Foon → Ludum Dare Explorer → Users → deformhead
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Pawn Patron | compo | 104 | 3.61 | 3.66 | 3.63 | 2.66 | 4.22 | 3.70 | 3.43 | 3.58 | ||
| 2025 | 57 | Depths | Souls Rider 1D | compo | 78 | 3.71 | 3.29 | 4.24 | 3.72 | 3.93 | 3.24 | 2.98 | 3.54 | ||
| 2024 | 55 | Summoning | Ancestral | jam | 698 | 3.47 | 3.56 | 3.13 | 2.11 | 3.09 | 2.29 | 3.21 | |||
| 2023 | 53 | Delivery | The Corporation | compo | 302 | 3.18 | 3.03 | 3.18 | 3.13 | 3.18 | 3.56 | 3.74 | |||
| 2022 | 50 | Delay the inevitable | Enter The Forest | compo | 1.75 | 1.25 | 1.25 | 2.50 | 1.00 | 3.00 | 3.00 | ||||
| 2021 | 48 | Deeper and deeper | Dear Child | compo | 701 | 3.08 | 2.12 | 2.78 | 2.54 | 4.03 | 3.43 | 4.14 | |||
| 2019 | 44 | Your life is currency | Paylife | compo | 156 | 3.54 | 3.61 | 3.32 | 3.80 | 3.86 | 2.67 | 2.96 | |||
| 2018 | 42 | Running out of space | Claustrophobia | compo | 150 | 3.72 | 3.58 | 3.42 | 3.44 | 1.00 | 2.41 | 3.61 |
deformhead leaves an average of 24.3 feedback comments each event.
Really good game!
Very challenging, I wonder why the dwarf didn't chose a ladder π€ π
God job! π
Really nice!
Good job on the mini games, because it seems to me you did a lot of work between the visuals, story, point-and-click, drag and drop and boat mini-game! π
Great entry! Loved the stealth/action mood, really well done! π
Awesome! π
Everything works very well, the gameplay is fun, the difficulty is perfect, loved your entry, great job!
Good job!
Agreed with the 7-spamming method π Maybe you could force the depth to be the exact value, it would made the player choose the good depth.
Also FYI, on your itch.io page, you still have a typo : "Controls πΉοΈ: 1/7 - One block platform / Eight block platform"
"Eight" instead of "Seven"
Really nice entry!
I lost so many times because of the leaderboard, I must admit... π
God job! π
Well done! π
Simple, yet very effective!
SCORES :
Capture d'Γ©cran 2025-04-21 150627.png
High score 888 π
I pushed few tries again, over 2000, but after that, the RNG was a little bit unbalanced π’
Great job!
I miss an elevator music, though! π
Well executed, congrats for having all you've made in a COMPO timeframe π
Great idea!
I was surprised by the past decisions moving on their path, great design choice! π
Really good!
Nice take on the theme, especially with a physics-based entry! π
Nice game, good job!
Loved the cat animation! π
Nice!
Like you said, I stayed on one depth because it's a fast game so I can't afford to spend time on switching depth. Maybe with some slowing moments (like a bullet time at some point), I could take the time to think of the next depth I want to go, depending on the next level parts I see.
Good job!
Poor cute gnomes... but they got me coins, so... π
Very fun game, had difficulties with the controls, but that's intended, so it's OK!
Nice one!
GOTY! π
Really interesting concept!
I had very bad performance issues on my laptop, so couldn't play it in real conditions... π’
Good job!
Really good entry based on PvZ (β€οΈ)!
I will have the music in mind for the two next weeks, but no problem... π
Good job! π
Agreed with @ponkkis:
"Socks with sandals" -> HELL π€
The buttons could have been larger, and also I live in France, so I have an AZERTY-based keyboard. Maybe consider to map input with key codes instead of key values? (I don't know how it's made in Unity)
Really nice entry for a COMPO! π
I somehow need a πͺ now...
Capture d'Γ©cran 2025-04-12 163632.png
Really good game, so many items to buy and features! OK, it is slow at the beginning, but I think a full game like this is hard to balance well from early to end game.
Personnaly I had issues with the scrolling (I'm a Windows user, so I guess this is the eternal pain of scrolling issues between Mac and PC).
π
Really nice entry! π
Loved your level design! I live in France, so I have an AZERTY keyboard, and I would like to point a minor change, if I may:
In your code, you get the input with `event.key`, which will return the visible letter pressed, not the physical key of the keyboard.
``` const k = event.key
if(k == 'Escape') return show_screen('level_select')
if(stuck_in_win_animation) return
if(['w', 'W', 'ArrowUp' ].includes(k)) return handle_move(up) if(['a', 'A', 'ArrowLeft' ].includes(k)) return handle_move(left) if(['s', 'S', 'ArrowDown' ].includes(k)) return handle_move(down) if(['d', 'D', 'ArrowRight'].includes(k)) return handle_move(right) if(['z', 'Z', 'Backspace' ].includes(k)) return undohistory.pop() if(['r', 'R' ].includes(k)) return startlevel(savestate.current_level) ```
Instead, use the `event.code` which will return, 'KeyA' when: - visible letter 'A' is pressed on QWERTY display - visible letter 'Q' is pressed on AZERTY display
https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/code
Really peaceful game!.. if you don't take into account that an army of Nemos want you dead! π
Great job for the mood!
Made it to the bottom!
Really good! The visuals and the execution are really good, and your take on the theme is a very good idea! What did your daughter thought about this game?
Really good ambiant sounds and atmosphere!
I felt a little lost sometimes, but it adds to the genre, so this is not a bad point! π
Great job!
Nice! Love the art and the sounds!
@flying-dog-fish I have a very poor framerate starting near the first fire pits, too.
Nice one!
Lost some lives on the pink-ish biome as well, but I did it! π Loved the palette, and the challenge!
Great job!
Really hard to understand at first (took me at least 5 minutes to understand how to progress, looking at the comments then trying again). I really think you should put a little note or clue on how to play at first.
But once I realized how to play, it felt nice!
Really great art, music is a little redundant, but really fits the mood, indeed!
π
The boss is not happy with me... π
Loved the assets, the mood, the stress, audio...
Really good entry, so much work done here, congrats! π
Great mood you've created here!
Loved the art and sound, adds something deep to the mood! π
Good job, nice "old-school" flash game vibes! π
Good job for a Compo, a lot of work done in so little time! π
Good job for a Compo, so much work between the audio, the development and the art! π
I can't make it work at the moment...
I click on your (awesome) art with the play button, then I'm stuck on a empty screen, then if I click on the empty screen, it shows me again the play button.
Really fun game, good job for the amount of work! π
Wow, really cool! Good job on the technical aspect! Solid 5 for innovation π
Nice entry!
Well done for the different abilities of the fiends, it's always difficult to have several mechanics on a jam!
P.S.: I had difficulties with the hitboxes that took the entire sprites (if they were only around the feet, it should have helped with the perspective).
π
A lot of depth here!
So much work on the unique idea, the story, and the visuals... Fits really well the theme!
Great job! π
Nice one!
I also thought the menus were plates, and after a while I understood that I could take a menu from a client to give it to another client! π
Very joyful and well-balanced entry!
π
Wow, so much work on the UI, art and text/scenario, well done! π
This "to be continued"... YES, I want to continue! π
I'd love to see the next chapter! π
Congrats! π
So much work put into the depth of your game: great audio, I imagine a lot of time spent on writing the scenario, the dialog, the interactions, the branching system...
Good job!
Reminds me the Tank level of Crash Bash β€οΈ
Really nice precision/puzzle game! Hard/challenging, some times, but I see this game as a puzzle-time-management game, and the timer beeing so precise makes me tell that you spent a lot of time playtesting your game.
Good job! π
Awesome lighting effects! Loved it!
Well balanced learning curve, great pixel art and 8-bit style audio! π
(P)Oops...
Very nice entry! Love the design (a vibe of Don't Starve) and the joyful audio!
I had some difficulties with the rotating camera changing the directions of the player, but the camera is really well done so it doesn't matter so much.
π
Nice entry!
I had hard times with the restart mechanics instead of a respawn point, but I told myself that it's the rogue-lite of golf games! π
π
Really good entry!
You worked on multiple mechanics (difficulties, skills types, skeletons, monsters...) it's well polished, good job! π
Very well polished game, great art and idea, good job!
(FYI, it's a little perf-consuming for my mid-range PC : MS Surface Book 2, 7 years old)
Great entry!
Love the references, great audio, really fun to play!
The physics are really cool and responsive, good job! π
Really good entry!
Love the art and mood! The game is well balanced, but I also encountered a big group of rats on the west wall.
Good job!
Really fun game !
I was not ready when those 9000 meteors came at me :')
I think there is a visual issue with the orientation of the sprite of the portals, I had difficulties anticipating the trajectory of the exit of the meteor
Nice entry!
Really fun game!
I really enjoyed the music and the sfx when throwing things!
Great art and well-balanced game!
I had difficulties with controls because I have a french keyboard and it seems that the mapping of your inputs are bound to the real values of the keys instead of the key codes (maybe?).
Well done, I loved the death animations!
Really good! Loved all the traps when you want to use the grappling hook π
Awesome work in 48h, good job! π
Good job!
Well polished: good visuals, audios, lots of details!
Excellent work! π
Tried my best to beat the high scores π
Really good job! I loved the trees mechanics (plus the blur effect)! Hard to do more in 48h... Well done! π
Really fun game! at first I struggled with some walls I thought I couldn't pass, but after that I enjoyed the session! π
Good job! π
This might be "LD53 - The Biking of Isaac". π
Really fun game, easy to understand! Good job on the biking feeling!
For a Compo, great job on the AI of ennemies! π€
I manage 2 to 3 times to go outside the train when I shouldn't (I think) π.
Really good platformer, good game!
Fun game! Little difficulties at start to understand what to do, but once understood, the fun starts. The day/night cycle adds to the mood, loved the little characters running to houses! π
Really fun to throw packages! What matters is that they arrived, no?.. π
(Maybe it would have been nice to have some ambiant music to make feel the rush?)
Good game with well balanced difficulty! It's really hard to create AND to protect towers at the same time meaning we'll have to make sacrifices sometimes. Good job! π
Really good! So much work done here with a lot of text, a strong depth with the scenario, the mood totally caught me, great job! π
Really good game! The mood is great, and as the time passed, I felt more and more stressed... π±
Good job! π
Unfortunately I tried five minutes trying to understand the controls and couldn't manage to find one control, so I can't rate your game, even I find your design pretty good... π’
Could you explain how to play? I don't know if there is a bug π€
Tag me in a comment and I'll test again! π
In the COMPO mode, I found really difficult to create many features and many levels since we need to create everything. Even if you're saying the level are not difficult enough, each level has its own gameplay feature and THAT shows that you work hard on your game. With a little more time you could create easilly many levels.
Great job for this game! π
Really nice game! I love puzzle games so you got me... π
Found the controls a little bit confusing (scroll to rotate belts scroll the page in the embeded version, for instance) and I had difficulties with the "jumper", but I spend a good amount of time on your game and for that, you deserve a good score! π
Really nice! This is fun, nice puzzle game with the right amount of challenge!
I liked your game being wrote in vanilla JS! This is the way... (I did it too) π
Good job!
Really good! Maybe it would have been nice to punish when the player deliver the wrong food and when he hits a construction plot? After a moment I looked more the road than the cats because I knew that their wishes where not so important than me dying π
Killed myself after 20k points πΌ
Really nice entry!
Really fun game that reminds me "Don't Starve" (then I looked at comments and saw I was'nt the only one :)). Well done !
That is a really good game ! God job on the animations, sfx and art style. Well done :)
Haha, loved this game, of course, I made a similar one ! :D
Really fun game, good job !
Really good game... But so hard :D ! Love the physics of the "player" Good job ;)
Really good game ! Love the art style, the mood is so hard that it makes the game so complete. Good job ;)
Really good game ! Love the art style, well polished ! Good job ;)
Clever game. Really good art and sounds. Good job !
Clever game. Hard to play at first, but the difficulty decreases as you understand the mecanics. Good job !
Clever game. Hard to play at first, but the difficulty decreases as you understand the mecanics. Good job !
Clever game. Hard to play at first, but the difficulty decreases as you understand the mecanics. Good job !
I wasnβt sure what to do. I had some issues with the thumb collisions. Maybe a smaller rectangle collider than the shape of the hand would do the job ? The audio was very fun to me ("music" and sfx).
Good Job !
Haha ! Love it ! Got 24...
Really good animations and amazing graphics !
Good Job !
This is really good ! Lot of emotions, especially with your music in the background !
Love it !
This is a very interesting "game" (or simulation ?) !
I imagine you spent many hours searching for a good balance between the species. That makes the work pretty harder.
Good Job !
*"To infinity and beyond !"* :)
Very fun game ! A score for each life (based on distance + coins) would be interesting.
Good Job !
This is a fun game, but stressful ! "So... Ok, A0 goes... OH SHIT, two more boxes !" :)
Physics is always longer to develop than it looks, but so rewarding... Good Job !
Really good level design ! Love the "shockwave" mechanic to move the blocks.
Love your graphics. Your audio seemed awesome, but the glitch is pretty hard. It seems you spent many time on your level design, it's well done, but quite difficult at the start. Good Job !
This is really good !
This is really good, the art was well designed, good animations... Good Job !
Very good game, I made pretty much the same concept and art style (puzzle game, gameboy size and monochrome color palette). You have so many things done here, sounds, art, LD... Great Job ! 5*
Very good game ! Love your mechanics, it makes the game hard and interesting. Good Job on your LD, too.
Great mechanics, I always get a score of 0 though. Very excellent work !
BwooOk, score of 610, BwooOk !
Great concept, pretty frustrating game (in a good way).
Very fun game ! Love the consistency between art, sounds, and your background story. Good Job !
Very fun game ! The sounds and score aren't reseted after each death, so after few death, the audio overlaped. Good Job !
So beautiful art, love the voxel style and reflections.
So much beautiful... But, was the theme "Dying Planet" ? :) Very good game, perfect mood, graphics, sfx and everything was pleasant ! Good Job !
Very good puzzle game. Love the mood.
Very good game ! I spot a bug, when a falling bloc is side by side with the structure already built, you can make the bloc go inside the structure. Maybe some side collision is missing. Except that, perfect art, love the "bump mapping" color effect.
Love the mood ! Interesting the "level next" box, giving the ability of speed runing.
Oh shit, we have the same game's name ! Yours deserve more this name, though. Excellent game. I don't know if it was a wanted feature, but we can use diagonal strafing to go faster. 5*
This is so good, perfect low poly style, great sfx, wonderful animations... Love this game ! 5*
Great animations, beautiful low poly style, I'd love to see the hero's face !
Very good ! I was really focus the entire game to stay alive. Love the art, gameplay and sfx.
Beautiful screen effect, love the art...
Great art. Pretty hard game, but still nice.
So much work here, very good, well designed, the sounds, pixel art and gameplay are great !
Very cool game. Hard, but very cool...
Very Good ! So much work here... Love the art.
Excellent Game ! Love the art... I am a big fan of very hard and retro games !
Really cool. Love the concept.
Really cool. Love the art.
LD59 — Signal (23)
CRASHDAR by Roroto Sic 2026-05-06T15:09:51Z ♥ 1
Great game!
There is a lot done with the UI, ambiant, design... everything!
Pixel art is my thing too, so I can only love your take on this one, good job!
VOID by Kyanoss 2026-05-06T15:01:46Z ♥ 0
Great idea!
I like how it make me feel to try going in the dark hoping to find a light to attach to!
The inertia of the character (space ship?) make me think you wanted something difficult to control too, and maybe you'll want to reward/punish the player for going fast vs bumping on objects?
As mentionned before me, some ambiant sounds would have been really nice, I never have time for it (even if I want every time) so lately I force myself to stop the dev at least 2 hours before the deadline, it gives me the time to make basic stuff but it helps a lot with the fun and mood of the games.
Congrats for your entry! π
SIGNAL - Another Morse Game by AndrewJAdams 2026-05-06T13:18:10Z ♥ 0
Google Chrome dino/cactus 404 DLC! π
Good job, excellent take on the theme, difficult, but really interesting to be able to jump on your own with JUMP or by pressing the corresponding letter once you know the next one!
Great runner! π
Flaglot by CodeAprΓ¨sMinuit 2026-05-06T13:11:11Z ♥ 0
Funny game, like @steveofstevesgames said, there is a rock/paper/scissors vibe!
I feel like your original intent was to make a better use of the "arena" (like the goblin you mentionned) to "justify" the need to move and grab flags.
Let me know if you add more features later!
Good idea, nice job! π
ResonanceGun by nit 2026-05-06T13:00:58Z ♥ 1
Really good entry! You manage to do so many things in a short timeframe, congrats for that!
I loved how I need to find a safe spot, to scan enemies, adapt my frequencies and go for a fight, it's a good idea!
Good job! π
Echo Chaser by Verbante 2026-05-06T12:52:47Z ♥ 1
Awesome game!
I had the idea of this gameplay for more than a decade, really happy to see it done better than I could have done, especially on a COMPO timeframe!
Loved your work on the particle effect, it makes the whole game, so I imagine it was a huge bet, but you did it perfectly well!
π
Housesitting by hby 2026-05-06T12:39:34Z ♥ 0
Awesome! I loved how you make the player learn tasks each day, and the game let you focus more and more on the environment and notice things (for instance, the bathroom light visible from the bedroom).
Great mood and art! π
Rail Director by PerfectSquare 2026-05-06T12:25:08Z ♥ 1
Nice puzzle game!
I had difficulties to understand how signs worked sometimes, but it's a really good take on the theme, good job! π
Telepathy, Rhythms & Fingers by LesDremlet 2026-05-05T12:31:45Z ♥ 1
Great game!
There is many different things (UI, audio, gameplay) done in a such little amount of time, good job!
(First try, no errors, no fingers left π)
Finnicky Fourier Toy by nathmate 2026-05-04T15:52:36Z ♥ 1
Nice!
It seems like a nightmare to develop this gameplay, especially during a game jam, so good job for that!
I regret a lot the absence of sound design, but the amount of work for the gameplay explains the lack of audio.
Congrats!
Remote Tactical Wars by CrociDB 2026-05-04T15:41:49Z ♥ 1
Great!
This is a really well-polished game! Even if I had difficulties to time/plan my actions, I find it very well-balanced!
Good job! π
Signal by Trav 2026-05-04T13:32:42Z ♥ 0
Nice one!
Congrats for making the game in JS (I did mine with my own custom JS engine too)!
The game is really hard and I love how it rushes you to make quick decisions!
Good job!
Lock by mahalis 2026-05-01T21:22:03Z ♥ 1
Very nice!
I'm also a puzzle game fan, so this game got my interest right away!
Great job! π
Mining Deepa by ejunegao 2026-04-30T20:22:56Z ♥ 1
Good job!
I find it a little bit hard to see the robots even on the nearest cases, but it adds a lot to the claustrophobic mood, as @domenixius said.
Well done! π
Under Signals by 13pilgrims 2026-04-30T09:26:28Z ♥ 1
Awesome!
@dimonasdf @justine-d I totally agree with the "Papers, Please" vibe! Merged with escape games mood.
Seems to me you did a lot of work for this game, between the UI, the puzzles, the texts... well done! π
Cardboard Delivery Service by skale 2026-04-30T08:11:24Z ♥ 1
Well done!
Even if I had difficulties with some hitboxes and the perspective, the aesthetics, sound design and gameplay work really well together!
Good job!
Chromawalk by Zyertdox 2026-04-29T21:29:02Z ♥ 1
Great! This is a very clever use of the theme, good job!
Speed Signal by pkenney 2026-04-29T11:20:06Z ♥ 1
Really nice entry! The right part of the third (I think) level is haaard! π
The gameplay really feels like I control a stupid robot, and the sounds are really fun!
Good job!
swpr by criatura_nocturna 2026-04-29T08:17:26Z ♥ 1
Nice entry!
The "manhattan distance" got be once, because I was used to the minesweeper rules, my bad! I think your take is great and the balance is really good!
I missed an explosion noisy/grainy sound effect, though, but the amount of work for the time limit is incredible! Really good art, too!
Good job!
Clickrun by miltage 2026-04-29T08:03:10Z ♥ 1
Simple yet great entry!
I spent 1 minute to find the France flag, is it part of the gameplay? π
Good job!
250ms each time until... 16ms!
Kittenbaticorn by UkuleleFury 2026-04-29T07:49:16Z ♥ 1
Really fun idea for the main character, and I love how you made the echolocation work.
The art is beautiful, and the sound design well-polished, nice entry!
(P.S.: I had really really bad performance issues on my laptop, maybe 4fps)
The Hive of Queen Bee-Atrice by Domenixius 2026-04-29T07:40:06Z ♥ 1
Egg-selent!
The game is well balanced, you need to think of 5 different things (birds, blue/red nectar, honey, bugs, birds) and 2-3 of those things at the same time. It keeps you busy all the time, it's very nice!
The sound design adds a lot to the mood, too!
I'm a bit sad the bird's shadow art is so pixelated/overscaled, but overall, you've done a really good job!
Farwatch by Liquid 2026-04-29T07:25:30Z ♥ 1
Great! You've done so much art and UI features, impressive! Did you have a template project in advance to help you build this game?
I do miss sounds but it's really hard to do all the gameplay, art and sound design in this short amount of time, and since you polished the rest, it's more than OK!
Good job!