FoonLudum Dare ExplorerLD59 → Licence to Fine

Licence to Fine

By indigowolf

View on ldjam.com

CategoryRankScoreCount
Overall1773.3434
Fun2352.8534
Innovation863.6034
Theme524.1834
Graphics1773.3234
Audio2032.8033
Humor603.2634
Mood2163.0331

Comments

bambutcher 2026-04-20 12:40

As many ruins as there are in this country, that’s how many cars I’ve wrecked. On the first level, I tried so hard to pull into that alley on the left to reach the detached house, but I just couldn't make it happen) Overall, the driving was interesting, and I was impressed by the mirrors but those turns... God save the King of those turns :D

By the second level, I stopped catching signals entirely) I barely managed to pick them up on the first one)

sharky3188 2026-04-20 14:03

Great compo entry! I really like the way you handled the mixed combination of the driving and the signal finding. The car controls were a little bit tricky to navigate, but overall a really great entry.

domenixius 2026-04-20 15:46

Super funny entry! I loved the humor here!

I do somehow feel like this game would have been just as good or maybe even better if there was no driving in it. If I just was able to walk around with a scanner, sniff out those dirty fare dodgers and then finding the right signal would have been great. The way it is at the moment it is slightly too frustrating to drive, aim the dish, where I can't even see it and try to listen to the faint whine of the signal.

indigowolf 2026-04-20 15:58

@domenixius Yeah, I agree. I originally planned to have a much more in depth driving system where you had to interact with the environment a lot more and make it way more silly to navigate around without destroying the van, ran out of time sadly. The driving aspect ended up being a bit flat :(

nikiprot 2026-04-20 16:54

the driving is a bit tricky but i enjoyed tuning the signals

tweekus 2026-04-20 16:55

I like the idea and the design. I'd like more convenient control of the car. Still good job

henk 2026-04-20 17:17

That is some turning radius! I managed to beat the game, but ran into a couple of issues that made it more difficult than I think was intended: - When not in free-look mode, scrolling the mouse wheel does nothing. Free look isn't very useful on its own, so I almost didn't notice this. - Some of the waveforms (low-frequency/high-phase) are nearly impossible to match to one another due to temporal aliasing with the framerate. It would have been nice to have some secondary visual indication to go off of rather than basing it purely on the timing of what to me looked like randomly jumping horizontal lines.

darkshadow 2026-04-20 18:10

Nice take on the theme, I thought about doing something with a van hunting down spies and triangulating but I didn't have the whole weekend to work on it so fair play for going for something ambitious!

Lovely little map and nice minimap

The alt button freelook did something weird with the mouse and turned the camera upside down.

Got stuck with trying to get signal match I got the freq and amplitude right (found the scroll wheel could move the slider in small enough steps) but the phase was doing something strange and changing the frequency if set to a high value with the wave going both up and down at the same time! I'm sorry to say this made it more frustrating than fun

Plenty of content for a compo, but could do with some polish on the control dials if you've time for a post compo version!

Screenshot from 2026-04-20 19-04-41.png

hajpappan 2026-04-20 19:55

Like many before me has said, the driving was quite tricky, but I really liked the puzzle of matching the signal. Good and fun use of the theme, I think. Good job!

stasm 2026-04-20 20:08

This looks impressive for a compo game, nicely done. The 3d models look great and in particular, I love it that the mirrors render the street behind me. Unfortunately, I wasn't able to match the waveforms of the telly rebels. I'd always wanted to try driving a right-hand drive car, but I hope it's a bit easier than driving as implemented here :)

william-corrin 2026-04-20 23:15

First off - this is a really cool concept, I've played a few other wave matching games but none also have a city that you drive around as part of the gameplay. Its impressive how much you got done.

I will say - and god I hope I'm not making a fool of myself here lol - I'm pretty sure the Phase of a wave isn't supposed to affect the scroll speed. The phase of a wave is like an offset, that describes where the wave is in its cycle, but changing an offset shouldn't be affecting scroll speed in theory, only the starting location of the wave, which confused me a bit and made it difficult to match things sometimes.

I also felt the matching could have been slightlyyy more lenient to the end-user. I found myself getting a tad frustrated when I thought I was "close enough" but had to tinker past what I felt was neccesary.

I'm still mad impressed by all the different things you have going on in the game, including little text boxes and SFX and everything. Great work overall!

jack-maxwell 2026-04-20 23:28

I had also spent time this weekend thinking about how to create a sound wave matching puzzle, but couldn't come up with something. This is really well done!

podrez 2026-04-21 00:15

Cool idea with working with the "oscillograph". From the problems as for me it is very hard to hit the phase correctly. I would like there to be not sliders but some kind of digital switches with arrows. Anyway, thanks, it is cool

indigowolf 2026-04-21 10:13

@william-corrin You are correct (I think lol) regarding phase. I didn't know anything about waves really before this entry and had to speed run learning the basics so probably confused some terminology.

I originally planned to have it much more in the style of 'RV there yet" and make the driving super silly while trying to maintain the signal accuracy, unfortunately just ran out of time so a lot of mechanics were cut down to make them at least 'finished'.

indigowolf 2026-04-21 10:18

@podrez Yeah, I really wanted to add in a diegetic UI onto a physical dashboard. I did actually start modelling it but cut it to save time :( Was gonna make the dials be affected by hitting obstacles and speed bumps XD

garyglhf 2026-04-21 12:04

Получилось, отлично, правда машиной было управлять сложновато

mr-flower 2026-04-21 13:14

Honestly really liked it. Not sure if the driving was necessary, but it did make it more fun and chaotic, so that's always a huge plus. Especially cause I can legally crash into vehicles, for the good of the tv licenses! Good work on this one :D

avhatar 2026-04-21 16:59

A proper British parking simulator — and I mean that literally, there's a surprising amount of actual parking gameplay here! Honestly, the oscillator wave-matching minigame is already interesting on its own, but combined with the parking mechanics and the radar it works even better. That last signal was absolute hell though — at one point I started thinking it was a bug, but somehow I dialed in the right parameters. As someone from the Eastern Bloc, I'd only ever heard about the whole TV licence madness, so it was fun to experience it firsthand through a game =)

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dywanix 2026-04-21 17:05

really fun game!

steveofstevesgames 2026-04-21 22:46

That was so difficult. I couldnt find anything on level 2. i think it was 2. the one thats square with impossibly small gaps to go through. I liked it but the driving was just a tiny bit too frustrating. god bless our TV liscence enforcers

meta-link 2026-04-22 13:18

Cool entry ! I really like the concept of mixing driving and wave matching, even though the car is a bit hard to drive (especially to turn around).

Good job :slight_smile:

gdman 2026-04-22 20:43

Haha, great idea. A little rough in control, but fun nonetheless. Still trying to beat level 1, those pesky non payers!

jcomcl 2026-05-02 11:15

You did this in half a day? Madlad

silentwander 2026-05-08 14:08

Really interesting design, and a great fit for the theme. I can feel that a lot of tough trade-offs were made along the way, and what you've ended up with is something with real potential. Overall, well done!