Limited Judgement by velvetlobster 2023-10-07T02:40:10Z
I like the idea of the game, but none of the prisoners had any answers, I'm not sure if something went wrong.
Foon → Ludum Dare Explorer → Users → AdamG
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Final Buppo 64 | jam | 620 | 3.17 | 3.18 | 3.27 | 2.84 | 3.34 | 3.04 | 3.45 | 3.76 |
| 2025 | 57 | Depths | 👥 | Uncovering The Mysteries Of The Cursed Tomb | jam | 262 | 3.76 | 3.71 | 3.32 | 3.78 | 3.71 | 3.60 | 2.77 | 3.97 |
| 2024 | 56 | Tiny Creatures | Become A Hundred Thousandaire Or Have Fun Trying | compo | 130 | 3.62 | 4.00 | 2.88 | 3.50 | 2.80 | 3.30 | 3.56 | 3.48 | |
| 2024 | 55 | Summoning | 👥 | Real Time Demoning | jam | 930 | 3.25 | 3.25 | 3.26 | 4.16 | 2.78 | 3.31 | 4.22 | 3.32 |
| 2023 | 54 | Limited Space | 👥 | D:\Drive | jam | 799 | 3.32 | 3.26 | 3.45 | 3.62 | 3.21 | 2.55 | 3.46 |
I like the idea of the game, but none of the prisoners had any answers, I'm not sure if something went wrong.
I liked the gameplay and the art, but it felt like there should have been some sort of indicator when you hit an opponent. It didn't feel very satisfying to hit them.
I liked that the camera wasn't just moving with the player 1:1 immediately, most game jam games go the lazy way there. I think it would have been nice if there was a way to know how much weight you needed to succeed though
wow!
I enjoyed the bouncing off walls a lot. I encountered a minor bug where sometimes I seemed to jump way higher than usual, but otherwise it was a fun game!
Very satisfying mechanic to push the walls around. The levels had a very nice balance of difficulty but simple enough that it never took me too long to beat any level
A fun game! As others have said, it would be nice if there was some sort of enemy attacking you, but it's always fun to make numbers go up and upgrade yourself, so I definitely enjoyed playing through
It's really cool you made an actual VR game for a game jam, you don't see that very often. I enjoyed the puzzles, although I got stuck at the start a long time because I couldn't figure out how to get the demon to pick up the keys. After that the puzzles were all fairly easy, but were very satisfying to do. The assets look great, I was surprised when I got to the end and it mentioned the assets were all done during the jam, I had assumed these were premade assets!
I hope you are able to find 20 people who have VR headsets to review this
This was a fun Zelda style game. I liked how each item led to the next one, although I wish the game had let me figure out the items out a little more on my own, rather than just telling me exactly how they worked.
I love this style of game. The cards to do combat were a fun idea.
Very neat, a first person tower defense game was a good idea. Very satisfying to run around and place towers down. I did notice there was a bug where the enemies left counter thought there was 1 less enemy than there actually was, and it would actually start the countdown to the next round with an enemy still alive. I felt a little rushed in between rounds, it would have been nice if in between the rounds it gave you as much time as you wanted and then you did something to start the next round.
The blood effect from grinding the demons made this feel like a classic flash game from back in the day haha. I enjoyed the gameplay, a diner dash style game is always fun.
I enjoyed this game, it's simple but by the time you get to the third day you start figuring out tricks to offset the different animals so you have minimal waiting time. It's a surprising amount of depth for how simple it seems at first. I found moving the cursor with my controller a little floaty, but I'm also less used to using a controller so that might have been user error.
This was fun, a warioware style game is always a good time! The pixel art is great.
That was pretty fun! It was a little janky at the start, but once I got used to it, it was pretty fun to keep on going until I managed to finish it
I liked running around and collecting things, but once I got the spring that made my jumps higher, I felt like it slowed me down and caused me to over jump a lot. Otherwise I had a good time.
I liked it! It's a simple mechanic, but the puzzles are fun
I don't think I solved the final puzzle with the intended method, I just flew myself into the air on a block, but oh man that felt satisfying to do! I really liked the mechanic of grappling blocks to things and pulling on them, if this was a full game for sale with this mechanic as the core feature I would buy it
I love the cute picture at the end. It was a fun game, and it was a good challenge without feeling too difficult.
This is a really neat idea, it was very satisfying to try to figure out the best way to combine the numbers together, really neat idea. The one complaint I have is that larger number units got so big that their clickbox overrode the ability to place nodes
This is a cool idea. I would have liked if you could play a little longer, and had multiple days where each day you had to be a little more precise to finish it successfully, but this is a cool intro for a style of game
I always like the aesthetic of old windows in a game. It's fun, although I wish it was a little longer. I enjoyed it!
This is fun! I like that the timer is fast, so it forces you to rush your drawings
Aww, I love the start and victory screen drawings, very cute. Doing an rts game for a game jam is a big undertaking, but it worked out and was fun. It didn't feel too difficult to win, but I did feel like I had to manage my resources, and for a brief moment thought I might not have enough food, so the balance was pretty good.
One note I have, is the text for how to play at the start is pretty small when you set the game to full screen, I had to squint a little bit to read it.
I love the size of the room, and the graphics. I agree with some other comments that you move a little slowly, but this is fun otherwise
I love it! A short and fun metroidvania that ticks all the boxes. The best part of a game like this is seeing something you want, but can't get yet, and wishing you could go into water, fly, etc, and then getting that ability later and backtracking, and this nails that design
Very unique game. It's very satisfying to manage large swarms of creatures, although I would like it if there was some sort of feedback when you gain or lose units. A sound or some sort of visual effect could have made the game more clear what was happening at any given point.
This definitely reminded me of playing games like agar.io, very fun! It's rare to see a game jam game that feels like it's multiplayer, even if it's still just ai characters playing with you. It seems like once you get behind, it's very difficult to catch up again, but if you can get strong early it's very satisfying to run around killing all the other ants.
This was fun, it's simple but very smooth feeling. I liked that I had to decide between taking the time to identify an enemy, or just shooting it if it was getting too close to risk the extra time. I wish the game ramped up a little faster, but otherwise this was very cool!
This is very neat! The drawings are cute, and it's very satisfying to punch the bushes away from the poor tinies. I had to play a second time to make sure I could save all three.
I love games that ultimately boil down to "Physics engine doing it's stuff". Very satisfying, and the art is charming.
This definitely felt like a fever dream, in a good way! I wasn't expecting the art style and "small creature" to be paired with a secret/exploration game, but it was a fun short journey to find all the coins. Very charming, and I don't think I will forget this game any time soon.
Wow, this is a very impressive game for a jam. As I started, it just kept on introducing new mechanics that I expected to be the "main" part of the game, but were just a small part. Types/weaknesses for creatures in a fight is a tried and true format, and it's always satisfying to have the right cards and immediately win a fight.
One issue I had was that in a fight it's very difficult to figure out which cards have the right type. You have to select them one at a time and drag them to see their stat, which is very slow. Having some sort of symbol or something at the top to show their types would have made combat feel a lot more smooth. Also, while I loved shaking the photos to make them develop, it got a little tiring after the first few photos, maybe something in the shop to automate it would have been nice.
This really reminds me of what it was like to teach kids ages 5-10 a few years ago
Beautiful visuals!
I managed to get a score of 276 on my playthrough. A very simple concept, but it was very fun. The round where you had to find ants which curved in the correct direction was rough, but very rewarding.
Wow, this is really cool! Combining physics with a turn based game is always interesting, and it works surprisingly well here. Rolling of the dice with a mouse feels a little difficult to get it right, but regardless of whether the dice goes where I want it to, it's fun
Very unique idea. It took me a couple rounds to feel like I knew what I was doing, but once I did there was a fun and challenging game that did not have a single obvious strategy, much more complicated than most game jam games, nice!
Very fun and unique game, and the art is fantastic! I love 3d games that have propulsion physics of some kind, this game ticks all the boxes for me. The one thing I wish it had, was the ability to jump backwards, since then I would feel a little more in control
It's always fun to spawn little things, and then use them to spawn more things. I love these types of games. One thing which was a little hard for me to tell, was when I could spawn another worker. I think it was on a cooldown, but there wasn't a clear indicator of when it was ready. I think when it stopped being transparent was when it could be used, but it was a little hard to see.
Very cool. it started out a little slow, but once I got to the later levels it was a good challenge. I love the cute animals.
This was fun, I don't usually see this genre of game in game jams. It took me a little to figure out the buttons though, because there wasn't any feedback when you selected one
I made an RTS last ludum dare, so I can appreciate how much work goes into it. I enjoyed it, although I found it a little clunky to select units. I kept on thinking I selected a new unit, but instead was commanding the old unit to move somewhere. Maybe a highlight or something on the currently selected unit would help.
This is really cool. It took me a little to figure out the controls, but once I did the rest of the game was really fun to go through. The puzzles from controlling a guy you could throw worked really well, I would love a "full" game with this mechanic
Having the attack buttons right next to the movement controls was a little clunky, but once I realized I could also use arrow keys to move it felt much better. I enjoyed playing, the gameplay was fun, although I think if the enemies moved a little less predictably, such as a small chance to strafe around you a little bit, would make it feel a lot more polished
This is very impressive for 48 hours! It took me a little to figure out an efficient way to control the ants, but once I figured that out it was very fun!
I'm impressed, the music sounds great, the rhythm mapping is simple but fun, and the art is nice too! Impressive you were able to do all of this in 48 hours.
I wasn't able to get past the robot arm room, is there something I'm missing? I tried putting the green thing into the red thing, and to the side of it, but it just gets dropped. I was enjoying it until then, I hope to try it again later.
Very neat to do a vr game for ludum dare, one of these days I hope to do the same.
EDIT: I realized pretty quickly on a second playthrough that I need to remove the red pipe. Duh. Great game!
Great style, definitely gave a sense of unease. I got stuck on floor -666 in the room right after the tunnel where there was lots of things to interact with, I didn't see anything to crush and standing on the panel until it turned green didn't seem to do anything? Obviously I was missing something. The game feels very high scope for a game jam game, good job.
Pretty cool! The visuals and atmosphere are neat.
The visuals definitely stand out. I enjoy when people do a more story based game jam entry, they aren't as common. I liked the world being turned around as you went, but I definitely got lost a lot, a little more clear idea of where to go could have been nice.
I'll be honest, I'm not very good at games like this and ended up using the hints immediately on each puzzle. I found the game to be pretty fun that way though, it was still a challenge to find the words. I agree with another commenter that a hint towards the sentence would have helped.
Very cool that this isn't made with a full game engine, I respect it!
This is neat. The puzzles are definitely not easy, and feel very satisfying when it clicks.
The atmosphere of this is great. Having the visual style change between 3d, 2.5d, and 2d makes it very jarring.
Super cute! Definitely has that undertale vibe with the dialogue. I really enjoyed playing it
Random generation gives the game a lot of charm. Simple game with lots of upgrades, always fun. I love the explosion when you hit the mine too.
Simple classic style of game. This might just be me, but personally I kept on trying to steer with left/right from the perspective of the vehicle, so I ended up often going the wrong way when I wasn't careful. I'm sure if I played longer I would have adjusted.
Incremental games are always fun. I loved seeing the little slimes zoom around. I wish there was a couple more upgrades, or if the upgrades were more expensive but gave a bigger effect. If the slimes started much slower but ramped up to the base speeds, it would have been even more satisfying!
Like others, I was getting a lag spike for a few seconds which made everything move very slow.
You did a good job with the character movement, 2d movement can be difficult to feel natural.
The music is REALLY good, I would love to play a full game with a soundtrack like this.
Like many others, I got stuck on the backpack until I went here. Were the controls intended for mobile maybe? I have a feeling the dragging of the items out would have been a lot more intuitive with a touch screen. Really interesting entry, very unique. There wasn't a lot to "do", but I enjoyed what was there. I got a good laugh out of the mushroom interaction.
Very wholesome game! I love the art style, none of the models are that complicated on their own, but they all blend together into a very nice looking game
Oh man, that's a very solid gimmick for a game. I was not expecting it, and was a little horrified (in a good way) when I realized what it was haha. Definitely has potential, I would love to see it taken further.
This is very well polished for a game jam, I'm impressed. I had to stop before I got too hooked and spent way too much time, since I know this is the sort of game I could sit and play for hours. Well done.
This game is very impressive, and I love the idea of the physics based platforming. I do think the game gets too hard too quickly though. I think if the game was longer and started simpler, and got slowly more difficult it would have been fine, but that's of course a difficult task in a game jam. Well done overall though, I think the momentum of the game feels great, and could definitely see a full game based off of this being successful!
Definitely kept me engaged for a while. I wish there was more to work towards though, if I could actually clear it without it taking forever that would have been awesome (It's possible I stopped before it started snowballing in some way). I love the art style, very retro.
Interesting puzzle. I found it a little frustrating at times trying to get the twigs and rocks in place, but it was very satisfying when I finally got them all linked together. There's definitely some potential here for a longer game
I like the visuals a lot, and the seal is just the right level of scary but not that difficult to avoid once you're expecting it.
For me the game never captured the mouse right, so I kept on moving the mouse outside of the play area, which meant I could barely turn the camera around. I'm not sure if this was a general bug, or somehow specific to my system. I think I would have enjoyed exploring a lot more if I could move the camera around properly
This was very well done! I think it's just the right difficulty for a short point and click puzzle game, it wasn't trivial, there were a couple times I had to think a little, but I never felt like I was stuck. I like the art, and the dialogue is fun. Very solid all around
100% worth playing just for the dance at the end!
A fun game, I'm not sure what you call the genre of eating things smaller than you and getting larger, but it's always fun. I liked the twist that you start eating humans later on.
It got very slow on the final level to move, I'm not sure if that's intentional or if it was lagging.
Haha, I was thinking while playing that this reminded me of the Sebastian Lague tutorial for procedural generation, and then the credits showed that's where it came from!
I like what's there, although it could use a bit more oomph to make it more satisfying. It would have been nice if the gun and enemies gave more feedback when shooting, and I felt very slow. Otherwise it was fun.
Very polished. It was fun to learn some trivia about different paper airplanes
I found the controls a little difficult at times, especially when trying to make adjustments while driving slow, but the game was very fun. Having lots of npcs all around just going about their day while you smash into them is satisfying, and the achievements were fun to go for