Captain Peggles by Sheepolution 2021-10-14T18:05:28Z ♥ 2
Small, simply but perfectly polished! I love this little game!
Foon → Ludum Dare Explorer → Users → Jarno
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | Cathedraticum | unfinished | |||||||
| 2024 | 55 | Summoning | The Unsummoning Trail | extra | |||||||
| 2021 | 49 | Unstable | The Meltdown | jam | 893 | 3.42 | 3.39 | 3.44 | 3.56 |
Jarno leaves an average of 6.5 feedback comments each event.
Small, simply but perfectly polished! I love this little game!
The idea isn't bad per se, but it feels as if there should be more to it. Like putting up a barrier against a flood and hoping you don't get an earthquake. Or stronger houses for the earthquakes etc. There would still be destruction inevitably but the thing is, when you don't make a decision (e.g. barrier vs stronger house) when you get a flood/earthquake it doesn't feel as impactful, just a bit annoying. In other words: when you can make decisions to guard against an incoming disaster and make the right/wrong choice it feels better than just undergoing it without being able to do anything, even if on average the outcome would be the same. You've said that you've had to cut corners, but of course I don't know what you would have done with more time, maybe these are things you already realise. Either way it's certainly is an idea with potential.
Checkpoints.... pleaase! And like others have said the platforms aren't visually distinct enough. That said it's a lovely game with descent controls and a great mood. Love it.
"PrecariousPowers_OSX is damaged and cannot be opened." I've tried downloading again. After that I forced it to run via terminal but it was indeed damaged (see image). It's a shame because it really looks like a nice game. Schermafbeelding 2021-10-11 om 22.55.07.png
It's so difficult to take off, am I doing something wrong or is it really that painfully slow? Also I press the three keys in short succession (but keeping them all three down at the same time) since pressing them all three simultaneously as it tells me todo does... nothing :/
I hate losing butt it's also funny 😝.
Just a basic tutorial would have done wonders! It's confusie like hell, but otherwise a great game.
Really nice take un unstable! Maybe it would've been nice if the difficulty ramped up a little more slowly (or maybe I'm really bad at it 😅).
LD60 — Old Tech (4)
KURGAN by Rogaven 2026-10-20T00:14:09Z ♥ 1
Love the aesthetic, what more did you have in mind after mixing the herbs?
Trebuchet Trouble by mCayn 2026-10-19T23:22:36Z ♥ 0
Silly question: what am I supposed to pick up? I tried sheep, rocks, can't interact with the trebuchet or anything...
Water Reel Eef by CodeRaurus 2026-10-19T23:16:11Z ♥ 1
"A password is required to view this page"
emailrpg.com by Jezzamon 2026-10-19T23:11:37Z ♥ 1
This is an interesting idea if I ever saw one! And also a very frustrating one... I appreciate the effort you probably put into making the responses fast, really, but it's not a good combination with trying to parse semi-natural language responses. You give clues as to the acceptable inputs, but I think more strict instructions like a multiple choice and give only one command at a time would have been great. I spent way to much time setting up my character, apparently 'green' is not a valid hair color and you weren't giving mere examples but exhaustively enumerating the valid options... that's the sort of thing I mean. It's not as natural to say 'choose one of' but figuring this sort of ad-hoc parsing out is OK if the prompt is real time like on an SSH text based game, with e-mail however I think that's not a good combination. Precise prompts on e-mail or semi-natural language on SSH or something that doesn't take a half minute to reply. OK, setup is done... didn't expect a minimap and other players at the same time as me... that's nice! Also sometimes text from previous mails that automatically gets included (foo said xyz) and the automatic signature at the end get interpreted as commands when i try to move >.> it's a little unforgiving. Same deal with the dungeon mini game again, figuring out exact rules from inexact hints, it's nice and thematic but the slowness of e-mail works against it if you can't quickly try out hypothesies... Still it's been interesting enough so far, I thought about giving up at two points and just barely didn't, I'm happy about that but I'm getting tired also. I don't know if there's anything more to this game but this is where I gave up, if there's a win condition someone else will have to get there and do it. Lastly talking to others is not much fun when there not there and presumably stopped mailing long ago... maybe leaving a message as an item in world, like a tombstone or something would have been more fun than a chat that you speak one line out of and call it day. Anyways I know it's a lot of criticism for a unique format that doesn't have any (that I know of) precedent and consequently no best practices, and considering that I love what you've been able to do, still like I said an SSH game would have been fun to and much quicker and less frustrating ;). Also wouldn't have to take the time to set up a burner e-mail that way.