FoonLudum Dare ExplorerLD49 → Tipsy Farm

Tipsy Farm

By tyler-miller

View on ldjam.com

CategoryRankScoreCount
Overall12503.0923
Fun14002.6923
Innovation11842.8722
Theme3383.9523
Humor5793.2022
Mood11533.0022

Comments

indiemoose 2021-10-04 10:22

Cool innovate game but its very linear and gets boring very quickly. Over all good job!

xschaumix 2021-10-04 10:33

It is quite a good idea and the theme is clearly visible. I liked the Game. Maybe the platform could change a little with the Levels (in size) but overall a nice game for this Jam.

gibss 2021-10-04 12:27

1025! Is that good? The physics must have been quite difficult to fine tune, well done it works very well. If I had to change something, it's probably the placement logic: give the player more granular control instead of having these big steps. Also is there an indication that I can't place the animal? Maybe coloring the animal red or purple if you can't place it? Inventive idea in any case.

transylvanian-blacksmiths 2021-10-04 20:42

The idea is really nice, although the game gets boring really fast. I love the art style and the sounds, it's a funny game.

elveverx 2021-10-05 04:02

I found this really fun, I only got to 740 before tipping my farm over but it was a really nice balance with a beautiful art style. I don't think OHS would be very happy with this farm though!

ollieoa 2021-10-05 10:13

Agree with the other comments - there just isn't much stuff to do. It seems like it could turn into a good premise with some more work, but at the moment, it's a bit bare. Looks like you had fun making some animal models, though! And that's what is most important.

ache-games 2021-10-05 23:10

In my opinion, there should be some sort of challenge, like randomly spawning objects to unbalance the platform. But I think it is a good start of a game. :)

gingerningerish 2021-10-06 01:32

Interesting take on the theme. Needs a bit more too it as everything kind of logicaly fits in a the right place. I didnt have to think to about how to solve it. Especialy when you can just yeet unwanted animals off the side. Otherwise, this could have a lot of potential as like a 3d Tetris.

reronin 2021-10-06 13:40

A nice idea! Really liked the music choice as well, but it could use some extra challenge. Maybe some inaccessible tiles, heavier animals, no animals you can drop off the side, and maybe even a score goal for each level.

ghpxi 2021-10-07 16:12

nice visual. I like the idea, I started placing animals around the center and it looks easy, maybe not the best strategy to maximise score, but anyway. Maybe some random encounters which will break straight forward strategy and force to adopt will be more fun.

johnsensei 2021-10-07 20:24

Interesting use of physics in Unity. Good job.

max-s 2021-10-10 16:33

Got to 2185 but was running out of space instead of balance problems^^ Good work on the animals, but I think the perspective isn't optimal because the platform is so far away and you can't see where the animals would drop.