FoonLudum Dare ExplorerLD42 → ChromeStuck

ChromeStuck

By inferture

View on ldjam.com

CategoryRankScoreCount
Overall10952.8647
Fun10972.6546
Innovation8622.9147
Theme8103.2347
Graphics10992.4546
Audio7332.3745
Humor8122.0939
Mood10042.5342

Comments

scott-steffes 2018-08-14 02:14

Pretty intense. It's tough to aim properly. Maybe you could have used the R-stick to aim. (point the gun in whatever direction the R-stick is pressed. And used the D-pad to change color since there were only 4 colors. Is there a way to make the walls retreat? I played 4 games and got wrecked every time.

inferture 2018-08-14 02:20

Hey Scott, thanks for playing You can make the wall retreat by shooting at them with the right color but they will always come back to you ^^ Also, even though the wall only have 4 colors, the enemies can come in much more different colors. Your idea of switching R/L stick and the R-stick in interesting though

Btw, there is no end (there is like some boss I rushed to make at about 30 score but after that it's the number of enemies gradually increasing and the boss spawning now and then). It's just a highscore game ^^

stephen-coley 2018-08-14 02:51

I think this game has a lot to offer, but the controls could be better. I think aiming would work much better on the r-stick and maybe you could hold down to L2/R2 to change your color? I really like the idea of changing your color to push back walls. I also liked how fast paced it was. Keep at it!

inferture 2018-08-14 03:06

Hey Stephen, thank you for playing ! It seems like indeed, it could be a good idea to try to swap the R-stick and the triggers. Well, doing it right now would be cheating, but I think it could indeed improve the aiming.

The goal of using the joystick was to make switching color easier (ex: the green wall is at the left, just hit left with the joystiick anf you're instantaneously the right color).

It's true that it is hard to aim, especially when you gain speed bonuses (that is why I made X a slow button), so, I'm definitely considering switching those controls (maybe even making a menu where you can choose either the triggers or the joystick to change color)

Thank you for your suggestion and your feedback, it is really appreciated ^^

webthingee 2018-08-14 03:51

Couldn't leave a rating cuz I couldn't get the controller to work. WebGL is not easy for this stuff. GL

inferture 2018-08-14 04:02

Weird, did you try turning it off and on again ?(sounds like a joke but actually I had this problem once and it solved it). If it still doesn't work I apologize, you can still try the downloadable version :/

nandelind 2018-08-14 04:42

Changing color is a fun idea; I just can't keep track of so many controls at once. I feel like I would have enjoyed playing a game with some of these concepts instead of all of them at once... like the color changing and walls with only a simple enemy/distraction task.

zicboy 2018-08-14 13:58

Loved this game! haha graphics and mood were spot on!

skyrex 2018-08-14 14:11

I must improve my pad skills heh

steffo 2018-08-14 14:11

I have the same problem as @webthingee, owning a Steam Controller... Can you release a standard Windows Build?

inferture 2018-08-14 14:18

Thank you Zicboy and SkyRex for playing :) Steffo, the Windows released in on the same page (download, unzip, play), let me know if it works for you ^^

johannimations 2018-08-14 18:50

from what i can see on the page, the game looks fun to me, but i think to make it only playable with a controller is a bad idea, because many people won't be able to play the game. Thatwas my problem. i have no controller.

inferture 2018-08-14 20:55

@johannimations I wish I had had the time to think about a way to implement mouse + keyboard control (maybe wasd to move, q and e to turn and mouse + right click to change color / left click to shoot, or q and e to change color and mouse to turn and shoot) sadly I didn't and I barely finished (there was some more content I made that I didn't implement for example) I sure will remember this for the next game jam, thanks for taking the time to make a remark despite not being able to play the game, I appreciate it ^^

crafty-mine 2018-08-14 21:31

Save survival time in a int,so its a smaller number.good game concept,i like it

flashviper 2018-08-14 21:35

I agree the others, the controls are a little klunky, but the game is solid.

inferture 2018-08-14 21:43

@crafty-mine it's true that I could definitely cut some decimals, maybe just keep one or two ^^

@Flash Thank you :) I indeed need to work on this side, I appreciate your remarks, it will help me not make the same mistakes again (and maybe correct it in a post-jam release ^^)!

roidz 2018-08-14 22:46

I wished i could try this game out but sadly i don't have a controller handy :(

inferture 2018-08-14 22:52

@roidz Sorry for that I'll try to make sure to make a game playable with mouse and keyboard next time ^^

fussenkuh 2018-08-14 23:54

Disappointed that I couldn't play the game. The concept sounded rather unique, but, sadly, I don't have a proper controller to play :( Best of luck to you!

inferture 2018-08-15 03:09

@fussenkuh Thank you ! I'm sorry you couldn't try it, I hope I'll be able to fix this issue in a post-jam release, and at least, I'll try to make sure to avoid this mistakes next times Good luck to you too ^^

awix 2018-08-15 07:25

A good game idea, the music should be improved. The graphics are good. Try our game too, maybe you'll like it)

hyprgloo 2018-08-15 08:38

I was able to play this with an xbox controller. As the first comment suggested, aiming controls could have been swapped with the color choosing controls for a better experience. I'm impressed that you are able to cycle the whole color spectrum, though. That might have some more applications if explored. Overall solid entry, well done!

ditzel 2018-08-15 08:42

Nice game. You can clearly see the efford you put into it!

c0nst4ntin 2018-08-15 11:21

Well done! I like that it can be played in the browser!

inferture 2018-08-15 11:43

@awix Thanks, I don't have (not yet at least) the skills needed to compose music (I spent a few minutes looking for a public one but in the end I prefered only keeping the content I created myself, ie no music ^^) Don't worry I always check the games of people that comments, so I'm sure to check yours out ^^

@hyprgloo Thank you, I am indeed considering using this idea on a similar project :)

@ditzel Thanks I'm glad you liked it ^^

@C0nst4ntin Thank you, it's thanks to unity that I could export it easily ^^

norrimo 2018-08-16 10:17

Really cool game idea. But the controls were a bit strange. I've tried a few times but I came never over 41 seconds. xD Maybe it would be also better to deduce the amount of enemy bullets or you make the player for a short time immortal against these bullets after he got hit by one. This is done in many bullet hell shooter games or plattformern metroidvanias. Maybe you saw it in a few games when the character goit hit by something and starts to blink. These are immortal seconds he got. It's important not to punish the player too much. After all a good entry. I like really the idea to change the color palette to make your room bigger. :)

yami-no-tenshi-8 2018-08-16 11:33

Sorry I can't try your game, I only have a PS4 controller :cry: I don't know unity but our entry used it and it seems that there are options to map the controls to any type of controller ;)

inferture 2018-08-16 13:51

@norrimo I thought about making some invincible time after being hit but sadly I lacked the time to do it (as for a number of other things I wanted to add to the game) Thanks for playing ^^ @yami-no-tenshi-8 If it is possible, that would be great ! I'll have to look into that though, it would indeed be much easier if I can let the player change the controls to his/her will. Thanks for your suggestion, it is greatly appreciated :) !

rargrave 2018-08-16 14:44

I love the concept and had a great time playing, but I'm hopeless with a controller so found it really hard. I think @stephen-coley had the right idea to change which controls switch color vs turn. Or maybe you could have some difficulty setting that controls the wall speed or something?

I really appreciate that you had a high score and highest time. That kept me playing, as I could see my progress.

Hope you enjoyed making it as I think there's a lot of potential. What tools did you use?

inferture 2018-08-16 14:54

@rargrave Thank you I'm glad you had some good time. I really enjoyed making it ^^

I indeed think there could be an improvement on the difficulty. Initially there was supposed to be other bonuses to make the game easier, but I didn't have the time to put them in sadly

As for the tool used, I used Unity, Photofiltre for the graphics, sfxr for the sound effects ( http://www.drpetter.se/project_sfxr.html )

jlv 2018-08-17 01:38

Nice little game ! The concept makes for a fun implementation of the theme.

Pros : - Strong concept, and great link to the theme - Clean graphics and sound effects : the action is readable - Great UI, with the life displayed on the player and on the enemy.

Cons : - Confusing control scheme : I would advise to put the rotation on the right joystick while allowing the player to choose between a much more limited set of colors

To be honest, I am really curious of what you will make of your idea ! Here's hoping for a post-jam version ;)

inferture 2018-08-17 03:55

@jlv Thanks for your review ! If I make a post-jam version I'll probably add the content I did not have the time to implement, and think about a way to improve the aiming. The comments I received here helped me a lot figuring out what problems my game had, and if I post-jam version there is, I'll make sure to work on these issues ^^

rusty-bailey 2018-08-24 01:44

Big plus for being playable in the browser with a gamepad. However, the control scheme was very difficult and abnormal. I would recommend moving ship rotation to the right stick. I had to do some weird acrobatics to rotate and shoot at the same time. The concept was neat though.

del-nordlund 2018-08-25 03:10

This game has a lot of promise and potential and I don't have much to say because it would just be repeating points others have made, haha! Great job going solo though and good game! Would be cool if you were able to release a keyboard version in the future so more people can play too :D

thegunmaster 2018-08-31 18:39

Mhhm, it looked cool, but only the 'a' button worked on my computer with my xbox 360 controller, so I didn't manage to play really.

inferture 2018-09-04 06:08

@rusty-bailey Thank you for your review I tried to work specifically on the controls on the Post-jam version ^^

@del-nordlund Thanks for playing and leaving a comment ! I tried to implement keyboard/mouse controls (and control mapping) in the post-jam version :)

@thegunmaster Thanks for taking the time to leave a comment even though you had trouble playing. The post-jam version should offer the possibility to remap the controls, maybe that'll help ?

Right now the Post-Jam version is only available on deskop, when the jam ends, I'll post the browser version too.

Thank you everyone for your comments and ratings, it has been a really pleasing experience, there could be some new version of the game in the future^^

I'm looking forward for the next Ludum Dare, and I hope to see more of your games then too :D

wendel-scardua 2018-09-04 18:56

I can't play it because I'm not home right now but I just wanted to ask, out of curiosity: Is your game title a reference? I do intend to play it at home later because the idea seems interesting, but it'll be too late for me to be able to vote on it :(

inferture 2018-09-04 19:33

Hey @wendel-scardua Actually I just came out with the title at the end of the jam, I wanted something to represent the fact that there are colors and that the area is shrinking, when "ChromeStuck" came to my mind I just thought "It has both ideas and sounds like 'Homestuck' lol... that's good enough" x) So I didn't intend to make a reference before finding the name, but I found it amusing that it resembled, so I let it this way ^^

wendel-scardua 2018-09-04 20:08

@inferture Nice :) For my entry it was the opposite thought process, first the name came to my mind and then I created the whole game around it.

Oh, and I see you checked my game... (thanks for your comment btw). If you get to play my post-jam version you may notice some HS references in it :) (and it does have a retry button now!)

inferture 2018-09-04 21:58

@wendel-scardua Sweet :D I'm looking forward to this ^^