Wonderful job once again!!!
You've definitely accomplished what you set out to do with this game - great job with the writing, I saw the symmetry coming there but was very happy that it happened. The gameplay itself is nice - the notes are super responsive and satisfying to hit (maybe 2 or 3 times I hit a note and it didn't respond - I'd chalk that down to either a bug, or I'm delusional). I got stuck at the very end of the second to last section and had to do it 3 times, but I think you handled the player's failure very well from a writing standpoint and a gameplay standpoint, as it didn't feel devastating to start from the checkpoint, and I was improving every time (hey, just like regular piano). Missing a bunch of notes all at once felt pretty bad - the screen shake and other effects you've included make the feedback very aggressive - but, again, failure wasn't devastating, so this didn't matter much. ~~also this one didn't shutdown my computer so it has that going for it~~
Graphics are not my strong suit, so take this with a grain of salt - they didn't pop out at me as much as they have in your previous entries, but they're still perfectly good, and the subject matter isn't such a poppy one anyway.
I enjoyed the music composition a lot - it reminded me a lot of Nintendo DS games, partly because of the nature of Musescore's midi instruments, partly because of the dramatic string flair that comes and goes throughout the game, and partly because the way the music itself is written. It worked really well here. If it's something you can swing, in the future, I'd love to see what you could do with a DAW and some fancier libraries, rather than composition software - not a slam against this style at all, just a thought of mine.
This was a very heartful entry with a super unique spin on the theme. You knocked it out of the park again Jeremy, see you at the top! :smile: