Gummi Bridges by Joel Davis 2021-10-14T05:36:39Z
The art style is very pleasing to the eye and i love how fluid the animation on the little blobs is! The way the bridges snap together feels really well done. Overall a very enjoyable experience.
Foon → Ludum Dare Explorer → Users → ELVEVERX
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | Metal Petals | jam | 3.40 | 2.70 | 2.50 | 4.00 | 3.50 | 4.09 | 2.37 | 4.50 | |
| 2021 | 49 | Unstable | 👥 | Cloudlands | jam | 657 | 3.59 | 3.61 | 3.76 | 3.84 | 3.23 | 3.25 | 4.22 | 3.47 |
The art style is very pleasing to the eye and i love how fluid the animation on the little blobs is! The way the bridges snap together feels really well done. Overall a very enjoyable experience.
@sarahsprague Thanks that link works for me too!
I enjoyed the style of the characters. The animation was surprisingly good, I particularly liked the double handed kirk punch.
Loved the meta aspect of the game, also the classic green on black hacker terminal is beautiful
I'm sorry but Id o not believe my results from this personality test!
I always loved the Improbability Drive for Hitchhikers guide to the galaxy which I think this is referencing, it's so cool to see it explored in a game!
I found this really fun, I only got to 740 before tipping my farm over but it was a really nice balance with a beautiful art style. I don't think OHS would be very happy with this farm though!
@eharp Thanks! DVD Project Blue® would like to tell you that you have to get to the centre of the map to find the surprise!
@david-hunter Thanks! for your kind review DVD Project Blue® Would like to ensure you we will be moving onto kickstarter we are planning to have 99 tiers from $1000 to $86,000 we of course will have 86 stretch goals for when we achieve our budget of 7 billion dollars, our release date should be 2077 give or take a century.
@noctiphobia DVD Project Blue® is very glad you were surprised, additional surprise will be updated some time in 2022
[Double Posted]
Hi @thepelranthean, DVD Project Blue® appreciates your comment and agrees, we all ready won over 100 awards before voting opened and are now hoping to break new records!
@rayredd DVD Project Blue® was inspired by a 90s hiphop artist!
@foursay DVD Project Blue® would never mislead consumers or investors this was always presented as a fully 2d game experience!
@kwiper DVD Project Blue® Hopes you treated our janitorial staff with respect!
@mega-marlon DVD Project Blue® thanks you for your enthusiasm, ew had a team of 60 artists working 35 hours a day.
@flywolfe DVD Project Blue® thanks you for your kind comment, please be aware audio is coming 2024.
@master-age DVD Project Blue® Would never "bait" investors or customers, we were fully transparent!
Hi @elias-manzaneda DVD Project Blue® actually had hired Spielberg to do a first draft but fired him swiftly.
@mejzlosh We at DVD Project Blue® have no idea what you are talking about!
I really liked the custom models and the sound effects were great! However I encountered a bug where when I needed to enter my name I didn't have a mouse so I couldn't click on the text box you might want to fix that!
The art was beautiful and the animation was solid. I enjoyed the atmosphere created by the sound!
I really loved the art style and the animations. The concept was very cute looking after the baby!
For a ludum dare this felt quite complex, I really appreciated the decals on the walls from the posters to the white board it made the environment feel very alive. The plush soviet symbol was also cute.
Wow the graphics in the are phenomenal! also the I love the concept of sticking giant booster on to an entire planet! The 4X elements are also really interesting and feel quite in-depth.
Man this game feels more fleshed out then a game jam has the right to be :P. I loved the hexagonal system it looked beautiful and really made you keep on the move!
Loved the movement, the way the character leans really sold me on the urgency.
Hi, you need to turn of the password protection or else we cannot play it! :O
This was incredible the level of detail and polish on a jam let alone a comp game was incredible, it felt like a neat little package! I especially enjoyed how it started off with normal casual bed time thoughts and then got more frantic and let the self hate creep in, I really enjoyed the experience but wouldn't recommend it before bed! :P
Hey man first off, I love the pun and the setting and all of it is amazing! But I am getting an issue where I am unable to play because the popups come up on the screen but I cannot like take them down https://gyazo.com/82c92fb01fb1c7c55dfb56f1cb867679 . Is there something I am doing wrong or is this a bug?
@foo-squashed-games , Sorry, thanks for that
It took a bit to get used to the controls but once idea it became very addicting! I especially like the concept of a robot on a unicycle, like lets use the most difficult form of transport for this poor mechanical man. The art style was very consistent which I felt was nice for establishing the mood.
I love how it reminded me of games I played as a child, the whole experience of seeing flying sheep rush me is something I didn't know I needed to experience until I did!
My only problem was dying quickly but I really think that's more on me being bad :D
I really found the quality of the polish to be very high! I enjoyed how it started with a little cinematic that set the tone of the game and introduced you to the story. I found the dialogue to be really funny!
This was not an easy game, but it was incredible fun and addictive, I really enjoyed it!
I'm very impressed that this was made in just javascript that's a very cool way to make a game :D
I found the AI to be very cute although I think it should have smiled at 70 or 80% upward i felt like he was angry at me too much of the time haha!
hahah fair shake @uboretsky
I loved the way the theme was incorporated as theming it's very thematic. The art was very nicely done! Also really enjoyed the sound of the machine.
Fantastic unique art style with engaging background music. I really felt the art and sound set a nice tone for the game. The mechanics took a bit to get used too but worked really well.
I really enjoyed the combat controls, being able to swipe up is such a small thing but makes a big change to the feel of combat! The sound effects and background music helped to establish the tone, I also liked the deisgn of the main character.
Loved the angle it came from for the theme felt very appropriate.
One bit of feedback would be to make the textbox static rather than shaking with the rest of the world as it made the reading very difficult.
The art style is beautiful, I love the concept of trying to get a more board gamey feel out of a computer game. It really succeeds in this with the wat you move over the board.
I love the creativity of this! Using windows to play a game is such a cool concept!
I found the mix of 2d and 3d to be interesting.
I had a game breaking bug on the web version where I cannot move right by clicking D, you might want to fix that if possible quickly!
Fun little game I really liked the physics in particular!
I found the theme to be very engaging, I thoroughly enjoyed it!
Got to love the red head representation! The movement speed felt a little but sluggish.
The cape phyiscs were a really nice touch of polish, I thoroughly enjoyed watching it react! I also found the voice over to be a nice touch at adding to the atmosphere.
Art style was fantastic i enjoyed the look of it and the controls felt very tight!
I found it interesting the way you needed to be careful with the jetpack, just a note for any other players you need to click play in full screen or else its zoomed in too much and you can't see your character it took me a bit to figure that out.
I loved the graphics and the events really made me want to replay it more. Such a cool blend of mechanics!
I found the grid system really satisfying especially the way the cursor thing snapped from box to box, it felt really good!
I found it a bit difficult to start playing, I found you had to zoom out first and then when you clicked it started spawning things, but on a second play it didn't let me spawn anything, not sure what i was doing wrong.
I found the concept of using cards in the way very intriguing. the scenery was beautiful and the way the cards seemed to float on the river was nice. The music was conducive to creating a relaxed atmosphere and the mood felt very tonally consistent.
I like how consistent the art and music felt it worked together to create a really good mood for the game. I found it very challenging but that's a good thing!
Absolutely loved that music, that was tight. Really got you in the mood to stop a melt down! The mechanics were super easy and intuitive I like how there was no need to waste time with help or a tutorial, figured it out immediately.
I loved the particle effects in particular they were very nice and the help art was beautiful!
The music was a absolute banger! The way the organise and pines contracted felt very fluid it was really nice animation. The vibe I got was really positive and enjoyed my time with it.
I did have some issues loading it but that might just be due to my PC but perhaps it was suboptimal optimisation (it is a game jam after all)
I found the art style really beautiful.
The actual hitting of the scarecrows felt so satisfying and very meaty.
I could never get very far but maybe that was just because I needed to git good.
I am incredibly impressed by the amount of complexity show in a game jam!
I enjoyed how consistent the art style was t made me feel nosalgic for ms paint.
A game based on a Pun is always a great start for a Jam!
The loading was speedy for me, so not sure what's up with that so maybe it just depends on the internet connection.
I loved the use of lighting and the noise added to the ambience really well.
I did find some of the sound effects seemed to be up too loud.