deformhead 2019-04-30 17:30
Clever game. Hard to play at first, but the difficulty decreases as you understand the mecanics. Good job !
Foon → Ludum Dare Explorer → LD44 → Flow
By arron-fowler
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 489 | 3.50 | 22 | |
| Fun | 777 | 3.02 | 22 | |
| Innovation | 73 | 3.82 | 22 | |
| Theme | 458 | 3.47 | 22 | |
| Graphics | 507 | 3.60 | 22 | |
| Mood | 396 | 3.47 | 22 |
Clever game. Hard to play at first, but the difficulty decreases as you understand the mecanics. Good job !
Not a bad game, very interesting concept, though I did struggle at first figuring out how to play. It's got some potential, and isn't bad for something made in a weekend. I hope you continue to develop games and compete in future events, you've got some real potential.
Concept is nice, but I think the game is a little too slow
Also, the beat in background doesn't fit really well with the "soul" or "spooky" contest
I liked how you managed to put in this work your original idea, and it's also theme fitting
in the overall, it's a nice work for a one man band
I really enjoyed this game! It's hard at first to even survive buying upgrades but it becomes easier as you play learn the game more. This is one of the few jam games with a real skill element. Great job
Interesting game. However, I agree with @memel06 - the game is a little too slow. Increasing the speed of the player would help a great deal. Also, there should be a timeout for the friends' trails. They really start to clutter up the play area after a while. I definitely encourage you to work on this post jam!
Really like the intro transition you got going on there. I don't have many gripes. Overall solid entry!
Cool concept, but i would really increase the speed of everything ;)
Hello LD friend, you've outdone yourself again! I love the graphics on this one, very coherent and somehow calming. I love the locking-on of the enemy onto your friends, and the way it twirls around them.
I dont think the players' movement should be faster, but it could be bit smoother. Maybe let the player automatically move in the direction of the cursor, since you're always moving to collect friends anyway (and perhaps add a brake button)? Also the music is a bit repetitive, but not really annoying.
That are all the points of improvement I can think of, because it is a really nice experience overall. Everything glues together in a really good way.
Well done!
ps. impressive that you've managed to create an Android version
Very nice idea :earth_asia:
Good game, nice, simple visuals, and great game-play (especially the orbital mechanics!)
I agree with @drtizzle that instead of clicking, just have the attractor always moving towards the mouse position on screen. I'm guessing that you decided to use the method you did due to intending to build for android. I'm not sure which engine you used, but if it was Unity, you can add in some relatively simple code to see which platform you are building for, and change input handling based on that. Another way would be to just check for the pointer position each frame that the pointer is down.
Good game but a little bit confusing at start. It could be a little bit faster but i really enjoy it :)
The idea is very good. The game is quite hard at start, the time you understand how to manage the range of your 'attractor", but the technology is very satisfying to watch, and the concept can lead to amazing gameplay
I think the game is a bit too difficult at begin, making it quite frustrating until you can manage more hp and go faster, but the more you play, the more fun you get : D
Well done
Quite nice, though gameplay is very slow to start...
I like the idea, and it's a good work for a solo compo and short time ! I've played it on PC only, but I can easily imagine how fun it is to play it on android. I would prefer moving by clic and drag rather than clic each time, but it's a good concept and a great relaxing game.
I've played this game in a video.
https://www.youtube.com/watch?v=5xDIFZyRjY8
It's relaxing at it fits the theme.
@franciszek-pyrc thanks bro. Much appreciated.
Wow beautiful!! Super moody, tranquil game.. loved the art and colors. A bit to hard to understand at first and it gets a bit repetitive/slow, Impressive job!! Soldi entry
Interesting gameplay concept. The gravitational stuff worked great and felt really satisfying. the art and presentation was subtle but polished. The core gameplay loop got a bit boring though after a while and to fill up the upgrade cubes felt more like work. Also, it's pretty easy to accidentally invest all of your hp into a cube if you're not 100% careful and focused all the time. That annoyed me a little after I leveld up my max hp two times tediously and then killed myself by accident.
All in all a cool experience with some balancing issues in the core gameplay loop. Nothing that can't be fixed :) Good work!
I like what the game's trying to accomplish, but it feels extremely slow, and even starts to feel tedious after a couple of minutes. The issue of accidentally dying due to letting your health run into an upgrade box is annoying as well, and the upgrade boxes themselves aren't very descriptive. I can see that there are descriptions for each, but they don't stick around long enough to read through at a decent pace.
It's a decent game, but with some tweaks to the speed and game mechanics it could be a fun little experience.
Enjoyed the slow pace of this one and thought it worked well at creating a soothing experience. The gravitation and attraction took some getting used to but I think it worked well in that you had to always monitor how many friends you had.