Foon → Ludum Dare Explorer → Users → Stephen Coley
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | ROoS | compo | 96 | 3.83 | 3.81 | 3.57 | 4.12 | 3.44 | 3.66 | 3.85 |
This is the most clever and innovative entry I've played yet. It took me a second to get the hang of the jump, but after learning the timing the game really shines for what it is. Not to mention the premise of your screen space being taken up by the sponsor is pretty funny. Kudos!
Great artwork and cool premise. The mechanics were very focused and easy to learn. I especially like that you drink 2% milk to power up. Just like in real life. 💪
When I try to open the game it says it "failed to load mono". :(
It's working now! Thanks for getting a fix up. I think I left out some similar files in my build during last year's github game off. I really like the top down perspective, and it looks like you put a lot of time into the art work. Good work!
It took me a second to get the hang of the wall jump, but once I figured that out I had a lot of fun with it. My highest score was around 110. Sometimes I felt like I couldn't jump high enough to get the button, but I could have just been doing it wrong :laughing: Good work!
The lowpoly graphics are really good. Especially the trees and the towers that are shooting the arrows. The controls took some getting used to. Great entry!
This was a lot of fun. I found my self using the post tube packages to push a bunch of packages into a truck at once. Throwing them was a lot of fun as well. Also.. were those packaged bodies that I just "smuggled" into a box truck? :scream:
Exploration was fun, although, I think that aspect could benefit by zooming the camera out some. I was able to find the sword and find and defeat the giant robed man. I couldn't figure out what to do after that though. I'm also not sure if there was anything I was supposed to be doing about the growing and shrinking darkness. Some polish and sound effects would take this game a long way. Good work, and keep at it!
The premise is really good, but I had a hard time controlling the character. For the life of me I couldn't figure level 3 out. I was able to use the "blocks you're standing on don't disappear" trick to beat 2, but 3 completely eluded me. Good interpretation of the theme!
It felt very good to use the laser canon. Awesome weapon :)
Was very easy at first and then things got real hectic! I liked the music, it was kind of creepy.
Occult Cowboy - right up my alley! I know you called them evil demonic lettuce, but in my head I called them "devil's lettuce" :). Looks like you spent some time on the cowboy and lettuce demon artwork. Good job!
This was really fun and controlled nicely! The lowpoly looked good. Great work!
I really like the way this game controls. It definitely got me into a flow state. The art and backgrounds were nice as well. I could see this going somewhere with the right polish and maybe bonuses when you kill multiple bacteria in a row. Good work!
Thank you everyone for taking the time to give it a shot. :)
@triplefox your comment made me lol because I'm now imagining running straight towards a gap getting ready to jump even though it's not gonna work without the space :laughing:
I really like the graphics on this one. The low poly flat palette looks good. Jumping was pretty clunky. I couldn't even make it up the tree!
I think this game has a lot to offer, but the controls could be better. I think aiming would work much better on the r-stick and maybe you could hold down to L2/R2 to change your color? I really like the idea of changing your color to push back walls. I also liked how fast paced it was. Keep at it!