@notapixelstudio not at all. all criticism is welcome. in fact since you are interested in the genre.. I would like to ask you a question ...but first things first.
first; I am testing the game on 23-inch screen. I found the text and the buttons annoying a little bit on mobile. I was wondering what screen are you using because no one else have given me that problem before.
to answer your question. you never talk at this game... maybe because you play Reigns you assumed that you have a response? IDK its very obvious that they are the one they are talking (I think)
as for Reigns... one reason I am making this game is that I hate Reigns :P (I do enjoy it but I disagree with a lot of design decisions and you don't feel like you are a king who is making important decisions at all)
you try to balance the four powers more than caring about what to chose (at least my experience) and some times I do want to 'decide' something for the story but I can't because I have to keep things in balance...
also when you start a war. you don't feel like you are at war... and your general will offer "peace" wither you started a war or not. and all important events are like that)
the experience I am trying to create here. is that when you start a war (for example) all characters will take priority and you can actually win-lose-negotiate... etc
an ally might offer to help you. your trading with them will go off.
it doesn't show in the jam version (couldn't make it; its alot of content) but if you ran into any "new Situation Develops :" like potato farm, Solar energy, or fishing camp) what I really wanted is that having a farm will create a new benefits as well as a set of new challenges and decisions has to be made about it.
there is also 'Hidden situations' like a Blizzard (which never happens because of a bug, I will fix now)
you get the idea..
to be honest my interest in the genre came out of a game called "Underhand" (which is not exactly a story game, just unique atmosphere and a balancing resources" then I played and loved Sort the court. more than Reigns. and I only stumbled upon reigns because I started working at this genre and I was researching other successful games.
so Reigns didn't "inspire" this game. well it inspired it in the not-to-do more..
and that is why the game needs to be long (like Sort the court?) because its a story that you need to live in. but I agree the game feels like a bit slow... although its kind of what I am trying to do. I am aiming for the slow atmosphere here but I am far from nailing it.
and I wanted to say a few stuff about it... 1- noticed that people in the judging period they have this 'mentality' and they want to try more games and not focus on one game. 2- a lot of the 'Slowness' feeling is actually coming from boredom that can be reduced a lot by reducing repetition. 3- also making decisions have more 'powerful' outcomes. 4- maybe digging speed should have more ways to be faster. (runs usually takes from 15 to 30 mins) IDK will do 2,3 and see how it feels first.
sorry I ended up making a postmortem (I will mention you when I make an actual one. sorry :P) last question: do you feel like having 3-4 options is more fit for this kind of game? think Underhand or Emily is away. kind of choices.
P.S. also your game is awesome!