I think only a couple of small changes to the gameplay would make this something truly special.

Sweet Seconds by Jag 2022-10-21T02:21:46Z

Super cool game! The feel is definitely similar to the old Flash hot dog stand games you used to find on addictinggames and miniclip, but this one totally stands out. This genre usually is all about frantic action and being constantly overwhelmed, but this is much more laid back and chill. That's not to say it doesn't get challenging towards the end managing milkshakes, hot dogs with/without condiments, donuts with/without frosting, etc. The unique color palette and relaxing music really help fit the aesthetic and create a generally cool vibe. I also really liked how you didn't just dunk the player in head-first, but introduced the mechanics gradually over time.

I do wish there were slightly more mechanics at the very end (I just want it to go a little deeper haha), or there was some kind of progression system. But end-game complexity is my only real complaint about this otherwise flawless game!

If this isn't at the top of the rankings for "Mood", the ranking system is broken