abdurrahman-khallouf 2020-04-21 01:18
I like it. don't like that it has a timer.. I wanted to finish the game
Foon → Ludum Dare Explorer → LD46 → Protect The Torch!
By marin0104 and blubinator
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1966 | 3.15 | 25 | |
| Fun | 1712 | 3.08 | 25 | |
| Innovation | 1370 | 3.21 | 25 | |
| Theme | 2247 | 2.97 | 25 | |
| Humor | 1849 | 2.20 | 24 | |
| Mood | 2033 | 2.85 | 23 |
I like it. don't like that it has a timer.. I wanted to finish the game
Hey @abdurrahman-khallouf, thank you for your feedback. We have raised the timer up to 20 minutes!
Great potential but the start is not intuitive enough, too many things right from the start. The signs are helpful but I still ended up stucked and had to refresh. Maybe it would help to start with very simple tasks at the begining to help the player familiarized himself with the game and then increase the difficulty.
This was frustrating to play, which is a shame because there is a good game idea buried in the poor gameplay execution. Too many instant deaths without a chance to respond meant having to start over too many times in ways that felt very unfair, clunky controls and poor key choices made playing on a keyboard uncomfortable, and the stiff jumping and using of items felt unresponsive and I wasn't sure what I was even doing when I used them half the time. With some more time to polish up the responsiveness of the controls, some more balanced level design, and a bit of tweaking to the core mechanics, this could be a great little indie game. Lots of potential here, and hey, you made a brand new game in a weekend so that's a huge thing to have done!
bonerland.png Heart this comment if you know the reference! (J/K)
I love the graphics and sound of this game, and the concept would make a good game.
I can't really do much because it's a bit bugging. I couldn't push F to place the box, so I fell in the pit and died, then the box was set inside the cave, then I died again, and now everything's piling up and I can't do anything.
Please @ me if you update with bug fixes, I'd really like to try this out.
Hey guys, thank you very much for your feedback!
@nonon i absolutly agree with you. We should have made more, smaller levels to teach the player how it is done. We underestimated level design quite a bit. We were stuck with makeing the enemy-blob as a rigid body, instead of a kinematic body, so he does automatically behaves like a physical object. That was a mistake :smile: I don't know too much about the rules, but maybe refactoring the current level into smaller ones, would be against the rules. But to make it actually playable, it should be done... We thought that a long level with smaller obstacles in the beginning, would make sense - but the learning curve is too steep. There was too little time left, but that is how a game jam works :smile: We'll learn from it and make it better next time.
@historymaker118 yes we do plan to take 2-3 more days polishing the game, to fix these issues. We do love the concept and want to implement our vision to play this game together. Only the village/level persistent. This is why we added the screen @shaolin-dave posted. We wanted to create a small village with villagers - the players, your friends, too make a little community. The players can run the game on their own, but only see the items, their friends has left in the level. And then they try to solve the level together. We had more items and obstacles in our mind, to make more use of the items - even to build puzzles which can be solved in very creative ways.
@shaolin-dave we'll try our best to reproduce this. Have you resetted the game and tried to place the box after the first jump to climb the first wall? Thank's a lot for playing and reporting!
Love to see Godot being used! Would also like a downloadable version! I will say I had a bit of a rocky start, the sign told me to press F to place a box, and pressing F produced no box. I gathered that I hadn't picked it up apparently? Next run I managed to get it. One hit kills were frustrating as well.
By the way, the rain effect was really cool, props on that.
A bit of polish and I think this could be a really fun little platformer! Keep at it, good work!
I wish I could award bonus points for using Godot. The only thing I would add to the previous comments is that the bow felt kind of useless, because it's really difficult to aim. It felt like the hitbox for the blob being hit by the arrow and the hitbox for me being hit by the blob were different. I don't know any solutions to that other than increasing the size of the hitbox of the arrow, which could lead to it's own problems. And maybe that's just me. But the bombs were fun and more than enough to get through the level. All in all definitely a nice litte game jam game :D
Nice game you got there! The sprites look really nice and the animations are wonderful. I'm also fascinated by the rainfall and the hanging platforms. Wow!
The return-torch-to-the-start part is a great mechanic.
I had a bit of problems to understand, that you can use an item once per run and that they stay where you left them for the next run. Actually it's logical and I feel kinda dumb, that I did not get it in the beginning. You even explained it in-game, but it's still something you only understand, when you see and experience it. Also, what messed me up a bit is, that you don't really know, which items you will need first, before you traversed the level, but I guess, that's intended.
The bomb was a bit hard to use, because it did not stick to the spikes. And maybe the hitboxes of blobs and spikes could be smaller. But apart from that I had fun! Amazing entry with a lot of content and mechanics!
I like that the items persists after the first guy dies.
If you carry the game on , post-jam, I'd say maybe revisit / simplify the keys, and most people outside of Germany know it as CTRL key haha. I had to go search that. :v:
The game looks and sounds really good. The start was not too intuitive, maybe it would be better to start with simpler things.
It's a nice game with some pleasant graphics. It takes a bit to get used to but the gameplay is fine once you do. Every level is a little puzzle to sole, which is very nice.
I didn't like that my sword/bow etc. were one-time use things. It felt really strange that I can swing a sword once, then I drop it and can't pick it up. I understand that you needed it to be that one in service of game mechanics but it still feels rather silly.
I tested a lot of games that have this protect-the-torch, campfire kind of category, but this one shines out more to me because of two things: the graphics and sounds are appropriately polished, and on top of that the puzzle is unique to each level. But the disadvantage here is the control. It is a bit clunky, especially when I just started playing and insta-kill happens almost every second XD.
I came back to try this out, but the web player isn't loading for me atm. I'll try again tomorrow.