TLYA by Fenix131113 2025-04-27T06:41:36Z ♥ 1
Стильно, хоть и сложновато.
Foon → Ludum Dare Explorer → Users → gdman
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 🤖 | codevibes | compo | 282 | 2.59 | 2.52 | 2.87 | 3.07 | 2.98 | 2.55 | 1.62 | 2.53 | |
| 2025 | 57 | Depths | DorfSlinger | compo | 95 | 3.64 | 3.79 | 3.21 | 4.04 | 3.35 | 3.24 | 3.55 | 3.36 | ||
| 2024 | 56 | Tiny Creatures | Subpixeana | compo | 307 | 2.73 | 2.14 | 2.73 | 3.39 | 3.16 | 3.40 | 2.33 | 3.29 | ||
| 2021 | 49 | Unstable | Timofei Cauldron | jam | 1510 | 2.39 | 2.43 | 2.57 | 3.86 | 2.64 | 2.96 | 2.48 |
gdman leaves an average of 36.6 feedback comments each event.
Стильно, хоть и сложновато.
Very unique and atmospheric game!
I liked palette, and sprite, though not sure what was going on, guess it's something like RUNNING FROM YOUR INNER DEPTHS
Очуменно, вернули мой 1997. Мои волосы снова шелковистые и эмаль на зубах твердая. Сейчас попробуем набрать оценочек.
This is very creative take on theme, but I agree it's difficult to figure out what's going on. I got to that thing in last layer near column, but couldn't pick up, but somehow teleported to the boat and picked it and now jumping around, lol. Lots of fun. Good luck!
Game with great, I think you should improve it! But as others I recommend add more art eye-candy! Good luck
Very impressive entry. Sad I didn't noticed it earlier.
Nice to see more card games, although time is running up and unfortunately I can't explore game in depth... If I could give an advice, 3d doesn't mix well with texts on cards, especially when zoomed out. Good luck!
Nice small idea for a jam game, and great visual representation. I've got 68 score, may be it's depending on how much o2 blue rocks you encounter. Good luck!
Very cool idea of theme interpretation, I had lot of fun figuring out where I am, and end screen showing actual path is straight to the point! screen.png
Nice simple game with pleasant pixel art and vfx (light blinking adds atmosphere!) Game depends on random oil though, and its hard to change lane from one side of screen to other, but overall was fun,
There was lot of fun playing this game. Altough I'm not very successful with reaction this days.
Very solid entry, with unique ideas, and nice visual design, controls are hard to grasp, but worth playing, good luck!
I have played&rated your game, don't have time to write long review, things I liked:
+unique art style
+moving on tiles gives some Warcraft 1 vibes
+also game itself like dark souls or diablo atmosphere
+gaining control of other people when respawn.
+overall lot of interesting things implemented: cutting stones, sparta kick to pits, blocking, boss, leveling up, procedural endless corridor
Things works not so well for me:
-collider of block is for front wall, so you cant go above it or squeeze corner;
-smoothing of camera is nice but tiresome after a while when I begin to move more aggresively and faster, because it aligns to tiles
-idea of block is cool, but its positioned on side of body and turning just before block is very hard
-kick is too instantaneous, giving too small time to react, looking almost like teleporting.
-leveling up feels like you become unstoppable at some point (on other hand, boss could kill you too easily and you now weak again)
-sometimes its difficult to discern between ally and enemy, particular because of light - for example sometimes soldier is golden, but when he raises hand he got shadow (?) and looks almost like orc.
P.S. minor undestandable jam things: at some point I just rushed forward, and sprites were visible oustide of play field in the void, also I think cutting 3 stones in front is too powerful for sword.
(At this point you may wonder if that's my short review what long is...)
Ideas I propose:
+dash action, also for enemies, for more tactical surrounding and backstabs
+some ally teamwork, may be action to call for help, for example place banner
+objects or points of interest, like chests, idols, some unique rooms, to do something else from slashing
Keep up good work! Good luck figuring how to transform this idea to full game, may be some dancing-rythm mechanics
p.s. after watching someone stream, I realized I missed descending on next layer and played only 1st.
Very pleasant entry, I have played web version but managed to re-align mouse, understandably. Graphics and level design as some 90-s 3d console game vibes. Controls were smooth, agree that some upgrades would be nice. Good luck!
Very solid and beatifully looking game. Took me several attempts, was losing at 2nd checkpoint to angler. But then managed to build right, place turrets, hatch birds. I agree that last part could be too easy, possibly add some pressure, may be attack upper part or send waves from bottom, or add some upkeep. May be I encountered a glitch, I was unable to build research lab when skipping tutorial, and I think at one game core was attacked immediately by 3 enemies at start of game. Another idea, may be add research of tree regenerating. Overall pretty original idea and implementation.
At last jam day, try to play and rate other's games, so you'd get more visibility and votes.
Excellent game, nice graphics/color design and I really liked pace and integrity mechanics. At first I thought it's endless runner, and was gladly surprised. Probably would change colors of mines - those gray doesn't look scary, and on contrary others not very fatal. On a side note, orange don't spawn every time, not sure if that's some glitch, so may be I completed game easier than intended. scr.png Great idea with some potential, like make several levels each need to go deeper, or make them procedural, etc. Good luck.
Very solid shootem-up/bullet hell game, I had lot of fun completing it! Various enemies with different weapons, and great idea of random ulitmate and there are lots of them, wondering which will roll up next! Laughed when they were sucked by fan for example. Dvd logo is handy, yeah. In the end I died while making screenshot, but anyway won because flamethrower was going on! Okay theme may be little stretch but what a great game.
I recommend you to make HTML export as soon as possible, it should be easy with Godot, ask me if you need some guidance, that way you'd get more votes in 2 days remaining, and good luck!
Very cool and polished game, original dancing digging idea with lot of potential!
May be my skills are rusty, but first impression is game too unforgiving, but may be skill can be mastered. Some tutorial would be nice, because I'm not sure what leads to fast speed change, which causes me to run into wall, lose speed and eventually lives.
Atmospheric game art, music and vfx! Cudos! Took me a while to realize how to scroll. Interesting I've seen another doomscroll game, but focused on texting.
Very atmospheric game! I have finished it to the end. Advice to players, don't give up early, also you can jump. Check every drawers in case something changes, wink wink.
Advice to dev, add a ceiling... Or someone agile could crouchjump ;)
Pretty little game with nice art! Gameplay was comfortable for me, reminded some retro zelda games. It was a bit easy when I realized I can stay out of range of enemies and they not pursuing you. Wish you good luck!
very innovative game, beautiful art. Mechanics weren't very intuitive for me and I spent half hour on last level (at first I was thinking they need to be all at center). But then I managed to build escape route and use angle. Curious if there is other solution for that puzzle. Nice entry! P.s. Probably SDL3 ready for emscripten export, that would add visibility for this great game!
Nice visuals and idea, good luck!
I just beat the game, it's pretty neat, tactics reminds playing MtG with death deck. Because you will need to build up energy, and for that you need to tank damage through several turns. Beautiful art! My only complaint is too long wait every turn to logs type out, and some mouse glitches (card can stuck if you drag it early).
So, little tutorial for those who interested @alaah @jovialknoll @nicekot @follusior @d-omino @funbanan
Player have Connection (hit points), CPU (energy), and cards. Enemy has Progress (total level HP), and various antivirus cards. To play your card has cost in Energy (orange circle). You can play 1 card in turn.
If it's "defence" (pink square) it heals your Connection, allowing to live longer. If your connection is 0, you lost (can replay level)
"Damage" (blue triangle) attacks enemy card's "Health" (blue rectangle), if enemy card has "Defense" (pink square) damage will be reduced (like, 3-1=2). It will be destroyed if 0 hp.
"Progress" deals damage directly to "Progress". When progress is full, you win that level. Actually every card played deals at least 1 progress.
After you played card, enemy cards will attack your "Connection" each with their damage. So it's wise to destroy high attackers (blue triangle = 2) first. Also there is tactic to don't kill last enemy and give yourself time for healing, while he dealing just 1 damage.
Instead of turn, you may Skip - that will regenerate +1 "CPU" (energy). You can draw a card for -1 energy. If your hand is empty, you will draw some cards (depending on level).
Congrats on making such game! I guess it could be called zelda-like, you thrust weapon to the side you walking. It is very difficult even on easy (and on impossible, it's basically 1-hit lose). It would be cool if there is way to heal in game (or I missed it). On some level enemy ran through the wall and I followed him into darkness (where weapon lies outside).
Fun concept (it's curious that my game is close concept but underground!)
It was slowly first tens of throws, but after weight upgrades suddenly spear gaining momentum on itself and not stopping, woohoo, piercing depths to the infinity!
Очень оригинальный геймплей. Я прошел первый уровень, на втором паркурил пока не сорвался - секунды до катастрофы. Но все равно было очень весело. Прикольно что можно махать другими щупальцами или предметами, это немного помогает раскачиваться. Управление трудное, но тут сложно придумать. Может быть назначить щупальцам кнопки 1-5, тогда будет удобнее перехватывать стены в полете. Удачи!
Solid entry, with nice art and enjoyable game pace. I was unlucky and world stopped generating coal so I run out of it lol, so not absolutely infinite. Good luck!
Nice little defense game, where you mostly choosing upgrades and watch outcomes. I think best result are when you first go for damage and gun count upgrades, then going with Piercing and RoF. Nice touch with bursting air bubbles and splats from creatures!
Awesome game! Finally beat it after tens of tries. Firstly I was trying to dig at random but then realized how you're hinting direction. I had hard times tossing ropes upward, so had to gather more resources. Meanwhile discovered way to dig stairs like in minecraft, even upwards: dig.png All in all, nice Godot game - beautiful pixel art, atmospheric kinda-volume sound, resources to gather, enemies to fight, caves to explore. I like how games about digging can took so different directions. Thumbs up!
Great simple game, it's amazing how our games kinda alike, but totally different directions. I like that you can really feel greed, to trying shave every second to pay less for elevator. And that tip about finishing early is really important. Great art of diving device, might be really tight inside!
Cute little game, I beat it on second try, repro rate is really helps, so I can rush to turrets or run ignoring mines. I think it could be great if slimes also grow and may be form big slime, wink wink
This is very cool idea for a game! Reminds me old DOS game Netwars.
At first I was frustrated with controls, but then my retro-airsim experience kicked in. I set comfortable 15 speed and aimed with careful mouse movement.
Then, I don't know, either I picked some power up, or game glitched after several restarts, but my shield was invincible, and I was able to beat game. Sorry if that's cheating, but it was still hard! But not impossible-hard as if I'd need to evade enemy fire. (I know only about purple box giving ammo, and that's good there are plenty of them, I waste too many missing targets) space.gif
Congrats on writing all from scratch and in Lazarus! Now if I may advice. There is always question what to reuse. Actually LD rules don't forbit reusing simple code like controllers.
Regarding AZERTY. It seems Lazarus has limitation and don't support detecting layout (Or something like MapVirtualKey into physical). May be you could add selection like in old games, where player chooses between QWERTY/AZERTY/QWERTZ.
Another thing is to add some smoothing to mouse. I forget about this myself everytime. But adding smoothing is usually couple lines of code, either lerp or ease-in ease-out or interpolation of some kind.
What would be great addition to game is some kind of radar or arrows pointing off screen.
Good luck! I've enjoyed your game!
I like birds! Oh, swan! Wait what. Great experience, art, sound. Also I found myself clumsy at fishing. Good luck.
Ha, very fun physics based game, and even with soft waffle physics! I was enjoying it despite my accuracy was low. Unfortunately game crashes for me after I finish order. I didn't found logs, only crashdump.
screen.png Lovely neat game! I liked puzzle interactions, variety of levels, and cute animations. Altough I solved most of them not in clever, but in brute force way :)
Great idea for a theme with some retro-Vectrex style. And pretty hard as those games were, too!
As I understand, Driller can destroy green walls, and Scanner can read poetry from white blocks. Unfortunatley I wasn't patient enough, because colliders are too big. Actually you can get in tight space by rotating back and forth in place and squeezing every pixel. Wish author to improve game, cudos for making game in c++.
Neat entry. I'm curious what could lie in depths below this strange world. Levers ditching water gave Myst vibes. On first playthrough, it seems I cut corners and wasnt using left cannon at all.
Very polished game with clever take on nonogram genre. The only thing I would like to see what exactly collapsed in the end, because I got feeling that it sometimes collapse when I leaving level. (hmm, actually now I think it's not leaving, but entering new level, digging first block immediately collapse - but you don't have a chance to know what is it. May be preview next row of next level) Also, great idea with instructions scroll above level, but I'm not sure it's possible to leave tutorial without restarting, but that's not scary in roguelike where you expected to do that much, eheh. Maybe, nice addition would be rolling dice and showing what exactly block durability or spent gold nuggets was, and to show what looted from chest. But that's for full game if you gonna release it. Good luck!
Fantastic background parallax effect/transition, great music/ambient design, very smooth controls. Difficulty rises with level progress, and some passages are really tight and requires skill. What I would like that blue streams shows direction of push more obviously.
Very enjoyable game, feeling that it can be played endlessly.
screen.png Curious exploration proc-generated game. I managed to get to the bottom, now I'm heading to the exit. I guess there is nothing to look for, just visit some rooms with descriptions of ancient mysteries.
Very pleasant atmospheric art and music. Cool concept of runes activated by flocks. But I think rotation speed little slow and collisions into walls greatly slows down, that's the reason why level with closing door is so hard. It's becames more like F1 game experience :) Keep up great work.
Veeeery hard game, but somewhat enjoyable. Twice I've got to power but by that time PC overheating and beginning to throttle, sigh. Keep up good work!
Amusing experience. Really liked art style, those ornaments, matching music, also like level design in which you guide player so he understand direction and not lost.
Epic game, raising so many questions, why we live in hell, why we have urge to build tower higher than neighbours, can we escape the tube building a ladder, who makes furniture, who ate my banana.
Okay this is funny game. From what I understand it's something like that - you gather fossils (have space for 3), then identify them at scientist to the right, then you can either turn them to museum to the right for research levels (idk what gives - probably upgrades fossil value), or sell them for gold to the rich man, then you can upgrade storage and your drill to cut stone. Sound effects are gold, indeed. Suggesting exporting your game to HTML5 so more people can play.
Very nice game with great art and attractive gameplay combination of two (for me it remidns of dr.mario + worms/scorched earth). At first I was struggling with controls, but then got into the rhythm of it and managed to get to 8th level.
Very cool idea how to keep depths (even two of them) and also with having more degrees of view! I rushed a bit too much and carried dead body, but guess just need some more practice to beat game.
I've came for anime girl, I've stayed for music. As for a game, I think it wasn't working, some blocks just disapper as game start and it feels like slime falling down in empty space. Wish you good luck!
Very cool take on roguelike (especially with symbols reference!) There is variety of items, but it's not clear what how to use for example wand. And it's not clear which items disappear when descending to next level (sometimes I keep hammer and sometimes not?). It's interesting that you can kite zombies due to their signalling before attack. Bumping into stone walls was hurting, combined with fact they're not very discerning from floor gray. Overall, I very liked art and music, and will definitely try again to go deeper, now i'm around 19k.
Nice game, instructions not very clear, so I guess you pick red eggs and shoot anglerfish (which is hard to aim I'd admit), but by the time ship lose ability to move and it looks like softlock, also I don't see radar as at your screenshot, may be I didn't unlocked it.
Cute little take on evade type game. Recognized your style from W.A.S.P which was made in Godot iirc, that would be really good if you'd manage to add upgrades like in that game. I agree that difficulty eats up you quickly with no way to predict or find clear path. Good luck! screen.png
Cool puzzle&action game. Nice fading effect, but I would like to see concrete number of moves left. Little unfortunate that if hit by blade it's basically over without chance to recover. Overall nice entry, good luck!
screen.png Nice to see tactical game in Godot! I've beaten game twice, after getting using to controls. At first run my healer was hit often, but it seems it doesn't matter much while you can block passage and focus first strike. Archer is hard to position to aim, it isn't obvious will shoot or not, but runs to that place, sometimes too deep into enemy, also once ended up in same square as my knight. Keep up good work!
Interesting demo-scene akin experience. I'm not sure I've got gameplay right, but it feels like mashing buttons progress you deeper. screen.png Despite variable is commented, I guess that's count for winning.
I liked art design and colors, however game was somewhat sluggish and slow to response, so I couldn't made after orange elevator (between first and second man in helmet), sorry. Good luck!
I love uhm... pixel art, right. Interesting use of twine! After beginning I've got an idea where classic plot is heading, I've seen some anime that started like that.
Приятная игра, с отличным сторителлингом, прекрасно выглядящими спецэффектами составленными из простых форм.
Nice compo entry. Handy intro with tutorial, and graph of levels. match.png What I would suggest is 1) separate states of game, so worldmap not scroll while at tutorial, and dont allow gameplay during enemy turn. Also hp of big monster showed 10 (carriover from goblin) and switched to 40 after first damage 2) work with tilemap and not separate objects. At some points I was able to drag several pieces, place them over and out of playfield etc. Nice touch with Hades-like choice of 3 cards. Extra turn and armor very useful. I see that you planned for more items, now its somewhat difficult because ran out of swords on playfield fast. Keep up good work!
Very original game with perspective, stylish art. I was suprised that puppet can be moved staying on dragged part. Angles of draglines sometimes not obvious and backdrop levels little bit tedious, but overall it's great game with lot of potential for new mechanics and levels.
Cudos for making game in c++/raylib. There is some potential as strategy game, for example if your number depletes when you combat other card. Good luck
Приятная небольшая игра, с отличным стильным артом и разнообразными минииграми, особенно понравилась с катером. В конце дедок видимо совсем глубоко погрузился, в мир поней и аниме.
Very addictive and interesting game. Definitely will try to beat it later. Chaining bodies is... something. Definitely need strategy. Currently I've got minimap, star and gravity.
From what I see nice sprites, but no game, may be you forgot to press Publish.
Interesting concept. It's hard to predict coin path at first, so was some dry runs. Amusing that you can catch unused dynamite. I've got to the past to the guy but haven't managed to hit him with dynamite, so guess message is that paperwork will hurt you in the end. Probably he's punishing for dangerous job without helmets.
Nice gameplay wwith great production quality. Pleasant pacing, I have finished to the end, with use of checkpoints of course. Clean design where level is easy to read. Controls requires time to master, but there is plenty of space to avoid obstacles. Nice patterns of boss attacks.
Очень веселая игра в духе леммингов. Первые уровни было забавно проходить брутфорсом, несмотря на то, что они старались убежать налево. Думаю что я немного сжульничал, набрав ведерко квантов, а потом подключил параллельно портал - ведь это не постоянный, а только пиковый поток. Немного неудобно было, что нельзя двигать занятый лифт и коробку, приходилось перерисовывать уровень с начала. Игра понравилась, одновременно и легкая и сложная. brak.png quant.png
Nice cute game about GLOBalization with neat pixel graphics and simple one click mechanic leading to strategic depth. At first I had trouble with bombers until I read about right mouse button. Okay, now my guesses. Sent blobs became gray when attacking and then red when they are satiated, then they return collected blood to main blob which lead him to grow. Tanks giving strong threat but also big reward if defeated. So I adjusted tips given above, I send blobs in batches by 2-3, they are drawing fire from tank or large squads, then following blobs begin their massacre. My guess is aim was to get blob above 100 size. At some point I was overrun by tanks but get to regrow from 40 again. glob.png
Thanks for this clever game and take on theme! I liked extra words giving you a hint, and chuckled when at some point hint generated other hint. Last level was hard for non-native speaker, on the other hand, with enough dedication it can be bruteforced. sw.png
Nice puzzle game with cute pixel art. It's interesting that pets has different abilities. May be you could even get away with only 2 keys for controls, since C and V usually mutually exclusive? However that may be not case if you add more items. Wondering what happens with shrunken keycard while pet cannot drop it.
Solid game with interesting levels. Lovely hedgehog's head animation and music! I liked concept that being overhelmed slows you down. Altough it's sometimes hard to aim and shake them off. There was difficult parts with blowing stone before powerup running out. Very good job on level variance, that's maze, and chase, and stealth, very well done. Lets all eat sacred donut now.
Very original game, about creatures struggling to live on someone head. Liked orbiting camera. I played and somewhat randomly won 1st time and randomly lost 2nd time. It's not very clear how exactly I start mating. It was feeling like I chase and cannot catch anyone, and even if we're near they ignoring me, then sometimes other colored creature produces larva among those couple of my color. I guess they did all hard work while I just travelled. Wish you good luck.
Interesting 2.5D game! I didn't noticed how 2 tiny creatures got stolen, so I focused on remained one and clubbed all hunters lurking around. Second action (carry) didn't found much place in my play, may be I should carry them from the start so they sit together. I don't know if food is needed for tiny creatures to survive; If so, there could be many possibilities, like, tree gives limited number of acorns and acorns need to be planted to give new trees. Wish you good luck!
Solid game, simple at core but with added rich features through upgrades and increasing difficulty, requiring some strategic thinking and agile movement. Appealing retro styled art. The only complain is that shoot and buy buttons could be different so there wont be accidental upgrades.
Very creative, atmospheric game. Short phrases, yet gives all rats unique character, and so their wishes and motivations. Counting steps before tragedy (and Piper) really helps mood, as well as pipe sounds. I was very close on first walkthrough, but Piper got me. As afterthough, it's amuzing how well it works when you don't know what to expect, but literally it's almost programmed what player can do, even if it looks chaotic.
Great game about tiny creatures. Nice art and colors of them, which is emphased when they arranges in various patterns when you move them. Unexpected moral story ending. Level with wind took some time, but well, you can group them beforehand (oh, pun). Liked reference to 4 elements (rocks scared me, but they just staying firm later) Good luck!
Neat relaxing game with unique idea and cute lowrez style. I ended up with my witch (or clown firefighter?) taking more aggresive approach, shooting all first rather than evading. Wish there would be some backtracking or maybe even metroidvania thing. Or even could be some rythm elements. Wish you good luck!
Really neat game for a compo. Nice art with Dune vibes. It is has fair bit of randomness in it, but also requires strategic thinking. Currently I'm at level with 15 enemies charging through forest. There it became obvious that I should conserve more of starting troops. What I would like is a way to preview map, may be in form of briefing, like is it open terrain or attack from forest into field. Also I understand that this is like card game. Difference is in the input/output randomness. Here I click card and it's locked, instead of first drawing cards and playing them where player can control order.
Nice cute game. Interestengly, player is refusing to eat apples, on the other hand, he steals coins from other peacefully eating apples, and kicks them. Also at some point slimes got distracted by coin felt out of bounds.
Nice concept, games on graphs feels special. AI is understandable hard to create in limited time, but it does its job to showcase game. I think destroying every leaf is too strong move, would like some more stronger leaves that survive 2 or 3 move through them. Other suggestion might be roaming insect changing cell every turn in some determined direction.
Great game, was confused a bit with aiming, also liked that you can change upgrades afterwards.
Nice game, good take on lemmings idea. It was so chaotic, sometimes not sure if I'm at control or they living by themselves.
Interesting idea and puzzles, reminds of some retro or flash games, especially with that art style. Need some time to reread controls. Always wanted to toss some friends around.
Simple but innovative gameplay, liked variations of microbes. Moody art. Lot of potential of develop. For example some enemies could slowly rotate themselves, clearing surrounding you created. Also would like some dash ability, because moving when on opposite side of enemy gives too little angle.
@tuism I think spiked can be surrounded only one way (counter clockwise?)
Very atmospheric little game, lovely light effect.
Nice extermination game, enjoyed running around, then scared when found out swarm that left behind! Not sure if full health heals immediate or delayed
Enjoyed this little game. Clever way to show health loss, nice movements and color choice. Good luck with your future plans!
Great art, good potential. I liked randomness of events, however agree that sometimes would like several options to work. Keep up good work!
I've got to 43 and then was overrun by fast flying enemy. Very pleasant glow effect. Hard, but smooth and understandable controls. Have you tried exporting to HTML5? 441Untitled.png
For a moment I imagined that's SAO or something. Cute game.
Pretty difficult, but fun and good looking game.
Fun game, not great not terrible. Joking, very well made.
Nice game, maybe a bit hardcore for me, but I beat 2 levels.
I see what you did here, I almost was looking for shovel. Great game anyway, stunning art. Game can be easily expanded say with defending from headcrabs
Nice game, too hard sometimes. I don't understand rules fully, guess it overheats just by rolling even when not driving actively, so I blew up 50 times in wind tunnel. Almost beat it, but cant handle last part. Fun game anyway, with nice graphics. AASUntitled.png
Cool game, those pesky bobbits always tried to sneak while earthquake is on timer. My only complain that killing often goes offscreen (orc runs toward enemy) and it wasnt obvious that I need to click mouse to hurl rocks.
Nicely done physics puzzle, good art, maybe little annoying music. Levels 7 and 8 took some tries but was fun to play.
Nice simple game, with styled graphics, and could easily be expanded.
Nice little game, with pleasant graphics and clever mechanics. However I think I cut corners in some levels during walkthrough.
I was playing alone too, but game is very fun and comfortable to play, nice choice of music and retro-styled graphics.
Fantastic art and music. Gameplay was fun, albeit I would prefer to keep manual opened while playing.
However, there is need to rethink controls. For example, I was able to beat rover mission just holding all 7 keys
Pleasant looking game, good luck with that
Wonderful game, great art, sounds, and gameplay. Good luck with your game!
Okay, this is solid jam entry. May be little overboard with shaking and speed, but it was fun to play. Sometimes I was seeing tears between tiles. Good luck with the game!
This game is very fast paced, I have struggled with controls at first, but you can click on NPC after you press T.
Really nice, rich game, I found the city part is the best. At the 12987 count I was scared for the moment, lol.
Wow, that T..h.. part really make me wake up. Nice hand drawn art.
You could export game as HTML version, so your game get more plays.
Such great game, clever mechanics, puzzling levels, beautiful pixel art and tune. Keep up good work!
Haha, this frog is precious. Nice game.
Nice game with cool ideas.
Interesting game, pleasant art. I think signal could reappear gradually too as you closing to area, not instant.
Nice game, I have enjoyed playing through it. Good luck!
OMG, the moment when you begin to like toothbrush personality and it turns out to... that!
Beautiful art, and nice take on theme.
Very creative take on jam. Game could have more enemies to have some chain reactions
Simple fast paced game, its little hard to notice which flask need to be aimed though
Nice simple game with good take on theme.
Nice fun game, hardcore gameplay but is doable.
Very nice little game.
Clever take on theme, nice game.
I feel wash brained
Interesting gameplay, in the vein of Snake or Qix. Good luck with that game!
Interesting concept and simple nice graphics.
Solid, hardcore game with great music. Had to install OpenAL though.
Nice concept, wish you good luck
Very nice. It was really stunning moment where I had to go back for number. Mouse sensivity could be lower.
Very nice aesthetic game, my laptop had some difficulties with chrome performance though
This appears to be nice looking clicker-like strategy 11235Untitled.png
Cute and nice sounding cauldron game aaaasUntitled.png
Wow, this game have some cake value
LD59 — Signal (36)
Lost & Found by Scaredy Cat 2026-04-24T21:56:01Z ♥ 3
Very pleasant game, with stylish art and dramatic music, and great locations and writeups. Bernie was not lucky, I saved him only from 10th try! But hopefully he was enjoying his coctail.
Laser Beat by Gotlib 2026-04-24T20:27:24Z ♥ 2
Neat little game. Very pleasant art style and engaging music. I spent some time at first, but then realized that I need to sync not to bg music, but for blue-button tune, and from that it went like a breeze. Looks like it has lot of potential, with additional blocks and more levels! Good luck.
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Shoot-The-Math by Orlov Nikolay 2026-04-23T20:32:56Z ♥ 1
люби математику мать наук
Pouring Rain by T C 2026-04-23T20:30:06Z ♥ 3
Very enjoyable game, interesting interpretations of theme, outstanding art, great characters, dialogs, atmosphere. Nicely done!
MORSPELL by arieare 2026-04-23T20:16:48Z ♥ 0
Beautiful art and menus. For gameplay, I realized how to do first part, place chain of crystals in range of 3 beginning from silver tower at the left, but second part, sending morse signal, yet have to figure out, how to do that in time. Nice entry!
Pickup_Simulator by Elian Geser 2026-04-23T20:03:11Z ♥ 1
That was fun experience, albeight little short. Brings memories you know!
Aurora 4: Prelude by ghost-in-the-toast 2026-04-23T19:18:14Z ♥ 1
Nice shoot-em-up game! Fantastic intro with demoscene-like effects, and banger music. Game itself has nice pixel art. Gameplay is challenging hard, but I see imprevements and by 10th try I've reached blue boss, but not defeated him yet. There are various gun upgrades, I liked that brrr brrr one the most. My humble suggestions - reduce player ship or it's collider. Good luck with your game!
Chromawalk by Zyertdox 2026-04-23T17:36:07Z ♥ 1
Nice simple puzzle game, with pleasant art. I agree to some extent that levels can be bruteforced - but actually, they could be logically analyzed, like, if square road runs diagonally to the edge, this direction must be excluded for this color, etc.
Criminal Does Not Dream of Wizard Boy Policeman by havearollonthefloor 2026-04-23T15:58:18Z ♥ 1
Отличные покатушки, под саундтрек, напоминивший мне Shouji Osamu из Галактического Экспресса конца 70х. Очень круто, что была механика с карточками, так что я смог выбрать себе более долгий, но расслабленный геймплей. Приятно, что в игре есть обучение, и финальный челлендж как вишенка на торте. Удачи! з.ы. название шикарно
Mama Duck Hero by runningopenloop 2026-04-23T14:32:07Z ♥ 1
Holy duck, game is so cute, with those art and voiceover, but then comes bloody cat! It is pretty challenging to keep your flock healthy, but I managed to keep 3-4 of growups. Really nice idea for big game. You can add more signals for example to scare, spread out etc, and add some poishing, if I could, recommend addon like VCamera, and good luck for sail toward steam! sc03.png
ESCAPE_OS by Sylvic 2026-04-22T21:36:15Z ♥ 1
It's pretty tough, but interesting and advanced game, I liked music and art, and definitely worth learning how to beat it. Good luck!
Galaxy Connect by Baturinsky 2026-04-22T21:29:34Z ♥ 1
This looks interesting, altough a little bit tiny to see all the numbers. And I haven't managed to beat computer, obviously he's better at calculating graphs and always 1.5x ahead of me. But I liked it too.
Logic Emitter by Jiri Hysek 2026-04-22T21:01:45Z ♥ 1
Oh, that's really good logic game, with logical elements and such! Very interesting to have different metrics for circuit size and time needed, very realistic. I was thinking about doing something like that, but ended up into more arcade. Good luck!
Licence to Fine by IndigoWolf 2026-04-22T20:43:59Z ♥ 0
Haha, great idea. A little rough in control, but fun nonetheless. Still trying to beat level 1, those pesky non payers!
LiliesPond by wo_ri_gou_le 2026-04-22T20:07:38Z ♥ 1
Nice design, art and driving music! Really pleasant experience! Good luck.
Diamond Synth by ironcutter 2026-04-22T20:03:21Z ♥ 1
Great idea, and beautiful art! As of synth, it's not very easy to make Godot into realtime sound, but it could be done with some trickery, may be in c++. As for keys bindings, there is option to map them as "Physical keys". Good luck, there is a ton of potential!
Bimbot`s Signal by Mblw 2026-04-22T19:54:51Z ♥ 0
Ничего не понял, но очень интересно! Screenshot From 2026-04-22 22-40-19.png Точнее, понятно, что это вроде покера на кубиках, но трудно подобрать стратегию. Хотя парировать и в ноги звучит весело. Да, бодрая музычка, четкий арт, и классная подача и сюжет!
SETI@dream by rubatotree 2026-04-22T19:24:31Z ♥ 1
Wow, I recognized your style from previous game, thanks for new treat!
Hoist the Flag! by oller125 2026-04-22T18:55:34Z ♥ 1
Bravo Zulu! Neat idea with signalling flags, and cute handrawn ship. I have completed level 1 with mouse, it was challenging, but fun.
Mixed Signals (using DOD) by GideonGriebenow 2026-04-22T18:09:49Z ♥ 1
Interesting concept, with clean graphics. I would say it has potential not in arcade direction, but in some kind of automation game, where you could set some rotation rules or patterns. Good luck.
Ludum Dare 59 - Cell The Signal by baknik 2026-04-22T17:58:47Z ♥ 1
Nice looking town! Interesting idea, with lot of potential. For example, there could be various events, like hardware needing repair or new houses built, also there could be some pr campaigns you can manage, that way time can be filled with mini activities.
Hydroacoustic by FakeTrap 2026-04-22T15:14:48Z ♥ 1
Nice take on theme, game is definitely challenging but worth trying. You need to strategically use sonar to explore shore obstacle, but turn it off to hide from enemies. I liked visual style, and fonts! Good luck.
Inside a Sun by bonedaddy 2026-04-22T15:03:50Z ♥ 1
At start, I wasn't expecting game with such deep plot! Well done, nice usage of CSG. After me beaming it, sun was resembling more of swiss cheese. Good luck!
Phantom Hunt by Jesús González 2026-04-22T14:26:27Z ♥ 1
Interesting take on the theme, where you need to track ghost positions using some laser beams. Ideally, first you recon level, you can pick up those detectors and place them, then return for a gun. However, with some patience, you can predict ghost positions and just fire them blindly. There are some unexpected rules in this game, for example that ghost turns into impassable block. But those are just rules of game after all! Keep up good work!
Dracula 2: The Bloodening of Neo London by Guardaro 2026-04-22T14:00:45Z ♥ 1
Wondering what happened with first Dracula, well let's guess he reincarnated in some cyberspace, now we driving some batmobile-like car to find (with help of signal locator) powerful gun to make one shot on scary vampire with deeply powerful voice over. And trying to not being obliterated in dead end.
Juxtaopposition by Strainer 2026-04-22T13:35:57Z ♥ 1
I'm getting mixed signals about this...
Winter Resort by Xarina777 2026-04-21T22:10:20Z ♥ 3
Отличный стиль, арт и персонажи, напоминающие игры эпохи N64. Удачи!
Retro Signal Radio by Geckoo1337 2026-04-21T22:01:46Z ♥ 1
Отлично! Еще и ретро компы.
Black Forest by zbrogdom 2026-04-21T21:58:18Z ♥ 1
Very cool idea, somewhat reminds of Master of Orion game. There is potential, which you can explore. Good luck!
Tarmac by barret907k 2026-04-21T21:52:47Z ♥ 0
Clever take on theme! Nice sound effects, and pleasant graphics. And of course simple but engaging gameplay or those playing on PC, there is Checkbox for LEFT ONLY. Good luck!
Distress by Kagerowo 2026-04-21T21:47:17Z ♥ 1
Neat game, with interesting procedural-style graphics, and bg music. Stress signals everywhere and only you can save the whole galaxy. Won at 95% chaos, whew, I guess I wasn't paying much attention to ship stats and tried leveling them equally good, probably should specialize. Good luck.
Detect Metal by Chomby 2026-04-21T21:36:01Z ♥ 1
Nice idea, I had died once before I realised mechanics, clever idea to find metals using signal strength, while shooting down pesky flies of doom. Good luck!
CODE RGB by cogcomp 2026-04-21T21:24:02Z ♥ 1
Cool game, with nostalgia feelings, it reminds some flash games of 2000s where you change color to pass obstacles. Very fitting music and visuals!
Hidden Signals by soundgnome 2026-04-21T21:15:27Z ♥ 1
Interesting concept, but I have to agree little bit agressive on ears. Good luck!
Schick by Ionax 2026-04-21T21:07:02Z ♥ 1
Very nice game, at first it plays like physics puzzle platformer, but by level 6 signals really starting to emit (what a pun!) Wow, by level 8 you break quantum fourth wall! Level 12 took a while, until I realised there is 2nd coin! Would be helpful if door changes color when it's still locked. Overall, nice Godots02.png game!
DOT-DASH-Protocol by nullval 2026-04-21T20:33:54Z ♥ 1
Interesting game with simple but clever idea. Challenging at times, because it's not easy to predict change and change signal midway, has to restart last level. Stop command is helpful! Transparency on cheat sheet sometimes makes it hard to read.
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