FoonLudum Dare ExplorerUsers → ngUpsiLoN

ngUpsiLoN

Games

YearLDThemeGameDivisionRankOvFuInThGrAu
201842Running out of spaceClaustrophobiacompo1723.673.713.364.132.902.52

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Comments by ngUpsiLoN

LD42 — Running out of space

Volant Islands by wujood 2018-08-13T16:03:58Z

Really nice game, it was really enjoyable to play it until the end!

The free movement bring some problems (if you walk too close to the edge, adjacent "cases" fall even if wasn't on them) so a gird may have been better ?)

Good polish level anyway, and really nice oldschool game vibe :smile:

GG to the team o/

The Super Olympic Death Race From Space Leaving Space Relay Septathalon 199996 by 100th_Coin 2018-08-13T14:58:44Z

Reaaaaally fun game, oddly I love these wacky physics because after several tries you *begin* to tame them :D GG o/

Satellites by Bewelge 2018-08-12T23:33:51Z

Well, quite hard to understand all the options at first, but I liked the global design :D I know you probably didn't had the time, but making a quick tutorial of each options category could have been really cool! They are some good feedbacks too, good job for that o/

Quantum Abyss by Delightfullymad 2018-08-13T00:00:26Z

You should try to be clearer about the informations (like showing the number of people in each rescearch type) because it's quite hard to know how many guys we had in each of them ^^

BUT I LOVE HOW THESE GUYS ARE JUMPING EVERYWHERE in the rooms <3

GG to you o/

Arc by machrom 2018-08-13T15:52:59Z

Very original idea! I love your ship creation system, good job to being able to make this in 48h!

The only comment I would have would be to *warn* the player to what he needs to do in order to protect himself for the events (ex: the poison nebula, just write in the description something like "(...) let's home our Life systems will be able to endure this"). It's my humble personnal opinion of course :smile:

Big GG o/

Tiny Garbage Man by Fryderider 2018-08-12T23:25:59Z

32 !

It's lovely :3

The only thing that bugged me was the depth (z axis). It's quite hard to retrive the right position to shoot in the pipes when you lose it, and in the end I found that the best way to score was to never move up or down, since they're always some garbage to pick left or right^^

And one other little detail, you could have use a *round-trip* (dont know if it's the right english word x) ) for your power launch, I mean that once it reach the maximum power, it lose power, so the player have to be precise and release at the right moment :D

But these 2 things apart it was really fun and great job with the 3D assets OnO!!! And the *tutorail* was clear too!

Great job for this one! \o/

Beach Time by Stephano 2018-08-13T15:17:14Z

Really cute artistic direction <3 The gameplay is quite repetitive but it's still fun.

If you continue the game, you should add a scoring system to motivate the player, and maybe make the difficulty raises quicker, so it stays as challenging as it is on the start.

GG o/

A New Kingdom by 2lol555 2018-08-13T16:33:54Z

Waaa it's really hard x)

Still graphs are lovely and music is really cool! It could be good to maybe have a few seconds without the lava rising at the start of the game to be able to test the physic of the jump?

Big GG anyway o/

Your favourite game by XCVZXC 2018-08-13T16:27:33Z

Damn that start menu, really really great idea for the menu and the context and great use of the theme! And the music is great too!

Really liked your game! :smile:

Terr'Triss by Kelda 2018-08-14T13:02:28Z

Very game! Such wow!

It just lacks sound effects, but great job anyway o/

WHELM by Ethan Nachreiner 2018-08-13T00:11:09Z

OH MY GOD GLITCHES EVERYWHEEEEERE!!! I LOVE THAT <3

More seriously I really like the concept of dodging your own bullets^^ But sometimes too much feedbacks is too much tho xD

WHELM by Ethan Nachreiner 2018-08-13T00:27:22Z

@ethan-nachreiner Yay the screen shake was a little too much, it makes sometimes the game quite hard to read in my opinion^^

Armageddon by Swess 2018-08-14T21:43:49Z

Well that's intense :D I love the fact that, as powerups (seem) to spawn only in not burning aeras, you get much more items at the end, so it up the pace really nicely!

Good job to you o/

Armageddon by Swess 2018-08-14T22:29:47Z

@amras0000 well, I checked again, and you're right, I dont know what have given me this impression, maybe both luck with spawn, and lack of attention ^^"

TooooClose by Alexandre2BI 2018-08-13T00:19:24Z

Cool little game!

I would cut off the first level if I were you, it's good for the very first time you play, but after that you have to wait 5/6s without doing nothing because of the level^^

Claustrophobia by deformhead 2018-08-13T12:17:33Z

As many others said, great art style o/ And I love this mix between puzzle and die and retry, very fun GG o/

Claustrophobia by ngUpsiLoN 2018-08-13T12:23:16Z

@deformhead oh don't say that your game was awesome too OnO And the diagonal higher speed wasn't intended x) guess I was so "head in" in my game that I didn't even realized it x')

Claustrophobia by ngUpsiLoN 2018-08-13T16:17:14Z

@2lol555 thanks a lot x) for the score display at the end... well it was planned, but I literally *forgot* to change it when building the game just before the time limit! stupid me xD

Claustrophobia by ngUpsiLoN 2018-08-14T21:37:06Z

@swess thanks mate! the laser charges by itself when your sanity lowers, you can't charge it by yourself, that's why :smiley:

Claustrophobia by ngUpsiLoN 2018-08-15T11:11:05Z

@vekstr oh well thanks for your feedback. For moving, it's right that I didn't mentioned it in game, and I should do it. Will be done in post jam update :D thanks for pointing it out o/

Mass Coalesce by Jumpander 2018-08-13T15:34:40Z

Really good graphics! It's just quite sad that you get *nothing* when you save family members :/ Still I'm impressed by how you manage to create such a nice atmosphere with quite simple graphics! GG o/

Compressor by Austino Bobino 2018-08-12T23:45:57Z

1240!

Interesting concept! A start menu (or just be able to wait a bit before jumping in the game loop) could have been good^^

Other thing, the game continues even if there aren't any pieces left out of the center, and you have to wait for seconds to the game end :/

But still, once you understand how it works, it's fun and, once again, I love the concept! GG o/

Claustrophobia by DangoGameDev 2018-08-13T12:42:20Z

Interesting game! Took me quite some death to understand the trick with the slabs x) Loved the graphs too :)

Doom Tower by Bensbuff 2018-08-12T22:38:57Z

You did well with the gun's feedback, but everything is quite too quick. Still it's fun to just shoot everything that shows up :D

You should add a scoring system, and maybe a small amount of time of invulnerability after being hit (i found myself hit several times at the same time and dying instantly).

Good job anyway :D

ROoS by Stephen Coley 2018-08-13T12:29:51Z

Very good and efficient art style! I never had any problem on knowing what to do or what happened in the game^^ And the music is good too! Well done o/

YTTRE by Drabbning 2018-08-13T16:12:51Z

I think it could be really great if you take some time to add sound effects o/ Visual feedbacks are good tho^^

Still, neat and addictive game! GG to you o/

Crate Chaos by TaliOS 2018-08-13T14:41:00Z

I like the concept, and the sprites are reaaaly cool :D The crates that spawn can sometime make the puzzle impossible, but it still fun to try to get the hell out xD

Great job!

Terraforming Cookie Tower by Erendelous 2018-08-13T15:25:22Z

Love the idea, but the game itself lacks feedback, and the movements of the ennemies are too random (sometimes you just can't reach the exit).

But once again I think it's a really interesting approach of the theme, GG o/ :D

Terraforming Cookie Tower by Erendelous 2018-08-13T15:39:13Z

@erendelous yeah I understand :D but still, keep in mind that if difficulty come from random only, it feels unfair for the player. If I were you, I would try to find a way to make the game difficult without just being random (just adding more ennemies could do the trick) :smile: