FoonLudum Dare ExplorerLD57 → Seed from Depths

Seed from Depths

By zamizmi

View on ldjam.com

CategoryRankScoreCount
Overall2.506
Fun2.256
Innovation2.376
Theme3.006
Graphics2.376
Audio2.376
Humor2.005
Mood2.626

Comments

yohadams 2025-04-07 08:37

Crashes out my browser when tried to run on itch

dstoc 2025-04-07 11:53

Took me a long time to figure out what to do with the cannon :stuck_out_tongue:

zamizmi 2025-04-07 12:31

@dstoc thank you for the feedback, thi sis valuable! I played the cannon part sooooo many times I felt it to be too clear what to do... Maybe I replace the first lever with a cannon + target, so it is more clear what to do?

Thank you for checking my game :)

zamizmi 2025-04-07 12:32

@yohadams sorry to hear this! What browser you are running and at what point it crashes? These infos might help me to pinpoint the issue :)

argensis 2025-04-07 13:51

There's some weirdness with mouse sensitivity in your web export - if I don't full screen it during the loading bar, I can't look down while in the game, and the cannon is moving painfully slow.

2025-04-07 14:14

I like the starting, it gives some good taste of narrative, and the level fits the theme very well - getting deeper and deeper - depths.

However, I think more work might be required for the game to meet the metric of fun and innovation.

zamizmi 2025-04-08 08:38

@argensis thank you for the feedback! I definitely had hard time with the exports changes for input speeds; in the Unity editor the mouse was good, but in the web export it was lightning fast. Then I reduced the sensitivity, and the web export felt good, but now the editor was super slow :'D

Cannon is slow by design, but maybe I should take another look at it.

zamizmi 2025-04-11 16:57

@yohadams after a very long debug session I was able to find out what was wrong; for some reason Unitys web export on higher quality caused a build, which does not work on some PCs.

I was able to fix this crashing issue, so now it should be in playable state :) Thank you for letting me know!

gwendalg 2025-04-11 18:31

Interesting concept, it is a shame the game is so short so we can't see a bit more (the only part where the player truly plays atm is with the canoon, which is not much). The 3D animations are quite good. I found the lack of music disturbing and some sound effects not quite on point though. Considering you worked alone on this, you did a great job.

velis69 2025-04-11 18:38

Some loud audio it starts but ok, I would add on top the task what to do sometimes it is not clear with a gun for example where to shoot. Check my game (and rate it) and you'll see what I'm talking about. You need more clues in your game.

mod-wiz 2025-04-11 18:40

It's very short, but enjoyable. The web version worked fine for me. I do like the concept and the the revel in the end and the basic mechanic of changing water level is somewhat similar to my entry, actually. Sound design i would rate us Hoo and Huh out of ten :-). I kind of was disappointed a little that cannons don't do sound like brrr or ptish. Also some collisions on grey rocks were a little strange/junky on a web version.Снимок экрана 2025-04-11 в 21.35.58.png

gdman 2025-04-14 17:57

Neat entry. I'm curious what could lie in depths below this strange world. Levers ditching water gave Myst vibes. On first playthrough, it seems I cut corners and wasnt using left cannon at all.

zamizmi 2025-04-16 06:51

Thank you @gdman, I'm happy to hear the environment gave mystic vibes, that was my goal! Have to check what is up with the cannon :D