girania 2018-08-13 16:07
I liked the artistic style, and the idea was pretty nice too. But the screen is exceedingly wide, I had a hard time trying to get around. Overall, pretty decent. I like it.
Foon → Ludum Dare Explorer → LD42 → YTTRE
By drabbning
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 542 | 3.42 | 43 | |
| Fun | 309 | 3.52 | 42 | |
| Innovation | 1028 | 2.72 | 43 | |
| Theme | 588 | 3.50 | 43 | |
| Graphics | 561 | 3.48 | 43 | |
| Humor | 808 | 2.10 | 35 | |
| Mood | 940 | 2.65 | 38 |
I liked the artistic style, and the idea was pretty nice too. But the screen is exceedingly wide, I had a hard time trying to get around. Overall, pretty decent. I like it.
Good game, loved the art. Could benefit from dome audio though :) great work
I think it could be really great if you take some time to add sound effects o/ Visual feedbacks are good tho^^
Still, neat and addictive game! GG to you o/
Sadly I didn't have enough time to add some audio due to work and stuff but it's high on my agenda for LD43 :)
Nice game. Try making the spaceship rotate a bit more when steering. Good job!
Agreed, a few woosh noises for picking up a boost. Pretty fun game overall although I wish you had stuck to a purely 1 bit art style without having the shades of grey on your spaceship. Still, very enjoyable!
Could have been really great with some cool audio, but still the game looks very good and plays well.
Loved this little game. It's very simple, but fun to play! I agree with the audio comments, but other than that it's great. Nice job!
Loved this little game. It's very simple, but fun to play! I agree with the audio comments, but other than that it's great. Nice job!
Very engaging mechanics! I love the "just one more try" feeling. Also it requires quite a lot of skill. I like it :)
Good job on the game! It has a lovely minimalist art style and great controls. I was also glad to see that the items that spawn don't destroy your ship, just slow it down. It would have been cool to have a sort of endless mode to see how far you could get as well as a bit of music/sound effects - I know it's in space but it would still make it pop a bit.
This game is actually really fun to play! Good work!
Graphics are nice, but the text at the start is a bit hard to read since it overlaps with the white moon.
Music would definitely enhance the mood. Looking forward to seeing it in the future!
Really fun game. Plays really well. I managed to get to 18 seconds before I died, it got pretty tense. Of course sound would be nice to have, but overall, it's a great game!
Really fun game!
Nice game here ! I really liked your black/white graphics :)
Great game! It's challenging and nice looking at the same time. I'm really into that kind of 1 bit graphics!
This game is very fun and intense near the end, and as the speed goes higher it reminds me of this game called BARRIER X! Nice job :)
Nice game, but I think it's a little to easy
Simple, addictive and fits the theme. Good job!
Your game is simple, but i like to play it!! Good entry man! \o
Now I know what happens when you chose quality over quantity, you make a good game. I really enjoyed and right know I think it is a shame that you did not used sound and music. These two components alone can bust your game like two or three time, but overall nice job, very simple and clean.
This seems like a weird design choice to me. Took me longer than I'd like to admit to realise that it was already started and I had to just do some accelerating. yttre.png
Thanks for adding arrow keys as alternative even though you didn't mention them. I dislike playing with my non-dominant hand when my main one is doing sweet FA.
The black & white look was cool but I think it also was a bit of a downside. At least I was mainly staring at the arrows 100% of the time which made distinguishing those canisters from debris with my peripheral vision tricky. Having color here would have helped. And I still have no idea what those canisters even do...
I think it could have been more clear that there is an actual level progress instead of just saying "ok, can you do it faster now". Also something about the par times was a bit off. On the 21 second par I finished with I think 24 seconds and the countdown timer still had three seconds left and it did move me to the next level too. And right now I played some more and beat the 18 second par one in 18.45 seconds.
The ship tilting a bit was nice touch but I think the tilting speed was way too low. Especially so when changing direction suddenly, the ship would move to one direction and still be tilted towards the other. At least you should straighten the ship back to vertical when it isn't moving sideways at all.
The difficulty is way too reliant on RNG. I'm currently stuck at the 17 second level and I don't think I can beat it unless I get super lucky. I'm not doing much wrong but the RNG just isn't on my side. I think I made it to around 95% once...
Anyways, good job!
it is a really cool game :D enjoyed the smooth gameplay and minimalistic artstyle.
white text on a white background is little bit unreadable. it's a pity that every round starts on the earth.
Nice game, I hope to see more updates and improvments sooner. If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got: https://ldjam.com/events/ludum-dare/42/spacelab-42