seagull 2020-04-20 03:14
I like the whole hacking idea, terminals, menus, comms. So much flavour is in there. Will return to the game later, once I've slept :)
Foon → Ludum Dare Explorer → LD46 → Hacking is Probably Not Like This
By sayumeki
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 138 | 3.87 | 134 | |
| Fun | 205 | 3.70 | 135 | |
| Innovation | 178 | 3.77 | 135 | |
| Theme | 1011 | 2.75 | 134 | |
| Graphics | 510 | 3.47 | 135 | |
| Humor | 334 | 3.15 | 129 | |
| Mood | 326 | 3.46 | 129 |
I like the whole hacking idea, terminals, menus, comms. So much flavour is in there. Will return to the game later, once I've slept :)
Did you take a picture of your own laptop for the title screen? :P
Nice game, although some modules can be cheesed if you mash buttons. It'd also be helpful to get a summary of the rules before the actual hacking starts.
Update: Finished the game. Game proceeded to call me a jumble of numbers. Was not impressed.
Wow! Very Well done! I applaud the effort put here
That's awesome. You did a great job of creating an immersive environment with very simple game mechanics. Really enjoyed it. Prob play this after LD is over when I have more time. Great job.
Enjoied playing this puzzle! Realy nice idea and implementation! Good game design
Great job. I got really in to it and got mad when a risky job I took cost me the game. The nonogram game seemed too hard for the time allotted, but they're one of the puzzles I haven't done much before. Loved the style and humor.
Really fun game! Very unique idea
I'll need to come back to this and spend some more time to get to everything, great job with producing something of this scope in the jam! Love the look and feel of this game.
Interesting game! I liked the menus.
Surprisingly intense trying to not mess up the hacking. Great polish and feel to the game, thanks!
Really great idea and aesthetic. Also nice puzzles!
One thing I would say is make the menu a bit more clear. Perhaps instead of naming corps. to hack have just a giant HACK button. I thought the corp. names were more settings or something at first.
Also could work as just a wario-ware type game to make less options for the player to get confused by.
I did really like though and am very impressed with the transitions and puzzles! Very cool!
Great variety of puzzles and a great reason to complete them! The hacking style feels really great to play around in too. Well done!
A very cool little hacker game I probably spent 10 minutes on! Great game!
The UI is gorgeous. The animations are top notch. I don't know who you managed to put this all together. The puzzles are. Hanoi tower reminded me of the first programs I made on university. Overall a great game . I would change the color scheme of the whole desktop jajajaja. Nice work!
Also... hello friend.
Cool, sophisticated game, amazingly built in the time available. Top work, would have liked some sounds.
Impressively polished given the time constraint! I'm fully onboard with pretty much any hacking game, so this has my approval. One thing that would have been nice is a way to cancel out of games in the practice server, since needing to win to exit is a bit annoying if you accidentally restart a game after finishing it.
the tower game reminded me of CS class. Overall seems like a very complete game for compo. Biggest thing was that I couldn't figure out how to install modules! But with some added simple sound could be a great post jam web game
Excellent excellent game. I spent a lot of time, there is great variety in minigames. The unbalanced nature of them is great, it really makes database upgrades worth. I started avoiding minesweeper like the plague though, it's a very RNG version of minesweeper.
Well done! :raised_hands:
Wow, very nice adaptation of these minigames. Gluing it together with a hacker vibe really gives it punch. I just wish there were some more bleeps and terminal-y sounds. Very good!
Really impressive the amount of content you've managed to add. You've done well to capture the terminal vibe - it's a joy to navigate around.
Amazing game! The graphics are great and the hacking theme fits really well! It's also very polished - Overall really good game!
Love it.. The missing audio takes a lot from the experience, just a simple keyboard click would have gone a long way. How did you have the time to include so many different small games within the game. Amazing what is possible within 48 hours. Great job. :D
Solid overall polish and mood!
I wasn't quite a fan of the puzzles per-se as they didn't quite seem like puzzles :(.
Man, that's a game!
I haven't add the time to go through all the level, but I'll definitively play again.
At first reading the text for the game made me lost a lot of time. Having a separate splash screen, (or during the connexion screen) would make it better. As the game progress and you connexion speed increase that screen would become less and less visible.
Really nice aesthetic tying it all together. Wish hacking was like this.... good interpretations of a range of classic puzzles. Also, for a godot game, it runs impressively on my ancient laptop, so good job at keeping it optimised and without bloat.
This was really well made but it went over my tiny mind
A lot of minigames packed into a compo entry, pretty impressive. The mood is pretty great as well.
When they tell you to make a game in 48 hours and you make 12!! Good job man! I really liked the small puzzles, although apart from the electroJuice the extra components are not that important after the 10th day or so. Still a very fun game. Keep up the good work !!
Wow! The ui especially here is fantastic but this is such a great rounded and polished entry, well done!
Amazing! Really cool little puzzle game. Could benefit from some sound, but really awesome overall!
All of the classic games and programmer challenges wrapped up in a really fantastic way. Sadly, I am not good at a couple of these puzzles to get really far (looking at you slide puzzle). Amazingly done!
This was a very creative game. Some puzzles were easy some were difficult. All in all I like it! Well done.
I always liked hacking games.
Wow, this is an insane amount of content. I loved all the minigames and their little evolutions. I ended up with 41,672 fame though I could have probably gone further. I just kind of tapered out and thought I'll try to go big or go home. I especially liked that some of the games were literally hackable. Like the "click the path to F" game where you can spam to win.
God damn this UI is so good for 48 hours! Love the 300g curry name as well
Very good game with an incredible amount of polish. The puzzles itself were fun to play and the progression was very enjoyable. I also really liked all of the UI animations. Great Job!
This feels like a completed and polished game. Well done!
A very polished game with a strong finish. I loved every second of playing it. The puzzles were challenging but well balanced, the graphics were charming and the mechanics were beautiful. The game was chock full of content and I can easily see myself drowning hours and hours into this.
Some sound would have gone a long way in making it slightly more responsive.
However, even without sound, as is, it is a pretty impressive game.
I like this game a lot and it is nice to have all the different puzzles to play. The only downside for me is that I would have loved it if you did more with icons rather then text. As a dyslectic person, even on the longest timer, most times I didn't know what I had to do before the timer was over, let alone look at the puzzle. This meant I had to remember all the assignments one by one and click through them before even finishing one puzzle. Which made it a whole different memory game instead of puzzle game I guess. This could have been prevented by just putting the puzzle explanation first and then start the timer and show the puzzle on the next click. On the plus side, the game is fun to play, everything is nicely polished and I love the humor you put into it.
What a throwback to bulletin board system days. Puzzles are fun and not too hard, and the progression scratches an itch.
I like this concept, but was a bit disappointed when it appeared that the main gameplay loop was just solving age-old puzzles through a terminal visual. Perhaps that isn’t the case for the whole game, and I still enjoyed what I played nonetheless.
I really like fake hacking games so I might be biased, but I really like what you did here! The graphics are very well suited for the gameplay and the keyboard-based controls add more to the mood. Excellent work, and congrats on completing your game for this compo.
Absolutely loved the puzzles and the upgrade system. Even if the other aspects of the game were lacking, this is the most fun game I've played this LD.
An account to a remote machine filled with hacking tools? Instant Uplink vibes :D
Okay, let's get the bad out of the way first: - Trying out all 12 different games before starting my first hack was definitely necessary considering the time given per hack - and it felt a bit overwhelming, like a super long tutorial. - Am I misunderstanding this, or can I do ladder and clear really fast by just spamming Z? - On the other hand, art was something a little bit too hard because it's so sparse and has no clear starting clues. (But maybe it's just that I'm too used in games like that to be able to mostly solve it with logic instead of having to guess all the way through.) - God, I hate the slide puzzle. - No music is fine - I can just play the Hacknet OST in the background - but a little sfx would've gone a long way with comparably little effort. Just keypresses, success, failure and maybe "popup opens" would've been fantastic in making the game feel even better. - 30 days seems way too much. The content and games get a bit samey. I felt like the game should probably scale up faster and end sooner, maybe at day 20 instead? - I never got an upgrade for my shinies :'(
Phew. And now, with that out of the way, on to the good. And there's a TON of good: - 7 different components that all* have a relevant effects - And on top of that you programmed 12 mini games? - And on top of THAT you added an insane amount of visual polish?? - And the game has a ton of UI and console animations??? I seriously don't know where you got all the time for all of from. - The writing is fun! - ...as is the whole game! - You definitely got the hacking game feel right. While the mechanics aren't much "hacking game"ish, the aesthetics are super on point.
So far, this is one of my favourite games of this LD, and with well over an hour definitely the one that I played the longest. Excellent stuff. Thanks!
PS: Followed you on Twitter!
PPS: If I ever get to be part of the real-world law system, I will always sign of my letters with "Let the hammer of justice smite those why defy it".
\*) yes, *especially* the shinies
That is REALLY cool! Watching progress bar for the final hack nearing completion, while timer ticks down towards zero is one of the most tense experiences I've had with ANY LD game ever xD Great! I also liked the story beats, it turns out, that I have a soft spot for retrofuturistic cyberhacker stories ;)
This game is gold! It might use simple text-based challenges but it really reminds me of a real commnand prompt.
I can't believe so much content was made in such a short amount of time!
Lots of nice puzzles in here, will definitely need some practice to get fast enough at it though. Seems neigh impossible to keep up during the first couple of playthroughs when you still have to read the descriptions. I guess that's what the practice server is for.
The game is good, but it would have been better if there was sound. Sound really makes a difference.
Actually took the time to play this start to finish and enjoyed it. Some of the puzzles you implemented feel a bit hampered by the interface/medium, and ladders and clear can both be trivialized by sufficiently fast button hammering. ^_^ Still, really enjoyed it and it was wonderful to play something that felt like a complete game.
Really enjoyed this game. Got to over 100,000 fame at the end, but still didn't figure out how to solve light/slide puzzles. Also, are shiny upgrades only offered after everything else is at level 5? Or they are very rare? I never saw one.
A hall of fame would be nice :) Then there is motivation to keep replaying.
Good one for nerds like me :)
Interesting concept, the only thing I would change would be the font/background in the UI between games as it makes me want just skip it, great submission!
Something that you might want to take notice of is that Firefox has a security warning on your website, and that might deter players. Consider uploading to somewhere like itch.io instead.
Great but isn't that real hacks ? The game is cool and very well done! Nice job :) I found the games a bit too easy (always played them on the hardest mode) but I understand that you weren't having enough time to program all the mini games, the core game/ui and fix the difficulty in only 48h!
Really addictive game, one little thing tho, some games were just spamming the z key, and now i feel bad for my own keyboard :)))
Playing this game felt amazing. I did find that some sound effects could have made it a lot better. Overall great job!
I loved the mini-games throughout the game. There was just enough variety to keep me interested, and you had the ability to choose what you tried and the difficulty level yourself. I did find the number of days a little bit grinding after a while but it was definitely more tolerable with the variety. It's a well made, very well polished game with an interesting storyline. Worth playing!
I didn't get it what it had to do with the theme but that's ok...
Also, i LOVED the various minigames, so that's a plus!!! =D
For me this actually kinda felt like hacking because I know absolutely ZERO about it. Cool and creative game, well done!
A lot of fun! My only frustration was the maze puzzle, it was hard to differentiate the walls/paths
This game had a mad amount of content in and each component was done to a good standard as well! I'm guessing you were able to spend a lot more time on the content given the lack of graphics but that said, it fit the vibe of your game very well and it was nice that you did put the time in to putting the background pictures in. As it's been said before, I agree that 30 days was too long since the game did get very repetitive but I played to the end just to see what the result would be and that one ending screen was so unsatisfactory for the amount of time I'd put into it. Incredibly impressive with the amount you managed to produce in the time! Awesome and original concept as well and with some fleshing out with sound and the storyline and tweaks here and there, it could make a great game! Well done! (PS loved the detail of the clock in the corner showing the actual time as well)
Really good game with depth! I enjoyed playing it and liked the diversity in puzzles! There is a lot of content for the timeframe and the game is really unique (I like the title too)! Improvements: audio in terms of music and sound effects, there are some really cool effects for hacking games, and different coloured text for the non-puzzle related information (I accidentally selected repeat instead of quit once, my bad). Overall, a great game that I had fun playing and solving!
This game is so innovative!! The story line is keeping me hooked and you know what, in this game hacking is fun (Don't do it in real life). Well good luck! This game was amazing.
61 comments, my gosh, I'm really floored by how much you all enjoyed Hacking and by all the great feedback you've given. Thank you so much!!
As an interesting note, I actually imagined Hacking first as a multiplayer game, where two players fight over control of a computer by seeing who can solve the series of minigames (the same set as in this one) first. However, I felt a single-player game fit LD more, so I ended up wrapping the minigames in a narrative and building a simple progression system.
In a post-LD project, I'd like to implement a game like this with netplay - having it be purely PvP also removes my worry about time issues, as it's no longer "how long does it take someone to play minesweeper" but just "do minesweeper faster than your opponent".
I've tried to reply to everyone at least a little below, but first, to mention some common things:
* Where I live, Ludum Dare is 10 AM Saturday - 10 AM Monday, so I spent Saturday coding minigames, Sunday adding UI polish and building the progression, and Monday writing up the submission. And I slept 6 hours a night!
* Playing other people's entries, I found a lot of people use their voice for SFX and honestly it works kind of great. In here it might not be as fitting, but I felt that bfxr wouldn't fit this game either. I'd probably record my voice or study how old terminals synthesized SFX next time.
* Apologies for everyone who wanted more time to learn the games before getting thrown into it. Originally I figured "getting tossed into things" would give the proper microgame feel but it is admittedly player-unfriendly. I might want to implement a sort of pregame tutorial that can be turned off when the player is ready.
* 30 days does drag on a bit (though you can imagine the narrative appeal of exactly one month), I agree. Looking back on it, I'd probably shorten it to 14 or 21 days, or, if I had tons of time, add more storyline popups throughout the month, or other ways to introduce gameplay mixups.
* Everyone who learned you can mash through ladder is a true hacker. Congratulations! (I noticed this also - in a production game, I would add lockouts to prevent mashing.)
* You cannot actually get shinies. :( Sorry. They are an easter egg replacing a module I did not have time to implement.
* I love my "terminal opening/closing" animation so much. I am glad you all do too.
Thank you so much!! Comments follow in the next... well, comment.
In the true spirit of this game, I actually ended up writing a script to help me setup and organize all these replies. :P
These replies are in alphabetical order, so you can find yourself easier.
(I think this is part 1 of 3?)
@bart-wach It is pretty simple, but that was the effect I was going for. Thanks for playing!
@courtmac Thank you!
@daanvanyperen Thanks!
@david-bohan I like them too, that's why I made this ^^ Thank you!
@deinfreund Yeah, I underestimated this point for sure - having a "first-time" prompt or practice or something in the main game flow I think would have helped. The time alloted for puzzles can be kinda unfair for the harder ones also.
@dhim Thanks! That is a common feedback I received, and I agree that I should have given a little more warning or tutorial. I was going for a microgame feel where you have to learn fast, but I think it's a little mean to the player.
@eldar Light puzzles I figured out you can kind of "chase" the dots around, but slide puzzles I never quite figured out reliably. I feel like there HAS to be an algorithm for solving them online though... Shinies actually are not implemented at all, I renamed an unimplemented upgrade to make it more generic. Given that it does nothing, I should have handed some out for free... :P Thanks for playing the whole way through!
@evolving Thanks!
@flomino Unfortunately that is the whole loop - I started with the idea "hacking with simple minigames" and built up around there. I think some more variety would have been good if I had time. Thanks for checking it out!
@freya-c I'd be a lot better at hacking if this was the case... thanks! I'm glad it runs well on your machine, I did not pay too much attention to efficiency but it's really just a few text nodes and one or two images, so maybe that helped. I feel like my render loops are actually really inefficient lol.
@gimblll The feeling of tension was really what I was going for. Thanks!
@hastro The animations really knocked me over also, it makes such a difference for a relatively simple effect (that I re-use repeatedly lol). Thanks!
@hypermania Oh dang, thanks for the feedback on that. I was torn on whether to self-host or upload to itch.io personally, this is my first web game so I'll keep that in mind. Thanks!
@incd021 Thanks! I'm glad I was able to sleep 6 hours a night too. If I had a mechanical keyboard I would have definitely recorded that (though the SFX might get repetitive).
@ironygames Thanks! I can totally imagine the kind of sounds you mention - if I had a few more hours, I think I could figure out how to generate the waveforms... I'll keep that in mind!
@jabdownsmash Thank you, and well thought out with your strategy. Minesweeper and nonograms are my bane here, they're easily the most complex. I'd like to balance them more if I had more time.
@jetthesimon Thanks, and I appreciate the feedback (and agree on the hacking list being sorta overloaded - I wanted to use multiple windows but ran out of space and UI effort). Wario Ware But Puzzles was my point of reference for this, well spotted!
@johnjoemcbob Much appreciated!
@jonahsenzel Same here with CS class. :P Modules you get automatically when completing hacks. Thanks!
@kjscott Much appreciated! I think the storyline did end up a bit long especially with no variety, but a full month felt right storywise when developing. Probably if I had more full testing time I'd shorten it.
@kr4sh3 (Looks at your avatar trying to figure out what it is) Thank you! I should have just recorded even with my own voice or something lol.
@kszaku That's EXACTLY what I was going for with that delay on the final hack, so I'm glad you got the experience I was looking for. Thank you!
@kubs Thanks! I'm glad everything came together so well.
@kunonooni Thank you! I'm so bad at minesweeper.
@listonos Thank you!
In the true spirit of this game, I actually ended up writing a script to help me setup and organize all these replies. :P
These replies are in alphabetical order, so you can find yourself easier.
(part 2 of 3)
@lker Thank you! You're exactly right that a lot of these are programmer challenges :P Slide is one of the ones that is either easy or impossible for me depending on RNG. It's really important to upgrade your Database and hope you get simple puzzles TBH lol. @marcusnystrand I don't know much more about hacking, but am maybe glad it's not this easy. Thanks for playing! @marxy-37 It's a weak connection, the original idea was "keep your computer alive" but that got a little lost... thanks for playing! @mathurin It's as you say - everything sorta just barely came together, but I'm glad you are more talented at these puzzles than I am (there are a lot I struggle with still)! Thanks for playing! @mhykah Thanks! I'm happy I was able to do so much with the minimal style. @minrato2 Hahaha, you should be able to spam a little slower and be safe, but glad you enjoyed the game! Thanks! @misterkeefe Thank you! You can cancel out of practice games the same way you can normal hacks, by hitting pause (P). But it's easy to forget. @mp-raxxius Thanks for playing the whole way through! Definitely some games like maze and clear are really hard to read IMO, and I think using some lo-fi graphics or even just colored text / symbols would have helped a lot, but unfortunately I ran out of time. @mudlee Thanks! @murrzipan Thanks! I went deep with the story lol. @ndrw Thank you! @notajumbleofnumbers I sure did - a netbook isn't quite the retrofuturistic hack machine I was hoping for, but it'll do... Mashing is definitely a strategy I noticed but opted not to fix in time. I had to laugh at your final comment (sorry about the misnaming :P). @oqlqo If anything, I wanted to include more command prompt manipulation (rather than auto progress bars), but didn't have time to. Much appreciated!
@owl-skip I didn't feel like bfxr sfx would have fit, and I wish I had found another generator in time. Next time. Thanks! @paul-merkamp I feel like I oversold the story in this game for anything, I thought it was funny how it's like SAVE THE WORLD by playing the tower of hanoi. Thank you! @peteywoufes Much appreciated! @polarcube I agree, I can think of some ways I can make appropriate beats now that the compo is over lol. Thanks! @psychic-ash Thanks! I'm happy how immersive it ended up feeling - I think the terminal transition is my favorite. The game did end up a little longer than it should be. @pusheeneiro Me too! Uplink is a favorite of mine. @redsponge Thank you! @rjerez192 A lot of these puzzles are nostalgic for me as well. I had to look up the exact color they used on Windows 95 haha. Thanks! @seagull Thanks! I'm glad how well it came together. I hope you are better at sleeping than I am (6 hours a night). @snowl Thank you! A little polish goes a looong way. @ssstormy Thank you, and heh, they are very simple. They're not puzzles in the sense that they are handcrafted, but they are little logic things that take some thinking. It was the most appropriate to implement given the timeframe!
These replies are in alphabetical order, so you can find yourself easier.
(part 3 of 3)
@steve-dragon I'm glad you liked the finish! I feel the ending cutscenes were kinda simple but I definitely wanted to have something impactful there. I agree on sound, I learned a lot of games self-recorded audio and that's a wonderful idea. Thanks for seeing it through! @teto Thanks for your feedback and for playing to the end! You're exactly right, I kept the look simple to focus on developing content and the gameplay loop (though I only barely got to throw something in for the ending as you say). I'm glad the theme of the game became cohesive, but definitely I wished I had time for simple sound, some evolution to gameplay as the days progressed, and for adding some colors to the terminal or something. Thank you! @thedashdude Glad you had an intense experience! The puzzles definitely aren't balanced in terms of time taken, though I do try to give you the appropriate time for each puzzle. Nonograms in particular can be really random, since I don't guarantee the nonogram is logically solvable (due to time). @thedeadlybutter Much appreciated! Maze is hard to read for sure, I need to think of ways to improve that. I want to improve the clear game by adding color but I don't think that will work for maze. @thedestoryer Definitely agreed - I saw a lot of games just use the dev's voice for sound and even that might have been nice lol. I didn't think about that. @tobiasw Thank you for the lengthy feedback, and for playing it through! I'm building my replies in a spreadsheet so apologies for this being one line but... 1) Not having time to ramp up on games except for in practice is a common comment I received, and I should have considered this more. Part of me is like "that's part of the challenge" but I think being more player-considerate could have helped". 2) Yes you can mash some games! I noticed this but did not add lockouts or anything to prevent it. Probably in a full game I would. 3) Nonogram/art does not guarantee logically solvable puzzles due to time limitations unfortunately, I tried to make them small enough that I would RNG into logically solvable lines but it didn't work out too well! Definitely it's a hard one. 4) YEAH SAME I keep thinking "there has to be a consistent algorithm for solving it" but I haven't come upon it yet. 5) Agreed on SFX, post-compo I can think of how to reproduce SFX a bit more (or just use my voice) and I'll have to think of that for next time. 5) Yeah, I think putting it to two weeks might be juuuust about right, or if I could have more story popups/gameplay evolutions in that month. 6) Shinies are a dummied-out module that used to be something else. As such, I never gave them out, but I really should have. Anyway, thanks for enjoying the game and providing such a fun response to read! Thanks for the follow too! @torn Thanks for playing through it! I'm glad the puzzles scratched your itch. @ubershmekel I noticed you can spam a few games also. It's a little secret for now! (Though in a full version I'd probably include lockouts and penalties). @venitherich I might have underestimated how fast people will max out the important components, I think I'd shorten the campaign in the future. Thanks! @willypa Thanks! @xaynia Thank you for playing through it and providing feedback! I think I did not pay enough attention to accessibility for sure - having time to remember the rules for the game is a common concern I want to address, and readability in general is low due to being fully text based (with numbers too, and no Unicode). That's something I wanted to improve but ran out of time unfortunately. @zzox Much appreciated! I tried to keep the minigames restricted to "easy to implement" ones, which helped me do a lot of them.
The game is amazing and I would put it up as one of the best games I played. All you need is more polishing.
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My roommate and I had a great time. Might very well be the best game we played all week.
Amazing game!! Definitely one of my favorites! You managed to do a lot in just two days. And you also added a practice mode, which is really helpful! The story is very well written, too.
I had a great time with your game. Congratulations!!
@sayumeki Per wiki page for the slide puzzle (https://en.wikipedia.org/wiki/15_puzzle), it doesn't have a general algorithm, the best they suggest is just searching through possibilities. How did you pick the puzzles to include in the game? :)
Really interesting concept, quite fun game! However, you know... Hacking is probably not like this. ;)
Very enjoyable. One suggestion would be to add simple audio like ambiance music but that is not even being rated...
Nice set of games in 15Mb. Very high productivity! In addition to or instead of measuring time to solution, could also consider optimal number of moves for finding the solution and compare this to he number of moves a contestant has used.
Really fun! The minigames were fun and a great challenge, I love the variety of mechanics you managed to represent so simply. I made all my hacking decisions based on what games were fun vs which were hard, not based on what I would get. :)
Very Good! I like it. Get more hacking power. Cool and fun mini games.
Well made game! A nice set of puzzles with a great premise to tie them all together. One request: let me read the instructions before I start the puzzle. I know there's the practice server but I'd rather just be given some time to read each one before starting.
What a world it would be if inflammatory posting were actually illegal... 😛
Pretty cool concept! Hacking games in general always seemed really cool to me. The interface & text really make the vibe. The puzzles were a bit hit or miss though. Some of them are trivially easy (hanoi if you know it, clicking away groups of numbers you could just mash through), some of them are pretty hard to do in the time limit if you don't have experience (slide, lights), etc. Maze was pretty hard to read because of how the # looked, and I also had a slide once that was pre-solved so that was kinda funny. The ladder one was also pretty weird, seemed like you just had to straight down towards the number most of the time. I did enjoy the picross & sequence ones though.
The RPG elements are cool but I'm not sure if the "numbers going up" mechanic had much of any real influence on the gameplay or if it was just flair. (generally I wasn't at risk of running out of juice) I ended up giving up after getting stuck on a slide, since I'm terrible at block pushing puzzles. Still a cool experience, nice work!
Nice job! Creative game and very good polishment.
Some sound effects and a background music would make the game even better.
I liked the concept and the overarching hacking story. The minigames were nothing really new, standard brain-teasers. But they are classic for a reason - they are enjoyable :).
It is a really impressive achievement for a solo job in just 48 hours! Well done!
Also, additional points for using Godot :)
Very Nice. :v: