Soy Sauce Man by Memedev0 2019-10-09T23:25:31Z
Love the art style, good challenging gauntlet!
Foon → Ludum Dare Explorer → Users → GibsS
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Lava Crossing | jam | 262 | 3.83 | 3.93 | 3.72 | 4.08 | 3.72 | 3.79 | 3.68 | ||
| 2021 | 49 | Unstable | Lab Panic! | jam | 110 | 4.09 | 4.09 | 3.77 | 3.76 | 4.00 | 3.11 | 3.00 | 3.30 | |
| 2021 | 48 | Deeper and deeper | Asteroid Breaker | jam | 29 | 4.32 | 4.32 | 4.00 | 4.44 | 4.30 | 4.07 | 2.50 | 4.75 | |
| 2020 | 47 | Stuck in a loop | Once More, Dear Friends | jam | 138 | 4.06 | 4.18 | 3.88 | 4.20 | 3.95 | ||||
| 2020 | 46 | Keep it alive | Darkness Draws Near | jam | 705 | 3.70 | 3.18 | 3.39 | 3.91 | 3.62 | 3.35 | 3.93 | ||
| 2019 | 45 | Start with nothing | In the Beginning | jam | 18 | 4.31 | 3.77 | 4.14 | 4.47 | 4.04 | 4.02 | 2.50 | 4.25 |
Love the art style, good challenging gauntlet!
I like the concept, I think it would have been better to have the vandal just cause a game over without taking cash out so you can see how well you did. Good job in any case!
Well done, that was ambitious. I think the fighting could have used a pause button similar to something like FTL so you can calmly prioritize and give orders.
@stefanie-leitch Yeah, I'm kicking myself for making that bit unnecessarily hard, a few people got stuck on it or just accidentally got past it :) Thanks for playing
@loveapplegames Ah, thanks! Yes, some of those goals can get a bit tricky to figure out but for this one, you have to mess around with the trunk of the trees.
Great concept, couldn't find the bomb though
The soundtrack is great, one of the best I've seen in this jam so far. Great art style too.
Lovely game, the janitor has good tastes
The game looks great but getting the basics is a bit rough and will require a few tries.
Great game, maybe the penalty for not using a segment should be a bit higher than a couple of seconds lost, otherwise you can too easily cycle through options. Otherwise it's really fun and it looks absolutely great.
Great game, I like the art and the puzzles are well thought out, nice work !
I didn't manage to finish, and had trouble at first but by taking the time to read the (a bit long) manual it became a little more understandable. Good game, good work !
@kasperhangard Thanks for the feedback! That's a good point, they shrink and the fire shrinks as well but it's hard to gage properly, if I were to iterate on it, I'd probably make the fire colour change too. Thanks for playing
The voice is really funny. I died but the text made me laugh. Good memory game !
Cute game with great animations, I didn't understand what the fishes brought but it was fun trying to get all of them. Nice work !
The artwork is really good, I liked the story and hope to find the true ending ! The first novel I tried for this ld theme.
Good puzzle game, just the right amount of challenging.
Short, simple and fun. The physics feels a bit clunky but that only adds to the challenge :). Good thinking on adding a leaderboard.
I like the art and idea but it's a bit hard to understand what the gears are meant to do. You get it by testing after a while but maybe if the physics were a bit tighter you would more quickly understand (still a bit unclear to be honest). Good entry though!
Really nice game, the theme is 100% respected and I had a great time resolving the puzzles !
@porcus-pie It's all I really want: for my games to be gasp-worthy. Thanks for the feedback, I tried to have non-terrain things stick out with vibrant colours but the character can still blend in with the pile of spider corpses. I'll keep it in mind for my next game!
@sininenblue You are very right about the floatiness, it's one of those things where you make it at the start, you get used to it playing through it over and over again as you develop and you just don't realise it's a bit jank.
Good game, I like the concept but the different mechanics/obstacles could have been introduced more progressively.
Cool concept! A bit of a Crypt of the Necrodancer vibe. Similarly to that game, it would have been cool I think if the enemies had a more predictable pattern. Good game
Really cute and funny game. I wanted to always get a better score! Respects the theme perfectly, nicely done !
I had fun and made several tries, I really like that the rooms move, it makes the game much more interesting (and more difficult!), nice game :)
Best voice acting so far
124 seconds! The pogo timing is a bit unforgiving but other than that great game. My favorite so far
Great looking game. I love the isometric artstyle but it might be working against the game a bit: it was hard to estimate where you would land when you jumped.
Good narrative game, at first I didn't play enought but after reading the comments I gave it another try and got to the game.
Cool concept and original take on the theme. It was a bit hard to grasp what I was meant to do. Labels on the bottom left icons or visual feedback when the game reset would help with that.
Nice first jam ! I liked the graphics, and particularly the skulls which help to choose the right path, good thinking !
What an original interpretation of the theme, well done! Nice entry, I had fun.
Very challenging, I got a bit stuck in the beginning because the "recording" UI didn't line up exactly with the movement of the character so everything seemed to happen a bit late. Maybe the character should spawn at the same x position as the start of the recording UI and he should jump exactly at the x position of the recording if they've never stopped moving. Great game and concept though!
Really cute game, I would love to see a ton more fried pastry based mini games :). I think what would improve the game would be a score system for each step so you ultimately try to increase the final total score. I assume there is something close to a score system in the backend to determine the final mark, so I'd say display it.
The look of the game is striking and sticks to the theme! The gameplay however feels like it boils down to placing yourself on the right place to go down and pressing space right at the exact right point once you dropped. It is entertaining for a little bit though, which I guess is the point of a jam game :).
I really like fast paced entries like this one, right to the point and quite challenging. The transition between the different levels is pretty nice as well!
I really like the ghost/imagined creatures, it's a really cute idea and would be great in a full game. A lot could be explored there. The one drawback for me was the difficulty: it's a bit too easy, most of the witches can just be killed with no difficulty if you are just patient enough (I'm not :)) and the push puzzles were a bit too obvious. The hord and the boss do make up for the earlier challenges a bit. Good entry!
Brilliant bite size game. It's great to see jammer's use the jam to explore really clever concepts like that.
I never saw this type of idle game, quite a good time killer! Also the presentation is very polished. Good job.
Nice well executed platformer. I played quite a few platformers for this jam that didn't really try to present a clear challenge, the level design being a bit random but the levels for this one feel very intentional. Props!
Great puzzle game, my favorite so far. I wonder if showing the score go up after each tile falls down would be better rather than doing it at the very end. It might help reinforce the value of each tiles. This is a very minor point though, the execution is great!
The concept seemed simple at first but the execution is absolutely great, both visually and in terms of challenge. Great entry!
Solid AI work, figuring out what each building did is a bit of a challenge but I don't think too much is missing. Just a bit of text to explain what a building does for instance.
The game I played the most for this jam by a lot. The best execution of this concept I've ever seen!
The mood is on point! Good job
Thank you so much everyone for your lovely feedback.
@ambeurk Yeah I agree, the music is not ideal for a loop, I did like the tone it had though
@the-neon-shark I totally agree, some variety would be great, I really should at least have changed the palette after each layer of the asteroid
@rusty-bailey That's an interesting idea about showing the direction of the drill, I'd have to think of a nice looking way to do that though, so it doesn't clash with the rest of the artstyle
@nisovin Actually no upgrade increase the speed but I think the language I used is a bit confusing, I'll take this into account if I decide to iterate this game
@villanelle The game is not very optimized, that might be causing the frame drops. It's a bit of shame but I'll be able to fix it if I decide to get this game out on mobile!
I like the movement mechanic. The down side for me is that the game is a bit too unforgiving: it's annoying to be a minute into a level just to die from one contact with an enemy. Given the length of levels, the game probably lends itself to an HP system rather than a one hit death system.
A beautiful entry. I agree with @japes on the lack of tutorial, I got it after a couple of tries but some small control tips in the corner or top of the screen + reinforcing the goal of the game would be good. I hope you finish this game, it's a really great concept. Also I think the scroll view on the leaderboard is broken.
Good concept and good execution. The only downside for me was the talking sound effect: it was quite jarring. But aside from that, good game!
I appreciate the audacity of this jam game at least. Not sure I agree with the ethics of making such a game unless you are going to make an explicit effort to rebut the opinion the man espoused within said game. Thought provoking if nothing else I guess.
Well done on this jam. My main advice would be to simplify the control a bit: Instead of requiring players to click on the moon, just allow clicking anywhere and tell them they can click anywhere to move to the next screen. Instead of having to right click than left click to shoot, just have them hold and release left click. Instead of requiring input to create the potion once the berries are owned, just have it autocomplete once you get back to the witch. Otherwise the game looks really nice and the mood is on point.
The best entry I've seen for far by quite a bit: Very innovative concept but still fun and challenging, really satisfying procedural root growth logic, ultra satisfying progression, totally on theme. The only thing holding it back in my opinion is the graphics (maybe there could also be a better water disappering animation) but it's just because everything else is so good!
It took a couple of try but I got it! It's a nice looking game, here's my feedback: - Having the water cost of roots displayed would help a lot to understand what you are doing - The events can really blind side you but that might be by design and meant to force players to plan ahead
I really like the presentation and the voice acting. The things I would improve are the repetitiveness and the overall goal: I don't quite grasp what I'm aiming to do on each run aside from getting more loot. Somewhere to spend the resources to make the game a complete loop or just an indication that I win the game if I get enough resources would be good in my opinion. But massive props on the UI, really polished for a jam game!
Nice platformer, the controls might be a bit too tricky for such high precision movements but an interesting mechanic to explore for a jam (Maybe I'm just not good at platformer). Good job!
A classic, nice execution. But a cross is an absolute death sentence. Always like these types of fun high score game in the jam.
Real QWOP vibe in the sense that it's really hard but 15 minutes have passed and I'm still trying to achieve moderate progress. Good entry, it's really addictive.
This is a great concept, I really like it. I think a bit of polish on the controls and extra mechanics would make this perfect for a released game. My suggestions would be: tapping on an empty hexagon next to the front should move the caravan without needing to select the front and the worker caravans could probably auto select tiles to collect from but the player could choose to change these orders. That would streamline some of the more tedious tasks and make the core very addictive. Good job on this!
Great sokoban! It's a really inventive mechanic but I had to "rage quit" after the 11th time getting killed because I miss timed a door skip. I'm not sure it is necessary to game over the player when they get squashed by a door right? Would it break some puzzles if you could just sit in the door for an extra cycle? But otherwise it's a great concept. Worth developing further in my opinion.
Great puzzle game, I hope you go further with the idea. The UI on the side was probably the most lacking part but that's understandable given it's a jam entry (and I assume it's in part why you are getting rated on graphics). The puzzles themselves were really good.
1025! Is that good? The physics must have been quite difficult to fine tune, well done it works very well. If I had to change something, it's probably the placement logic: give the player more granular control instead of having these big steps. Also is there an indication that I can't place the animal? Maybe coloring the animal red or purple if you can't place it? Inventive idea in any case.
Very polished visuals, the game over loop animation is great and the difficulty curve is just right.
Good game, an interesting twist would have been if the increase in human count on a planet increased the temperature though it might maybe be a bit too much of a micro management hell :).
@goldenevolution @exmxpx Hi, the issue was with the opening: I didn't disable controls during the first cut scene :). You can try it out again if you want, let me know if it works now.
@mechanizedit Glad you like it! If you ever feel like you need help, there is an optional hint at the top right and you skip up to 5 levels.
@gastar I do wonder if I didn't go to hard with those puzzles, maybe a bit too difficult for a Ludum Dare :). But thanks for the comment, glad you enjoyed it.
@quite-good That's a shame on the skip button, did you run out of skip or did it just never work? But thanks for playing the game. If I ever make another puzzle game for ludum dare (or ever) I'll definitely tone down the difficulty :).
@pdotjpg That is something I feared on the box containment, the puzzle that originally introduced containing explosions was actually way harder before :). Mmaybe the puzzle introducing the concept can be a bit easier or more obvious. It can be a very fun "ah ha!" moment. Thanks for the feedback!
@const-arch Good idea on the undo button. It's hard enough as it is, being able to experiment with a series of moves and then undoing would be great. Thanks for the feedback!
Really nice use of the soundtrack. I think this game is really creative, the one thing that isn't perfect for me is level design: the challenge ideas are good but some of the level details felt a bit random and didn't contribute to the challenge or esthetic of the level. But it's a really good entry overral!
Great puzzles. That 8th puzzle took me forever but I got it in the end. A drawback of this sokoban ruleset is that it's a bit confusing. I finished it and I can't say for sure what the ground breaking rules are, but maybe that's just me. It's wooden box does no damage, you do 1 and steel does 2 right? In any case, love me a sokoban.
Good puzzle game! Every puzzle solution is unique and explores the concept further and I could have done with 10 more :). The narration is partially necessary to tie it back to the theme but if it weren't for the theme, I wouldn't add it: it breaks the flow of solving the easy early puzzles and the game is fairly intuitive as it is. It also confused me a bit when you are forced to set a gray box on fire but the narration says to not do it. I now get that it's part of the narrative but it's a bit of a involuntary hurdle. But otherwise solid entry!
Great writing and story. I think it's hard to pull off meta game humor in 2021 but this actually got me. Well done as always!
It's a very well executed game but the most clever bit is definitely using a QR code to get players to test a mobile game for LD, I probably wouldn't have tested a mobile game otherwise :). Also the tiny faces are adorable. Good job!
The artstyle and palette is amazing, well done. The gameplay itself is a bit repetitive as there isn't too much variety to the problems you need to solve (mostly just knowing how to go in a direction given the current dice position) but that could be fixed with more level elements that are dependent on the current dice direction for example. But a good entry none the less!
A simple idea executed very well. I should probably take the hint myself and aim for simpler but more polished experiences :). Good job. I know it would require a name change but this could possibly have been an endless experience after the first 9 with endlessly increasing difficulty.
I appreciate the large scope of this jam entry, well done. The puzzle concept is simple and works well but I think there is probably a way to ease the player into the game a bit more progressively with easier puzzles at the beginning. But once you understand the basic principle, this puzzle game rules.
Fun platformer mechanic, it adds quite a bit of urgency.
Lovely little experience. Maybe it would have been nice to have a clear increase in difficulty or a reason to try to last as long as possible (as far as I can tell it doesn't really change over time?) but maybe the point was to be bite-size and trouble free :). Good name btw.
chilling on a pear.PNG
I think this might have broken the game, the llama is just chilling on a pear :). Otherwise it's a fun premise and the graphics are lovely.
80 shots! Not the best apparently. An ultra solid entry, a bit of polish on the visuals/sound design and this would have a great place on the google play store or the app store.
Panic is the key operating word here :). It's a nice idea but I'd balance the difficulty down a bit at the start to get the hang of the game. The artstyle is really nice too.
First entry I'm playing and it's a good start :). Fun take on the genre, if I had something to criticize I'd say the world art is a bit hard to make out. I'd say a good idea would be to only have black outline on things that can be interacted with and no outline on background elements like clouds. Otherwise solid entry!
Really great concept. One really great idea that emerged from this jam is binding a randomized action to a single input (in this case random platformer action to a button click) and this is probably the best execution of that idea. Well done! My two cents on improvements would be to have a gentler opening as others have mentionned and maybe having a progress bar on the side but this is already very polished as it is.
I did it, I reached the point where the cost labels bleed out of the UI :). It's a really fun game, very polished and satisfying. One issue for me is that you can reach a point where you will never lose: the cost and penalty don't increase as fast as the exponential reward growth. I'm seeing some people reaching a game over far later in the game, maybe it would be interesting to balance difficulty so this point happens sooner.
My favorite game so far, the mood is very unique and the mini games are a lot of fun.
Thanks for all the feedback!
@remco If you are not fast enough, the way might be entirely blocked
@owca Yep, the height map is entirely generated using perlin noise
@matt-barnfield Yeah, there is a distance indicator but it is very hard to make out (at the bottom of the screen)
@peachtreeoath Thanks for the compliments! Yes you can always clear the level but you need to be fast enough, otherwise the path might close up in front of you. I think my biggest mistake was leaving the difficulty as high as it is.
@0x-void-x0 Yep, lava detection was tricky to figure out: The game just checks the screen pixel where the car is. If it's a lava colored pixel, game over and otherwise the game continues.
@rickylee Glad you made it! For the sake of simplicity i only made one mode and i prefer doing completable games for jams rather than high score, it makes for a more contained and finite experience for players imo. Definitely a possibility if I release it on mobile!
Really cute game, I had fun, loved the end (a true job for a cat) and the caffeine boost mecanic. A good idea for the theme, nice work !
The game looks great, it's fun and satisfying to play and find the right rhythm of energy consumption and production. I kind of hoped it would last longer as it stops just when I got the hang of it :).
A nice strategy game. It's quite ambitious for a game jam and it works well but the AI was sometimes a bit random. Probably something to tinker with if you go further with the idea!
Very fun game. It's hard to pay attention to the comets when reading the very witty chyrons :).
I had fun, and really liked the main mecanic, a really good idea for the theme ! Nice job !
180 years but I'll try to beat that. Great idle-ish game, lovely graphic and mood. Maybe doesn't quite embrace the theme enough? As in you could imagine a version of this without the stun every 10 seconds. But overall great entry. Edit: I reached 117 :).
A really fun concept worth exploring further. It was a bit clunky at times and lacked pure determinism (characters not doing the exact same path sometimes despite not being affected by other characters, flames occasionally killing characters before the end of their path) but that's understandable given the time constraint.
Nice little game, it would have been nice to add a failure state but otherwise it's an interesting experience.
I love this game so much I keep coming back to it. It might be an unpopular opinion but I think it's presentation might hold it back: with a nice minimalistic and slick esthetic this could be a very accessible and popular wordle-like game you'd share with your parents. Not to knock the look, it's great and very polished. Just thinking about the type of audience you can reach with good word based games. I also appreciate that the chosen esthetic might also work better for the audience of the Ludum Dare :).
This is very fun game, it would do great on mobile. The one thing that I got really hung up on in the beginning is closing boxes: the game allows you to send open boxes and gives no feedback that you messed up so I kept sending still open boxes and wondering why points weren't going up. It's largely on me being dumb but having the game at least not consume open boxes or tell me what I did wrong would be nice.
As the other commenter mentioned, checkpoints would have helped but it's a good concept! Gaming out what is the best dimension to bypass a given obstacle is fun.