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Mathurin

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202046Keep it aliveIt Alivecompo5393.413.173.263.693.152.952.81

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Mathurin

LD46 — Keep it alive

Protect It by Laaph 2020-04-22T22:02:13Z

Finally someone else using the theme literally! Yours is keep **it** alive and mine is keep **it alive**.

So about the graphics, make sure all the art is in the same style, for example here the player is in pixel art but the "it" is not. It will lead to a better consistency in the art and will probably look better :)

About the game, it's cool however the physics is a bit strange to manage (it's probably what makes the game very challenging. For the level beginning you can make the "it" roll only when the player has moved. Keep it up!

Lay Down Your Roots by NotExplosive 2020-04-22T14:33:15Z

I didn't made a flower, I made a tower.

Loved the game, loved the graphics, loved the music !! Why do you stop it when we make the fruit ? I wanted to play more (even if the framerate actually started to decrease (I have a 15 yo computer so don't worry I don't think anybody else will ever have issues with that) I looked a bit in the sources too see the general structure, looks fat haha. I made my game with love2d too, feel free to take a look!

Hacking is Probably Not Like This by sayumeki 2020-04-22T23:09:20Z

Great but isn't that real hacks ? The game is cool and very well done! Nice job :) I found the games a bit too easy (always played them on the hardest mode) but I understand that you weren't having enough time to program all the mini games, the core game/ui and fix the difficulty in only 48h!

Crater Critters by Jimanzium 2020-04-21T22:54:56Z

Awwwwwwwwwww they are so cute, idk why I feel like that but it's just a chill game, I love chill games !!! I had tones of critters at the end, the free critter option is so perfect, letting them live their lives is such a good moment. really lovely! (Just a little suggestion, you should put all your ingame drawable object (you draw the ui as usual) in one loop to draw them ordered by y (so you have to add them into a single list like "drawable" and sort the list by the y property), it will allow to draw correctly because right now if the critters are behind are tree they are draw in front for example which make it looks bad. Glad to see some other love2d user ;)

VampySitter by MacDoom 2020-04-23T20:13:56Z

Nice mood, I just feel like hitboxes are a bit too big on the wooden pic. It's a good game otherwise!

The Dragon's Curse by Aditya Kumar 2020-04-22T22:38:37Z

Nice realization, nice storytelling graphics and sound!

Pirabbit by TimeTravelHamster 2020-04-22T22:20:29Z

Hey! Nice game, it's fun but a bit too repetitive, I think you should increase the difficulty a bit faster to make it more interesting. Graphics are dope and the audio fit the theme perfectly. Why only using the mouse to jump ? In my opinion adding the space bar is good, it's a plus for some players and it cost you nothing :)

Ambulance chase by nick0124 creator 2020-04-20T18:36:40Z

Nice models ! Keep it up !

Welcome to paternity by Brice Mahier 2020-04-20T18:10:19Z

I found it a bit boring quite fast but it's well done, and the discovery part is fun! Keep it up ;)

Keep It Powered by rob1221dev 2020-04-20T22:11:14Z

Very good game, very clean graphics, good job ! I reached level 13 :)

Protect the Egg by njm_games 2020-04-20T16:27:25Z

Nice game, interesting shooting mechanics, the sound is really missing but it's fun to play anyway !

aaaa by Serg1o 2020-04-20T18:02:03Z

Such an epic game, started playing 6 hours ago, I forgot to breathe during the whole experience...

Only one way by dfkgjndljf 2020-04-21T22:23:17Z

Nice entry ! I think the level design has to be redone for some level (ex lvl4) it's boring to do the same thing over and over again. Also seems to have some problem with the physics, I didn't went through all the project, but I saw that you require bump and I'm not sure if you used it but I think it can really do the job on your game. Nice to see some love2d users ;)

Space Cows and Big Problems by saviorium 2020-04-22T13:56:02Z

Nice game, I liked trying to understand everything by my own but I didn't manage to understand why I can only shoot twice and how to gather external resources. But as I use love2d too to make my game I dive into the source code and understood a bit better what was going on! I finally managed to fully play it :) Good job my friends (Those code comment in Russian <3), you worked hard on this one! I find the idea funny, the game is challenging and the graphics are good :p

Mr.Virus by Blackgoku36 2020-04-23T22:47:41Z

Very nice and simple game, I did a 109! I feel like after few levels it becomes impossible to stop some viruses because of the mask speed (it's maybe my framerate on browser that's a bit low too idk) So it's difficult to go far from this point.

Well done for your first ld! (It's my first too :)

It Alive by Mathurin 2020-04-20T16:17:18Z

@yeetukus I created all the art myself with aseprite as I mentionned it. I think it's fine using a collision library while a lot of people are using [engine name] with build in physics, doesn't you ? I could have used my engine physics library but that would have been overkill for a game like that.

It Alive by Mathurin 2020-04-21T15:34:14Z

@meemog thanks for support! Nice advice for the enemies. I'll change that by pushing/crossing enemies, it should feel much much better.

@rirdeg Thanks for the feedback ! (yes I was doing the same about the jump, but it's not because you goes faster (just 10% faster) that it's powerful, it's because level and enemies are not well designed, I'll fix it :)

@njm-games In fact it's designed to feel kinetic and like aiming with a bow, but I understand it takes time to get used to it and the game is really short, it makes it hard to feel great. Also I cannot make a video/gif to show how to properly throw (because of my very old laptop) people sometimes misunderstand how to use it. Thanks for your feedback.

@hanamigi Yes, I didn't try it on a trackpad but it's mouse designed (I'm adding that to the description). Thanks for the kind words about the graphics, and you're right the "end level flower" is not clear at all it's why I even put a big picture in the description, I knew it was going to be a problem. For the level camera side that's a good point, I'll fix those issues. Thank you for that complete feedback !

@fahad-aameer Haha, nice! I did have the menu idea first and the game idea came after. Thanks!

@nekoruma Thank you!

It Alive by Mathurin 2020-04-22T16:27:29Z

@notexplosive Thanks mate! I did also bhop them a lot while trying my game but I did the level design in a very short time, so levels are pretty bad. And I didn't manage time to make a "tutorial part" since I was in full rush to make those few levels. I'll make sure I'm ready before starting the next ld so I have time to really work on level design, gameplay balance and tutorial instead of just making the game working.

I'll develop a post jam release that should be a lot of fun to play !

It Alive by Mathurin 2020-04-22T22:07:29Z

@saviorium Cпасибо! Hope you liked it ;)

It Alive by Mathurin 2020-04-23T13:30:54Z

@patatenouille Merci! Actually a lot of people are complaining about that reverse aim system so I'll change it, at least I tried! Also I'll completely change the way your behave with enemies because as you said, it's actually quite bad to not be able to push them and not be able to jump when you landed on their head. Thanks for your feedback!

It Alive by Mathurin 2020-04-23T13:34:23Z

@keanutah I'm thinking about a lot of different ways to actually use the mechanics for the post jam release, thanks for mentioning that. Thanks for the feedback!

It Alive by Mathurin 2020-04-23T19:59:29Z

@duke Thanks a lot for your complete feedback, I appreciate it. Going into a game completely blind is a good test, a good game make the player understand how to play and what are the objectives by itself with clear design (level and graphic). The problem here was that I never took part in a short game jam and I didn't program games for around two years so my time management was poor and my project ambitious regarding my situation. It's why the level design is complete garbage, I just rushed it. The game should show how to properly shoot and my "end level flower" which is the place you have to go is not well designed, hard to see and not very explicit.

It's why I tried to compensate those bad point by adding tips in the game description so the player start with a bit of knowledge about what he should do. For me it proves a bad game design.

But hey I'm back to game dev!! And my game is running, that was my main goal for this ld so I'm happy with that :)

It Alive by Mathurin 2020-04-23T20:00:43Z

@devesh-sharma Appreciate the support!

It Alive by Mathurin 2020-04-26T12:30:56Z

@kaisean-games Thanks! I'm going to change that for sure!

It Alive by Mathurin 2020-05-13T20:46:16Z

@thewinrawr Thanks a lot!

Sacred Gardener by Hanamigi 2020-04-20T16:44:13Z

Nice simple game, I think adding a relaxing music in the background would fir perfectly, and maybe some birds noises ;)

Keep it alive by Meedoc 2020-04-20T15:44:13Z

Very simple but exciting to play, well done! (I managed it to level 25)