The lawyer by RPGWanderer 2024-04-18T18:30:43Z ♥ 1
Well this was an experience. I always enjoy finding these weird experimental games in jams like this. I enjoyed playing (even if I couldn't seem to get back to the portal? - bug perhaps?) and the unexpected twist of fighting the goblins did get me to laugh. The text on the summons is pretty funny too, kinda similar to what I did with my game for the theme. Thanks for making this, and I hope you had as much fun making it as I did playing!
LD56 — Tiny Creatures (34)
Human Heist by MrJimbles 2024-10-12T11:54:02Z ♥ 0
Great little puzzle platformer. Well made levels, cute character designs, and some fun mechanics of switching between the cat and the dog to get past obstacles. Nice jam game!
tiny villages by OldDog 2024-10-11T20:32:51Z ♥ 1
This was a pretty fun little resource management game. Not sure how well it fits with the theme of the event, but what you have made here is pretty decent. I really like the art direction and the music, it really gives a nice relaxing vibe. It's got a rather compelling game loop that is pretty fun to play, even if it did take me a little too long to figure out what to do early on - I certainly left it far too late to prioritise defence over gathering! I'll probably come back to this and give it another go in the next couple of weeks. Great job!
Like A Moth To A Podiatrist by Verbante 2024-10-11T19:51:46Z ♥ 1
Hey a Pico-8 game that I almost missed! So glad I didn't this is a really good unique concept that's executed really well. Very simple game idea, but very well implemented, which makes for a fun puzzle game. Good job doing all this by yourself in a weekend, and I especially enjoyed the music. I always really struggle with making music in pico-8 in my games so the fact that you managed to nail the sound design on top of a finished game in the time limit is awesome. Hope you keep making more Pico-8 games and I hope to see you on Splore.
Shrimpy by Kultuk 2024-10-11T18:50:19Z ♥ 3
Oh this game is great! Love the art and the music, really gives it a chill vibe (even if the gameplay is a little bit less chill!) I enjoyed the twist on the "endless jumper" genre (though I know this one isn't actually endless) by adding just that one little mechanic of having to stop and gather items as well as timing jumps properly. Lots of fun, nothing bad to say about this, congrats on making such a complete game in only a weekend! I hope you all continue to make games as there is clearly a lot of talent here.
Battle for the Pages by Andreas Roschal 2024-10-11T18:40:43Z ♥ 2
(I love the penguin design so much.)
This is a really nice well made game with some great visual design, a clean UI, a good audio design. I enjoyed playing however I don't feel the balance is quite right. Once you start losing a couple of units you don't have enough money to build back up to survive for many rounds, and this is compounded with each round your enemies get a lot tougher to fight so you keep losing units, which becomes a rapid downward spiral to defeat. This doesn't feel good especially if you end up losing a unit you've invested a lot of money into. I think there's probably a better way to balance the rounds (the early ones feel to easy the late ones too punishing) to make the engagement curve smoother, though I'm not quite sure what the solution would be. However you've clearly got a lot of talent working on this game so I'm sure with some more iterations you can figure it out.
This definitely feels like a solid prototype that demands to be expanded and built into a full game (there really aren't enough quality auto-battlers on the market right now) if you want to do so. I hope that you do continue to develop this, or take what you've learned into a future game. Great job, a really great game for only a weekend's work!
Fear of the Ungnome by Scott Steffes 2024-10-11T18:24:23Z ♥ 1
Ok so I think this just isn't quite the game for me. I gave it a good 10 minutes of trying to figure out what the rules were for how to know which door to go through each time, and I just could not do it. Every time I thought I understood what was going on I was left confused again as my assumptions were wrong. The longer I played it the more confused and lost I became. I don't think this is really a flaw in the game, but I would like to have had a bit more direction, at least a clue for the first room.
This is certainly a very unique game, with a gorgeous art style, and it oozes atmosphere. Really nice take on the theme, very polished and complete for a weekend jam game. Nice work, keep making games!
Quackling Rescue by Laywelin 2024-10-11T18:06:00Z ♥ 2
This game is making me wish there was a 'cuteness' voting category because that ending would earn this game 5* in that category. I really enjoyed playing, it was a fun little experience, with a solid central mechanic, some adorable characters, and good level design. Please keep making games!
Buzzy Hill by Klaus Peter 2024-10-11T17:52:34Z ♥ 0
Really fun but also really difficult. It would be better if time didn't tick down when you cut away to the various locations to give a message as it takes away control from the player and makes you lose a lot of time, I was only a few seconds away from winning but because of this timeloss I didn't make it :(
Great art, a really fun unique gameplay loop, and a complete experience with no obvious bugs (except for a few ants) or crashes. I had a good time and would love to see a post-jam version. Keep making games!
Creepy Crawly Mansion by frozenfire92 2024-10-11T17:42:58Z ♥ 2
A bit light on content, but what you have is really well made. Lovely pixel art, and a good atmosphere help add to the experience. I like the mini-games that you made, it's a shame there aren't more, however I understand the limitations of only having a weekend to make a game. Congrats on making this, and I hope you continue to make more as there is clearly a lot of talent between you.
Tiny H.O.C.'s Pro Creator by ltostes 2024-10-11T17:32:52Z ♥ 2
Nice artwork, interesting game concept, some cute creature designs. Really nice little game you've made here. It would be nice if there were some more in-game explanations as to what is going on as I was very confused at first. I struggled to figure out what the different bars meant, and what the shop items were. Even with this minor drawback however, I still appreciated what you've made and it's very good (no obvious bugs or crashes either) for something where you only had a weekend to make it. Keep making games!
Chumini: Tiny Army by Guilloteam 2024-10-11T17:25:56Z ♥ 1
Graphically this game looks great, but the game feel is just a bit 'off'. I don't there is enough feedback for when you are attacking/being attacked, hits don't seem to have enough impact and it takes far too many hits to do enough damage to kill enemies for far too small a reward, xp very quickly becomes very hard to level up which slows down the rate of growth and kills the pacing. This isn't a bad game by any means, you've clearly got a talented team of artists, the game is certainly very polished (no bugs or crashes) for a weekend jam, and you even have an online leaderboard which is very cool to see. With a few more iterations to really balance things and 'juice' it up a bit more, you'll have a commercially viable game that I can definitely see gaining an audience. You've done some interesting things with the survivors-like genre and your character designs are very cute. Thank you for sharing, I hope you continue to make games!
Particle Wars by NickHellquist 2024-10-11T17:06:49Z ♥ 1
Really enjoyed the gameplay, controls felt very smooth and it had a nice difficulty curve. I'd love to see a post-jam version with some polished graphics and few more upgrades to choose from (some additional attack types would be cool), as you've got a very solid foundation here. Nice job for something you made in a weekend!
Space Station Pet Rescue Force by PerfectSquare 2024-10-11T16:48:10Z ♥ 1
This was really cute, creative, and nicely made. I enjoyed the puzzles and would love to have had even more. The art is very good, I always enjoying seeing well made pixel art, and your character designs are great! The only thing I found a bit frustrating was the x,c,v controls. I struggled a bit to use these keys in the right order as I don't normally use them in games (space, e and f might feel a bit more natural for qwerty keyboard users) but I did eventually get used to them. Great work for a weekend compo entry, no bugs, it feels complete, and has a nice clean UI. You should definitely do a post-jam version with some more levels.
Night Critter by MateusBoga 2024-10-09T20:53:05Z ♥ 2
What a really unique mechanic! I really enjoyed this game, nice music and art direction and very fun gameplay. The only thing that I felt didn't quite work for me was a delay in the time between pressing a direction arrow on my keyboard and having the character respond on screen, I crashed far too many times because I pushed the button to turn away only for the input not to register. If you could fix the responsiveness it would really improve things. Other than that, this is a really polished and complete experience for a weekend's work, thank you for making it and sharing it.
GLOW by Fenix131113 2024-10-09T20:46:17Z ♥ 3
Beautiful graphics and audio direction, let down by confusing and difficult gameplay. I think this would really benefit from being more lenient in the stealth detection because I found it incredibly hard to judge when to hide/appear and not be seen and killed. Really nice concept though, and really excellent for a weekend's work!
Personality test by kanity 2024-10-09T19:20:48Z ♥ 2
I got the dustbug. Accurate. Very good job with this one, lovely creative writing with the poetry and well done for going the extra mile and voice acting too! So many little details in this that really flesh out this little adventure game, I can really see the passion that went into making this game.
Tiny Suspect by Prolich 2024-10-09T14:07:46Z ♥ 1
I made a mistake one time and arrested the wrong suspect but I was otherwise able to beat the game. I really enjoy logical deduction puzzles like this and so I had a lot of fun playing your game, even if the constant ticking clock was a bit stressful. It's a shame you didn't really make a game that meets the theme of the event, however I still like what you managed to create and I'm glad you took part and submitted a finished product.
Tiny nomads by Vhalenn 2024-10-08T11:10:15Z ♥ 1
I really enjoyed this game. It has wonderful visuals and music, and the movement feels very fluid and fun. The gameplay was a little confusing to me, I'm not exactly what it was I was doing gathering all those materials and I did encounter a bug where I became trapped underneath a bridge I had just built, however I still had a good time with this and will probably return to it again to give it another play. Really excellent work for a weekend jam game, you're very talented developers.
Gacharms by namnam 2024-10-08T10:45:40Z ♥ 1
Incredible art and relaxing music! I really love the chill puzzle like nature of this game, trying to figure out how to balance your charms to get the ones you're missing is fun and unique. Really impressive game for a weekend game jam!
Ephyra by Flipsy 2024-10-08T10:31:38Z ♥ 2
What a lovely game this is. Such a nice cute and relaxing vibe, but still with enough challenge in the gameplay to keep it engaging. I especially enjoyed the character design and how well the controls created the feeling of moving through the water as a jellyfish. Only complaint would be that I struggled to collect everything in a level without running out of health/stamina as the level is so maze-like that it requires a lot of backtracking. I'm sure there's a strategy that could be used to make this a bit easier, but for the time I spent playing it, I still had a good time. A really nice game for a jam weekend, no bugs or lack of polish here. Well done!
Flea Patrol by Sviborg 2024-10-08T10:22:25Z ♥ 1
Interesting and unique art direction and gameplay. Quite fun to play, and a nice amount of content for a jam game.
Hive Mind by Ember44 2024-10-08T08:58:34Z ♥ 1
Great concept and a decent entry for a game jam. It feels a bit too micromanagement heavy right now as you have to manually move all your ants between locations one at a time and when there is a beetle that can move through obstacles and move much faster than your ants it feels very unfair. Then on top of that being punished every three rounds with needing to spend food just to keep the colony going makes it extremely difficult to make progress in a meaningful way. I think there's a good game idea in here, maybe some automated pathfinding to allow ants who have found food to return to the nest without having to manually click on them would help a lot, or perhaps being able to select multiple ants at once like units in an rts game would make having to click on the tiny hitboxes easier. I liked the music though, really helped with the mood of the game.
Tiny Territories by Willby 2024-10-08T08:48:59Z ♥ 1
Very challenging puzzle this. Excellent presentation of sound and visuals. Clear instructions and a clean interface make this easy to play leaving the challenge to come from the game itself not from any bugs or janky interfaces so well done! A nice game jam game that does what it sets out to do and is a good experience. Really nice work!
Follow ME! by OldToadPower 2024-10-08T08:40:50Z ♥ 2
Cute little Pikmin style game. I like the art and the music a lot. The gameplay felt a little bit too slow you spend a lot of time waiting for your boys to do what you want/need them to do. Still a very polished entry for something made in a weekend, and I had fun playing it.
The Pasture by Fis 2024-10-08T08:00:17Z ♥ 2
A fun little puzzle game however I keep running into a situation where there's only one available vegetable on the board yet everyone wants that vegetable. Maybe consider adding a way to refresh a row of vegetables, or just make sure that there is always at least 3 of each in play? Very cute art though! Loved the concept and I think with a bit more refinement you'll have a very fun and addictive mobile game.
Bugs For Doug by DangItsPang 2024-10-08T07:37:55Z ♥ 1
This is a fun concept and I like how you designed the core gameplay loop. I think it would benefit from some additional upgrades that you can purchase as I had far too much money left over at the end. Maybe add some upgrades that allow you to carry more bugs at a time, or one that highlights an area that will give you an increased chance of finding a bug you haven't caught yet? There's a solid little game in there somewhere and for a prototype made in a weekend it has a lot of potential. I hope you had a lot of fun making this.
G-news by Aune 2024-10-08T07:26:05Z ♥ 3
After really enjoying your marketing campaign during the weekend, how could I not check this one out?! I'm very glad I did, a very amusing entry with a great soundtrack and visuals. The gameplay was decent, but perhaps it would have benefited somewhat from better feedback on whether or not you had successfully smacked a gnome (maybe a slight screenshake, or some sort of visual effect?) However for a game made in just three days this is a really good game.
Leafling builders by Kotolazer 2024-10-07T21:49:24Z ♥ 7
Oh this game is such a vibe! Loved every second I spent playing this game. The art, the music, the atmosphere, the relaxing and yet so satisfyingly simple gameplay, those little story beats as you made your way up the tree... just so good. The only thing I would say needs improving is making it clear to the player that you have to go back to the doorway at the start to move to the next branch after clearing the first one, it took me far too long to figure that out and I nearly missed out on most of the otherwise wonderful experience! Really enjoyed that 'snip' sound effect when taking down those orange leaves! Cute character designs and some lovely world-building really make this stand out as something unique and special. Thank you for making this, I had a great time!
Germinator by Arthurmtro 2024-10-07T21:29:44Z ♥ 2
This was pretty fun, just a couple of things I'd like to point out. The first is that the music was a bit too repetitive, (but that's more a personal preference I guess) and the other is that I'm just not sure that the upgrades are working? At least there is no description of what they do and there's no obvious visual change to the gameplay after you choose one? Maybe it's just me and it's late at night and I'm missing something obvious, or maybe something is broken? Either way some clearer indication of what I'm choosing would go a long way to improving this.
All of that aside, I really like your art and the gameplay is fun. Nice game for a weekend's work! Hope you continue making games.
Snail away by Thomas_Bringer 2024-10-07T17:03:16Z ♥ 1
Lovely visuals, innovative gameplay, fun mechanics, really polished and well presented. What's not to like about this game? A very good entry. Hard to believe that you managed to make this in only two days! Great job, keep making awesome stuff!
Microadventure by cagibi 2024-10-07T16:53:30Z ♥ 1
Oh this game is so awesome! The art, the gameplay, the boss fight! It's all so polished and well executed it's hard to believe this was only made in a weekend by one person! You have some amazing talent and this proves it. This game feels like a demo to a much larger game and honestly I wish it was because it would be going on my wishlist right now. Really reminds me of Wuppo which is one of my favourite 2d platformer adventure games. The only nitpick I have is that I was initially a bit confused about the "background" platforms that actually I could stand on but I quickly figured it out. Excellent work, I love it!
Kokins by ladybenko 2024-10-07T16:37:08Z ♥ 1
Oh this one is so cute and so much fun! I like having to balance the different statuses by the playing the mini game and trying to decide what to do each day to make sure they stay happy and healthy. I managed to get my kokin to grow up and enter the reserve. I'll definitely be coming back to play more of this in the future (and it's going on my favourites list in splore assuming you've added it to the bbs). The only suggestion I have is that if you wanted to expand this, having a couple of different mini-games to play for each status would add some variety to the gameplay, but the one you've chosen to use here is perfectly fun as it is.
Tiny Mushy Froggies by BitLuderRb7804Fr 2024-10-07T16:28:41Z ♥ 1
Wow this game is so hard! It took me quite a while to figure out how to use the power meter and time my jumps and even longer to figure out a way to get past the first row of traffic without getting squashed. If anything I'd say this is a little too punishing, perhaps a little bit of tweaking on the timing for the power might help given the additional challenge of having to also time movement based on oncoming obstacles. However having said that, this is still really solid and a great game idea, and it's still fun! I enjoyed my time playing it and I'll probably stick this on my rgb30 and practice this week to see if I can beat it.
Adelie - When We Were Young by Meep 2024-10-07T16:22:21Z ♥ 1
A very cute pico-8 arcade game (and it has penguins!). This was a lot of fun, I really love your art style and you've come up with a great original game loop that is very fun to play. The only gripe I had was that I ended up in a situation when I couldn't get to the baby penguins with my fish because they were behind obstacles that I could not cross, so the game ended on what felt like an unfair loss, however I'm sure this a bug or something you can account for in a future patch. Other than that I loved this game. It's always awesome to see what other pico-8 devs manage to build during these events and you did a fantastic job with this.