Far Side of the Mirror by DDRKirbyISQ 2021-05-05T23:55:08Z ♥ 1
Cool game. I wish you could move diagonally (especially for controller), but other than that, I have nothing to add!
Foon → Ludum Dare Explorer → Users → FlashViper
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Kittens: A Tale of Yarn and Woe | jam | 559 | 3.60 | 3.84 | 3.14 | 3.00 | 4.07 | 3.76 | 3.40 | |||
| 2022 | 51 | Every 10 seconds | AGAAS: A GAME ABOUT A SPACESHIP | jam | |||||||||||
| 2021 | 48 | Deeper and deeper | Sploosh: A Guinea Pig Saga | jam | 358 | 3.86 | 3.66 | 3.50 | 3.67 | 4.10 | 4.28 | 3.00 | |||
| 2020 | 46 | Keep it alive | Storm Warden | jam | 535 | 3.79 | 3.16 | 3.68 | 3.79 | 3.94 | 3.55 | 4.11 | |||
| 2019 | 45 | Start with nothing | Starboard: The Pirate Entrepreneur | jam | 654 | 3.36 | 3.11 | 2.86 | 2.77 | 3.50 | 3.27 | 3.39 | 3.25 | ||
| 2019 | 44 | Your life is currency | Money Mage | jam | 769 | 3.21 | 3.26 | 2.96 | 3.53 | 3.23 | 3.03 | 2.98 | 2.89 | ||
| 2018 | 43 | Sacrifices must be made | Bob the Reaper | jam | 646 | 3.29 | 3.06 | 3.22 | 3.53 | 2.96 | 3.11 | 3.05 | |||
| 2018 | 42 | Running out of space | Infinity Search | jam | 1167 | 2.74 | 2.57 | 2.43 | 2.48 | 2.45 | 3.08 | 2.58 |
FlashViper leaves an average of 28.6 feedback comments each event.
Cool game. I wish you could move diagonally (especially for controller), but other than that, I have nothing to add!
My face after playing the game --> (^O^)
Nice game! It took me a while to figure out that it was a tower defense, but once I did, it got a lot cooler!
The breathing was kinda fast, so I had a hard time multitasking with that and the sorting. The art style is great though!
Cool game! The fall damage was a little frustrating but I put up with it because the mechanic of climbing walls with your ax was so cool!
Are you kidding? This is awesome! You did a great job, especially with the explosives and particle effects.
Brb, gotta play this game some more
Nice! I like the graphics!
Nice! I liked how it gets faster and faster and faster and fster and fstr and ftr and fr and f and and and and...
Really original! I could see this also potentially working as a one person co-op (like fireboy and watergirl)
I loved the art! The parallax, the squash and stretch, the way enemies flash when they are hit...all amazing! The jump sound got annoying, but that can easily be fixed by varying the pitch. The other problem I had was that between your slow speed and death resetting you to the very beginning, it makes even minor deaths really really tedious. Loved the art, loved the combat, really cool game!
Fun idea. Having time slow down when you aren't moving is a fun choice. The controls felt awkward to me, but I think this is more from the lack of a tutorial. If you take this further, you should start really easy and ramp up the difficulty slowly. Learning to deal with/remember multiple different body parts is hard enough even without having to learn how limbs operate in the first place.
I like where this is going, it just needs some more work!
Nice game! It reminded me visually of the dodging minigames in undertale (never played the game, so I can't tell with the gameplay) The skill required to dodge between hearts was just enough to be interesting without being unfair. Nice work on that! I also like how the difficulty ramps up over time with new types of enemies. Overall, nice work!
Awesome concept for a game! I love the idea of controlling a large thing with normal controls. It was a little clunky to move around the ship, but the concept is there. I love it!
Really unique concept! I really liked the concept of scrolling to dive. This would make a nice, relaxing mobile game!
I like this game, but the controls are a little clunky. The art style is on par though, and the music is great too!
Tip for any future Ludum Dare contestants: Put a penguin in your game and I am obligated to like it.
Nice job! I would have preferred to be able to jump with up or w, but that's a pet peeve of mine. Overall, nice work!
Really cool mechanic! I'd like to know how you did it?
Awesome! I love mouse based movement systems like this. The polish was amazing, and good job with the art!
This is a really neat puzzle mechanic, although the simplicity of the first few puzzles had me doubting. I also appreciate the (mostly) seamless transition between levels. That's always cool!
I loved the art, and the sort of doomed, Oregon Trail esque vibe I got throughout the game. I must admit, when I saw the name Kevin Macloud I almost clicked away, but the music nails the mood. At first, I didn't realize that the camp button was there, resulting in a squad of insomniacs. Maybe offer an option in one of the popups?
Awesome game, awesome art style! It was a little annoying at first to not turn in mid-air, but once I got used to it, it felt awesome to set up cool tricks. The only grievance I have is that the gem collect sound is a little annoying. But I can't complain, since I suck at sounds :)
Nice game with a perfect presentation! I especially enjoyed how your score is represented as how deep you got as opposed to just a superficial number.
Cool game! I liked the arcade feel. I was going to say that the game was too easy, but it turns out that it speeds up as it goes on. This is great, because it allows time for you to get used to the mechanics and for you to use your newly gained skill.
This game is a great concept, and the execution is mostly there. However, there are a few problems:
- The isometric style of the game looked great but controlled awkwardly - The player got caught on many parts of the level geometry, including the grates. (I've made games like this before, and it's always a pain because more often than not, it's the engine's fault) I probably would have enjoyed the game a lot more if I didn't lose so much precious time getting caught on grates. - The water comes a little too soon. This wouldn't be as bad if it weren't for the above, but because everything is so tight, it makes it super frustrating when you mess up (or get caught on a grate), especially since there's no restart button
Despite all this, the gameplay has real promise and the art style is amazing! You should definitely consider taking this concept further
Nice game! The speed of the terrain deformation got to me after a while, and I got stuck a few times. But that's fine. What matters is that you were able to make a cool game in under 48 hours!
Cool game! It was kind of weird how the platform would move as you rotated it, but once I got the hang of it, the core game really hooked me.
This was really fun! The gameplay felt just challenging enough to keep me hooked, and the difficulty ramped up nicely.
This was one of the few games that held me for longer than 2 minutes. Good job!
Those are some AMAZING graphics! The game as a whole could use a better user experience, but the art makes up for it.
Nice game! I enjoyed the dialogue and the sound effects.
This is really cool. I'm impressed at how you were able to implement time travel!
I love the concept, but it is a little frustrating to have to retry the entire level because of a mess up on one screen. I stopped playing well before I normally would have because I didn't want to redo the entire tutorial.
I like the alien model. Keep up the good work!
After a good 5 minutes of play, I finally reached a score of 2. I loved the game, and the concept was especially fun. I would love to see a more polished version of this!
This game is nice, but I don't know how to restart after I fall from a great height. I really loved the art though!
Love the background music and polish! Good work.
I loved it! The writing was very good, and the ending was stellar!
This is a cool game! It took me a while to realize you had to keep your plant in the sunlight, but once I figured it out, I thought it was a really cool concept.
I love this game. The intro was especially hilarious!
The music was an excellent choice. And the art was stellar!
The music was an amazing choice!
I love it! The title screen music was especially fun.
This is fun. The controls are a little slippery, but it suits the gameplay. I wish that running out of lives didn't send you back to the beginning of the game. That started to feel tedious. But the gameplay felt solid, and I enjoyed dodging between all of the enemies!
Cool game. The fog of war is cool, and I'm impressed at the amount of things you managed to cram in there!
I LOVED this game. The mechanic of throwing yourself around the level is so fun, I never realized there was a jump. If anything, the escort mission hinders the game. I would love to play it with the egg removed!
Great game! I loved the sound effects.
Amazing! There were a few times when I had to find some hacky solutions, but it was always because of my lack of any semblance of engineering skill. Great work!
I feel so bad for my filthy Mac for me putting it through this, but great job. I couldn't put this game down!
This is a nice game. Dashing feels a little bit awkward, but it has a solid core. Smaller rooms would definitely be a big plus, as would more variety.
:) :) :) :) :)
Loved this game. The lore was excellent, and the gameplay was fun, even if the font size was a little small.
Absolutely LOVED the atmosphere! This game is really great!
Do any of y'all know where I can buy a pet flubby? Because I would pay about as much money as I make doing game development to have one.
Nice game! I love the concept of learning html and css through a video game. It's almost like hacking.
Very smart game. Needs more fighting moves.
Amazing. The story is a true epic. You should sell the movie rights.
Soooooo cute! The tutorial screen could use some work though. But the dragon is adorable, so it doesn't matter.
Fun game, even if it is a little frustrating sometimes. We need a better way to turn the ship!
The game's controls are kind of klunky, but the graphics more than make up for it.
I liked this game! It's a fun, physics adventure! The crashes as you threw your shopping cart into the isles were especially satisfying.
I loved this game, but it was a little too hard to start out with. The enemies can take out half of your health in one shot, which is hard when you are still getting used to shooting. It's a great game, and I would totally play it on my own if the difficulty curve ramped up more smoothly!
Really nice take on the tower defense genre! It took me a while to pick up, but once I did, the game was really fun!
Great puzzle game! Using the shop felt a little clunky, but other than that, I would totally play this as a stand alone puzzle game!
This is really good! It seems to me like you've been watching a lot of Mark Brown's level design videos. Your levels are very well designed. The one problem I had was figuring out where to go after each cutscene, but you had a clever trick to combat this: you made the area memorable. It didn't work as well for the second area, because of the head's color scheme, and because I assumed it was just the same head as before. The only thing I would change would be to show the statue fading away or something. But overall, this game was great!
Also, if this game is ever a speedrun, I already have the first skip. I call it skippy skip, and it uses the game's quirky damage physics to bypass the final boss fight entirely:
This game gets hectic, and I really like it. As others have said, shooting should be assigned to the keyboard because moving the mouse doesn't change anything. In addition, enemies can shoot backwards at you, which gives the further impression that you should be able to turn around. Other than that, this is a really cool game that I would play in my spare time!
The jerky movement made this a little hard to play, but the biggest deficit for me was not being able to aim the shots at all. The enemy movement was really unpredictable. It also would have been nice to be able to turn around, but I'm fine how it is. Complaints aside, this game is a nice and neat little package with a cool concept and fun gameplay.
The game was pretty easy, but the concept was solid. Good work!
Nice game! Reminded me of Rogue Legacy. The boss at the end was kind hard, so I gave up, but a lot of other things felt great, like the katana! Good job!
Unity can be a pain sometimes. But you made it through alive, and that's what counts!
Nice game! I liked the map, and the shovel knight-esque risk versus reward system. One thing I would point out if you were to release this commercially: the reason this system works so well in Shovel Knight is because the developers don't give you extra help for destroying a checkpoint. They give you extra gold, and nothing else. They reward the best players with more of a challenge. This doesn't work very well in your game, where the skill requirement added from destroying your lives is overridden by the additional help gained from the shop.
This is a little too addicting. Add in a button to speed up and slow down time, and I'd be set. You guys are great!
Cool game! I especially liked the movement controls. They felt fluid and predictable.
Wow! I loved the music, and the gameplay was great too! The only thing I wanted was for the screen to get more chaotic earlier, because that's where the fun of the game really shines!
I loved the concept of this game! The charge shot was a little OP, and the opening cutscene could have been shortened, but the sound effects and screen shake made the combat very enjoyable.
This is awesome! Shooting asteroids out of the air made me feel sooooooooooo cool!
This is a cool game. :) Some of the effects can be a little choppy, but I can see a lot of strategy here, especially for multiplayer.
This was a cool game! It felt a little slow for my tastings, but the art was definitely a plus. Keep up the good work!
Neat game! The art was unique and the concept of time only moving when you do is one I feel needs to be explored more often.
The concept for this game was impressive! Some of the timing between platforms was a little tough, but other than that, I loved this game!
The graphics and atmosphere were great! Dodging enemies, not so much, but everything else was fine! I loved the slimes animation. He looks so wobbly!
Cool game! Some of the physics felt a bit off, most notably how easy it is to skid off of a platform. In addition, the shop comes along a little too late in the game, and it's not quite clear how to buy anything, or what anything is. But the art is gorgious! I'm so jealous of it. I expect you to be selling plushies at this time tomorrow, or else.
Wow! This is a really unique idea! It would be really cool if giving away certain body parts caused certain trade offs, such as giving away arms not only making you unable to pull levers, but also giving you the ability to jump higher. Great, great game in general!
This is a cool game! The controls are a little quirky, and the premise isn't super clear, but the game as a whole was clever and concise. Also, is it randomly generated? If you can do that in 3 days, you're all set!
I'm surprised nobody has mentioned this yet:
You can just walk through the barn and past where the terrain ends, where gravity literally has no effect. Confirmed: Farmer is a ghost.
But honestly, this game was one of the prettiest 3d games I've ever seen for a Ludum Dare, and it was done within 48 hours? Wow!
Cool game. The comic book aesthetic is neat and the 'pick your poison' twist is a unique, cool way to interpret the theme. Nice work!
The only problem I have with it is that 'f' isn't a very natural key to press compared to how frequently it is used.
Nice game. The choice aspect of it made it very fun, and hearing those people scream as they fall down the chute cracks me up every time.
Other than some frustrating collision, the game was fun and felt rewarding! It gives you a look into what speedrunning can sometimes be like!
The wind up animation is a little extensive; for often used actions like that you want the response to be quick and snappy. But for a solo project, this is great work.
All I have to say has already been said. Great work guys!
I actually make a point to inform people about what I'm doing so that I don't get pestered. But other than that, the game was accurate.
I loved this game. The art style is GORGEOUS and hey, the gameplay is fun too! I enjoyed the viking in the tropics aesthetic. My one question is if those hearts are my lives? Also, will I have to replay the game if they run out? I feel like you could make that more clear in the beginning. Anyway, nice game. You deserved all of my stars!
This has probably been my favorite game so far. Level 14 was a little hard, but I did figure it out. I wouldn't be surprised if this gets first place!
I love this game, and although the AI felt more capable in spaceships than turrets, I was controlling a spaceship all of the way because of how awesome it feels!
For everything I didn't like about this game, there were many things I loved. The collision was meh, but the art was amazing! The platformer controller was a little wonky, but the animations and sound were on point. Honestly, the biggest problem I have with this game was the controls. What if you made jump the up arrow and harvest the space key? That would make the whole control scheme easier on the hands. But I did get used to the controls after a while, and when I finished the game, I really felt accomplished. The difficulty is pretty well managed, and the overall game was great. Nice work!
I loved this game! Others have already said that the collision was super clunky and made a lot of the challenges harder than they should have been, and the positioning of some of the spikes and walls didn't help either. To be honest, it feels like you guys got so used to playing your game that you made some of the challenges almost too hard! (Either that or you all belong to the cult of super devilishly hard platformer enthusiasts) (Mostly) no harm done though. The game was really fun, and the double jump and dash moves felt really smooth and rewarding!
Nice game! The ending made me laugh a lot. The trail of friends can lag behind you. I'm assuming you are lerping them in some capacity, and if you are, you could cap their distance from the player. Anyway, that's just a suggestion, I really have no idea how the trail works. Anyway, I really liked your game, and wish you good luck with the rating gods!
This is an interesting idea for a game. It's not very intuitive how the mechanics work, but the mechanic was cool. I do wonder if you can you ever live a life that isn't balanced?
Funny game! The dialogue was very interesting, and I enjoyed listening to people's hidden thoughts ;)
Cool game here! I liked the how intuitive it was to move the gnomes around and sacrifice them. Some of the finer aspects, such as gardening, eluded me, but maybe I'll figure it out later.
First of all, this was a nice game. The mechanics of fighting felt good, and I loved the particle system attached to the sword! One suggestion, when you have the controls for swinging a sword mapped to the mouse, it's nice to have the player face the mouse. Other than that, the game feels great!
I really enjoyed this game! The main mechanic was very fun too control, and I would love to see this as a mobile game in the future!
This is a neat idea for a game! The only complaint I have is that the controls are a little confusing, but once I figured them out, it was smooth sailing! I enjoyed smiting all of my followers five thousand times, and then bestowing a nice fireball upon them. I'm the nicest god ever!
I really like this game! The concept was great, and I liked the idea of the sacrifices benefiting the entire town. While the art style was nothing to write home about, I really enjoyed the sound effects, and the dungeons are procedural? I barely noticed! You should use the code for the generator for a future game!
Neat game! The brewing mechanics were really deep, which I thought was cool. Unfortunately, they seemed to be complex and un-intuitive. A little explanation for how traits transfer would help a lot. I really enjoyed the art style, and the liquid flowing through the pipes was a really cool effect!
This is a cool game! I liked the stealth mechanics, and the idea behind the game is really fun. Nice work!
Decent game. There were some visibility issues with the arrows and the UI (small black text on a dark background = bad news). E should be a button prompt too. Anyway, nitpicks aside, the concept of the game was cool, and with a few tweaks, the game could be great.
Cool game. I liked the time pressure, but I didn't notice it until the very end. Anything you could do about it?
This game is amazing. The art style is great. Some of the UI was a little meh, but all of that was counterbalanced by the humor. This game is utterly hilarious. I would have enjoyed some animations to go with descriptions of my crew setting off fireworks in the night. You guys should polish this up and release it as a separate game.
Really cool game here! The sounds are very on point and mostly fit the game. The platforming is a little primitive, and as a result, some of the jumps could be a little closer together, and maybe some of the platforms a little bigger. I love the character design. They are really cute! You did a great job with this game.
I felt like I could just spam bullets to solve most of the game's problems. Granted, I only made it to the second level... Maybe you could make enemies more visible?
I agree with the others. This is a fun spin on classic chess.
This is a cool game. The only thing I didn't like is how the enemies can move and attack all in one turn. It just feels wrong and unintuitive. But other than that, I liked the game, and think it would be fun on mobile like everyone else.
Cool game! I liked the premise of cleaning up a mess. One question though: where does the mess come from? Anyway, I like the concept, and it is a great game for a weekend.
I love it! Great idea for changing the color palate. I never would have thought of that.
Nice game! I really enjoyed it. Even though you area a pirate, I still find it weird how you show up as red on the map. I think you should show up as blue, and the enemies should show up as red, just because of color stereotypes. Red = bad = enemies. Blue = good = player.
Cool game! It reminds me of tank trouble!
I love how you interpreted the theme! I just wish you could know which achievements they were.
Nice game! I especially liked the art style, and destroying slimes was highly satisfying in large groups.
The audio was oddly hilarious. Cool idea!
Nice job! Especially for a first timer. One thing though, it tends to be ineffective to give the player all of the controls at the start, just because it's a lot of info to digest. But other than that, it's great!
This game needs a tutorial to explain how to play. I found myself confused by all of the puzzles and stuff.
Cool game! I especially like the movement controls. They feel very fluid, but slightly crazy, which contributes to the game's wacky feel. Nice work for 3 days!
I like the art style, but couldn't quite see the shooting was bugged. (No pun intended) The gun would sometimes only shoot left, and at seemingly random intervals. Fix that and add screen shake, and you'd have a game I'd want to play!
This is a cool concept for a game. There could be a little more polish, especially in regards to the sound effects, but the art is amazing. I especially like the skeleton.
This game is pretty cool, especially for one made in 3 days. Way to go! The controller controls made it hard to aim (though that may just be me), but the art style is neat and the mechanics are solid.
I like the art and the concept, but prices for the buildings would be nice. A tutorial would be great, as it sorta plops you I there with no instruction. But I couldn't even tell the game wasn't finished. Nice job!
Cool game! I like the cute cars and the trailers. Nice work for 8 hours!
This is the ultimate stress game. I HATED the full restart, and it made me even more nervous. If that was the emotion you wanted, go for it. Maybe add 3 lives for each room or something... IDK, but this could be a game I would play with a little more polish.
This is a really fun game! I got lost on level 3, and when I died shortly thereafter, it never respawned me. But the game was really addicting, and super ambitious for a 72 hour project!
It's a cool concept for a game, except I didn't realize certain items had a value, and just clicked randomly on a slot. Oh well. Guess I don't understand the finer points of gamerdom
The movement was cool, and definitely something I couldn't do (despite also using Unity), so that is an accomplishment in itself. Nice job!
I agree the others, the controls are a little klunky, but the game is solid.
I loved the game! The difficulty spike can be a little steep, but that's the only complaint I have.
I love the graphics and mechanics of this game. The polish was GREAT for 72 hours. Keep up the good fork in December!
This is a cool game idea, but it could use a tutorial to show you how to play. Even text at the beginning would be useful.
Funny! I love how you cover up a basic premise with the huge comedic twist of SPACE COWS!!! At least you didn't make it Space Cows 2 (like another developer I know...)
The mechanics are pretty cool, and the art style is gorgeous! Good work!
I don't really understand the game mechanics, so a tutorial would be nice.
This is a cool game! Very underrated. The screen shake makes shooting very satisfying, and the mechanic is really cool!
I can't play b/c it says WebGL 2 is not available and I don't want to download, but just from the screenshots, I can tell the art is worth an instant 5-stars!
I really like the glitch effect. It makes the game super hard and super fun. The fake BSOD when you die is also really cool. This could become a cool game outside of a jam!
The graphics are really cool, and the jetpack is extremely fun to use. I wish there was a shoot button though.
I love the idea for this game. It's a little hard to figure out how to do, but it is truly hilarious to see 1,000,000 cats a second streaming into the room. Nice work!
The art is really cool and the idea of hunting pigs is really cool. It could use a little screen shake, but other than that, it is really cool. Good job!
The game is a little hard to understand, but I like the idea of managing a theater or whatever it is.
The sounds and art are super cool, and I really like how the room gets smaller as you go. The insta-death and seemingly invincible mosters are a little annoying, and the lasers could use an anticipatory sound, but other than that, the game was great!
The mechanic is a really cool idea, but it takes a while to understand the movement, and, like the others have said, you can just stay in one place. I really like the graphics though; they have real potential!
The game is pretty hard to understand, and the introductory cutscene doesn't explain enough. When I start the game, nothing happens. I do like the tile-based art though, so maybe you should focus on that the next Ludum Dare and create a simpler game around it?
It's technically a bug, but I love bonking into the sun so much that I'm begging you not to remove it. As a side not, the game was great.
Dude, this is great for 22 hours! And the only thing that matters is that you were able to turn in a complete product.
Needs donkeys. Nuff said.
I really like the concept, and the controls really are smooth. This is a great game for 3 days. Nice work!
This game is a super cool idea dude! I love the concept of inventory items turning into health. If only you have a l-I-t-t-l-e more time to work on it...
I honestly have no complaints about this game. It was amazing, and I enjoyed every last second of it. The machine gun was particularly enjoyable. Great job dude! I would play this any time!
This is a nice game, but it is super easy and a tad bit non-intuitive. Good job!
I really like the mechanic of items taking up space onscreen. It is really imaginative, and I never would have thought of it! I don't understand how guns reload, or what the money does. But the cute, rolly character and awesome mechanic make up for it 200%
This is an interesting concept for a game, but the character moves a little too slow, and the wiping out mechanic just doesn't feel 'right.' Other than that, I do like your concept!
This is a really simple premise that ends up being really fun! I love how you took an old mental trick and translated it into a game! Great job.
I am really impressed at what you have done in such a short time! I've never played LoL, so the controls were kinda weird, but the overall game was super cool. I definitely couldn't have made it.
The mechanics are really fun and innovative, the only problem is that it took me a while to figure out how to jump, and I thought that there were not as many levels as there could have been.
LD53 — Delivery (21)
Deliverance by EpicGameFan 2023-05-08T16:49:28Z ♥ 1
As a Celeste fan, I enjoyed this game. I think the game would feel more forgiving if the spike hitboxes were a little smaller, and the wall slide were only to start if you are moving downwards. Regardless, I had fun, and it's super impressive that you were able to make such a big world in such little time!
DETOUR by Nozomu57 2023-05-08T16:14:17Z ♥ 1
Cool game! I liked the puzzle concepts, although I wasn't a big fan of the puzzles with moving enemies. You managed to give me several 'aha!' moments though, which is rare for a jam game. Well done!
Duke Burger by x16 2023-05-04T20:33:56Z ♥ 2
Like the graphics, like the gameplay, only thing I would add would be more feedback when you get damaged. Nice game!
Rescue Rat by Sashalipatov 2023-05-04T20:16:12Z ♥ 3
The art was cool, but I couldn't understand what to do. The monster was hard to see, and by the time I did, they had already bumped into me. I also couldn't find anything to interact with :| Overall, great artstyle, but the gameplay needs a lot of polish
Slime Express by DurkaGames 2023-05-04T20:06:58Z ♥ 0
Great graphics and an interesting mechanic idea. I'd like to see it expanded beyond 3 levels, but you take what you can get in a game jam :)
Cassie The Carrier Pidgeon by haselkern 2023-05-04T19:56:02Z ♥ 2
Fun game! I didn't really see much of a point in going for any of the easier missions once the hard ones were unlocked. Maybe some of the risk-reward elements weren't clear enough? I don't know, but I had fun regardless :)
Fast Cat by Terry_Crow 2023-05-03T04:04:27Z ♥ 1
Cool game! I am a sucker for cats. I actually had a similar idea (aiming a cat with a laser pointer) for the most recent Wowie Jam, but I sadly wasn't able to finish it in time. I'm glad you were :D
TWEET by Bo Dangles 2023-05-03T03:55:58Z ♥ 1
This is a super cute game! I enjoyed all of the animals you meet along the way. The character art is especially cool
Rotting Hood's De-liver-y Service by Kyle Farwell 2023-05-03T03:50:35Z ♥ 1
This game has cool lore. It was a little hard, but that's excusable for a jam game. I loved the artstyle, and some of the things that you can find in people's stomachs were hilarious
Monster Bunker by kykypy3o8 2023-05-03T03:44:11Z ♥ 1
Wow, this is really clean UI for a jam game. It's hard enough for me to make good looking UI in Unity when I'm _not_ under pressure
Death Delivery by mackelio 2023-05-03T03:40:42Z ♥ 2
This was a fun game to replay! It would have been cool if you had randomized the pool of people so that you could experience more variety easier. Either way, I enjoyed the process of exploring the map to find different people who match!
Warmazon by Kaish 2023-05-02T15:06:09Z ♥ 3
Cool game! I liked the funny dialogue. I think the explosion radius on the landmines felt a little too big, but that's ok. I still had fun. I wished there was more of an excuse to use my powerups, as my loss aversion kept kicking in. Maybe put them on a timer instead of being consumed? I don't know. Anyway, congratulations on finishing the jam, and congratulations on making a fun game!
Solar Sandwiches by Guardaro 2023-05-02T04:06:04Z ♥ 3
Cool game! The controls are a little difficult to learn, but once you get used to them, this game gets really addicting. I do think that at least for the jam submission, the rotation could use a little dampening over time just to ease out the learning curve. The only other complaint I have is that it takes a while to die after going off screen. There are many things that could help here; a dedicated restart button, a little bubble that points to your ship if it goes off screen, or something like that. Other than that, the game is great! I especially like the artstyle.
Also, I keep wanting the spaceship to do the smash bros KO effect when it dies. Maybe that's just me.
Dark Runner Dispatch by NamaraFantastic 2023-05-02T03:49:22Z ♥ 3
For a first(ish) time game, this is really good! I liked the level design and art, but I enjoyed the level design the most! The enemy that shows up in level 3 is genius. He forces you to act quickly and choose your positioning carefully. He was fun to deal with. The only things I think this game really needs are jump buffering and variable jump height. Great game, enjoyed playing it!
It's in the Cards by pbluke 2023-05-02T03:32:05Z ♥ 2
I love this twist on the theme, and the cards mechanic was a pretty creative twist! With some more story, I could see this laying the foundation for a cool game!
Imperial Cargo Defender by SebaSOFT 2023-05-02T03:24:13Z ♥ 0
Cool game! At first, I thought the goal was to protect the mothership by ramming your own ship into the obstacles. That's a pretty cool idea, I'll have to hold onto it for later use. Either way, it's a fun game. Maybe a little easy, but with game jams, it's probably better to keep the difficulty down. The graphics were fun! I especially loved the scrolling background, and the spaceship designs.
lycoris;lastwords by robobarbie 2023-05-02T03:18:47Z ♥ 3
Ok, I have to get this out of the way before the actual review. This game is a little laggy in my browser. Doubt there's much you can do about that, but I thought it was worth noting.
The actual review:
Wow. Wowowowowowowowowowowowowowow. That was not only a perfect game, it was a perfect __jam__ game. The music was great! The art was great! The story was profound and thoughtful. The take on the theme was innovative! But most of all, all of these things suit the game jam format really well! I'd be interested to hear about your development experience, but this game seems like it's 10% setting up systems, and 90% making content with the ever living crap polished out of it.
Congratulations. I think you're a winner!
Parcel Blaster 2099 by graebor 2023-05-02T03:02:17Z ♥ 3
Super fun game! I enjoyed having to split my attention between dodging obstacles and shooting packages. It's very engaging. One issue I noticed was that I never felt incentivized to use either boost or brake. There's no penalty for not hitting a mailbox, and there's no reward for speeding up. The game was still super fun without them, but with the right incentives to use them, it could be even more fun!
Deliveries & Dragons by PhilStrahl 2023-05-02T02:56:31Z ♥ 3
Sooo... this is probably a me issue, but my laptop has a resolution of 2880 by 1920, which is not an aspect ratio of 16:9. This means that there's a grey bar stuck to the bottom of the screen. This wouldn't be a huge deal, except it looks like however you're calculating your direction to mouse depends on the aspect ratio of the screen? In Godot, you can get the mouse position by calling the `get_global_mouse_position()` on a 2D or UI node. If you're already doing that, I don't exactly know what to do. An easy fix to the aspect ratio problem is by setting `Project Settings > Window > Mode` to `canvas_items` Again, sorry if you're already aware of all of this, but sometimes the squeaky wheel gets the grease.
I really liked the art! I'm a sucker for dragons, but the town was cool looking too. The concept was neat, but it was hard to get into because of the aforementioned screen issues.
I'll check back in a few days to see if anything's been fixed :)
Chain Mail by AdamCYounis 2023-05-02T02:41:34Z ♥ 4
My lord, on the matter of the 'Out of Flock' mission; it appears as if this mission has no character slots and disallowed me from completing it.
Otherwise, I loved the game. Great art, great music, cool concept. I wasn't able to finish it (see above), but I had fun anyway :)
E.G.A.D.S. by floralvikings 2023-05-02T02:26:18Z ♥ 6
I'm a big fan of hand drawn games (I both like to make and play them) This one is fun! The controls felt a little unintuitive, but I got used to them eventually. It felt a little unfair that the plane would crash if you hit one of the walls/ceiling with the top of your plane (instead of face-on), which would be a simple fix. But that also might wreck your game balancing, so who knows.
Overall, fun, humorous game. I enjoyed playing it!