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Keep It Powered
Keep It Powered
By rob1221dev
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 319 | 3.64 | 58 | |
| Fun | 289 | 3.59 | 59 | |
| Innovation | 487 | 3.33 | 58 | |
| Theme | 310 | 3.89 | 59 | |
| Graphics | 465 | 3.52 | 59 | |
| Audio | 519 | 3.04 | 56 | |
| Humor | 721 | 2.31 | 52 | |
| Mood | 744 | 2.92 | 53 | |
Comments
Loved the cute art style of the game, Really interesting mechanics, and by the looks of the screenshot there seemed to be many more! Struggled to be fast enough and hit them speed boosts when I had to jump, but I really enjoyed what I played, felt like a speed runner!
Got stuck on level 13... Fun concept, forcing people to optimize their path, but a little too tightly timed on a few levels. Charming graphics.
simukas
2020-04-20 13:31
Well executed, but man is the game hard as balls...
I got stuck at level 8. I think it's a fun game and the mechanic of time on it's own is interesting but not unheard of. However, you did add more complexity to the game with adding those slow/fast blocks and multiple ways which really gave me the question "Do I go to the long and slow route with a battery or the fast one without a battery". And with those blocks that affected your speed the question got more and more interesting. I really liked the design and aesthetics. Maybe in the future you could add a little soundtrack or something. It was a very fun game so thanks for making it.
Nice game ! Great implementation of die and retry style, no mistakes allowd, this is hard. Cool level ideas. Thanks !
jajakeim
2020-04-20 14:39
Nicely done, love the mechanic
Well done! Personally wished the difficulty was a bit more lenient. I found the game fine but I can easily see someone not as proficient in platforms struggling a lot with the difficulty.
This one's really hard! I can't get past stage 5. It's probably the hardest game I played on this jam so far.
galgris
2020-04-20 18:33
Nice game. Really like it, although, I'm too slow.... stuck on lvl 3... :sweat_smile:
Nice controls, clean design. Visuals and sounds on the same level. Really well balanced.
omaskery
2020-04-20 18:55
Got to level 13 before going mad, good game though! :)
delph
2020-04-20 19:01
Really like the progression of the mechanics, but damn if this game isn't brutal! That said each level does feel like it's short enough to demand perfection (which it usually - but not always - does).
Would have liked a little bit of that platformer nicety where if you bang you head on a ceiling it pushes you out to the width of the ledge if there is a gap to move into, but the balance as it is is certainly consistent! :)
You have to time the jumps perfectly but when you finish a level it feels great. Really simple yet very addictive and well done, good job!
2020-04-20 20:12
Cute game! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/6SpOkik3XNg
mathurin
2020-04-20 22:11
Very good game, very clean graphics, good job ! I reached level 13 :)
A pretty good game but I feel like you might have made the timing a little to tight for some of these levels. I found that I often died right at the exit which I found to be a little frustrating. Other than that you did really well with graphics and you did fantastic with the sound effects. I wish there was any sort of ambient music in the background but I mean this was made in 48 hours so I get why its not there.
kiddy
2020-04-20 23:07
Really good idea. The levele design is really tricky, we have no right to make mistakes
I had a hard time passing lvl 2. Maybe put a few more easier levels to get people rolling at the beginning.
Nice! Feels good to control the robot, but maybe the lifetime could be a little bit longer (in the first levels, changing as the player goes on). There are some parts in which level design makes it feel a bit hard and feels a little bit unfair, and the difficulty curve goes up pretty fast! Some ambience sound could really help setting the tone and improving the experience. I like the visuals of the game, simple yet effective. I think I saw this idea somewhere else, but this execution is really good. Nice job! :D
The idea of the game is good and it's fun to play. But the difficulty curve is too steep, at the beginning. It would be better if you made some small tutorial levels.
unept
2020-04-21 18:24
I've already seen a few battery-themed games, but you did great with this one. I'd say some of the levels were a bit too precision-based, which isn't my fav sort of game, but despite that you did will with level design. I'd maybe consider adding some of the newer elements like warp a little bit sooner, but no big deal. I made it to level 13. Level 12 was designed SO WELL. Nice job.
GREAT level design, I couldnt stop losing :D reached lvl 14 I'd add random pitch for sfx as we hear it over and over again
jwiggs
2020-04-21 22:22
This game was pretty frustrating to play, but for some reason I still kept wanting to give it another shot. An extra second or two would have been nice in most instances, and the game demands absolute perfection.
Jump a fraction of a second too early? You die. Jump a fraction of a second too late? You die. Miss a jump? You die. Take the wrong path? You die. Hit a wall while jumping? You die.
All that being said, I strangely like the game. The trial and error was fun to play! Great job! You created some simple mechanics and played around with them effectively in your level design!
minrato2
2020-04-22 16:33
I really like the idea, maybe the game was lil bit too quiet for my taste, but i love the fact that it would punish you for every single error
I liked the mechanics a lot but i think some of the timings were too short and punishing for me. Maybe i'm just not used to play platformers with keyboard.
Anyways, it was a great idea and the execution was well done :)
ryano
2020-04-23 08:18
Great game. I couldn't stop playing. Level 14 is very punishing. All the levels are tuned to perfection, well done. Thanks for the game.
01010111
2020-04-23 15:23
I really love when levels start throwing curve balls at you and you have to deduce an optimal path! Great work :)
Really nice game. It gets a bit difficult as you go along, to the point where miliseconds mean the difference.
exewin
2020-04-23 21:12
Completed all 15 levels, but had hard time. Very tight sometimes. Very good entry overall.
Defo innovative idea. Liked it enough to get to lvl 6. You nailed the animations, sound and general feel of the little robot to suck me in for a while there. Jolly good job!
clever puzzle. This could be perhaps kinda turn based, it would make the strategy and planning more meaningful perhaps, so you could plan every step of it and see if it worked. Nice puzzler entry!
firellon
2020-04-25 12:40
It was quite hard! Very unforgiving platformer that makes you feel great when you finally reach the goal in time :)
Controls felt right, the game is quite fair, I like it!
As others have said, with no 'Jump Through' on platforms, trying to navagate the first level after the tutorial is very challenging, wiht little or no forgiveness for a single mistake.
Loved the game overall. Art sis cute music is cool. New mechanics kept the game interesting on each level. Got stuck in level 8(feels impossible). Would love to finish the game, so please upload a video with walkthrough. A solid entry all the best
After voting has ended I'm going to publish the post-jam version of the game which has 24 levels, a few new mechanics, a music track, and difficulty adjustments in some of the current levels.
barret
2020-04-28 15:53
hardest game I played so far. I was convinced level 13 and 14 were impossible aat first. Took me so many tries. But I was determined to go through to the end. Everything was solid but I felt some levels as I mentioned 13 and 14 were a little too tight, but I guess they are some of the last levels of the game so it makes sense they are harder. Funny enough I passed level 15 on my first try which was honestly a relief after 13 and 14 haha.
thanks for the fun/challenging game
I really like this. The mechanics are super easy to understand, but they play well together. The level design is also really impressive, I liked that there were several "trick" levels where the obvious solution was wrong. MY only criticism is that it was tuned a little hard for my tastes, but I stuck with it and got decently far. I kind of wish there was ~10% more cushion from a perfect run, but that's probably more of a personal preference than an objectively correct decision.
It's a fun game, but the timer is really tight. While it adds a nice challenge, I personally think the first few levels could have some bigger time frame, so you don't get punished for making a small mistake.
Besides that, solid entry, really fun.
I enjoyed it a lot, got stuck on level 13 but proud to have made it that far. Despite the lack of BGM it's still charming and fun. Compo is hard! Good job.
This is really hard because the levels require perfect timing on the platforming while also sometimes requiring puzzle solving. I enjoyed it but eventually did give up on a level that just seemed out of my reach. The platforming is really solid and it's pretty cool the game combines puzzle solving and platforming so well. It controls very well so the difficulty does generally feel fair.
This is great! Really cool idea and well-designed levels. Personally I'm not a fan of this kind of games because I don't play action games so often and they require me a lot of trial and errors, but I see why people praise this game. I also love the graphics. Good job!
really nice game. I don't know how to get past level 11 though.
one of the few games you have fun actually playing it. not only nice idea or amazing art. great job!
Relly nice. i enjoyed your game. looks like we have same idea About a robot and keeping it working. :v:
2022-06-21 09:00
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