GreedyDude by Nnnnneeeedddd 2025-10-10T18:05:58Z
It’s a pity there isn’t a web version
Foon → Ludum Dare Explorer → Users → Rogaven
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Keklik | jam | 299 | 3.63 | 3.47 | 3.02 | 3.62 | 3.84 | 3.58 | 3.44 | 3.88 |
It’s a pity there isn’t a web version
Nice! Especially after I upgraded the movement speed. I wish the MATO sprite were a bit bigger.
Great visuals!
There wasn’t a feeling that the choices made much of a difference (I played just once), and there were too few of them.
I love the game's mood, but I’d like to see more audiovisual feedback from actions. Also I think it’s worth mentioning the control buttons in the itch/LD description so players don’t have to restart the game to figure them out. Casting spells from the menu feels a bit inconvenient. And I suppose non-default font would work better - the current one looks out of place with the game’s style.
As a Dune fan, I want a sequel! The game is awesome! The only one thing – would love a bit more weight/impact to the jackhammer animation.
It’s a pity there isn’t a web version
It’s a pity there isn’t a web version
I liked that you can move the rocks with the sucker. Overall, it’s a cool game, but I haven’t found where to increase the battery yet — need to play again.
VoiceOver is fun, visuals nice, but movement is so slow :(
I like the style. The controls felt a bit uncomfortable. Nice game, fly Buppo
Looks interesting in the screenshots, but for some reason the inventory won’t close when I press Tab (macOS 15.6, Chrome), and I can’t progress further :cry:
The graphics are cool! I wish the car were a bit more responsive when turning.
I like the cards artstyle
The first game where I played as a debt collector (though I thought there’d be more like that) – the graphics are cool. I felt bad taking food from the animals :-(
Idea is nice, but missing some kind of counter/progress bar
The logo is awesome! The game’s fun, but it was really inconvenient that the controls use Z instead of Enter/Space. At the start I got confused before realizing you can place someone on the grass, but it’s understandable that there’s no time to make a tutorial during a jam.
Missing effects for when the monster attacks (I only figured it out because the bar decreases). Still didn’t understand how to use dash.
Cool game. Yep, to have a brightness slider will be great
It’s a pity there isn’t a web version. It’s funny that you shipped a file named "Ludum Dare 58_BurstDebugInformation_DoNotShip"
Looks nice. It’s a pity there isn’t a web version
It’s a pity there isn’t a web version
Unusual mechanics, I like it!
Still didn’t understand what the black "I" text on the book in the shelf means, or the "T" that appears when picking up the code by the door. Got stuck.
Characters are amazing, I even wanted a full game about these characters (but without the marbles as a core mechanics)! But the marbles controls felt a bit uncomfortable for me
Awesome graphics, especially the card design!
A game I'd like to see on Steam!
Very unusual LSD-style visuals! Looks super cool. I lost my eyes and skin :)
The graphics are cute, especially the little geckos! I think it would've been better if the dash wasn’t on the mouse button (though maybe it was just me who found it a bit inconvenient)
I really like the visual style, but the gameplay is not very obvious for me
The game is quite hard, I didn’t manage to finish it. I’d like to see more effects when I get damage
Looks nice and fresh! But I struggled to understand how to play
I really like graphics and sound effects :fire:. PS. I haven't played such kinds of games before and at first I couldn’t figure out how to play, but then I got it
Hi. I've collected some hints from the trashbin/browser/etc to the blackboard, but didn't understand how to input these data into the email/console. Tried keyboard and drag-n-drop, but for me it didn't work :-( - (web build, latest macOS, Chrome)
Congratulations on finishing the game. A little bit from myself: (_I'll warn you in advance, I haven't played similar games before, so the mechanics aren't very obvious to me, but maybe that is why my feedback might be useful_) I’d like the cards to react somehow when clicked with the mouse so it’s clear they can be dragged. When I clicked “End Turn,” something happened, but I couldn’t tell what exactly - except that my health decreased by the number shown on the button. I didn’t really understand what to do initially, but toward the end, I realized that the bottom bar shows how much money you can get for a card and that you need to throw cards at the heart to attack. But I still don’t understand why I need to burn cards instead of throwing them at the enemy, and why after some time I can’t throw them anymore. Also, I saw the enemy throw a card at himself, but I couldn’t do the same with mine "Heart".
很遗憾没有网页版。
I like the graphics and sound is awesome! Initially couldn't understand how to swap dices. And the goals list looks too "inconspicuous" - I barely found him.
I didn’t really understand what R and D are, why I need to select the little guys on the right, and what the bars on them mean – I filled all the paintings and don’t know what to do next.
Something wrong with the file
Not bad. I’d like to see more effects when the skeleton attacks or when you run into spikes.
Looks cool in the screenshot, but it didn’t run for me, pity
Where is the link? 😀
Great art style!
Very nice visuals and effects!
Nice voiceover. Jump works a bit strange