Toastie by LeeCode 2020-05-12T17:12:27Z
@lazzydev72 Hey, thanks man! It's actually a flat plane. But the magic is done in material. I used shader forge to do it but you can use shader graph as well. Its called curved world effect. Basically you calculate the distance between player and the models and push the vertices down if they are far away from the player. It has to be assigned to every material in scene though. Just search "unity curved world shader" on youtube.