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Zamizmi

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal🤖👥Fire Support Survivorsjam2503.823.964.173.903.313.153.47
202557DepthsSeed from Depthscompo2.502.252.383.002.382.382.002.63
202456Tiny CreaturesFeeding the Farmcompo2163.333.273.383.173.333.313.073.26
202455SummoningWinds of Changecompo2393.243.143.122.833.292.533.33

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Zamizmi

Zamizmi leaves an average of 14.2 feedback comments each event.

LD59 — Signal (26)

Radiotower by Custodi 2026-04-28T12:26:32Z ♥ 1

My,oh my this was very hectic game!

No other game has pushed my pulse so high than this; the continous phone rings and incoming attacks combined was devastating.

I enjoyed the simplicity of the visuals; they were polished and very clear to read, while still well animated (the movement was fluid). The tower mechanic was really nice IMO, especially controlling the antenna. Id guess this would work well in mobile as well!

Well done!

Screenshot 2026-04-28 at 15.17.30.png

Small Among Storms by ShanzPro 2026-04-26T13:24:32Z ♥ 3

Cute game with great graphics and audio!

Died way too many times to the last ground-spike at the root of the tree after the water. The controls were a bit too snappy, and would benefit tremendously from more fluidy movements with building momentum. Highly recommend to check https://deepnight.net/games/game-feel/ for ideas to improve movement.

Well done!

the_Core by remusnomos 2026-04-26T10:11:39Z ♥ 1

Very nice LIDAR shader (I guess)!

The humming was well executed and the controls felt natural. Reminded me of Outer Wilds!

Well done!

Screenshot 2026-04-26 at 13.10.11.png

Signal Back! by sinemual 2026-04-26T10:04:17Z ♥ 1

Quite fun incremental puzzle game! Had to read the instructions way too many times to understand how the rotation works.

I struggled first to understand when the grabbing was read correctly; I think there is some room to improve the feedback when a box is active,eg with a hover color.

Well done!

Screenshot 2026-04-26 at 13.02.21.png

Deep Conversation by Paulsams 2026-04-26T08:21:26Z ♥ 3

Very cool game! The ambition level is really admirable and execution great; visuals and audio match very well!

I really like the eyes of the octopus, it really brings it alive.

Great work!

Combo Cooker by WobbleBlocks 2026-04-26T07:32:12Z ♥ 2

Interesting approach for Signal, I had a bit of trouble connecting the dots to signal tho.

The idea and breadth of combinations was refreshing, but noticed some challenges (pic related) - recipes were acquirable even if the ingredients were not: Id combine the base ingredients to recipe unlocks so there cant be a situation where you actually cant even in theory complete them - Deck size grows too large => odds of hitting a specific rare card gets too low and therefore reduces players feeling of accomplishemt - Balancing will improve game: focusing solely on burgers + toasts was had really good ROI with the upgrages - Upgrades were _way too cheap_ - Shop UI is "broken" as some of the buyables are not visible: I recommend the check Canvas Scaler + Scroll-feature

Well done!

Screenshot 2026-04-26 at 10.12.18.png

Beacon Bound by Enryu Mirik 2026-04-26T06:25:26Z ♥ 2

Cool game! Refreshing take on the theme and I enjoyed the sandboxiness of the game! You guided the player well with clearly lit up places which pulled the players attention to wanted direction.

Grappling hook was fun mechanic and it worked well in the main loop! I was happily surprised to see the lighthouse was its own minigame, and well-connected to the movement mechanic!

Sounds and polishing was only thing I noticed to miss, and the rather short soundtrack got a bit annoying.

Well done!

Screenshot 2026-04-26 at 9.21.59.png

Fellowship of the Signal Fire by OttoBroccoli 2026-04-25T10:42:31Z ♥ 0

The style is on-point and references to Tolkien is a nice touch!

UI in fullscreen is almost unreadable; I recommend to check the canvas scaler and set it to scale based on screen height, that often fixes this issue!

Balancing of such a game is demanding to avoid breaking existing features/levels. Therefore Id consider of separating the game in different scenarios so the impact of creating something too difficult is reduced to single level only.

Well done!

Survey by Harievilozanini 2026-04-25T09:35:58Z ♥ 0

Nice concept built over physics of waves (i guess)! Taking inspiration and building the mechanics over the real life phenomena is nice!

Gamification of the physics has a good start, and Im sure this could polished to a proper game, maybe even educational focus.

Nice submission with potential!

TellyBuddy by ColeSlaughter 2026-04-25T08:06:28Z ♥ 4

This is proper art! The commercials reminded me of Better Call Saul, and that alone is _very high praise_!

The video edits and audio edits area really well done; no mishaps or tenth of a second too long or anything!

Great job!

Coo-Coo, Chef! by poboy 2026-04-25T07:41:35Z ♥ 3

Lovely game! The ending was great. Reminded me of the Overcooked games, except better!

Jim's Quest for Birthday present by Sobigdrasil 2026-04-25T07:25:12Z ♥ 2

You've made a very cute game! The art and sounds get together wonderfully, and the theme of a small kid trying to surprise their mother is heartwarming!

I noticed sometimes treasures spawned behind the store and they were unattainable; maybe some collision/spawn area mismatch?

Very nice game, congrats!

Lost In Translation by Cornex 2026-04-25T07:00:29Z ♥ 1

Interesting approach for signals and I like the idea! The avatars and icons look really nice and are very readable. Game-wise having only 2 options each, is basically coin tossing; maybe visualizing some spider-graph for controlling different axes (jobs, peace, energy, food, nature) might give each choice more weight?

Well done!

Lights of the Living Dead by Madbarron 2026-04-25T06:08:31Z ♥ 3

Woah, i really like the vibe of the game and the starting story is hilarious! that being said the game does depend on really tentacly-good players to get the controls to work. Not sure how to approach this with keyboard, but I have an idea for a controller.

With controller you select the lights you want to toggle with "circular selector" and you highlight the lights activated and just R1 to toggle them. Might work with mouse as well; hover the light you want to change and just click, with no keyboard.

I love how the game looks; it reminds me of GTA2 from ages ago; the lights and pedestrians take me back to GTA 1 and 2, especially 2.

Well done!

RADIO CORE Last Signal by attentionadmin 2026-04-25T05:56:48Z ♥ 1

Interesting take on the tower defence genre! I was able to get to wave 6, but never further; I did not receive any upgrades (is this bug or not implemented yet?)

I considered the best apporach is to have 3-turrets in a corner since they have no range issues, to maximise DPS, and use other corner to maximise energy with the very limited hover-zone.

Increasing juice is a must have for such a game, and I really think the mouse-over is a great way to make TD-games more active! Well done!

Signal Breaking by TopperVideoGames 2026-04-25T05:47:36Z ♥ 1

Woah quite a puzzle you've made!

Tutorial was lengthy, but I think it's necesssary. You addresssed it well with Radiohaed tho! - Undo would have been nice (im shamed to admit I misclicked more than once a wrong action in some levels and had to start over) - option to skip level; would be fun to play all levels, but not completing one does not allow to proceed - use actions with keyboard would be very nice QoL - on hover effect to highlight the selected column to make counting easier

Well done!

Alpine by RenD 2026-04-25T05:05:00Z ♥ 1

Lovely game! The art style, music and sfx and the feeling combined to the after-storm, out-in-the-wilds nature was really well executed! Feathers helped me to navigate the as well, while they gave a reason to play the game longer and trying to collect them all, well done!

Going through the story as a told story was heartwarming :) Great game!

Remote pest control specialist by sledzik 2026-04-24T17:47:02Z ♥ 2

Lovely little game, with interesting take on the active vs passive challenge related to tower defence! Car driving felt fun, and it took me a while to understand why the drone existed; it was like a scout + tower builder.

Noticed some of the tower positions were fully useless, so that was a bummer. First 5 rounds were reallly slow paced, and then the difficulty ramped up to interesting level, and then I died...

well done!

Drum`n`Ice by PepeBrante 2026-04-24T06:48:20Z ♥ 3

I love the style of the game and the lore is fun!

The sound are great and the vibe. I struggled ALOT to get the timing correct, and felt the difficulty was due to input challenges: similarily as coyote time is for platformers, maybe something would be wanted here to give a small wiggle room for player.

i felt the different spells were not balanced; one did 10dmg while some did 3 dmg in the beginning. This gave the feeling I only want to play the strong spell. This got better after shop tho!

Cut Through by ZungryWare 2026-04-24T05:31:23Z ♥ 0

Woaah this is super interesting! Reminds me of the Wire! Really nice job with turning audio signal into a game mechanic, inspiring!

The Terraformer by Cloverfall 2026-04-22T16:22:07Z ♥ 1

Graphics looked lovely and the robot reminded of Daleks, great!

The lack of feedback for "unsufficient funds" was really frustrating in the beginning, and froced to re-read the instructions several times to get a grasp of how the game works and what is the goal.

Player control feeled very tricky and "worked" against the players will several time, maybe there is a sphere related bug?

Too Many Goblins! by Tykki19 2026-04-21T16:07:53Z ♥ 2

Dope game! The soundtrack and sound effects are really! The incoming sounds of incoming airships and vehicles nailed the feeling and build anxiety.

I'd been happy to play more levels or somekind of eternal mode with increasing enemy amounts.

Great job!

Parasignal by HagamosVideojuegos 2026-04-21T15:54:32Z ♥ 2

This was dope! Very interesting take on the theme, I love it! The setup and the TV reminds me of my childhood at the summer cottage, where NES was only allowed to be used during rainy days!

The signal events are well implemented and the physical knobs really sells the feeling with the audio and screen noise. Well done!

Cardboard Delivery Service by skale 2026-04-21T14:52:16Z ♥ 1

Love the vibe in the game. Diriving in the cardboard scenery feels nice, but the readability of the terrain was awkward at times due to the highly repetive texture.

Struggled alot to find the first tower with connection ability, and went past it multiple times before the collider/trigger area noticed the car and prompted the "E to connect". Maybe increasing the radius might help.

I felt the game is not sure does it want to be more puzzle game or more platformer-game; understanding when an approach was not working due to: my driving skills vs wrong approach was difficult to understand.

Camera showed too small area which lead to unnecessary collisions and frustration often.

Theme interpretation was really nice and the environment!

Once More In Ocean by Magnetism 2026-04-21T14:28:18Z ♥ 0

I love the idea of exploring the vast ocean with a boat. The lighthouse felt like the only reliable navigation point. I did not understand how to start the "go-here" sequence, and did not succeed to catch the first collectable as I did not notice it arrived.

The graphics and the feeling in the environment was well done! The steering wheel could have rotation so to imrpove the feedback.

Signal from the depths by haker2377 2026-04-21T13:40:28Z ♥ 3

I liked the idea of staying in sub, and "not seeing" the threat while being able to "feel" it!

Engine noice is very repetitive and wanted to turn it off almost immediately. Sonar is great! Some kind of "game over" sequence would seal the deal and make improve the experience, eg white abrupt screen-to-black effect with crunching sound.

Great work!

LD57 — Depths (2)

An Angler's Light by Yorsh 2025-04-26T13:20:50Z ♥ 2

This is great game! Simple mechanics to understand, but difficult to master!

Drill-Off by Antti Haavikko 2025-04-08T18:57:39Z ♥ 0

Wow, the level of polishing of game, interactions and assets is amazing! Took some time to understand the cooling of the engine (understood how it worked after reading comments)

Great stuff!

LD56 — Tiny Creatures (19)

Rogue Creatures by Hare Software 2024-10-23T15:11:22Z ♥ 1

Really fun game to play! Seeing the tiny creatures moving around and finding their places is surprisingly enjoyable itself!

Adding sounds and more enemy types will make the gameplay more interesting. I felt the 1-2 first levels were the most challenging ones and wouldn't have mind if the game is more difficult. This might keep the player more hooked and play more and try different upgrades.

Great game for a jam!

Spoders Run by wupi 2024-10-14T11:06:54Z ♥ 0

I like the smooth movement an think you made a nice small game! The level has nice challenges and with polishing this will be nice game! Some possible features: spiders could create a web and climb up with it to reach places they cant get to otherwise. Adding audio will improve the experience a lot if you take the time to work on it.

Great work!

Would You Still Love Me? by RachelfTech 2024-10-14T06:27:20Z ♥ 1

You've made a great experience to share in the 48hs! Great work <3

A very small seed by vidarn 2024-10-11T10:30:20Z ♥ 1

Wow impressive Compo submit! The system works well and the art is very coherent and the simple anims bring it to life. The music and SFX are on point too!

Great work!

Microstrike by thedaian 2024-10-09T07:45:29Z ♥ 1

Liked the controls and the variety of enemies in the game! The final boss was a nice surprise and accidentally cheezed it by standing still and shooting as the projectiles missed me. Maybe rotating the spawn points might help with this?

Also the camera was nicely used in the game! Well done!

smolHunt by ping78 2024-10-09T07:18:15Z ♥ 1

Nice game! The meow-feature was a banger!

Really liked the animations and felt they were really smooth and well made. I found no reason to use the jump as it made the movement slower. Maybe it could make the cat faster or allow some kind of jump-attack with an area effect?

Cool cat and well done with the anims!

Beefore the end by sebbernery 2024-10-08T17:55:20Z ♥ 1

Interesting player controller! liked the idea of controlling the bees, andd thought this could be imrpoved with some automation: like drawing a path, and then the bee will return the same way!

This would make it a bit more simulation game, and I think it might be very interesting!

Great job with finishing the game!

Bugged Off! by recursor 2024-10-08T17:35:41Z ♥ 1

Really neat mechanic! loved the repelling light-mechanic

Hang On! by Braulio_JG 2024-10-08T17:25:19Z ♥ 1

Great little game and really liked the annoying-mosquito-soundtrack! I wonder if the nets could dissolve in time? I accidentally shot the first one in bad place and felt like I lost it for quite some time...

Great compo!

Crossfire by Jack D. Taylor 2024-10-08T17:14:41Z ♥ 2

Punishing game, definitely need to git gud before trying again! Felt the 1st level was very randomy to get anypoints/weapons, maybe he player could start with a random weapon every time?

The Pasture by Fis 2024-10-08T17:10:15Z ♥ 2

Neat take on the match-3 and tic-tac-toe! Loved the arts andd all the tiny creatures and how happy they were when they got food!

Idea to improve for further; different levels when certain point count goes up, eg. when you get the 100p the level automatically goes to 4x3.

Great game, well ddone!

Cheeese Watch by Yorsh 2024-10-08T13:45:57Z ♥ 1

Woah! Really polished game with nice small surprises; the spiky enemies hurting the hand and pink-ones exploding really surprised me! Well done!

Some ideas how to make the game play more interesting; level design with different setups and goals. They might have exact spawn points to drive the player to try risky combos or even having obstacles.

Wonderful game indeed!

PogoCombo by Mavvy 2024-10-08T06:21:41Z ♥ 1

woah this is great! The movement feels really good, the sounds are great and creatures are cute!

I wondered does the game end somewhere or is there some level progression?

Become A Hundred Thousandaire Or Have Fun Trying by AdamG 2024-10-08T06:13:20Z ♥ 1

Fun game! The start with only a few butterflies felt a little overwhelming, but the money doublers and net upgrades made the impact with upgraded creatures.

Good job!

Whiskers of Fear by tinykidtoo 2024-10-08T06:04:05Z ♥ 2

The cats red vision is really good! I was sneaking around and could not see the cat and BAM I start to see the red light around me and I immediately knew there would be no food for the family today.

Good job with the atmosphere and audio!

Welcome to the Jungle by ejunegao 2024-10-07T13:42:50Z ♥ 1

Loved launching the tiny ones to oblivion until same happened to me :D

Tiny bots by Arstotzk 2024-10-07T13:37:30Z ♥ 1

Somehow the prompts remind me of Portals characters, not sure why!

Really enjoyed the puzzles even though the big level with only one swing and several characters got the best of me.

Ladybird Samurai by ellaris 2024-10-07T11:48:45Z ♥ 1

Woaah really enjoyed this samurai game! The puzzles are fun, and the retry-mechanism is a lifesaver. Really enjoy the slow-mo and the delayed impact sounds!

Good job!

Tiny With Power by filgreen3 2024-10-07T06:13:28Z ♥ 3

I like the minimal look and simple animations! I like how simple the the game rules are to explain, but mastering them requires trial and error. I think the enemy creatures are a nice add-on and afree with @missingpixel this game has lots of potential to expand!

Great game :)

LD55 — Summoning (10)

Who Summon Crazy Delivery Guy? by JIMUU 2024-04-24T04:53:42Z ♥ 1

The audio was nice touch, especially the game over-views heavier music 🚀 The controls are funny and the particle effect and the skidmarks on the ground makes the crazy driving fun. For a long time I wondered why there was no new pickups to be made, until I realised I demolished the red building in the middle.... :D

Horrors from Beyond - The Bayou by GameDevTraum 2024-04-21T08:15:36Z ♥ 2

The starting cutscene was really good mood setter! The audio and characters thoughts solidified the sense of danger, even though the bubbling gators did kill me once... on the first time the bishop got me, as I admired how it looked (the red flame-like sprites are really nice!)

Demanager by satacat 2024-04-20T07:26:01Z ♥ 4

The elevator music during the tutorial is nice and the visuals are really cool. Enjoyed a lot the clocks eyes, and it reminded me from Cuphead!

Found the game logic to be very confusing from the second day forward; the tape casettes function stayed a mystery for me. if I understood correctly they represented voice mail from people needing demons and the ingredients were wrong sometimes.

I felt there was a bug in some point, see pic, since the expected answer was Void, but the goat was wrong.

Getting the answer wrong IMO could be made more interesting mechanics wise; instead of losing only 10 sec, and needing to brute force the correct one, you could make something else, eg skip to next one to make the game more interesting, and forcing the player to understand the feedback better.

feedback.png

overall really enjoyed the visuals, and the mood of the game

Moving In and Moving On by Artmuse62 2024-04-16T07:10:21Z ♥ 4

Nice work with the visuals and the music!

Screenshot 2024-04-16 at 10.07.28.png

Ran into a bug, and added screenshot of the place. After the dialog ended, I was unable to do anything :(

These Spirits and I by Nick Luciani 2024-04-16T06:58:28Z ♥ 1

Really enjoyed the visual side of the game. The world seemed to be vivid and the glitching gave me the impression that the player was somehow able to _see_ the ghosts and the barrier between life and death!

The opening of the door in the cell was really nice, and the instructions where nice implemented well, felt like the thoughts of the main character! During my play, I found another summoning skill too, but didn't understand the use of it, since all I had to do to escape was to just continue walking straight ahead.

Maybe I was lucky, or the level design could benefit from some extra rooms with more locked doors?

The Klent by sirJupitron 2024-04-15T15:10:29Z ♥ 2

I enjoyed how the features worked together. After the lava room i got stuck in the door with the green button. Was positively happy to see there was checkpoints when I died :D

great job! - Sami

Artisan by Iluvatar 2024-04-15T15:04:52Z ♥ 3

Woah. I really enjoyed the visuals of the game! Really solid work on the art style. Crafting the items was really exciting! Never knew what its going to look like, and really enjoyed the results every time!

One thing to consider; if there was literal monsters in your view, would you just do fishing? I felt the summoning part was a bit off here. The monsters on the back looked really intimidating, so... maybe that could be turned into a feature somehow? eg. In the start, there is no monsters in the view, but rather nice view and birds everywhere. Then after each day, the signs of monsters are more imminent, and on the last day the player understands they've helped the mage to summon the monsters and tries to _do something else than fishing_

Like said, really nice graphics! - Sami

Butler Beckoned by Brandon McDonald 2024-04-15T14:39:26Z ♥ 2

Really liked the idea summoning JEEVES! Really did not expect to see that!

Something to ponder on; I think the point and click approach is neat. The phasing and tempo could be improved in following ways 0. Make the text visibility faster, like, a lot faster 1. SPACE does not skip the line, but rather makes the text fully visible 2. I had issues going through the doorways because I was missing the colliders, can you check those and maybe have a little visual cue there?

Really liked the theme and hope you good time jamming! - Sami

The lawyer by RPGWanderer 2024-04-15T14:31:03Z ♥ 2

Holy moly! Did not expected to get back to work while reviewing the games!

Solid work there Jameson, Jameson and Jameson! Jameson is really impressed! Unfortunately Jameson had some issues to getting back to the portal after pointing a few Jira tickets for the associates, any idea what happened there?

You should publish the spicy hitmix somewhere! - Sami

The Mage And The Assassins by 0X_VOID_X0 2024-04-15T14:23:56Z ♥ 1

Really enjoyed the music in the game! The mood and instructions worked as well! Noticed the game included support for several levels, but I was never able to go to the next level after the tutorial. Not sure if this is intended, or was I just so bad at the game or understood something wrong :D

Great game overall! Hope you had fun! - Sami