@meemog thanks for support! Nice advice for the enemies. I'll change that by pushing/crossing enemies, it should feel much much better.
@rirdeg Thanks for the feedback ! (yes I was doing the same about the jump, but it's not because you goes faster (just 10% faster) that it's powerful, it's because level and enemies are not well designed, I'll fix it :)
@njm-games In fact it's designed to feel kinetic and like aiming with a bow, but I understand it takes time to get used to it and the game is really short, it makes it hard to feel great. Also I cannot make a video/gif to show how to properly throw (because of my very old laptop) people sometimes misunderstand how to use it. Thanks for your feedback.
@hanamigi Yes, I didn't try it on a trackpad but it's mouse designed (I'm adding that to the description). Thanks for the kind words about the graphics, and you're right the "end level flower" is not clear at all it's why I even put a big picture in the description, I knew it was going to be a problem. For the level camera side that's a good point, I'll fix those issues. Thank you for that complete feedback !
@fahad-aameer Haha, nice! I did have the menu idea first and the game idea came after. Thanks!
@nekoruma Thank you!