Foon → Ludum Dare Explorer → Users → darkshadow

darkshadow

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202660Old Tech🤖Rail Maniajam
202659SignalHeliRescuecompo2682.822.762.683.183.003.022.652.79
202148Deeper and deeperMine of Mine (web)compo7423.002.602.413.563.273.222.99
201430Connected WorldsSpaced Outjam6292.812.852.652.853.052.752.9436
20132710 SecondsRoyal Decreejam2563.193.093.094.113.073.094.303.1379
201224EvolutionBear Selection(Web)jam2152.591.913.043.982.161.071.592.0388

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by darkshadow

darkshadow leaves an average of 47.7 feedback comments each event.

LD60 — Old Tech (57)

Antiques Mech Show by Coda Highland 2026-10-28T22:07:03Z ♥ 0

Reminds me of that old zachtronics game with the steam mechs anything with steam gauges is great. I had no idea what to do with the "brain" though so didn't make it to the museum. Some sound would have been great but nice job with the walking animation.

Space Jank by beardywombat 2026-10-28T21:20:31Z ♥ 0

Blam, boosted right into the space station :D heh oops

Old Nums 老数字们 by Thoth 2026-10-28T21:12:54Z ♥ 0

Cool idea, a full screen and a more friendly font choice would be helpful I could barely make out the icons

Ticket To Nowhere by ThatFirey 2026-10-28T21:05:11Z ♥ 2

Love everything apart from the annoying demanding passengers, not even a thanks or a joke or anything.

GO AWAY by imod 2026-10-27T22:50:51Z ♥ 1

Lovely game all quality but especially all the sprite animations.

A Tribute to Father by AweSkyBear 2026-10-27T21:39:10Z ♥ 1

Very retro, I had never played xonix before so thanks for sharing

Northline Ltd. by Custodi 2026-10-27T21:32:07Z ♥ 1

I love the premise though in practice I found the board too small and fiddly, kept missing calls due to not getting it right. Wires looked good which is insanely good given the 48 hour time limit.

A Portal Home by Lonthy 2026-10-27T21:24:44Z ♥ 2

Cool game, love the music, struggled with the mouse a bit, and shame the cassettes didn't have audio

Rusty Relics by Andreas Roschal 2026-10-27T21:15:50Z ♥ 2

Nice quality entry, really satisfying digging things out, voxels are fun.

Nomad City by DiElecktrik 2026-10-26T08:00:27Z ♥ 0

Great game, nice polish. I love anything around moving cities.

While moody there can be quite long transitions between scenes and early on the repair and shops seemed more frequent than nessisary. To help the desolate wasteland vibe it would be cool if instead of a shop you'd scavenge parts from enemies.

Rotten Machines by KenForest 2026-10-25T21:31:04Z ♥ 0

Incredible. I love the low poly style, the effects the mood all great. Even the controls feel pretty slick getting in and out the car are a joy rather than a frustration.

Blokia Designer by titos2k 2026-10-25T21:17:31Z ♥ 0

Fun tycoon game, very on theme, I like the ringtone designer.

Abattlacus by FunBanan 2026-10-25T21:06:28Z ♥ 1

Nice quality and original entry. Nice game feel.

Counterweight by Mmm1008fm 2026-10-25T20:55:57Z ♥ 0

I don't think the Obra Din style 2-bit minimal pallet works here, the HUD is too noisy and I couldn't tell what was going on everything was occurring too fast, text displayed too fast. The amount the mouse had to be dragged compared to the lever wasn't clear I'm glad it had to be moved more as in theory that would give more granular control unlike the tiny controls.

BOGEY OR BANDIT by rekk1d 2026-10-25T20:46:57Z ♥ 0

Great concept and nicely executed.

defrag.exe by F1Krazy 2026-10-25T20:21:23Z ♥ 0

I love the choice of colour and it's fun to see a game made in a retro emulator fits the theme well.

Siege of Syracuse by drimini 2026-10-25T20:13:18Z ♥ 1

I love the setting, really enjoyable, I like the mix of towers and the death ray is just fun. I like how the ships shoot back which give use for the cheap rubbish towers to take the damage.

Maybe the difficult needs to ramp up a little more after all didn't the Greeks lose despite the nifty inventions

NOStalgia by Seth L 2026-10-25T10:30:35Z ♥ 0

Love the retro feel, a quality entry. Driving felt slick and smooth. Nice music. I wish I could suggest improvements but everything there was great.

Haunted Score by EOShadows 2026-10-25T10:13:09Z ♥ 0

Love it, great art, nice simple premise. I like the little pixel art in the gameboy. Great little entry!

Only minor point, I lost my first play through as I was trying to click and hold without switching mode, to polish the controls you could totally make it context sensitive without needing the right click

ToM by andriybyelikov 2026-10-25T10:03:41Z ♥ 0

The game seems to lock up when you win or lose. I couldn't work out how to use charm or turn away. divination seems a little redundant as an option as you have to use it before an attack. Cool gameboy vibe though.

Screenshot from 2026-10-25 10-01-37.png

Falling Behind by kazuo256 2026-10-25T09:52:38Z ♥ 0

Fun did a couple of plays. I like the item upgrades, the better items feel nice and sturdy and not like jelly unlike some games in the genre.

Screenshot from 2026-10-25 09-50-52.png

Prayday by fraanns 2026-10-24T21:54:44Z ♥ 0

Nice little puzzle, didn't seem to hard to reach the target scores though. Not sure why you'd need to clear the board even with less than perfect placement?

Screenshot from 2026-10-24 22-53-54.png

ScrapBoys by Nikiroz 2026-10-24T21:40:01Z ♥ 1

Awesome love the rummaging, fight went on for ages though:

Screenshot from 2026-10-24 22-39-05.png

Memory Leak by Rocktavious 2026-10-24T21:21:37Z ♥ 0

Fun though not too tricky, the long lived processes made it easy, maybe give the enemies the dreaded out of memory killer if you max out RAM that will start killing your processes at random :)

Forgotten Pignology by sami822 2026-10-24T21:08:01Z ♥ 1

Totally bizarre and very silly. Love the retro graphics.

Echoes of Fermi by Yiraa 2026-10-24T16:08:20Z ♥ 1

Quality idle clicker spent way too long on it, not sure how the theme fits.

Science and gold needs to feel a little bit more different from each other.

Old Tech Disposal Inc by Divarium 2026-10-24T15:45:05Z ♥ 1

Ah sorry I can't play have neither a numpad or a controller so got stuck in the tutorial :(

Proper Cannoning by hunttis 2026-10-24T15:40:18Z ♥ 1

Cool idea, as others say the baddies get stuck in a pit and the power ramps up way too quickly to get any kind of precision needed at distance, I could get the power to say the nearest 100, but the difference between 600 and 700 was huge.

While the Lantern Burns by chuckeles 2026-10-24T15:32:19Z ♥ 1

Nice style, a quality entry. I like the balance between tactile without making the actions excessively fiddly.

I noted this is submitted as a COMPO entry but uses existing sound assets which is not allowed in the compo. Please can you edit the entry to JAM and I'll be happy to score it.

GEARBOUND by Ethernal Tech 2026-10-24T15:11:56Z ♥ 1

Quality polished entry, the meta retry is great. I can't think of anything that would make it better. Possibly the trees and rocks were a little dense, if you had that density around the edge of the map that would be cool, have a little patch in the middle that is open but slightly too small to stay in so the options are: a) stay in the open middle where you won't get trapped but it's not enough space to kite well b) kite more but risk the trees and rocks

It will also make the edge of the map clearer.

The Ancients, V1 by Naviski 2026-10-24T14:32:00Z ♥ 1

Sweet little game. I like the art and a music, it has a cohesive low fi, pixel style.

It has a solid core so everything is just quality of life suggestions.

A full screen button would be be great, the weapon icon wheel is way too small to see well. Given the icon wheel, I kept thinking it would be a mouse to aim, and move to aim was a little fiddly as you have to walk toward the enemies to aim at them. Having all weapons unlocked at first seemed a little OP especially when some were clearly much better than others, unlocks or ammo could be good.

I do hope you'll consider polishing up a post jam version :)

Ye Old Repair Shop by Yorze 2026-10-24T14:18:40Z ♥ 1

Nice concept, I got to where the game branches into two modes, but then manage to soft lock myself. I couldn't detach a cable, so then used reset and then it happened again and the reset button didn't work a second time.

It's nicely tactile I like the menu, however the whole having to drag a cable to progress in between levels is a little tedious.

Hard to describe but connecting things up was strangely satisfying it like you took a part of the Zactronics game Shenzen where you join up components. Please let me know if you do a post-jam bugfix as I would love to do more of the puzzles but at the moment I can't stand the idea of soft locking again and having to go through all the tutorials.

As @marudziik says the Compo rules say all assets must be created solo within the time limit, so please do switch over to a Jam entry, I think you can still edit your entry to a more relaxed category (see what buttons are enabled or greyed out), if not I think it does give some admin contact details to help.

XENOCHRON by EricNS 2026-10-23T22:09:05Z ♥ 1

Nice art, game was a little tricky the guys arms seem a lot shorter (though it seems like his hitbox goes out a bit more than it looks?) than the bad guys swords so was just better to sneak through. Music is nice and you got the Hotline Miami vibe down.

Ah on a replay swapped to the gun which was a big improvement!

Not sure how it fits the theme. Suggestions for improvement would be a bit of a hint which way to go as it was quite a maze and other than that a bit of "game feel" but solid foundations!

Screenshot from 2026-10-23 23-10-43.png

Snake Temple by mgear 2026-10-23T22:01:40Z ♥ 0

Classic Rogue game, short simple and sweet really embraced the old tech as well with the choice of language. Hard to dodge the snakes they really do lock on once they see you.

Claude castle by Tero Pulkkinen 2026-10-23T21:54:45Z ♥ 1

I don't know what to say. Well done for making your own game engine. I really don't know how else to rate this.

The lightning sound is really rough please give a warning for that.

Pearishable by Fis 2026-10-23T21:31:34Z ♥ 0

Nice game, the tutorial did drag on a bit, I'd rather get a few concepts at a time before learning all the fruits.

The click drop felt a little clunky, the right click to remove only worked after selecting it and turning it green? A hover ghost would help a lot to know if you've got a piece.

I like the pipes and I wouldn't even mind the slightly tricky parabolic curves if it was a little easier to move pieces. Love all the fluidity and bounce of all the elements.

KURGAN by Rogaven 2026-10-23T21:19:00Z ♥ 1

Wow amazing setting, I loved the Mortal Engine books so being in a walking city is cool. A quality short

It's a Pipe Dream by dracco_0n 2026-10-23T21:10:59Z ♥ 0

I like the concept but I'm missing something the containers don't have any address on them, I starting sending them anywhere because it would come back with code I can match to a line number, what am I missing?

Maybe the first container should be a bit more of a walk through.

Oldie by Kwetka 2026-10-23T20:58:13Z ♥ 0

Quality puzzle game, poor guy I broke his clock, I'm guessing you didn't have to clean the all dirt I'm not sure how else you'd pick all the gears off and hammer back in 3.

Enjoyable and well polished, nice art.

Old Tech, Dead Tech by crotonyl_alcohol 2026-10-23T20:48:23Z ♥ 1

Information overload, I had no idea what I was doing, I think some of the meaning has been lost in translation. I didn't know who all the little people were, "tech" as in technician? Are technicians workers? an old guy? You needed to make a sacrifice but not sure how or why.

Cool idea but the UI needs a lot of polish

Swatronics by grateful-tomato 2026-10-23T20:37:24Z ♥ 0

Nice concept, having enemies right at the spawn is a bit hectic, and somehow I managed to go in a different route, I saw an armored bug before I saw the tutorial text one.

First puzzle I was a bit confused I didn't realize you could lay wires I though you hand to connect input and out with 4 connecting gates and was wondering why it only let me use 3 of them when I needed to bridge 4 squares!

Snuffed Out by Hugimugi7 2026-10-23T20:27:09Z ♥ 0

5/5 Graphics and Audio. Love the pixel art, the voice overs all quality. I didn't mind the slow walk at first but you should consider unlocking a run option after doing the first scan or getting the first audio track. The sub mini game reminds me of my favorite entry in LD59, if you could only see via sonar ping that would be even more scary.

This Way Up by Heviosso 2026-10-23T20:15:08Z ♥ 1

Great graphic style, I'm glad I didn't rage quit at the first puzzle, I kept clipping to the ledge on the first jump and assumed there was an invisible barrier! Once got through that was surprisingly plain sailing to the finish, the other puzzles were neat especially the final one. I like the triple buttons at the finish line.

Tomb of green cup by CoolPurpleRat 2026-10-23T20:07:34Z ♥ 0

Love the graphics style and the laser felt pretty satisfying at first with the sound and the effects, but felt really underpowered once there were more vines especially given only the tips were vulnerable. Lighting the torches were a fun touch.

FACEPAGE: Old Internet by Darkwing00Duck 2026-10-23T19:56:11Z ♥ 0

Nice concept got to 500 and made a couple of friends.

I found I was generally shooting almost to the right and it was rarely needed to move up and down, I guess it would break the wall theme but maybe have some posts be worse than others so you focus on the important ones? Can't believe there was no poke button, that would be fun for a big powerup :)

FayOnline by MatthewDrake 2026-10-23T19:49:53Z ♥ 1

Love the animated flash game vibe, not sure what I did to get through the gate though. Games were a little simple but I guess you managed to not only make a game but a bunch of them.

Overdub by Stefan B. 2026-10-21T21:29:51Z ♥ 0

Really impressive amount of polish on this, possibly there were a few too many text bubbles to start with but that's just nit picky...

Feed the Boiler by IndiePanda 2026-10-21T20:45:41Z ♥ 0

I don't get the premise, the stuff is burned for energy but is also turned into something else? Nice mood though very 1990s

Stardate 1999 by Silas Reinagel 2026-10-21T20:32:54Z ♥ 0

Prime directive satisfied. Good setting felt like a mash up of paranoia, my TTRPG table and a Bill and Ted movie. Would be great to see a dev log of how you made it.

RAM256 by Arbuz322 2026-10-21T20:13:46Z ♥ 2

Love the idea, nice polish, the sheep made me laugh reminds me of that old cat/dog desktop toy. Really fun and you got the difficulty curve just right. The busted old computer, makes me think of the IT crowd the bit where Roy is shocked by Jen's computer! Best entry I've played so far.

Quiet Carriage by gamescodedogs 2026-10-21T20:03:56Z ♥ 0

Lovely game I was hoping for lots of train games for this theme. I love the art and the sound effects are nicely timed. I did a train game myself, the clack clack of the rails was quite tricky and I didn't quite get it right.

The Owl Master's Kiln by FlyingKiwi 2026-10-21T19:57:06Z ♥ 0

I love the art but wasn't sure what to do, I was able to burn the black pot (or at least the fire lit but the pot didn't change state?) but the others wouldn't do anything. The controls felt a little off as well.

Sputnik-1 by KITmani 2026-10-21T19:46:26Z ♥ 1

Holy information overload. I love the pixel art style and it looks like the kind of game I want to like being a big fan of KSP, however the information is just a constant stream, nothing makes sense. I don't have time to learn this and review other games as well.

If you use AI you really need to pull it back from just spewing content.

Liquid Assets by Roitchie 2026-10-21T19:38:12Z ♥ 2

I love the cameraphone, though the sticky note password fills me with rage what kind of person uses!?! 1 and l in a password!

A Little Louder by Nesmon 2026-10-21T19:26:24Z ♥ 1

Freaky, I like the way the text dialog writes out, took a while to work out what to do and everything felt clunky. The little sticky note I couldn't read if it was a tutorial or tip or anything.

Spirit Level by Dark Arts and Sciences 2026-10-21T19:18:35Z ♥ 0

A bit tricky to play solo. I like the use of the Victorian style Manicule, not so sure about the background audio and the traffic noise that didn't read spooky just unsettling.

The Last Route by T4RAN 2026-10-21T18:55:18Z ♥ 0

Love the concept combine a base builder but with exploration survival. The font choice is a bit iffy, and early game might little a little more prompting as I didn't realize stopping the train would help

LD59 — Signal (38)

Signal Overload by acutemimo 2026-04-28T20:09:34Z ♥ 0

I just got this screen for the LD version:

Uh oh!

If you're seeing this error, it means I can't find your index.html file.

This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.

See the embedding guide for more details. ludumdare.com/resources/guides/embedding/ 404 Not Found

Cell Clicker by Floonace 2026-04-28T20:08:04Z ♥ 1

Cool idea for a clicker game, took me a while to work out how to play the first cell dies far too quickly and there is no game over nor hint to click the sun rather than the buttons under it.

While You Were Here by jpat 2026-04-28T19:59:32Z ♥ 1

Lovely game, I like the whistling. Note that the compo rules say you must publish the source code alongside the game

i love you, too by tolviere 2026-04-27T17:50:47Z ♥ 0

The dials are nice but having both "frequency" and "speed" is a bit annoying as they are both kind of the same thing

Schick by Ionax 2026-04-27T17:45:11Z ♥ 0

Nice game, nice physics, interesting mechanics

%(#/@$ SIGNAL!!! by Evil Gaufre 2026-04-26T19:54:20Z ♥ 1

nice, love the art style

Screenshot from 2026-04-26 20-53-15.png

Too Many Goblins! by Tykki19 2026-04-26T15:36:14Z ♥ 2

Top entry I love the cartoon graphics, the music and the mechanics feel fleshed out. I like the signal gives a mix between hands on and hands off which fixes my biggest gripe with TD style games when your big turret goes for the single baddie and not the big group!

crabmaxxing by SkyTech6 2026-04-26T15:26:31Z ♥ 1

I glitched into the sea, not sure if the waves is meant to kill your or just knock you about? Movement felt a bit weird and floaty, nice game but doesn't really hit the theme.

Screenshot from 2026-04-26 16-23-25.png

Semaphoria by illiteratelexicon 2026-04-26T15:21:07Z ♥ 1

89% when I finally realized I needed to copy the other signal tower not the one I could see first!

Cave Man Conversations by SirLich 2026-04-26T15:15:26Z ♥ 2

Great game, I think what makes it is the two way conversation it's like two games in one. Some variations in the words were a little annoying to get exactly right i.e. right tense or with or without the s, there are software libraries that do that sort of thing which would make it a little more friendly, so thank you for having the hint system

Catch the signals by Fifut 2026-04-26T15:04:18Z ♥ 1

Sorry I can't play, one touch from the mouse and it gimbal locks looking straight up and any mouse movement just rotates the camera.

Screenshot from 2026-04-26 16-02-31.png

Read My Signal by Shivvvy 2026-04-26T15:01:00Z ♥ 1

Nice, great collaborative effort. Got the hang of it but at first I'd hoped there would be a little more feedback if the item was the right thing for them, kind of a hotter, colder game and them only getting fed up and leaving if you take took long or offer something really bad.

Propaganda and Rhetoric by hammeredzombie 2026-04-26T14:52:01Z ♥ 1

Is there any ability to turn down the mouse sensitivity? the tiniest nudge sends the camera full up or down and no way of looking anywhere else.

Beacon by MostLikely 2026-04-26T14:49:46Z ♥ 1

Best mechanics I've seen this compo, I really like the idea and how the limited actions means you have to work out what are the best combos and the cards and the board fit together nicely feeling like one game not two.

If you need any ideas some "intel" cards would be nifty to get an idea of what the computer player's cards are

Static by drtizzle 2026-04-26T14:41:25Z ♥ 1

Love the mood and the pace, all round pleasing game

Eat. Poop. Love. by stasm 2026-04-26T14:35:19Z ♥ 1

Great idea for a mini-game, love the expressions and the text

Signal bonefire by Dugw1 2026-04-26T14:30:38Z ♥ 0

Nice I like it, well done on creating a game!

Fillmore's Island by Jeremy Ryan 2026-04-26T13:06:07Z ♥ 1

Charming game, I love the SFX and the physicality of the drone, would work nicely with twin sticks joypad

Mixed Signals (using DOD) by GideonGriebenow 2026-04-26T12:58:36Z ♥ 1

Fiddly little game, could be more enjoyable with a bit of "juice" and feedback when the ball is correct or wrong. The lack of audio is a shame even a couple of minutes in https://www.bfxr.net/ or something could really add to the game. The animation is nice and smooth.

Dignal by Rafa Fiedo 2026-04-26T12:50:04Z ♥ 0

Lovely game, really funny audio cues as well

Criminal Does Not Dream of Wizard Boy Policeman by havearollonthefloor 2026-04-26T12:46:07Z ♥ 0

The tutorial is bugged out and I can't seem to draw the cyan line, in a way the game recongises. Tried drawing up and down, and tried drawing on the white line as well as the triangle and the magenta square as well in all orders.

Screenshot from 2026-04-26 13-44-35.png

Buller than Bull by gubo 2026-04-26T12:41:36Z ♥ 1

Love the art but no idea how to dodge, too much text to read in time, and the music loop is to short to hang around longer to work out what to do. Nice original idea.

Echo by japes 2026-04-22T21:01:32Z ♥ 1

Great idea love how tactile the echos are! And I like how both modes have their usages, one for finding the way the other for telling what shape things are. Audio was a bit repetitive needs a little variation.

MONITORS by hotdog 2026-04-22T20:54:18Z ♥ 1

Damm that's scary, not sure how to place the bomb but did seem able to turn off one of the TVs chasing me. Nice graphics and effects, the audio was popping and looping a bit not sure if that was the idea or not

Shroomice by Lizz 2026-04-22T07:48:50Z ♥ 1

Great world building, but lots of the text is hard to read and follow, like it's been translated poorly.

Probe Away by quadtree 2026-04-21T21:14:33Z ♥ 0

Brilliant sending out the probes is a lot of fun and seeing the colour map at the end is pretty satisfying. Nicely take on the theme

Ace Recon by tinykidtoo 2026-04-21T21:04:13Z ♥ 1

Feels satisfying and crunchy despite the the lag on the web build!

Nice one, any game that makes you feel like gromit flying his little plane is great one!

[Screenshot from 2026-04-21 21-59-41.png](///raw/bd8/a3/z/72226.png)

Signaler Signal by khaotom 2026-04-21T20:47:50Z ♥ 1

Nice puzzles, charming animation, lovely audio. The deadly trash cans were a bit annoying and movement felt a bit off but that might just be that I don't really like platformers much

The Last Signal by DarthWaxus 2026-04-20T21:20:49Z ♥ 1

Love the graphics, but just a bit too difficult, anyone got any strategies how to do better? the spider seems to be able to do a better job of taking out the riders that I, but not fast enough and it gets too crowded

Hoist the Flag! by oller125 2026-04-20T21:15:22Z ♥ 1

Nice flags, nice music, cool concept. Could feel a bit more tactile, felt more like a telephone keypad than hoisting flags. Still very good

TRAPTOMB by fullmontis 2026-04-20T21:09:01Z ♥ 0

The signal triggers are a cool idea, though the platformer is too hard for me stuck on the level where you have to repeatedly dash quickly before the first jump signal catches up and removes all the platforms

Signal Space by ping78 2026-04-20T21:00:44Z ♥ 1

Asteroids with wifi, brilliant. I love the physical feel of the rocks and the enemies are delightful the way they move!

Drone Supervisor II Online by Jimbly 2026-04-20T20:52:46Z ♥ 1

Okay this is nuts, technically impressive, gameplay wise I'll have to comeback to it

Misplaced by manabreak 2026-04-20T18:56:04Z ♥ 2

Nice game, probably just me but I'm not very good at platformers got stuck at the rotating platforms. Also managed to glitch the box through a wall which was annoying having to go and fetch it again.

Music is good as the glowing effect

Sonar Ping by CoastersPaul 2026-04-20T18:45:02Z ♥ 1

Amazing! really strong entry, engaging enough for me to keep going and push through to the finish. Though one level I couldn't quite tell if I was cheesing it or not having learnt where the finish was I could the just go straight for it without making any pings or if that the idea!

Not being able to tell what exactly the enemy ships are is a little scary, I couldn't tell if they were ramming or what and narratively cohesive. Would love to see more of a world through nothing but sonar pings

Music is good and funny but could do with a longer loop the avoid it getting repetitive.

As Fassenberg said is there anything you didn't get to add? I feel like your concept could do a lot more, more enemy types, falling debrie, some sort of jammer, or field that makes the ping move slower.

Screenshot from 2026-04-20 19-37-19.png

Cable Connector LLC by Jezzamon 2026-04-20T18:30:20Z ♥ 2

Very funny (but I can't rate the humor!) the voice give the game charm. Boss fight is fun but hard, keep dying no idea how close I am to beating gab-be-edi

Screenshot from 2026-04-20 19-27-55.png

Avalanche by JulienLussiez 2026-04-20T18:20:24Z ♥ 1

I like the challenge of following the pinging noise, audio and art style is great and climbing the mountains is quite fun plus little critters! Maps maybe a bit too big, just needs a little more of something to keep you going

Licence to Fine by IndigoWolf 2026-04-20T18:10:40Z ♥ 1

Nice take on the theme, I thought about doing something with a van hunting down spies and triangulating but I didn't have the whole weekend to work on it so fair play for going for something ambitious!

Lovely little map and nice minimap

The alt button freelook did something weird with the mouse and turned the camera upside down.

Got stuck with trying to get signal match I got the freq and amplitude right (found the scroll wheel could move the slider in small enough steps) but the phase was doing something strange and changing the frequency if set to a high value with the wave going both up and down at the same time! I'm sorry to say this made it more frustrating than fun

Plenty of content for a compo, but could do with some polish on the control dials if you've time for a post compo version!

Screenshot from 2026-04-20 19-04-41.png

LD48 — Deeper and deeper (34)

Bus Crawl by Valid 2021-05-09T19:22:43Z ♥ 0

How do you place more than two stops for a route?

The Icarus by PowerAnze 2021-05-09T19:15:22Z ♥ 1

That was the most claustrophobic game I've ever played well done! The sonar really builds the mood and over time you get better at reading the landscape (cavescape?) when you come to the really large decent bit you I really had my heart in my stomach when I realised I was over a pit which was so deep it started off, off the scales!

Tom's Twist by TheBlindEye 2021-05-08T19:56:37Z ♥ 1

Nice low poly style, and great little narrative, good pace. A minor improvement would be to face the player looking out the door on the second day rather than facing into the door.

BreakEven by F1Krazy 2021-05-08T19:08:38Z ♥ 1

Very retro, I'm not familiar with the TIC-80 so it is probably pretty impressive use of the limit specs of the machine, the inertia to the movement was nice, getting a bit of lateral velocity to snipe enemies was good. Found clipping into the grey building quite annoying though.

Lies & Descent by LazyAlarm 2021-05-08T18:52:08Z ♥ 1

Glad I downloaded it the Web version was practically unplayable from being so dark and the mouse very sensitive. The climbing mechanic was enjoyable even though I wasn't very good. The press jump longer to jump higher was good but being a little more forgiving when jumping from the side of the ledge would be nice (https://www.youtube.com/watch?v=vFsJIrm2btU), I kept falling from the pillar especially the triangular one second from last.

Just keep sinking by MinThaMie 2021-05-08T18:31:42Z ♥ 1

Nice art style and nice and simple I like the mix of critters and their different movements. Able to increase and decrease the speed of descent would be interesting. Nice to have a control method other than keyboard like most of the entries.

I also note a weird 1px border of pixels

Well done for making 20 ratings! 😄

Third Party by Duckonaut 2021-05-08T14:52:05Z ♥ 0

Maybe it was the web version but all the dead bodies were spinning around like mad?

I'd have played more but the elevator loading screen took far too long.

Graphically it looks great though

Deeper-Geddon by heidelbert 2021-05-08T13:43:09Z ♥ 1

Nice little factory game, slight issue with z-fighting between the sprites. I liked the 10-minute countdown which felt like just the right time to feel some pressure

If the conveyor rear orientation stayed when switching between angles that would have helped a lot. Also, the delete tool you have to click on the origin tile for the building rather than just any building tile

Dwammings by Eden Shazar 2021-05-08T13:21:20Z ♥ 3

Really got into the game, only sad at some of the dwarfs who got trapped in a circle after calling the end bell! Really enjoy the puzzle elements about how to safely dig down more

Alcheminer by Joror 2021-05-08T13:08:15Z ♥ 1

How does the pump work?

Nevermind Seems to work on the download version...

Really enjoyed this game and spent far too long on it, a few more tools would have been quite interesting, filters, placeable taps, some cheap liquid to flush stuff out

Into the Deep Web by Jon Topielski 2021-04-30T19:19:05Z ♥ 1

Wow, this has a lot of potential I like the battle mechanics and the encounters, I did quite enjoy the anticlimactic ending! A bit of music and audio, and it would be perfect!

Nuclear blaze by deepnight 2021-04-30T19:10:28Z ♥ 1

Wow great particle effects, also the map reveal looks really crip!

Dome Romantik by Rongo Matane 2021-04-30T19:04:36Z ♥ 1

Absolutely nailed down the mechanics, and it looks really nice too

Upset Crab by 43sam 2021-04-30T18:41:32Z ♥ 1

Nice pixel art and background parallax!

Deepspace by Willops 2021-04-29T21:15:24Z ♥ 1

The music and the hand drawn stuff is great, as is the inventory. Great achievement given the time you had was really feeling the FTL vibes.

Sometimes weapon attacks didn't seem to respond after clicking, and after an enemy encounter it seems like you have to press the leave button twice. A bit of UI polish and it would be a solid game!

DOWN - The Descend by InsanityCode 2021-04-29T20:53:33Z ♥ 0

Game was stuck on the loading screen and trying to quit I got an unhandled exception: ``` See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at LD48.Game.DoDispose() at ChaosGame.Disposable.Dispose() at System.Windows.Forms.Form.OnFormClosing(FormClosingEventArgs e) at System.Windows.Forms.Form.WmClose(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- LD48 Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Alex/Downloads/x64/LD48.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- ChaosGame Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Alex/Downloads/x64/ChaosGame.DLL ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Collections Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Alex/Downloads/x64/Collections.DLL ---------------------------------------- ChaosMath Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Alex/Downloads/x64/ChaosMath.DLL ---------------------------------------- ChaosGraphics Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Alex/Downloads/x64/ChaosGraphics.DLL ---------------------------------------- ChaosSound AL Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Alex/Downloads/x64/ChaosSound%20AL.DLL ---------------------------------------- ChaosInput Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Alex/Downloads/x64/ChaosInput.DLL ---------------------------------------- ChaosPhysics Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Alex/Downloads/x64/ChaosPhysics.DLL ---------------------------------------- ChaosSound Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Alex/Downloads/x64/ChaosSound.DLL ---------------------------------------- ChaosMenu Assembly Version: 1.0.0.0 ```

Outerstellar by MadHumster 2021-04-29T20:48:24Z ♥ 3

Really nice atmosphere, it felt dark and the planets were nice and glowy, an arrow to point you back to the space station would be really helpful.

I really liked drawing out the map.

There is no friction in space so would have liked to have been able to move as such without drag.

Onigiri Mining Corporation by wasd 2021-04-29T20:33:21Z ♥ 0

ガレト ゲム 😆

Fly Away by PSV Games Studio 2021-04-29T20:23:17Z ♥ 1

Really nice and fun little entry, I'm afraid I got stuck on level 7.

I did give it a good try but had enough after the second time the hitbox around the feet clipped the fences. Worth fixing it, as you want players to have the adrenaline rush of "wow that was close" not the disappointment of "that sucks my feet didn't even hit anything!"

Slumber by KepperSnapper 2021-04-29T20:05:29Z ♥ 1

Nice take on the theme, the babies sounded super annoying so well done I guess!? Very well put together, graphics were great and the game was polished, only minor issue was it was a little fiddly, and I seemed to get stuck on the bouncer a lot.

Descent into Madness by danvil 2021-04-29T19:56:22Z ♥ 1

Nice lighting and music very atmospheric, nice variation in obstacles, the angler fish type thing is my least favourite by far!

Dwarven Surveyor by Jimbly 2021-04-28T17:37:15Z ♥ 1

103/155 😃

This is the favourite game I've played yet. Like the minesweeper mechanic but the level peeking is what makes it!

Deep Jam by MadR 2021-04-28T17:04:33Z ♥ 1

Art is great, really smooth, nice pressing music and the deadline gives pressure.

I don't mind the speed but the hitbox for the errors is brutal, insta death even if I do land on a box! my best after 60 attempts must have been 10 seconds and the only time I made it to the second bit with the slidy boxes, where I lived for so short a time I didn't even know what killed me there

Dark waters by antoined73 2021-04-28T16:54:05Z ♥ 2

I was moving downwards for about 5 minutes before I was wondering where all the fish were. Doh mouse wheel, which turns out to be inverted on my computer!

Very nice colours and very chilled out

Tower Tower Defence Defence by IAmWave 2021-04-28T16:44:01Z ♥ 1

Great idea and well executed! This looks like a huge time sink!

The only thing keeping it from perfection is the mini-map on the right, I thought time was paused while in the turret until I died! Then I'm not sure how but maybe some colouring for the progress bars to show how many times it's been reset so I can see which will upgrade and which ones are stuck.

The UI glitched on Firefox but okay on chrome

The Bothnia Trench by Milestone Games 2021-04-28T16:16:20Z ♥ 1

Well done not normally a fan of point and click, but keeping a simple clean and small enviorment the hunting isn't too bad. Apart from the “vial” but even that avoided the "Rubber Chicken" trope that too many point and clicks have.

Dialogue is great and all in all a very smooth experience, the dialogue selection UI is clean, simple and works better than the other entries I've seen here.

For even better polish I'd suggest making the doorways more visible to get back into the corridor, and when going back to the corrior the camera should start centred around the door you've come back through to avoid any disorientation

In Search of Sigmund I by T C 2021-04-27T19:32:15Z ♥ 3

Nice mix of varied enemies, movement is good. Also an upgrade system!

I kept seeming to clip the narrow tunnel on the level transition which seems sticky and slows your sub down, apart from that the boundaries worked okay. Also an explaination when you get to the bottom would be useful, I'm not quite sure why I died or is the other sub not friendly?

Under the Surface by Wolfrug 2021-04-27T19:16:11Z ♥ 6

Impressive amount of stuff added! Felt very atmospheric. Would have liked volume settings as it was too loud on headphones especially as some of the audio was clipping and popping.

The UI could do with more polish, I'm not sure how I was doing it but the guy kept walking away as I was trying to click on something. The chat box could do with being more central and prominent, I kept on trying to click or move only to see there was still a little bit of text left to read freezing me in place

Trash`n`Roll by WhiteCubeGames 2021-04-27T18:55:54Z ♥ 3

Purple Potatos 😢 First Time I played I didn't work out what to do before the entry area overfilled, second time I didn't find the happiness button, third time the enviroment meter filled up I'm not sure why as I fully upgraded my factories didn't see an option to send it to space!

Great little game I liked the trucks driving around, nice snappy pacing. Would be nice to show what the differences are between the different factories and an animation of the entry yard filling up would be great.

To avoid giving your players a repetitive strain injury I'd suggest having a toggle on if a factory is accepting rubbish or not instead of clicking all the time.

Low poly art stile looks great!

The game over music plays on a loop even after restarting the game

Drillromantik by pschichtel 2021-04-27T17:08:28Z ♥ 0

I'd like to review but I click the button to load the game and the buttom disapears and nothing else happens

Who runs the world? by Vladimir Smolin 2021-04-27T17:05:42Z ♥ 0

This game is going to give me a repetitive strain injury, I got as far as unlocking all areas and the death bar at the bottom was too low for me to have the motivation to carry on sorry. The art looks nice and clean though.

Voyager by Jesús González 2021-04-27T16:56:09Z ♥ 1

I love the style of the game and the idea of controlling a probe through deep space is great, I like how the stars started to move as you get faster.

I got stuck when I found some fuel but didn't have enough power to active the robotics to collect it. A slider to control the audio volume would be good, I could barely hear anything when I had the system volume on max.

[WebGL/HTML5] Who am I? by leorid 2021-04-27T16:37:02Z ♥ 2

Great concept and I like the Hack style movement. Found it was lagging quite a lot (0.5 FPS) not just during animation but during some of the movement to the start. I'd check out the unity profiler to see if anything is taking longer than it should to do. Otherwise great game!

Deep Seeker by DaF 2021-04-27T11:43:12Z ♥ 0

Intriquing, what's the difference between <> and [] ?

LD30 — Connected Worlds (12)

Down With Unification! by NickFrushour 2014-08-28T15:40:00

That was great fun! It was a bit weird at the end when I seemed to be controlling 10ish ships all bunched together. Is that number of ships dependent on how many planets you satisfied?

Flower Power by Boberro 2014-08-27T18:56:00

A really cool take on the theme. Shame about the lack of sound, but I still enjoyed it.

Flip Out! by DeltaF1 2014-08-27T18:49:00

Over too soon, but at least you've made it easy to edit levels :)
Kinda like the Shift series of online games.

Where's Mummy? by LevieDAudio 2014-08-27T18:41:00

I like the idea of putting the puzzle clues in the landscape - some more difficult ones wouldn't have gone amiss, but what you've done is good.

The Asteroids I Call Home by zkenshin 2014-08-27T16:07:00

A really enjoyable game! Although being able to take at least a couple of hits before dying would have been appreciated :)

The Old One by JNT 2014-08-27T15:59:00

Nice idea, but the stamina system seems to be a bit too harsh and unclear - I think I would have liked to see a numeric indicator of stamina in addition to the snail/shell colour.

Connection War by fraxken 2014-08-26T18:42:00

In the Windows version, the control options seem to be borked. The game uses the default controls despite changing the controls in the menu.

KHIVY by PhilippeAnder 2014-08-26T17:40:00

The game would have played better if switching between the up/down orientation was done with a button. It was changing erratically, which made platforming annoying at times.

I think a health bar and game over/you win screens would also have been nice. The art is pretty neat, and it was fun to play anyway!

Azuroj by Buttsteam 2014-08-26T13:18:00

The story and gameplay fit the theme very nicely, and the level design is great. My only gripe would be that the player movement felt a tad too sluggish, but otherwise it's an excellent game!

Superconnected World by aDFP 2014-08-26T10:16:00

A fun little game - I also enjoyed the voxel aesthetic. However there didn't seem to be a way to exit the game (from fullscreen mode), so I had to end the game from the task manager while the mouse was locked to the game.

Get it out of here! by concalf 2014-08-25T22:02:00

3:56 nice mechanics give reasons to switch between both words, and not just complete one then the other. Controls feel pretty well and destroying the enemies part by part is a good improvement over a health bar.

Pulley Planet by Patacorow 2014-08-25T21:54:00

Great concept with the pulleys, took me a while to work out how it all worked but when I got it sorted it all was quite simple. Lovely art and sounds all comes together with a polished game.

LD27 — 10 Seconds (64)

Fight The Urge by Keith Evans 2013-09-09T14:32:00

Brilliant idea! managed to make it to the bathroom on both levels, well 'a' bathroom on the second one, good enough lol

Antidote by Antidote 2013-09-08T21:32:00

Yeah I escaped with 1$ :D Swear I got more but then I probably lost it all from being hit by things. Fantastic amount of stuff accomplished in the time limit. Difficulty of the rooms scaled perfectly, always felt pressed to the time limit but never actually ran out of time.

Mission Luna by LTyrosine 2013-09-07T20:50:00

Really like the resource system, keeping the solar panels lit while manoeuvring is quite the challenge. Sadly trying to work out your direction of travel from the information given is difficult so I had no idea if I was ever in a good orbit or not (every time ended up crashing on the moon or getting lost in deep space). I like the alarm and all the computer panels, lots of features that KSP would be awesome to have.

Logic Bomb by Moebius 2013-09-03T22:31:00

Love the tangle of wires. Quite a mix of challenges from very simple (ands and ors where just cut everything) to very hard (nots and xors where you need to be more careful) Really fun and good use of logic circuits :)

Did somehow manage to get a glitch where I cut the right wires at the last second and managed to win as well set the bomb off!?

One Direction by KingRageXIII 2013-09-03T16:52:00

Really enjoyed it and shows what you can do with CS, more variation in generated obstacles would keep it entertaining for longer. While the z key feels a little awkward and a first I was constantly walking into walls I'm now leaping over everything! A prettified map and more music and it could be even better.

PROBE TEAM by Andrew Shouldice 2013-09-03T16:36:00

Loved the sense of exploring and the fuel limit is a great challenge. Loved the graphical aesthetic and the ending is the best twist!

SILX by alvivar 2013-09-03T15:52:00

Love the controls for this and all the whizzing bullets. perhaps at more of a reason to walk around normally I'm thinking black square block bullets or the turrets have a minimum range, so that if a player can weave between the bullets and land on the tower they have a safe few moments to blow up the nearest turret. The shape of the tower can be fixed so that the player has to fly out again (back into danger) to get to another turret.

It's got great potential to mix bullet hell with a platformer!

Ten-Second Taxi by schnerble 2013-09-02T19:55:00

I kept on getting stuck in buildings and the edges of the map. Glad to see you've done that in a post compo build. Music is suitable and the comments by the people are funny. If you had looping edges to the map that would increase the pace and make it even more mad!

Atomic Time Raiders by Colapsydo 2013-09-02T19:49:00

Yippee neo got his electrons back! Nice embellishment around the puzzle game, pressing the buttons is satisfyingly done.

TIME SHIFTER by Split82 2013-09-02T19:37:00

Did it! :D Loved the puzzles, brilliant little game you could do loads of things with the time shift idea, 3D braid why hasn't anyone done it already!?

S0LB0T by XaiZil 2013-09-02T19:19:00

The setting totally reminds me of one of the Asimov robot short stories. The procedural map generation, the crawly movement are all lovely little touches. If only I didn't die so quickly and it take so long to restart!

ARGENTUM FORM by blackotus 2013-09-02T19:12:00

Freaky... where could her normal place be?

Loved it the camera vignette and other effects are great. Please of the direct control, not such a fan of point and click this feels better. At first I thought all the rooms weren't really behaving themselves but actually they seemed to stay put, no freaky 4D antichamber effects. Once I realised that moving around felt easier I like how that emulates the shock and disorientation of the guy losing his wife. I also liked how you could tell where in the house you were with the furniture and all their positioning started to make sense.

Hyper Furball by DDRKirby(ISQ) 2013-09-02T18:55:00

HYPER FURBALL MODE! :D upgrades are really good (though I found things became a lot easier with long arms and most of the hyper upgrades), I was starting to wonder if the game was endless but then I found the ending. Really fun and feels like a complete well rounded game rather something rushed out in 72 hours.

Crazy Genetist by ratalaika 2013-09-02T18:30:00

Good Job http://www.ludumdare.com/compo/2013/09/01/l-for-loser/

Legend of Epikouros by Erhune 2013-09-02T18:24:00

Love the music, started off being quite relaxed watching the other people succeed or fail to be useful. As it was getting closer to my turn, I started getting tense "Would I be one of the people who progressed the story, or would I be a failure and a time waster?" In the end I was a bit of both! Really looking forward to seeing the final video - Jim playthrough 6

While its fair I can't play again for the same play through is it just for this playthrough or for all playthroughs?

Royal Defenestrator by BasmanovDaniil 2013-09-02T17:49:00

Very silly very fun, got so keen on chunking stuff I chunked the vase she liked! >:/ At first looked similar to my game but the only thing in common is they both make fun of royalty :)

Signal Delay by ChrisGaudino 2013-09-02T17:29:00

This is more infuriating than qwop! I've got the driving sorted even with max delay, but the grabber I can hardly handle even min delay, it worked so nicely the first time I didn't realise it actually has all the finesse of an arcade grabber >:/ I'm guessing that's where KSP found the parts for the rover?

Anway enough of the minor grumblings, I love the game! Brilliant concept and a real original challenge.

De Bomb Da Bomb by Ariake81 2013-09-02T17:11:00

Great concept, really nice graphics, only problem is walls that are too sticky. I'm thankful for the prep time to move people to the right places before your first action.

The Vengeful Baby-Men by Jarcas Studios 2013-09-02T17:02:00

Very original love the music, thanks for including the hints option. trying again without using hints and its much more difficult. The clipping between sections even when in the right order is a bit of a distraction if you could fix it to have smoother transitions that would be great. Other than that more songs please! :D

The Duellists by jay griffin 2013-09-02T16:51:00

Just brilliant, great concept and thoroughly enjoyable!

Time Slime Arena by TomCooper3D 2013-09-02T16:41:00

Duo control system is a great innovation, I like how you can mix and match items and all have their uses. Going all mange is quite fun shooting fireballs and the defensive spell is great pushing you away from danger AND freezing the enemy! Graphic and map are nice, music is nice although out of theme with the rest of the setting. If you do a post comp version a walk animation for the guy would be an idea.

Lost Pixel by unitycoder_com 2013-09-02T16:29:00

Got to lvl 27, amazed how I was able to almost instantly spot the odd pixel! Nice audio and good clean visuals.

NSA's Where's Snowden? by Will Edwards 2013-09-01T19:54:00

Fun, like a more serious version of uplink. being a bit of a SQL noob, I had nowhere enough time to do anything more than run a couple of queries before Snowden escapes every time! If you work any more on this please add some way of changing how quickly time flows. Thanks to clippy and @wombatica for offering useful querries. How do you move your agents?

Ten Seconds Lifespan by Mlle Eole 2013-09-01T16:33:00

A nice little game and I like what you did with the theme. The interface and click-move methods weren't the best, but still a good job overall.

Anti - Explosive Babies by ToadieTechnika 2013-09-01T00:21:00

Nice rag-doll physics, intro text was silly and bizarre (could exploding nappies be anything else?), all in all nice game.

10 Seconds to leave by Caracole 2013-09-01T00:15:00

Very surreal, humour was quite good, not much time given to answer questions though the non response answers were very funny!

10 Seconds of Grey by Almax27 2013-09-01T00:04:00

My goodness, just look at that street! :O Can't believe you managed to do that as well as everything else in the game. Conversations were funny if repetitive by the end of it I wish there was a punch in face option for the taco taco guy! Please do a post-jam entry with more dialogue :)

Clockwork Cat by patrickgh3 2013-08-31T23:53:00

Cute cat, gorgeous background. Sounds all added great atmosphere. Nice touch how some of the platforms are controlled by the clock.

Rebound Recon by TheHermit 2013-08-31T23:46:00

Planing the path and watching the drone is great fun, combination of time and fuel limits adds a nice challenge. Very well made!

Low Battery by RHY3756547 2013-08-31T23:36:00

The showers of particles while looking nice mean you can't see anything and really lags out the game. Controls felt frustrating, especially wall jumping. The sarcastic commentary on top of my almost continuous dying got annoying really quickly. Graphics look nice and game feels polished, it's a shame that a couple of little things ruined what would otherwise be an enjoyable game.

Lost in the Darkness by TobiasW 2013-08-31T23:21:00

Brilliant concept. I love the bug like scurrying of the demon eyed soot monsters.

HowToBasic: The Game by haloflooder 2013-08-31T21:12:00

No idea how I won the move level, clicking the buttons or pressing arrow keys did nothing the first time! The rest of the game makes hardly any more sense, but the paradox level was funny!

10 seconds to save the day by Volute 2013-08-31T21:06:00

Yeah Finished it :D Like the flowy drawing style and a nice little story, glad the pace sped up a bit at the end, either that or I was getting the hang of what/where I needed to do/go. Story didn't explain what Alice had to do with the accident.

The Saddest Landscape by BradleySmith 2013-08-31T20:36:00

Lovely graphics, very Limbo like in style.

Hallucivian by Hypnohustla 2013-08-31T20:27:00

Seriously insane. Lovely bright colours and good choice of music!

Mr Moore's Last Seconds by Tainted_Code 2013-08-31T20:20:00

Lovely story and by far the most effort spent on audio I've heard, really pays off well! Poor, poor Mr Moore.
5* for Theme, Audio and Mood.

Stator Chronicle by Sergey Mohov 2013-08-31T20:12:00

The map is very pretty and the game very stylish, procedural generation certainly helped with that. Despite that the uniform generation away from the open area around the house didn't really incentivise me to explore more, though I guess it does add to the sensation of feeling lost when everything looks the same but isn't quite the same. Game-play was a bit lacking, and having to pay more and more for each line was a bit off-putting.

Oxy by hbocao 2013-08-31T19:56:00

The game fits the theme perfectly and is brilliant idea. Controls feel really nice, unlike some games this definitely feels like underwater. I'd would not have been able to tell that this was your first game if you hadn't mentioned it.

ROBOT PLANET by GeorgeBroussard 2013-08-31T19:47:00

Mixing dungeon crawling rogue style with a time limit is great to add extra tension. The breathing and other audio makes things even more tense. The laser blast also feels satisfyingly chunky. Very nice game.

Pleading Rain by Brassawiking 2013-08-31T19:40:00

Partial walk-through is pretty essential, you should show that before players start. Before that I just kept on getting no scores or Fs, having no idea what to do with the thought pictures. With the walkthrough on how you had to join more than one thought I was able to have enough time to get a B grade. Getting round the non intuitive idea, its a very cool concept with a gruelling pace set high enough the real game is trying to keep calm and focus.

10 sec. Fast Beef by Alexander Ponomariov 2013-08-31T16:10:00

Very dark. Physics done superbly, graphics, sound and everything all very nicely polished.

Fix it up ! by crazyrems 2013-08-30T19:05:00

As Elisee has finished writing file saves functionality for craft studio, you should be able to make permanent map saves. An in-game level editor has trigger my interest, I'll have to try it as soon as I can.

No more Fuel ! by paraple-geek 2013-08-30T18:53:00

Gah punshining difficult, even with playing loads of KSP! Still fun though, if the player starting in a more stable orbit would give you more time to look around the map, at the moment its a desperate case of avoiding the planets as soon as you spawn!

10 Seconds in Hell by AmyDee 2013-08-30T18:45:00

Horrifying, seemed powerless. couldn't get Q and E to do anything helpful. Only found two endings doing nothing or leaving the room the only way possible.

My Tenth Adventure by DiscoFish 2013-08-30T18:33:00

Bizarre, theme and art style feels a little like adventure time. Certainly the character is a little Finn the Human looking. F5 didn't give me super powers :(

Antarctic Glitch by Beavl 2013-08-30T17:42:00

Nice intro, and the changing character is fun. With such nice looking sprites its surprising a simple laser shot is not among them. The 10 seconds jump between glitches seems a bit of a technical afterthought, when you were really following the glitch theme.

Army of Botz by imef 2013-08-30T17:28:00

Hah great fun did all 15 levels. None of the levels was too taxingly difficult. Had a few minor glitches like robots going through one another the extra types of robots made things a bit more interesting. Reminds me of the board game Robo-rally minus the crazy multiplayer with people shoving each other into pits and lasers!

Mr.President! (Web) by Richard Matey 2013-08-30T16:51:00

Well that was very silly and fun due to the ragdoll physics!

Moondrop by nanotech 2013-08-28T21:49:00

It took some time before I found you could speed grapple, but otherwise I loved it!

Atomic Warning by kleyson220 2013-08-28T21:40:00

Simple, but fun while it lasts :)

QuickHunt by MvdLaar 2013-08-28T21:37:00

Lovely graphics, and the throw physics feels satisfying rather than frustrating which is all too common. Only thing it was lacking was some suitable music, or at least some more sounds (could hardly hear the background ambiance at normal volume), audio cues from the animals to help you hunt would be brilliant.

Defuse in 10 seconds by archaeometrician 2013-08-28T21:27:00

Gah, that game is stressful, in a good way! The Sinister music and endless bleeping sounds. you should make a hardcore mode where the error buzz is the sound of you triggering your imminent demise >:D

Cutting Challenge by Ken Ichi 2013-08-28T21:15:00

Nicely done, reminds me slightly of one of wii sport minigames. The mechanics feels very satisfy, to discourage waving about randomly you should cut the board in half regardless of if its done correctly or not, then the player will have to be more precise and careful.

Space TimeX10 by Sh1rogane 2013-08-27T21:04:00

Loving the time-warp effect, that and the upgrades are the best bits of the game. Movement felt a little weird and Watching the boss constantly crawl up and down the screen during the start, slowed down the otherwise pacey game.

Play Time's Over by Broxxar 2013-08-27T20:53:00

Silky smooth controls, I can't blame them for dying so much! Some sort of checkpoint would be nice but the change of rules are great!

Anti-Grav Drive by bnhw 2013-08-27T17:18:00

Physics + Retro graphics, brilliant combination. Nice touch with the fake console screen. Much more fun than a traditional dodge game.

575 by the31 2013-08-27T17:09:00

Nicely done, I was struggling to manage in the time until I saw the boxes were sub-divided into the number of syllables the word has!

Emergency Stop by agrdev 2013-08-27T17:02:00

Simple concept, great execution.

Step Out by bitserum 2013-08-27T16:57:00

Lovely graphics, good atmosphere, with a relaxed pace but still fitting to the 10 second theme.

Bubble or Nothing by Yoni 2013-08-27T16:47:00

Really crisp clear cutscenes, well polished with good audio and graphics. good sense of humour, the weakest point was the gameplay.

T.A.C.O.S by Elisée and friends 2013-08-27T10:29:00

I'll have to try it again when I've got a mouse, sprites look really nice. Global Leaderboard is a pretty cool feature too.

To Hell With Love by sunnysmiles 2013-08-27T09:34:00

I quite like how it fits the theme, but it was a bit crashy for me on Firefox 23.

10 Seconds Before the World Ends by lustdante 2013-08-26T19:23:00

Excellent idea!

Duke Dashington by AdventureIslands 2013-08-26T18:33:00

Brilliantly polished and nice little game. The dash movement is a good alternative to the normal platformer movement, though a little tricky to get the timing right.

LD24 — Evolution (81)

Evolution hates you by Danvil 2012-09-13T13:25:00

The evolving creature graphics are really good. The other traits are good with the tasty and the poisonous creatures. The comments by the creatures add a bit of humour.

Mighty-chondria by JonathanG 2012-09-09T19:59:00

Great game, the location in the veins with all the blood cells and bacteria is fascinating, more games need created like this!

Evolution of a monster by eld 2012-09-09T19:51:00

Your map has a lot more shape to it than most of the 3D unity games. The graphics are great and the room looks like a dungeon. The only problem with the game I was a bit unclear what to do, I didn't realise at first you could pick up objects as they seemed to dissapear if you clicked on them, I later learn that if you click and hold you can move them, but if you look down at the floor they can dissapear underneath it.

Where am I? by AgentParsec 2012-09-09T19:39:00

Freeky, the walking sounds like an ominous ticking clock, the increasing fuzz makes it harder and harder to see. The moving shadows and the corridors that changed were unnerving. Even though I could guess the end it still gave me a jump! Audio works great and the mood is good. Some of the textures could be improved a little but otherwise great!

FOR THE darWIN by TravisChen 2012-09-09T19:28:00

Fun little game, can see how the num pad would be really useful, but trying to work out the link between the normal number keys and the grid was tricky. If you added to ability to click the boxes instead to sequence the fossils that would be really helpful for keyboards without num pads.

Still if that is the only criticism I can find that means that everything else was all pretty amazing!

Cuboid Sandbox by cominu 2012-09-09T19:12:00

Beautiful, the glowing trails are good, and the mini-map looks as alive as the world itself! In theme it is similar to my own game but very different in execution. Some of the events are really interesting, a group of creatures exhaust their food, and are forced to go on a risky migration through a forest of other coloured food. I love games where from simple rules some complex behaviour can emerge :)

Happy Vegan Birthday by Huitre 2012-09-09T17:54:00

Pretty but buggy, couldn't get the breakfast to work and the character would walk through the fridge door! Path-finding is a little basic as well. Though fun game I just wish I could finish it!

My Pairs and Me by Evilion 2012-09-07T14:54:00

Well that was very strange...

Tiny Evolution Adventure by AdventureIslands 2012-09-06T20:01:00

Great graphics, feels nicely polish and the game is tricky but not impossible. What I don't like is that some of the leafs weren't solid and trying to jump on them would lead you to fall to your death.

Sorry, i was late! by infernet89 2012-09-06T19:44:00

Hah, mousetraps very funny. Its a quirky little puzzle game and I like how it builds up one extra bit at the time. I think the logic for your safe is a bit busted. I had 3 right numbers in the right place and one right number in the wrong place, so I think it was counting the same number twice.

Invaders: Evolution by vilya 2012-09-06T19:19:00

Great idea to add a story to space invaders! I see that unlike the original the games speed wasn't limited by the processor speed (lucky or the aliens will reach the bottom in moments with modern computers!) Anyway the green aliens added a real challenge, and I felt bad if I hit them. Spawn is buggy, and I lost during a cut-scene where I couldn't shoot which felt a bit unfair :'(

evolution of monsters by mohammad 2012-09-06T18:42:00

Hey this is just a comment and not a review (I'm only playing web games). Reading all the comments I would just like to say keep up the game development I wish I had started making them sooner. But as well as that work hard at school, it might not seem relevant right now but you need to do well to attend College and University. Once you get there you have a lot more choice about what you study, things like Maths, Science, and Computing as well as English and History (if you want a story that doesn't suck) are all subjects you need to know if you want to make good games :) Your parents at least appreciate education is important and it's a shame they aren't supportive of your hobby.

One last thing, calm down a bit you are posting a huge number of comments all over the website, then DON'T USE UPPERCASE ALL THE TIME IN EVERY COMMENT (as people read it as if you were shouting), don't get provoked into arguments, keep making games, keep learning, oh and P.S. challenge yourself write something in flash or java script, sure it's harder but the challenge is good for you and will make you a better programmer, give you more control over design and get your game out to much more people.

Dawn of Dimension by jplur 2012-09-06T18:17:00

Startling mix of different zones, some have been lovingly created, others less so. What would be nice would be the ability to peak into the next zone to see if its blank or not. All too often I am randomly falling through empty space. Great intro, good music and I like the classical Greek feel helps evoke the feeling of a fresh new world.

Locked Away by localcoder 2012-09-06T12:45:00

Amazingly fun puzzle game. They way you are searching the logs and the transaction details you do feel like a detective in an old vision of what the future would be like. What I really like is how the 3 cases which at first appear separate are actually all linked.

Please write some more cases!

Complexitivity by Accidental Rebel 2012-09-06T12:01:00

Fun and well polished game, one downside was I didn't see how it fitted the theme at all.

Crystal of evolution by rianoto 2012-09-06T11:33:00

The buttons and crystal look good, then the colour change to the background to show damage is really good. An alternative way of displaying text would be much better than pop-up boxes(The only pop-ups my game makes is if you win or lose, and that was because I was in a rush at the end). What I did and suggest you should do is add an html paragraph and use the DOM to modify its contents to display the most recent message there.

viviDNA by Gama11 2012-09-06T11:25:00

Nice concept the tail blocking is what makes it stand out.

OS: Evolution by zatyka 2012-09-05T21:03:00

Its a good game but a difficult one, for a moment I was excited to get the flame-thrower booster jump but then the jumps got even harder :( Nice animation, sound effects and its a shame I couldn't see more of the story.

Evolution Defense by franklyn 2012-09-05T20:53:00

Fun little game, the upgrades were quite tactical "well I've upgraded my wall on the right, but the one of the left is taking a pounding so lets give them a gun". Got more fun as you started maxing out your upgrades.

Super Robocade by VoEC 2012-09-05T20:41:00

I like the remake of the super mario bros. map and the old gameboy style graphics are cool.

Yellow Dog by Barry Abrams 2012-09-05T20:33:00

Great little pet simulator, felt a bit like a mix between catz and the sims with a heap of pixel art style.

Defense Of The Space Station Guardian by TheRealJefe 2012-09-05T20:23:00

Nice concept and I like the helper models and how they roll around, the fact they can be a bit stupid doesn't matter as they are robots. I like how the physics means they can push away the asteroids but the game has a lot of bugs (negative funds, values not rounding properly, enemies can't hurt the station) but if you start polishing the game it could be really good.

Dissolution by Sergey Mohov 2012-09-05T20:07:00

I can understand why Dude can't stand the world if its trying to kill him. Interesting little game.

IO VUOLE ZEN by Capro 2012-09-05T20:01:00

The ball moved well enough, you just had to get some speed up before you could jump up the ledges. What was less fun was getting through those bloody bunnies! Which is a shame as I'm sure the next area would have been interesting.

Hunt'em! by Zamando 2012-09-05T19:54:00

Fun game, great graphics which makes the world look really pretty,somehow I managed to win first time.

I'd suggest changing the game mechanic so that you are hunting and being hunted at the same time with all the types of creatures in the world simultaneously, with them hunting each other as well that would be awesome.

Praepoch by Connor 2012-09-05T19:41:00

Lovely game, so many different locations and types of creature. The interaction with the environment with the tree chopping and the boat. I don't think I have a single fault with the game other than I took me a while how to work out to progress the dialogue at the end.

Legacy Bird by Farfin 2012-09-05T19:30:00

I like the minimalistic feel to the game and how anything added to the game feels perfectly placed. The combat is also done well so you have to try and position your sword between you and the monster. Some retro music might have been nice if you had the time to add it.

Cellvolution by thewiseguy99 2012-09-05T19:18:00

Nice simple game rules, the warning that you are about to change colour is good, same goes for the invulnerability time after you are hurt, and the upgrades are nice.

Evolution of the Flying Pinatas by Zelen3d 2012-09-05T19:10:00

I liked the fly movement it looked natural. The story behind it is humorous but I think it would have improved things if you gave it some Mexican themed music and added a victory screen if you win.

Mutate Now! by goerp 2012-09-05T19:03:00

Nice cartoon animation and great humour both endings are quite funny. Movement felt a bit clunky but otherwise good.

Super Charles Darwin by gnx 2012-09-05T18:53:00

I am sick of those annoying fish. Fun game and I like the non-intrusive story scrolling on the start menu.

Terra Tam: The World Warrior by L 2012-09-05T18:44:00

Fun little game with great humour. The artwork was great and the aliens suitably weird and exotic. Some music and fx would have improved the atmosphere a bit.

Icarus: the Evolution of Flight by Wanderlands 2012-08-30T15:55:00

Please let me know when you upload it. I was wondering why it had no ratings!

Boxy the Boxcat in Evolution Escapades by matthias_zarzecki 2012-08-30T15:53:00

Radioactive laser cats! The game is as awesome as it sounds.

Only down side was the movement felt sluggish.

evoxy by Gungnir 2012-08-30T15:42:00

I only got an error message once the unity bar filled. Didn't offer me anything useful just "Download failed, please retry"

ThroughoutTheAges by sampyxis 2012-08-30T15:39:00

The characters all look very good, the music would be nice if the loops were longer and having each level as an evolution stage was good. The short-cut to evolution was useful to see the later stages. Equipping items is a bit buggy.

Adventurers Evolution by Thurig 2012-08-30T15:17:00

Generations concept is fun, it would be nice little touch if the guy had his mothers hair colour. Movement is a little slow and if you could get zombies to move that would also be great.

One Last Chance by recursive frog 2012-08-30T15:09:00

Interesting concept, this has potential. At first I didn't get what the force close was about, I thought I had made some sort of mistake. Then once you reload the app it goes really weird, like your still holding the books (which you can drop). Add some more story and fix the bugs and this will be awesome!

The World of What? by Kaytus 2012-08-30T14:57:00

A similar concept but a very different execution from my own game. The graphics and sound were good (despite fact several sounded like they had been taken from age of empires, but that's okay for the Jam). I like the menu screen and the game has some charm with the creatures with hats. I just had no idea what I was meant to be doing or how.

Gr0wth by Colisan 2012-08-30T14:48:00

Some of the mini-games were challenging. Nice little story the game told. For the web version I didn't get any audio and there was a bug for the walking stage where the person is off the bottom of the screen.

Cosmogonie by Spotline 2012-08-30T14:31:00

Beautiful experience and well worth the second play through, the first time only the one tree grew but the second many did :)

Although some people complain that this isn't a game, I am glad that not all people are constrained by what a game is or we wouldn't have this amazing art game! (There is no category rating game like elements and this whatever it is rates highly in Innovation, Fun, Theme, Graphics, Audio and Mood.) Innovation is as much about what elements we can remove as we can put in.

Temple of Evolution by Codexus 2012-08-30T14:09:00

This is by far the best 3D graphics I've seen yet. I had to play a lower quality version so I can't rate the textures but the movement was fluid, lighting was good and the puzzles were fun but the platform jumping a bit too tedious. Then the camera controls and movement were faultless, no easy feat given the number of games which get this horrifyingly bad.

Tower Evolution by DBRalir 2012-08-30T13:43:00

I got this error from trying to run the java frame:

Java Plug-in 1.6.0_31
Using JRE version 1.6.0_31-b05 Java HotSpot(TM) Client VM
User home directory = C:\Users\Alexander Dawn
----------------------------------------------------
c: clear console window
f: finalize objects on finalization queue
g: garbage collect
h: display this help message
l: dump classloader list
m: print memory usage
o: trigger logging
q: hide console
r: reload policy configuration
s: dump system and deployment properties
t: dump thread list
v: dump thread stack
x: clear classloader cache
0-5: set trace level to <n>
----------------------------------------------------


java.lang.UnsupportedClassVersionError: com/pickandblade/towerevolution/GameContainer : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.defineClassHelper(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.access$100(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at sun.plugin2.applet.Plugin2ClassLoader.findClassHelper(Unknown Source)
at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass0(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source)
at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source)
at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Exception: java.lang.UnsupportedClassVersionError: com/pickandblade/towerevolution/GameContainer : Unsupported major.minor version 51.0

An Infection's Journey by Solarhippo 2012-08-30T13:40:00

Nice graphics, sound and concept. Only problem was you died a lot and often unexpectedly with no explanation why.

The Legend of Marilia by Doft 2012-08-30T13:35:00

The bow and the sword look and act really nicely. Then the mood is dark and scary with lots of things to jump out at you. Only problem I felt the dungeon itself a bit lacking in variation, add in some more textures then change the shape of the rooms a bit to add a few pillars and buttresses to the walls.

Human 2.0 by dengzo 2012-08-30T13:21:00

The ambience and the pencil drawing style gives the game a great mood. Then the harvesting humans is quite a freaky idea and works with the theme well. Then the meteorite physics works well, I find I can't really push the big ones, but I can shield the creatures from the smaller bouncing debris by pushing it away.

You ARE the RAIN by alvivar 2012-08-30T13:14:00

The music sets the mood perfectly. It was quite a freaky game. One possible bug is that my laser eyes did no damage only by right click to make tears could I hurt the enemies.

Human Fatality by MrHalfman 2012-08-30T13:08:00

The game is approaching the "I wanna to be the guy" difficultly especially with the (buggy?) flowers that act like spikes. Graphics and music are great,I like the achievement and local storage system. The page is a bit too large to quite fit the normal screen, I have to press F11 to get both the score and messages to both appear in the page.

Super Clew Land by Team Clew 2012-08-30T12:56:00

I managed to play for a little bit before the game would start temporary freezing for 5 seconds every 10 seconds, making it almost unplayable. I'm using Chrome.

From what I could make of the game the audio and graphics had a nice feel. Then the evolution mechanism added the challenge of having to move and direct the little pucks.

The Legend of Elzad by arkeus 2012-08-30T12:46:00

Great graphics, huge world and a surprising number of similarities to a Zelda game. While that is a huge achievement for 48 hours, I do have to make some constructive criticism: it doesn't rank highly on the innovation that could have been a lot higher if you brought in something new and in the theme as well if you made a semi dynamic landscape or enemies. Still, I realise that those features would have been time demanding to implement and I haven't seen a game yet that has managed to fit all the categories. So its more a suggestion for what you could do post compo, or for future competitions.

Strike of Rage ! by deepnight 2012-08-30T12:20:00

Great graphics, nice that you can push the desks around and stuff. The kitten sisters are hard to beat.

The only negative I could think of was there was only a loose connection to the theme, other than that its great!

Ages of Irving by GreyShock 2012-08-30T12:00:00

The game is very different. Writing all the lines and then putting in the logic for them must have been challenging. I find the game is a real challenge.

Walkabot by krangGAMES 2012-08-29T17:14:00

Nice idea with the scrolling menus, the levels with more than one robot were quite challenging.

Darwin's Journey by TinyHat 2012-08-28T22:29:00

Nice animation, and lighting the fire was quite cool. Yeah the monkey still died with Chrome.

The Last Creationist by ubear 2012-08-28T22:24:00

A very very silly game, was fun to complete. The battle pigeons look more like planes but that just adds to the madness.

The Balance by mr_Hk_ 2012-08-28T22:15:00

Amazing graphics, what is really nice is the paint line that gets drawn out and all the pattern you can make from clicking. The total stats from all of the games played is an interesting idea, it looks very balanced at the moment.

Death Cell by fohx 2012-08-28T22:05:00

During the Compo I saw your post and was glad to find the finished game.

Great idea, such simple rules make such dynamic enemies. You learn to hate the invincible squares and worry that your shot my cause the enemy to "explode" though if you can dodge the explosions then its really fun. What would be nice is a score system, make the grid bigger and make it transparent so you can see those stars flowing through play area as well.

Darwin's Ark (Web) by DevoreUK 2012-08-28T21:55:00

Its a fun little simulator, the minimal input is challenging in its own way and there are cringing moments where the creatures can't seem to find the food or can't quite reach a mate if they are the last two. In a way it is similar to my own game (creatures evolving in a simulator) though I didn't have the time to write as complex behaviour and events as you managed.

One possible bug I found is that the creatures got stuck in the section between the ramps.

AGAIN Corp: Adaptive Genetic Artificially Initiated Corporation by CapGrip 2012-08-28T21:22:00

Sound effect and graphics are good. Unity took ages to load, and the game is horribly bugged, I see you've added bug fixes in your post compo update but the rules say you are allowed to fix your compo submission just not add new features. The improve each time is a nice feature, but its become more of a kill yourself to make you better.

Leap of the Lemmings by bigbazwa 2012-08-28T21:05:00

Its quite a funny little game, even the gravestones for the lemmings which should be sad. The UI is very basic and the camera controls can be a bit annoying but the cliff is huge and this physics seems good.

I can't seem to tell what traits make the lemmings more survivable. Also please fix your link from https to http as with the first version the page didn't recognise I had unity.

Geomelution by Sh1rogane 2012-08-28T20:54:00

Sounds like some had been reading flatland. Its a fun shooter, easy to die, but that makes when you do well all the better. It reminds me most (unsurpisingly) of geometry wars, but the upgrade goal of the shape is quite humourous and the powerup features are nice. I liked spining around as the line as you were hard to hit side on (so can't see why he'd want to be a circle anyway, prehaps being a line has the same stygma as in flatlands).

The Darkness Evolve!! by juaxix 2012-08-28T20:37:00

Worked smoothly for me, completed the two levels. The difficulty was more down to finding the dark boxes in shadows rather than the camera issues some other people have had. I only had one camera problem at the start of the second level which fixed itself as I moved.

OF SPECIES by kato9 2012-08-28T20:29:00

Managed to get to the end, really jumped at the first worm, and quite a few after that. The various types of medical equipment was good. It could have done with a bit more of a story and an explaination about the worms and weird boxes.

LimiT by Sakuyan 2012-08-28T20:09:00

Amazing graphics, the landscape is stunning. I also like how your field of view improve and your jumping ability with each stage.

eVo by bushmango 2012-08-28T17:37:00

I like the recursive story. Then the hummour is good and the game didn't take too long to complete. What I didn't like is the hyperlinks for the battle box move around, it would be nicer if they were fixed to one position.

DNA by KEFIR 2012-08-28T17:12:00

More than just a flying fish, a flying, walking swimming fish! Great fun, the ducks and frogs are quite fun. I don't know if it was a glich or not but I saw a jellyfish flying with some birds (maybe the fish isn't the only one stealing DNA?)

Radioactive Space Bunnies by zimmy87 2012-08-28T16:59:00

What made the game something different, was the persistant bodies. A dead rabbit killing a worm was hillarious, and using the bodies as a carpet to safely cross spikes was useful. Despite that the game was hard really hard, I couldn't see how to jump through some sets of spikes as every jump was the same height no matter how breifly you press space.

Fantasy Map Tactics by McFunkypants 2012-08-28T16:34:00

The maps are the best thing about the game, I didn't see the purpose in having more than one unit if you can only move one (unless you are intending to add different types of units later), so I spent the time moving the one guy around all the cities. What would look really nice is some roads connecting some of the more major places, they might be quicker to move along but attract enemy armies that want to ambush you. As it is as well as strategy, you could make an awesome RPG from the map as well!

Oculus Battalion by Maxium 2012-08-28T15:54:00

An eye with a top hat how marvellous! The game is quick and fun, if a bit hectic my minions seem to be doing more work than me by the end, all I do is run around finding them the bones. Firing the laser beam feels satisfying, and was surprised to find that you could jump with the space bar!

Cubevo by NostraDamon 2012-08-28T15:43:00

Nice original idea, I made it to about 40% before getting bored of growing trees and trying to navigate through the mazes, nothing more infuriating than seeing a gem you can't reach! I can't seem to hear any music ( I'm using Chrome) only sound fx which are good. It would be a relaxing game apart from the limited supply of gems, which is an interesting element as you need a strategy, how to get the most gems from spending the least.

Alien Rockpool by DustyStylus 2012-08-28T15:29:00

It took a while to work out how to kill the bosses, but once I had the zapping power (not sure how I got it) they were mobbed by the other tadpoles. The graphics and audio are better than most, and movement is fluid. The group behaviour is a nice touch. Only downside is that the bosses and the alpha tadpole can disappear off screen, at least make an arrow to say where off screen they are.

TOWER of Evolution by SiENcE 2012-08-28T15:15:00

Not sure what it was the dying sound or the hidden spikes but it made me jump the first time I died. You died a lot on this game but the checkpoints meant it wasn't too painful. The sprites were nice some were definitely references to characters. I think the graphics were okay, just highly stylised.

Shit! It's evolving by fruitfly 2012-08-28T15:05:00

Very retro feel. Best feature I think is the shooting stars in the sky and the lighting on the walls when you shoot. I can't get past the second or third blob without dying, not having strafe controls is too retro for me. Blob animation is also good as its clear if you hit it.

CellEvolution by gbear605 2012-08-28T13:19:00

Nice little game, was the original idea for more levels once you could place blocks? Was still good collection the cell parts, and longer platformers can get tedious if you don't offer new features.

Evoland by ncannasse 2012-08-28T12:55:00

Best Entry I've played yet, its not the first time I've seen the theme evolution of gaming but this is the best and most polished one I've seen yet.

How much traffic did your dropbox get? Only asking as I've hosted my game on there, though I shouldn't worry as much as it is nowhere near as good or popular as this.

EvolutionWar by Spouwny 2012-08-28T10:27:00

Once you understand what the genome columns are they are a really good feature. You can see your populations current gene and what the next one will be from any genes you've selected from the pool. This makes it quite innovative for a RTS and fits the competition theme really well.

What I didn't notice at first was the more positive traits you at the more a unit costs and I ran out of money and then the workers died and I was stuck. The game is very quick, though if you want to build up your workers make sure you have enough spare money to send a wave or two or fighters to stop incoming waves or you will lose very quickly.

The game is a fun little death match, though I'm not sure if the game lasts long enough for you to modify your units too much. What would be cool if you could write a 2-player version.

Its a shame you don't have much in the way of graphics, audio or humour so I can't rate those categories more than 1, but the game rates well in all the other areas.

One fix I'd like would be able to remove units from the queue.

Bitolution Love by tronster 2012-08-28T10:11:00

Its a nice concept, but until you reach 8 bit you don't really know what's going on. Its also not clear when the game ends, I'm stuck on 16-bit if you find the girl nothing happens and if you go down from the houses you get stuck in endless loop land. The poor path-finding makes it infuriating to click and nothing happen other than booping sound.

The theme was a good interpretation of evolution and the innovation for improving the graphics was good even if the 16-bit graphics weren't the most pretty.

RED PLANET by BuffaloPhil 2012-08-28T09:35:00

Great game, the Graphics and audio are fantastic the music sounds similar to the music from the original Hitch-hikers Guide to the Galaxy TV series. The map is nice as well it does feel like you are in a small research station.

Only only negative point was the story wasn't only linear (not always a bad thing) but you were constantly told exactly what to do.

Mars Evolution by morganquirk 2012-08-28T09:20:00

Really really pretty graphics. The game feels nicely polished, though I am stuck how get more than 1 goal though I think I might have found different ones each time.

simUniverse by jomomomo 2012-08-28T09:12:00

I would say it was press space to win, but you don't win. You could have done a lot more with the game with the time you had if you are going to make the first 200 million years dull then at least speed them up a little. I don't have the patience to see if anything actually happens, though the comments seem to think that nothing does.

Targeted Evolution by johnfn 2012-08-28T09:04:00

Great humour, what really made the game stand out was the ability to combine your power-ups to form different powers. The game has charm, but the one negative thing I can say is that it would have been even better with a good sound track and a less annoying sound from hitting the floor.