FoonLudum Dare ExplorerUsers → GibsS

GibsS

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsLava Crossingjam2623.833.933.724.083.723.793.68
202149UnstableLab Panic!jam1104.094.093.773.764.003.113.003.30
202148Deeper and deeperAsteroid Breakerjam294.324.324.004.444.304.072.504.75
202047Stuck in a loopOnce More, Dear Friendsjam1384.064.183.884.203.95
202046Keep it aliveDarkness Draws Nearjam7053.703.183.393.913.623.353.93
201945Start with nothingIn the Beginningjam184.313.774.144.474.044.022.504.25

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by GibsS

LD45 — Start with nothing

Soy Sauce Man by Memedev0 2019-10-09T23:25:31Z

Love the art style, good challenging gauntlet!

The Inexperienced ATM by coatline 2019-10-08T22:29:21Z

I like the concept, I think it would have been better to have the vandal just cause a game over without taking cash out so you can see how well you did. Good job in any case!

Revolutionaries and Pixels by Hare Software 2019-10-09T19:00:47Z

Well done, that was ambitious. I think the fighting could have used a pause button similar to something like FTL so you can calmly prioritize and give orders.

In the Beginning by GibsS 2019-10-09T23:10:57Z

@stefanie-leitch Yeah, I'm kicking myself for making that bit unnecessarily hard, a few people got stuck on it or just accidentally got past it :) Thanks for playing

In the Beginning by GibsS 2019-10-14T21:39:50Z

@loveapplegames Ah, thanks! Yes, some of those goals can get a bit tricky to figure out but for this one, you have to mess around with the trunk of the trees.

Nothing Everything by James Beninger 2019-10-07T23:24:08Z

Great concept, couldn't find the bomb though

Memories of Eleph by Leandroc 2019-10-07T23:54:56Z

The soundtrack is great, one of the best I've seen in this jam so far. Great art style too.

Polterheist by Cral 2019-10-07T23:16:37Z

Lovely game, the janitor has good tastes

A New World by Lewis C. Parr 2019-10-09T19:14:50Z

The game looks great but getting the basics is a bit rough and will require a few tries.

LD46 — Keep it alive

A Friend by Echonia 2020-04-22T08:00:59Z

Cute game, I was missing some reward for collecting the poop but for a first jam, nice job!

Waste of Space by souperstrawer 2020-04-21T11:08:33Z

Great game, maybe the penalty for not using a segment should be a bit higher than a couple of seconds lost, otherwise you can too easily cycle through options. Otherwise it's really fun and it looks absolutely great.

Come to Mama by Louis hayes greenwood 2020-04-22T11:18:08Z

Great game, I like the art and the puzzles are well thought out, nice work !

Meltdown by TheFoppian 2020-04-24T15:28:32Z

I didn't manage to finish, and had trouble at first but by taking the time to read the (a bit long) manual it became a little more understandable. Good game, good work !

Darkness Draws Near by GibsS 2020-04-22T10:53:37Z

@kasperhangard Thanks for the feedback! That's a good point, they shrink and the fire shrinks as well but it's hard to gage properly, if I were to iterate on it, I'd probably make the fire colour change too. Thanks for playing

Keep your heart alive by Wizart 2020-04-22T13:49:01Z

The voice is really funny. I died but the text made me laugh. Good memory game !

She Rocks by paynob 2020-04-21T21:57:46Z

I liked the idea and the graphims, it would be nice to add blocks (gold...) to make the mine more interesting, but great work, keep it going!

Unfurmiliar Territory by marumaroo 2020-04-22T13:39:17Z

Cute game with great animations, I didn't understand what the fishes brought but it was fun trying to get all of them. Nice work !

Bakeneko no Ko by makkurataichou 2020-04-21T22:21:51Z

The artwork is really good, I liked the story and hope to find the true ending ! The first novel I tried for this ld theme.

LD47 — Stuck in a loop

Kruznice by Split82 2020-10-05T12:59:19Z

Awesome game. It feels like it ticks all the boxes of a good physics based puzzle game. I'd love to see it explore more mechanics.

Orbit by Porcus_Pie 2020-10-05T15:35:40Z

Good puzzle game, just the right amount of challenging.

Ludum Fair by AlexHicks 2020-10-05T13:27:17Z

Short, simple and fun. The physics feels a bit clunky but that only adds to the challenge :). Good thinking on adding a leaderboard.

Stuck in the Clock by Aaronacus 2020-10-15T21:46:26Z

I like the art and idea but it's a bit hard to understand what the gears are meant to do. You get it by testing after a while but maybe if the physics were a bit tighter you would more quickly understand (still a bit unclear to be honest). Good entry though!

Looped by Barney25052 2020-10-05T16:59:15Z

Really nice game, the theme is 100% respected and I had a great time resolving the puzzles !

Once More, Dear Friends by GibsS 2020-10-05T11:50:41Z

@porcus-pie It's all I really want: for my games to be gasp-worthy. Thanks for the feedback, I tried to have non-terrain things stick out with vibrant colours but the character can still blend in with the pile of spider corpses. I'll keep it in mind for my next game!

Once More, Dear Friends by GibsS 2020-10-05T15:08:28Z

@sininenblue You are very right about the floatiness, it's one of those things where you make it at the start, you get used to it playing through it over and over again as you develop and you just don't realise it's a bit jank.

Stuck in the HyperLoop by 1257th or nothing 2020-10-12T13:35:09Z

Good game, I like the concept but the different mechanics/obstacles could have been introduced more progressively.

Loops of the Past by MelancholicTeapot 2020-10-05T09:34:58Z

Cool concept! A bit of a Crypt of the Necrodancer vibe. Similarly to that game, it would have been cool I think if the enemies had a more predictable pattern. Good game

Lucky Lefty Loves Loops by TheBookSnail 2020-10-05T19:08:02Z

Really cute and funny game. I wanted to always get a better score! Respects the theme perfectly, nicely done !

The Same Odyssey in Space by pedrohph 2020-10-06T15:01:53Z

I had fun and made several tries, I really like that the rooms move, it makes the game much more interesting (and more difficult!), nice game :)

Hyper Hamster by Nazorus 2020-10-06T15:57:45Z

Best voice acting so far

Pogo Knight by TheWinrawr 2020-10-05T11:30:25Z

124 seconds! The pogo timing is a bit unforgiving but other than that great game. My favorite so far

Shifting Edge by DaFluffyPotato 2020-10-05T11:15:26Z

Great looking game. I love the isometric artstyle but it might be working against the game a bit: it was hard to estimate where you would land when you jumped.

The Check-Out Line by Tomodachi 2020-10-05T18:59:06Z

Good narrative game, at first I didn't play enought but after reading the comments I gave it another try and got to the game.

Nomads Sunrise by Xahutek 2020-10-05T13:08:28Z

Cool concept and original take on the theme. It was a bit hard to grasp what I was meant to do. Labels on the bottom left icons or visual feedback when the game reset would help with that.

Lost Caravan by spacecadet 2020-10-05T16:49:03Z

Nice first jam ! I liked the graphics, and particularly the skulls which help to choose the right path, good thinking !

Encircled by Black0wl 2020-10-06T14:23:45Z

I like the graphics. I managed to beat a tank but couldn't get the grenades because they were out of the circle, but overall nice game !

Space Cowboy by a4x8e6 2020-10-06T14:29:42Z

What an original interpretation of the theme, well done! Nice entry, I had fun.

Cursed Temple by Neragoth 2020-10-05T11:13:10Z

Very challenging, I got a bit stuck in the beginning because the "recording" UI didn't line up exactly with the movement of the character so everything seemed to happen a bit late. Maybe the character should spawn at the same x position as the start of the recording UI and he should jump exactly at the x position of the recording if they've never stopped moving. Great game and concept though!

LD48 — Deeper and deeper

Deep-fry Deeper by Ithildin 2021-04-28T20:59:57Z

Really cute game, I would love to see a ton more fried pastry based mini games :). I think what would improve the game would be a score system for each step so you ultimately try to increase the final total score. I assume there is something close to a score system in the backend to determine the final mark, so I'd say display it.

Gundemonium by AkirAssasin 2021-04-27T17:52:55Z

The look of the game is striking and sticks to the theme! The gameplay however feels like it boils down to placing yourself on the right place to go down and pressing space right at the exact right point once you dropped. It is entertaining for a little bit though, which I guess is the point of a jam game :).

Into the Castle by groverburger 2021-04-27T17:27:18Z

I really like fast paced entries like this one, right to the point and quite challenging. The transition between the different levels is pretty nice as well!

Far Fetched by johnfn 2021-04-27T15:49:09Z

I really like the ghost/imagined creatures, it's a really cute idea and would be great in a full game. A lot could be explored there. The one drawback for me was the difficulty: it's a bit too easy, most of the witches can just be killed with no difficulty if you are just patient enough (I'm not :)) and the push puzzles were a bit too obvious. The hord and the boss do make up for the earlier challenges a bit. Good entry!

Infinity Dive by keepee 2021-04-27T18:00:54Z

Brilliant bite size game. It's great to see jammer's use the jam to explore really clever concepts like that.

Boom by krammetje 2021-04-26T21:40:40Z

Nice chill puzzle game. It feels like a solid foundation but the next step would be to come up with a placement of the "resources" that would make the game more challenging and strategic (in my opinion). But great for a Jam entry!

Mine Cards by Rose 2021-04-27T16:44:03Z

I never saw this type of idle game, quite a good time killer! Also the presentation is very polished. Good job.

God's Arteries by Gunturtle 2021-04-27T17:18:49Z

Nice well executed platformer. I played quite a few platformers for this jam that didn't really try to present a clear challenge, the level design being a bit random but the levels for this one feel very intentional. Props!

LAYERS by Le Slo 2021-04-27T20:06:04Z

Great puzzle game, my favorite so far. I wonder if showing the score go up after each tile falls down would be better rather than doing it at the very end. It might help reinforce the value of each tiles. This is a very minor point though, the execution is great!

F-33L5 by Plastacier 2021-04-26T21:02:04Z

The concept seemed simple at first but the execution is absolutely great, both visually and in terms of challenge. Great entry!

Ants Are Awesome by IndigoWolf 2021-04-26T20:52:59Z

Solid AI work, figuring out what each building did is a bit of a challenge but I don't think too much is missing. Just a bit of text to explain what a building does for instance.

Crash Lander by AranCutter 2021-04-28T22:25:57Z

The game I played the most for this jam by a lot. The best execution of this concept I've ever seen!

Dig It! by Rusty Bailey 2021-04-26T22:38:30Z

The mood is on point! Good job

Asteroid Breaker by GibsS 2021-04-28T20:15:01Z

Thank you so much everyone for your lovely feedback.

@ambeurk Yeah I agree, the music is not ideal for a loop, I did like the tone it had though

@the-neon-shark I totally agree, some variety would be great, I really should at least have changed the palette after each layer of the asteroid

@rusty-bailey That's an interesting idea about showing the direction of the drill, I'd have to think of a nice looking way to do that though, so it doesn't clash with the rest of the artstyle

@nisovin Actually no upgrade increase the speed but I think the language I used is a bit confusing, I'll take this into account if I decide to iterate this game

@villanelle The game is not very optimized, that might be causing the frame drops. It's a bit of shame but I'll be able to fix it if I decide to get this game out on mobile!

Quick Scrap by Vimlark 2021-04-27T15:56:18Z

I like the movement mechanic. The down side for me is that the game is a bit too unforgiving: it's annoying to be a minute into a level just to die from one contact with an enemy. Given the length of levels, the game probably lends itself to an HP system rather than a one hit death system.

Dikes & Polders by nsadie 2021-04-27T11:15:11Z

A beautiful entry. I agree with @japes on the lack of tutorial, I got it after a couple of tries but some small control tips in the corner or top of the screen + reinforcing the goal of the game would be good. I hope you finish this game, it's a really great concept. Also I think the scroll view on the leaderboard is broken.

A Way Home by Daxic 2021-04-27T11:27:39Z

Good concept and good execution. The only downside for me was the talking sound effect: it was quite jarring. But aside from that, good game!

Untitled Simulator by Eugenik 2021-04-27T21:24:35Z

I appreciate the audacity of this jam game at least. Not sure I agree with the ethics of making such a game unless you are going to make an explicit effort to rebut the opinion the man espoused within said game. Thought provoking if nothing else I guess.

Afraid to Turn by rhoff95 2021-04-26T22:33:23Z

Well done on this jam. My main advice would be to simplify the control a bit: Instead of requiring players to click on the moon, just allow clicking anywhere and tell them they can click anywhere to move to the next screen. Instead of having to right click than left click to shoot, just have them hold and release left click. Instead of requiring input to create the potion once the berries are owned, just have it autocomplete once you get back to the witch. Otherwise the game looks really nice and the mood is on point.

ROOTS by TheGreenWorm 2021-04-27T17:04:47Z

The best entry I've seen for far by quite a bit: Very innovative concept but still fun and challenging, really satisfying procedural root growth logic, ultra satisfying progression, totally on theme. The only thing holding it back in my opinion is the graphics (maybe there could also be a better water disappering animation) but it's just because everything else is so good!

Ziggurat by nethead 2021-04-27T21:38:43Z

Great palette, I think the control are a bit rough (the wall jump is not ultra easy to use) but otherwise it's a solid platformer. And music really complements the experience perfectly.

Root Deeper by BrielleY 2021-04-26T22:21:19Z

It took a couple of try but I got it! It's a nice looking game, here's my feedback: - Having the water cost of roots displayed would help a lot to understand what you are doing - The events can really blind side you but that might be by design and meant to force players to plan ahead

Asterisk by Crychair 2021-04-27T16:10:52Z

I really like the presentation and the voice acting. The things I would improve are the repetitiveness and the overall goal: I don't quite grasp what I'm aiming to do on each run aside from getting more loot. Somewhere to spend the resources to make the game a complete loop or just an indication that I win the game if I get enough resources would be good in my opinion. But massive props on the UI, really polished for a jam game!

Crystal Mites by Dan Fornace 2021-04-27T17:09:26Z

Nice platformer, the controls might be a bit too tricky for such high precision movements but an interesting mechanic to explore for a jam (Maybe I'm just not good at platformer). Good job!

LD49 — Unstable

Unstable Towers by mrnannings 2021-10-04T12:00:38Z

A classic, nice execution. But a cross is an absolute death sentence. Always like these types of fun high score game in the jam.

Droppy Blocky by blacksheepza 2021-10-04T18:20:24Z

Real QWOP vibe in the sense that it's really hard but 15 minutes have passed and I'm still trying to achieve moderate progress. Good entry, it's really addictive.

Karawan by Rongo Matane 2021-10-06T09:07:56Z

This is a great concept, I really like it. I think a bit of polish on the controls and extra mechanics would make this perfect for a released game. My suggestions would be: tapping on an empty hexagon next to the front should move the caravan without needing to select the front and the worker caravans could probably auto select tiles to collect from but the player could choose to change these orders. That would streamline some of the more tedious tasks and make the core very addictive. Good job on this!

SCANLINE by pdotjpg 2021-10-06T10:23:44Z

Great sokoban! It's a really inventive mechanic but I had to "rage quit" after the 11th time getting killed because I miss timed a door skip. I'm not sure it is necessary to game over the player when they get squashed by a door right? Would it break some puzzles if you could just sit in the door for an extra cycle? But otherwise it's a great concept. Worth developing further in my opinion.

Ark by ProdigalSon 2021-10-10T23:07:08Z

Great puzzle game, I hope you go further with the idea. The UI on the side was probably the most lacking part but that's understandable given it's a jam entry (and I assume it's in part why you are getting rated on graphics). The puzzles themselves were really good.

Tipsy Farm by Tyler Miller 2021-10-04T12:27:07Z

1025! Is that good? The physics must have been quite difficult to fine tune, well done it works very well. If I had to change something, it's probably the placement logic: give the player more granular control instead of having these big steps. Also is there an indication that I can't place the animal? Maybe coloring the animal red or purple if you can't place it? Inventive idea in any case.

Last Fall by Maus Games 2021-10-09T09:03:27Z

Very polished visuals, the game over loop animation is great and the difficulty curve is just right.

Solar Colonies by Fenderbate 2021-10-08T12:27:19Z

Good game, an interesting twist would have been if the increase in human count on a planet increased the temperature though it might maybe be a bit too much of a micro management hell :).

Lab Panic! by GibsS 2021-10-04T11:53:45Z

@goldenevolution @exmxpx Hi, the issue was with the opening: I didn't disable controls during the first cut scene :). You can try it out again if you want, let me know if it works now.

Lab Panic! by GibsS 2021-10-04T17:26:56Z

@mechanizedit Glad you like it! If you ever feel like you need help, there is an optional hint at the top right and you skip up to 5 levels.

Lab Panic! by GibsS 2021-10-05T16:03:01Z

@gastar I do wonder if I didn't go to hard with those puzzles, maybe a bit too difficult for a Ludum Dare :). But thanks for the comment, glad you enjoyed it.

Lab Panic! by GibsS 2021-10-05T22:00:10Z

@quite-good That's a shame on the skip button, did you run out of skip or did it just never work? But thanks for playing the game. If I ever make another puzzle game for ludum dare (or ever) I'll definitely tone down the difficulty :).

Lab Panic! by GibsS 2021-10-08T18:52:38Z

@pdotjpg That is something I feared on the box containment, the puzzle that originally introduced containing explosions was actually way harder before :). Mmaybe the puzzle introducing the concept can be a bit easier or more obvious. It can be a very fun "ah ha!" moment. Thanks for the feedback!

Lab Panic! by GibsS 2021-10-11T11:04:34Z

@const-arch Good idea on the undo button. It's hard enough as it is, being able to experiment with a series of moves and then undoing would be great. Thanks for the feedback!

Moody Hero by fre 2021-10-04T12:19:08Z

Really nice use of the soundtrack. I think this game is really creative, the one thing that isn't perfect for me is level design: the challenge ideas are good but some of the level details felt a bit random and didn't contribute to the challenge or esthetic of the level. But it's a really good entry overral!

Breakoban by OgelGames 2021-10-04T18:04:02Z

Great puzzles. That 8th puzzle took me forever but I got it in the end. A drawback of this sokoban ruleset is that it's a bit confusing. I finished it and I can't say for sure what the ground breaking rules are, but maybe that's just me. It's wooden box does no damage, you do 1 and steel does 2 right? In any case, love me a sokoban.

VelociCorp Warehouses by pancelor 2021-10-17T18:29:10Z

Good puzzle game! Every puzzle solution is unique and explores the concept further and I could have done with 10 more :). The narration is partially necessary to tie it back to the theme but if it weren't for the theme, I wouldn't add it: it breaks the flow of solving the easy early puzzles and the game is fairly intuitive as it is. It also confused me a bit when you are forced to set a gray box on fire but the narration says to not do it. I now get that it's part of the narrative but it's a bit of a involuntary hurdle. But otherwise solid entry!

Timmy's Very Bad School Day by Miyolophone 2021-10-05T17:55:12Z

Great writing and story. I think it's hard to pull off meta game humor in 2021 but this actually got me. Well done as always!

Unstable Friends 🙃 by Entropea 2021-10-04T22:13:35Z

It's a very well executed game but the most clever bit is definitely using a QR code to get players to test a mobile game for LD, I probably wouldn't have tested a mobile game otherwise :). Also the tiny faces are adorable. Good job!

It Was Desert by senar93 2021-10-05T13:36:57Z

The artstyle and palette is amazing, well done. The gameplay itself is a bit repetitive as there isn't too much variety to the problems you need to solve (mostly just knowing how to go in a direction given the current dice position) but that could be fixed with more level elements that are dependent on the current dice direction for example. But a good entry none the less!

The Nine Pillars by MKRaw 2021-10-04T16:42:32Z

A simple idea executed very well. I should probably take the hint myself and aim for simpler but more polished experiences :). Good job. I know it would require a name change but this could possibly have been an endless experience after the first 9 with endlessly increasing difficulty.

Among Monolyths by Dekajoo 2021-10-04T20:33:13Z

I appreciate the large scope of this jam entry, well done. The puzzle concept is simple and works well but I think there is probably a way to ease the player into the game a bit more progressively with easier puzzles at the beginning. But once you understand the basic principle, this puzzle game rules.

AstroJump by odedro987 2021-10-04T22:20:22Z

The bounce interaction is extremely satisfying, it makes the whole interaction super addictive. Well done!

Blast Mine Catcher by 3amsoda 2021-10-04T18:25:26Z

Fun platformer mechanic, it adds quite a bit of urgency.

emoceans by ty_ 2021-10-04T11:31:06Z

Lovely little experience. Maybe it would have been nice to have a clear increase in difficulty or a reason to try to last as long as possible (as far as I can tell it doesn't really change over time?) but maybe the point was to be bite-size and trouble free :). Good name btw.

Float by Cakestorm 2021-10-05T14:05:29Z

A cool platformer. It would have been nice to have a count of remaining stalactite before a game over but the concept is fun! You have to balance clearing the way and having enough stalactite left to be able to progress. Good job!

Llamas on Log by Joshua Jebadurai 2021-10-05T08:37:11Z

chilling on a pear.PNG

I think this might have broken the game, the llama is just chilling on a pear :). Otherwise it's a fun premise and the graphics are lovely.

A Hard Pill to Swallow by osh.studio 2021-10-04T12:58:30Z

80 shots! Not the best apparently. An ultra solid entry, a bit of polish on the visuals/sound design and this would have a great place on the google play store or the app store.

Parcel Panic by PKZinpo 2021-10-04T12:32:10Z

Panic is the key operating word here :). It's a nice idea but I'd balance the difficulty down a bit at the start to get the hang of the game. The artstyle is really nice too.

Brain In Jar by MechanizedIT 2021-10-04T11:26:11Z

First entry I'm playing and it's a good start :). Fun take on the genre, if I had something to criticize I'd say the world art is a bit hard to make out. I'd say a good idea would be to only have black outline on things that can be interacted with and no outline on background elements like clouds. Otherwise solid entry!

CONTROLL by kartiz0l 2021-10-08T11:53:38Z

Really great concept. One really great idea that emerged from this jam is binding a randomized action to a single input (in this case random platformer action to a button click) and this is probably the best execution of that idea. Well done! My two cents on improvements would be to have a gentler opening as others have mentionned and maybe having a progress bar on the side but this is already very polished as it is.

LD51 — Every 10 seconds

autoball by torcado 2022-10-04T22:21:01Z

I did it, I reached the point where the cost labels bleed out of the UI :). It's a really fun game, very polished and satisfying. One issue for me is that you can reach a point where you will never lose: the cost and penalty don't increase as fast as the exponential reward growth. I'm seeing some people reaching a game over far later in the game, maybe it would be interesting to balance difficulty so this point happens sooner.

7 in 1 in 10 by joewan 2022-10-05T12:44:12Z

My favorite game so far, the mood is very unique and the mini games are a lot of fun.

Lava Crossing by GibsS 2022-10-04T10:50:12Z

Thanks for all the feedback!

@remco If you are not fast enough, the way might be entirely blocked

@owca Yep, the height map is entirely generated using perlin noise

@matt-barnfield Yeah, there is a distance indicator but it is very hard to make out (at the bottom of the screen)

Lava Crossing by GibsS 2022-10-05T15:43:50Z

@peachtreeoath Thanks for the compliments! Yes you can always clear the level but you need to be fast enough, otherwise the path might close up in front of you. I think my biggest mistake was leaving the difficulty as high as it is.

Lava Crossing by GibsS 2022-10-05T17:45:50Z

@0x-void-x0 Yep, lava detection was tricky to figure out: The game just checks the screen pixel where the car is. If it's a lava colored pixel, game over and otherwise the game continues.

Lava Crossing by GibsS 2022-10-07T20:45:40Z

@rickylee Glad you made it! For the sake of simplicity i only made one mode and i prefer doing completable games for jams rather than high score, it makes for a more contained and finite experience for players imo. Definitely a possibility if I release it on mobile!

Untitled Cat Game by sliphtrex 2022-10-05T09:15:09Z

Really cute game, I had fun, loved the end (a true job for a cat) and the caffeine boost mecanic. A good idea for the theme, nice work !

96 beats per minute by johanhelsing 2022-10-04T21:20:55Z

The game looks great, it's fun and satisfying to play and find the right rhythm of energy consumption and production. I kind of hoped it would last longer as it stops just when I got the hang of it :).

Starmony by bamberga 2022-10-05T09:37:40Z

The art and sound effects were pretty cool, didn’t know what was the black stars purpose there for a second, but it was fun trying to get them. Nice Game :)

Ticktock Tactics by Cral 2022-10-04T16:36:34Z

A nice strategy game. It's quite ambitious for a game jam and it works well but the AI was sometimes a bit random. Probably something to tinker with if you go further with the idea!

Homerun for your life! by ChevalBancal 2022-10-04T10:46:46Z

Very fun game. It's hard to pay attention to the comets when reading the very witty chyrons :).

Chicken Golem! by T C 2022-10-05T09:46:02Z

I had fun, and really liked the main mecanic, a really good idea for the theme ! Nice job !

Poda Wants a Statue by Doot 2022-10-04T10:35:23Z

180 years but I'll try to beat that. Great idle-ish game, lovely graphic and mood. Maybe doesn't quite embrace the theme enough? As in you could imagine a version of this without the stun every 10 seconds. But overall great entry. Edit: I reached 117 :).

Kairos Station Evac by parkuhrmd 2022-10-04T10:19:27Z

A really fun concept worth exploring further. It was a bit clunky at times and lacked pure determinism (characters not doing the exact same path sometimes despite not being affected by other characters, flames occasionally killing characters before the end of their path) but that's understandable given the time constraint.

Lighthouse by rickylee 2022-10-04T21:43:08Z

Nice little game, it would have been nice to add a failure state but otherwise it's an interesting experience.

Decrypt by Gabriel Chan 2022-10-08T10:26:10Z

I love this game so much I keep coming back to it. It might be an unpopular opinion but I think it's presentation might hold it back: with a nice minimalistic and slick esthetic this could be a very accessible and popular wordle-like game you'd share with your parents. Not to knock the look, it's great and very polished. Just thinking about the type of audience you can reach with good word based games. I also appreciate that the chosen esthetic might also work better for the audience of the Ludum Dare :).

Drag & Box by MrAlcoro 2022-10-04T16:54:51Z

This is very fun game, it would do great on mobile. The one thing that I got really hung up on in the beginning is closing boxes: the game allows you to send open boxes and gives no feedback that you messed up so I kept sending still open boxes and wondering why points weren't going up. It's largely on me being dumb but having the game at least not consume open boxes or tell me what I did wrong would be nice.

Dimension Rush by LunariiSXZ 2022-10-04T17:04:17Z

As the other commenter mentioned, checkpoints would have helped but it's a good concept! Gaming out what is the best dimension to bypass a given obstacle is fun.