We're at the bottom by ChiFu 2025-04-13T20:50:33Z ♥ 1
I exited for real π Great job!
Foon → Ludum Dare Explorer → Users → dxk2294
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | π₯ | Voltaic Harvest | jam | 100 | 3.97 | 3.98 | 3.44 | 3.64 | 4.40 | 3.99 | 3.06 | 3.84 | |
| 2025 | 57 | Depths | π₯ | What Lurks Below | jam | 16 | 4.41 | 4.20 | 3.70 | 4.56 | 4.43 | 4.32 | 3.04 | 4.47 | |
| 2024 | 55 | Summoning | π₯ | Summonion: A Legal Tale | jam | 638 | 3.52 | 3.55 | 3.07 | 3.68 | 3.07 | 3.33 | 3.30 | 3.27 | |
| 2023 | 54 | Limited Space | π₯ | High Leaf Celestial | jam | 429 | 3.71 | 3.20 | 3.09 | 2.91 | 3.68 | 3.83 | 2.81 | 3.39 | |
| 2023 | 53 | Delivery | π₯ | The Clockwork Express | jam | 270 | 3.87 | 3.81 | 3.81 | 4.37 | 4.05 | 3.76 | 2.64 | 3.76 | |
| 2022 | 51 | Every 10 seconds | π₯ | Night of the Spook | jam | 92 | 4.07 | 4.11 | 3.42 | 3.98 | 4.39 | 3.84 | 3.40 | 3.95 | |
| 2022 | 50 | Delay the inevitable | π₯ | How it Ended | jam | 180 | 3.96 | 3.35 | 3.74 | 4.46 | 4.22 | 3.78 | 2.76 | 3.80 | |
| 2021 | 49 | Unstable | π₯ | The Devil's Apothecary | jam | 3.00 | 3.00 | 3.50 | 3.00 | 4.00 | 4.00 | 4.00 | |||
| 2021 | 48 | Deeper and deeper | π₯ | Oiligarch | jam | 216 | 3.98 | 3.72 | 3.81 | 3.98 | 3.85 | 3.80 | 3.34 | 3.64 | |
| 2020 | 47 | Stuck in a loop | π₯ | Roller Riches | jam | 107 | 4.12 | 4.21 | 3.64 | 3.95 | 3.74 | 3.99 | 3.74 | ||
| 2020 | 46 | Keep it alive | π₯ | Supernova | jam | 551 | 3.78 | 3.47 | 3.78 | 3.95 | 3.75 | 3.17 | 3.52 | ||
| 2019 | 45 | Start with nothing | π₯ | Ship It | jam | 577 | 3.44 | 3.17 | 3.24 | 2.96 | 3.65 | 3.33 | 3.15 | ||
| 2019 | 44 | Your life is currency | π₯ | Life's a Dish | jam | 442 | 3.54 | 3.03 | 4.09 | 3.79 | 4.04 | 2.93 | 3.63 | ||
| 2018 | 42 | Running out of space | π₯ | Bay Area Traffic: Disaster Simulator | jam | 2.46 | 1.77 | 2.46 | 2.75 | 3.07 | 1.95 | 2.25 |
dxk2294 leaves an average of 19.6 feedback comments each event.
I exited for real π Great job!
Wow, this game was a masterpiece. I love how you added little exploratory elements to an incremental game that were completely unnecessary but totally enhanced the experience. I lost track of time playing, I think this may be the most time I've spent on an entry this jam π Great work, folks!
That ship never stood a chance π Nice job!
It crashed when I was told to get the discombabulator and entered the elevator again π¦ But I really enjoyed my time up until then!
What an ending π΅
What an incredible atmospheric experience, great job!
Aww β€οΈ
Screenshot 2025-04-11 235119.png
I really enjoyed this, just wish there was more upgrade variety!
Very chill game! I would have liked some more variety in the gameplay, but a nice fun little experience. Screenshot 2025-04-11 233628.png
This was an extremely ambitious entry, and I definitely struggled to understand how to play at first. But as I kept at it I really fell in love with the systems at play. It'd be really cool to see this idea expanded on in a full release!
A really nice take on the theme! I agree with the previous commenter that it reminds a lot of FTL. It was a bit challenging, especially the squid events I felt were too harsh, but I really got lost in the game. Great job, hope to see this idea get developed further!
Haha a bold move, but it got a good laugh out of me
Lovely little idle game! It was fun watching my coin go straight to the moon (crypto only goes up π ). Thankfully granny took good care of me in the mean time.
OH man, this is hard. I feel like I hacked some of my solutions as opposed to actually solving things the way I was supposed to... but a win's a win! Great job, fun puzzle game!
I would die for Gordo.
Amazing voice acting, fantastic job folks! 10/10
The spooky vibes are immaculate. Loved the mood, the sound effects, and really enjoyed just getting lost in the spooky darkness trying to find my way around. Great work!
Oh wow, this was a super cute and polished experience! Loved the humor, the art, and the mechanics were quite interesting! But I really wanted to see the cute characters interact with each other! Awesome job!
Hexagons are the bestagons.
I will say I was a bit confused at the beginning as to what buildings did and where they were allowed to be placed - it'd be nice to highlight the permitted tiles, or at least make the placement indicator less transparent.
That being said, this was a really ambitious title and I'm very impressed by what you guys accomplished, nice job!
I love the fuck you guy π I lost track of time playing this, such a satisfying and unique take on the tower defense genre! Really great job, folks!
Wow, amazing! I *love* the aesthetic, the mood, the audio, the nostalgia! Definitely my favorite entry so far.
Ooh this was a lot of fun, I lost track of time playing over and over! Love the feel and the aesthetic, especially the drift marks.
Couple thoughts: - The tire screeching sound got old pretty quickly, maybe add some variety? Or least don't play it as often - Turning was a bit too sensitive for my liking
Still, great job!
I was hoping I'd see a Motherload entry with this theme! The Minesweeper crossover was unexpected but in retrospect makes perfect sense. I really enjoyed my time with this one, and would love to see it expanded on in a full release π Great work!
Looks like the game crashed after I ran out of oxygen π
Aside from that, incredible visuals, all the pieces come together nicely for a really fun shooter!
Wow, this is involved! It hurts my brain trying to wrap my head around what's going on on all three layers π Nice job!
I'd recommend not snapping the camera back to the first layer when hitting play - I found that frustrating, and tried to work around it by hitting playing, then pause, and going back to my preferred layer, but hitting play just snapped back back to the first layer again
Oh, I really enjoyed this! I wish there was a way to deselect a target enemy once selected. I accidentally lost because I selected a target behind a cliff, and my troops mindlessly ran against the wall as they got slaughtered. Still, great entry!
Love the artstyle and atmosphere! I only made it to day 6 before the Nobles got tired of my head. I noticed repeats within the first couple of days, so it would have been nice to see more events. Still, great job!
Beautiful visuals + art. I definitely agree with many other commenters that having to hit X on the menu was pretty frustrating and got in the way a lot. My mouse would also snap to the middle of the screen at times, not sure why. But putting those issues aside, nice entry!
Really good platformer, I love the unique swapping mechanic! The game felt really great to play, especially due to the high level of polish. I do think the character felt a *little* too floaty, maybe could decelerate a bit quicker. Great job!
Very funny game, all I want in my life now is more salmon!
I found the game *extremely* hard though. I could only generate one or two salmon at a time. Some feedback to indicate what I was doing wrong would go a long way!
Fishing Wario-ware! I loved the environment and atmosphere. The transparent water letting you see the universe below was a really nice touch. And of course, any story about a dog will win me over. I'd have like to see some more juice with the different fishing minigames - perhaps even just some sound effects would have really helped. Nice job!
Wow, this is one of my favorite submissions so far! I didn't understand it immediately at first, but once it clicked I had a blast. I loved the strategic decision making involved with summoning placement, and the simple (but polished) art style was excellent. Great job!
I had a good time! The music made it a vibe lol. I'm sure I missed something, but I don't know how to unlock the bottom row of items in the store. I stuck to the cabbage - but at some point I got stuck inside a unit and couldn't move, and then got killed βΉοΈ
I didn't really understand that you were passively getting stronger at first - would be nice to have some UI elements to indicate what was going on! I thought the other spawned elements were hurting me at first. Had a fun time though π
Extremely hard! I feel the skeletons should be slower. Additionally, shooting the orbs seemed to not work at first, at least on my machine. The bolts would seem to instantly disappear rather than fly off the screen.
Interesting concept! One problem with creating a terminal based games for a game jam is that your audience is a bunch of developers who expect a terminal to behave a certain way - I felt hamstrung, as a lot of common functionality was missing (reverse search, up arrow, etc...). I also hit a bug after opening rome.txt where ls thought I was in / even though I was actually in /locations.
That being said, I really like the concept of a horror terminal game! I couldn't figure out how to advance after pushing three files to contain.bin, but would love to see more.
Neat puzzle game! Relatively easy to understand, and the levels had some interesting designs to them. As you already pointed out, I would have loved to have some audio.
Took me a bit to understand what's going on - feel like the cards should have an icon or something to indicate which player it was for. Also would have loved some sound - even just a short loop and some card placement sounds. Once I got the hang of it though, I had a good time!
I liked it! Neat spin on Snake. I don't really see the connection to summoning, though.
Wow, that was really impressive! I had no idea what was going on at first, I missed that you had to press Tab to open your inventory. Wish that was conveyed in the game. But once I figured it out, I had a ton of fun. The gameplay felt incredibly polished - great job!
I would rather burn society to the ground than let a single one of my packages burn πΏ
Wow, this entry was phenomenal. Definitely in my top 3 played so far. I completely lost track of time playing it, so much fun! I never won, since I never quite figured out how to make vanguards work. But I see now in the comments that they just take a while to rally around you. Might have to give it another go π Great job!
That was awesome! I am the ultimate cheese thief. This game is such a vibe, I love the atmosphere. I wish there was a bit more variety in the items you could steal, and I wish it was easier to lose - I intentional tried to make too much noise to see what would happen, and I had to _really_ go out of my way to make it happen. Basically only could do with the candelabra. Still, awesome submission!
Beautiful artwork, I love the story-driven nature of the gameplay. I had a great time π Couple thoughts: - I would have liked to hear some more sound effects aside from the background music - Sometimes I felt the items did not follow my cursor in the way I would expect. Led to a lot of missed clicks
Very vibey, I loved the music π
Oh man, this was a fun one. And the great music really helped to keep me playing π I was thrown off a couple times by having to place a conveyor belt _on_ the item source itself, but I understand why that's needed. I also would have liked a click + drag with convenience underground belt placement. But I still had a blast, great job!
Love the artstyle, I found myself playing multiple rounds for longer than I expected. The sound effects and UX combine to create some great gamefeel. I'm not sure I ever fully understood what lightning does (increases resource consumption of villages? Why would I want to do that?), but I had a blast! Great submission, one of my favorites so far π
What a nice, upbeat and charming entry! It was pretty bold to go to a physics-based game for a game jam, but you pulled it off. Wonderful artwork and music, great job!
I'm very confused π Maybe I'm just unlucky, but I wandered around the biomes for the entire first stage and didn't find any animals
Nice sim game! Couple points: - I agree with quasilyte, it'd be nice to have a more progressive construction rather than 1 block -> 1 room. - The middle mouse pan also didn't work great for me, since it also tried to scroll the page.
Nice entry! Small bit of feedback: it would have been nice to be able to hold WASD to move continuously, rather than having to mash the keys.
Cute art style, great ambiance! I feel like the blob could have moved a little fast, the game dragged a bit towards the end just having to wait for the blob to move. I was also surprised to see you could move diagonally!
I don't understand what gaming chair is π¦
I was pretty confused at first - and I didn't really understand the trunk mechanics. I think it would have helped to start the player with a box. I didn't know what "buying a box" meant, so I wanted to avoid wasting resources at first. I also wish that the items weren't locked in once placed. Still, it was an interesting experience. Awesome work getting this all done in time!
Fun! A bit simple, but I enjoyed my time. Echoing a previous comment: I lost the first time around because I assumed the loan would be auto-paid when it was due. I lost even though I had the required funds - the UX there could probably be polished a bit. Nice job!
Hexagons are the bestagons.
I love me my old-school maze-building TDs. I would have liked to hear some sound effects, but had fun time nonetheless.
Oh wow, this was incredible! Definitely among my top entries I've played so far. I love how many systems you got in place in such a short amount of time. I'm a big fan of location-based ship equipment. My only complaint is that I wish enemies couldn't attack from off-screen -- that felt a little unfair to deal with. Awesome submission!
What a unique and interesting game! This one had me hooked for longer than expected. A few bits of feedback: - I tried playing without a tutorial first. My bad, but I felt hopelessly lost when I first played. Perhaps a sign that more feedback indicating what's going on to the player could be helpful. - When rounds are uneventful (just stars and coins), it's a bit boring to wait to watch each die be slowly counted. Perhaps that could be sped up. - I would have _loved_ some dice throwing sound effects. I think that would have kept me playing for even longer.
Still, awesome job!
This was hilarious! I enjoyed slowly organizing the shop as I started to get familiar with the items + shelving. I wish the customers came a little more quickly, as I often felt like I had little to do.
Haha this was hilarious, I agree that it reminds me of the Stanley Parable. Also reminds me of a game I made for a previous LD, _Ship It_!
I really enjoyed how the content expanded day by day - though I did struggle with the throwing mechanics at first. It was a bit too finnicky. I'm also not sure if you were _supposed_ to come in 2nd-to-last every day, but I certainly did, and that made me feel the pressure to perform for Daddy Bezos. Great submission!
Now this was my kind of game! One of my favorites so far (I'm addicted to incremental games π). You got me to download Roblox + create an account just from the LD post, so kudos there. A few bits of feedback: - I would have liked some way to see my income. I know the moons where a quasi-monitoring too, but I feel like there could be a little more player feedback there. - Some interactivity between the items you placed would be nice. There were the totems+altars, but I'm envisioning something more like "bear adjacent to river = 50% bonus".
Awesome work!
Great entry! Loved the visuals, especially for the crow! A few thoughts: - Movement was a little to slow for me. I also felt like starting/stopping should have been a bit faster. - The movement mechanics to get in/outside of the graveyard confused me at first - The background music does start to wear me down after a while. - The difficulty spike was surprising!
Really great! I loved the intro sequence + tutorialization. It's really nice to see when devs can sneak that in in a jam timeframe. Couple thoughts: - Text was really hard for me to read. Maybe I'm just getting old π - Would have liked the option to re-arrange, I couldn't pick up the crown βΉοΈ Since it sounds like this was intended, it would be nice to have this better explained in the tutorial - More sound effects around selecting/moving items
Tactical combat buddies!
Loved the intro sequence. That little bit of polish really adds a lot to an entry. The voice acting was also great - would have liked to see more sound effects, especially for movement, but I'm sure there were time constraints. Great job!
Let's go team red!
I agree with some of the other commenters that this was a little confusing at first - especially coming at it later in the jam without any other players. Would have loved to see a little writeup explaining the game on this page. Still, nice job!
Great job, this was a lot of fun! I spent a while playing - it's definitely engaging. A few comments:
- Would have liked to see more meaningful placement of survivors - The collision for survivor pickup did not seem to match the visuals perfectly - The "Back" vs "Proceed" button naming tripped me up a few times - A speed boost mechanic would be great!
I was very confused at first, because there's no indication of the progression of time - I thought this was turned based at first. Would be nice to have some sort of progress bar to indicate the next tick!
Maybe I just had an unlucky run, but it seemed like everyone was extremely hostile to me! Nice entry though, like others say it has FTL vibes.
This was a wild fever dream - took me a bit to understand what's going on in the first round, but what a goofy gem. I love the sound effects, visuals, and mini games. My only complaint is that I feel the "limited space" theming was somewhat barebones. Great job!
Wow, this one was really great! I made it to week ~130 before losing with only 1 wave left... βΉοΈ
The art style and execution was phenomenal, I really enjoyed the unique take on the theme - I did feel extremely constrained on space and like I had to consider every building placement. My only nitpick is that I would have like to see more audio. Great job!
Thank you for sharing the source, this is great! It's a really clever use of GPT - the gameplay naturally integrates with the AI. I found some of my package recipients to be particularly difficult to get a location out of, but hey, that's part of the fun π Nice job!
One bit of feedback - I would sometimes lose health by accidentally running into someone I couldn't even see, because they were hidden behind a building.
Really fun management game, like others said it reminds me of FTL in some ways. I could see this idea being expanded into an FTL-like pirate game! My biggest complaint is the UX for crew management - I wish I could drag my crew around the ship, instead of toggling through the various roles. I know the game is balanced for that, but I really struggled to internalize which roles were in which order. If I could drag pirates to parts of the ship (maybe with some travel time?), I think that would be a much more enjoyable experience.
Still, I had a great time, and I'm surprised by the detailed tutorial you folks managed to put together. Awesome job!
What an incredibly polished game! From the little letter opening animation, to the wonderful artstyle and aesthetic, to the satisfying plops of delivering packages and expanding the neighborhood. I loved this submission! Definitely one of my favorites. I don't even have any nitpicks, great job!
I just want to let my little birbs stay chilling π’
Very cute game, though I agree with Chado that it drags a bit at points. Could definitely use with speeding up some of the transitions between phases of days. The music, while enjoyable, did start to wear on me.
All that being said, I'm surprised by the number of systems at play here and how it all comes together to feel like a well thought out, well put together game. Great job!
Very calming, nice visuals. The skip button was quite hard to see, and the bright white background of the first couple stages in particular were blinding. But I enjoyed my time playing the game! After a while, I started to get a hang of trebuchet. Nice job!
Loved it - got to level 10! Really great, well put together game with a solid presentation. Couple comments:
- Level 8 was definitely unexpected - I felt it relied too much on dexterity as opposed to puzzle solving. - Music was great, but game definitely could have used more sound - On some of the longer levels, having to start all over when messing up felt needlessly punishing. Not sure if there's a way around this (resetting to the last corner?)
Still, great game!
Surprisingly funny and a good use of AI. And it was well integrated into a game that puts it all together in a nicely polished and coherent package. Well done!
Great soundtrack, I love the retro vibe of it all. It really feels like a complete little arcade game - I really enjoyed this!
un-bee-lievable!
What an adorable game, with adorable art! Surprisingly challenging gameplay, but still good vibes all around.
My only complaint is that I think the default resolution on itch.io is too high - and I tend to have trouble with the built-in LD player. Since the resolution was so high, I had some perf issues on my MacBook. But still, the game itself is fantastic!
When I played the first couple of shifts, I was thinking, "Hah, this is easy!" But man, that last shift is pretty difficult. It was funny watching the trash pile up in my truck as I made deliveries - and the graphics were quite charming. Nice job!
What a fantastic submission! We had a similar thought of a delivering news to your king during our early ideation on Friday night, but we couldn't figure out a way to make the idea engaging and fun. But you folks nailed it perfectly! I unfortunately had bad RNG the first time I played and (as far as I could tell) was doomed to failure with nothing but bad news from the start. But after that first game, things seemed much better balanced and I had a great time playing through the acts. I really liked how all of the pieces fit well together, and it felt like the order in which you delivered the news really mattered. I hope you get a lot more ratings, you deserve it!
This game is just good vibes, I had a really nice time. I wish there was a better way to tell which package is which, as I did feel things start to get a bit chaotic near the end.
Wow, what a unique and moody game, I love it! For a dummy like me who's not too into puzzle games, this was pretty challenging, but I was just enjoying the ride. It's hard to believe you put together such a complete experience in such a short time. Fantastic job!
So incredibly ambitious! Crazy to think it was all completed in a weekend. This is definitely one of my favorite submissions so far, I love how many systems you put in the game. I agree with some other comments that the gameplay is a bit challenging, but I still had a great time.
There do be monkeys sometimes...
Surprisingly difficult! I love the sound design. Nice job π
I'm a sucker for incremental and incremental-like games, and I really enjoyed this one! I have to echo the other comments - the sound effects (particularly the looping background music) did start to wear on me near the end. But I was surprised by much the game expanded over time, and I really enjoyed the sound effects during the slow-going early stages!
I love the cutesy artstyle! For some reason, I really struggled understanding what I was supposed to do at first. I didn't understand that I was supposed to drive into the buildings in the top left/top right to pick up the resources. The tutorial also took a long time to explain that, so I spent a while bouncing off the houses trying to figure out what to do. I think this may be because the score is covering up the milk building?
Anyway, after figuring out how to play, I had a fun time! The car controls are enjoyable, and I particularly like the explosion effect π
I _really_ loved this game! Clever use of the theme to force players to make difficult choices during their turn, I'm not sure I've ever seen this mechanic used in tactics RPGs. Would love to see it expanded further in a full game! Great art and music too π
Some polish feedback: - It was difficult to click buttons above units sometimes, I think they collided with rocks and debris on the map? - Some forest/battlefield ambiance could go a long way - Sound effects when clicking units - Movement sound effects beyond the clock tick
Great artstyle, I was surprised by how much unique content there was to pack! And some items had nice unique behavior, like the laser-beam eye and the rope physics-enabled skeleton. Not sure if it was intentional, but many of the items spun like _wild_ when I picked them up. I think that added to the experience. π Great job!
Wow, I really love how you integrated the theme entirely into the gameplay, this is one of my favorite applications of the theme so far. Your decision to break up the battlefield into sectors and rings was really clever, I'd love to see this idea expanded further in a complete product. Awesome work!
Haha I was waiting for the ball to drop and something horrifying to happen in the second half. You did a great job setting the atmosphere π
I really dig the artstyle, especially the transition animation every ten seconds. You nailed the aesthetic! I also feel the theme was integrated really well. There were a couple times I got completely stuck in a small corridor that led nowhere, and I felt the "puzzles" to fix a bug where a bit too simple. Still I think the core of a really solid game is there, awesome job!
I did it! I admit I didn't full understand how some pieces connected at times, and my controls occasionally got messed up (dragging the camera instead of dragging a tile), but I still had a fun time. Nice job!
Loved the sound effects, it was surprisingly satisfying to guess a word correctly. Well executed, nice job!
I laughed, I cried, I grew to be a stronger person. A surprising amount of business was done.
I got 8 bones, I didn't really understand how to solve the two key puzzles. I must have missed something staring me right in the face! Still, I had a great time, nice job packing all of these little puzzles in!
Surprising amount of content here! Reminds me of some of those god/element games, but I loved how relaxing this is. Nice job!
What a phenomenal entry! This really felt like a complete (albeit short) product. I love how you integrated every game mechanic into theme. The graphics were lovely and polished, there was a great amount of building variety, and it felt like all the pieces here fit together perfectly. My only complaints are that the tutorial dragged on a bit too long and I feel like there could be more sound effects - ambient robot noises maybe? Awesome job!
Enjoyable, relaxing game! I really liked the backgrounds. I agree with @cobrajs that a large collider for the rockets would have been helpful. Also would have been nice to see an extra mechanic thrown in there to mix up the gameplay - perhaps a city that would shoot down rockets if they got too close? Still, good job!
Great stuff! The game felt polished to the nth degree, with the look and feel of a released game. I think I would have enjoyed this even more with a game controller. My only complaint is that it took me a while to figure out what to do - I thought I had to pick up icecream from the start and deliver it, but I couldn't pick it up. I spent a while wandering and looking for icecream since driving by your first customer doesn't trigger anything (eventually I realized I had to _stop_ by them). Awesome work!
Wow, you did something really phenomenal with the theme here, I think this is the most creative interpretation I've seen so far! It does take a bit to wrap your head around the different structures, but I really like how you spend the 10 seconds prepping your one shot. Really great job π
Really loved the sound affects and general vibe of the game. I would have liked to see a bit more interactivity (animations, ability to sprint, etc...) but I had a great time. Made it to 9 spells left - great job!
Clever use of AI-generated art to produce enough content to fill a speed-dating sim. Nice job!
Cute ending! Business cat had very important business to attend to π
Love the game's mood, you really nailed it! My only real complainr is that I found myself bumping into things more than I felt I should have. I think it was a combination of colliders being a touch too large and the chest colliders not disappearing quickly enough after opening them. Still, great job! π
Really clever interpretation of the theme! I was initially confused when my drawing wasn't washed away - it took a while to realize that the drawing only faded with time.
Wow, what a stunning artstyle, great sound, and charming gameplay! The character design was also adorable. Phenomenal job getting all of this done in such a short period of time. I had some issues with the WebGL version, but it ran fine as a standalone app.
Interesting take on the lemmings formula, I had a lot of fun in the early levels but felt difficult ramped up too quickly lately. Could maybe reduce the minion requirement in later stages? Nice job!
Wow, this game has some of the best visuals of any submission I've ever seen, it's absolutely gorgeous and adorable! I feel the moment to moment gameplay could have used some more variety, I eventually reached the pointed where my children overflowed and I couldn't see how many carrots they needed, and was getting tired from mashing my a and d keys. Still, great job! π
Looks like we had the same idea for our submissions π I really enjoyed it!
This had a really charming artstyle and sound design, juxtaposed with an emotional storyline. The minute to minute gameplay was satisfying without feeling overwhelmingly hectic. It's a really great entry
You were really ambitious going for minigames, but you pulled it off! I enjoyed the wacky theming for each minigame, taking existing concepts and making them your own. Nice job!
Wow, there was a surprising amount of depth to the card mechanics! I appreciate that you can build your deck and really tweak things to your playstyle. Nice job!
Home again! Lovely artstyle and music, would have like to see more enemy variety though.
Great art, I love the aesthetic. I definitely would have preferred mouse controls, and it would be nice to have tower descriptions + costs. The character dialog was wonderful though!
Simple, but fun! I would have loved to see more weapon or upgrade variety. I thought the game was too easy and that I could just last forever, and then suddenly at the 2 min mark an absolute horde descended on me π Great game!
This is a great puzzle game. I love the art style! I had a bit of a trouble at first figuring out what was going on, but after a minute or so it started making sense. I think it would have been nice to gradually introduce more characters, going from 1 to 4 was pretty overwhelming. I also think some background music could go far.
Still, I really enjoyed my time, great job!
Fun game! Love to see another strategy sim entry. It'd be nice if the choices of one event led to future events (and if they already do, the game signaled this π).
This was a very cute, quick game! I spent some time trying to get a perfect (at least as perfect as I could get it) score. My only complaint is that I wish there was a way to turn off tutorials, to speed up runs. Nice job!
This might be my favorite submission! It's very relaxing, absolutely gorgeous, and has that "just one more round" addiction. My only complaint is that I felt like a lot of runs could just be stacked against you from the start and end very early, leading to a slow start in the beginning. I still love it though, great job!
Wow, what a wonderful experience! Kudos to the voice actor for doing such a professional job. The game was beautiful, polished, and clearly well loved. I had some strange audio issues that caused the game to lag ocassionally, but aside from that it was a great time!
Wow, what a masterpiece for a LD submission! An absolutely polished and enjoyable experience from start to end - if only there were sound, but it's clear you spent that valuable time polishing up everything else. Great job!
Really fun game! I spent a while trying to get all the upgrades - but I feel like the speed upgrade is misleading and almost a death sentence/downgrade.
Fun, simple platformer with really cute pixel art. I felt like the gravity was a bit too intense (or the jump was a bit too weak) and the short music loop drove me crazy, but I still had a fun time π
This is hilarious and adorable. What a fun little experience. Great job!
What a clever take on the genre! I had a lot of fun exploding my way through the mine, great job π
Aww, it ended so quickly, I was so excited to see the story continue! I'm disappointed there isn't more, but that's a sign that you made something really engaging. Great job!
Lots of fun, great art and a lovely mood. I lost when a monster pushed me into the trees and I got stuck π
What a wonderful puzzle game! Normally I'm not a big fan of puzzle games, but this one kept me hooked. I think the excellent game-feel had something to do with. Definitely one of my favorite games of LD48 π
Had great fun, but I wish there was more to upgrade than just speed/light. Played all the way to the end! I lovedhow you changed up the mechanics a bit there.
Tons of fun, the core gameplay loop of a Motherload-style game is just so addicting π I kept digging further and further down trying to find an end - is there one!?
What a wonderfully relaxing experience. The trees you can create are absolutely beautiful. Great job!
What a wonderfully polished, well put together game! There's an amazing atmosphere and mood, and the artstyle is beautiful. I like how it can be started, understood, and beat within 5 minutes. Great entry!
Clever idea, and a great take on the theme! I feel like there's not a ton of player agency - you click on a square and something happens to you, but you have no way of knowing the potential consequences or how to influence those consequences. I'd love to see this expanded with either more information provided to the player, or diferent things they could do to influence the outcome. Still, good job!
I loved the atmosophere and the visuals (though performance is pretty spotty throughout). I think you did a great job with the sound effects - and it really sold the ending. Great job!
Very interesting take on combining resource mining + puzzle, I had a lot of fun with it. A couple of nitpicks though:
- The font was pretty difficult to read, itlo okedl ike textwa soddl yspaced π - The buttons that required you to click on them did not clearly indicate that they were buttons, I was stuck at the intro screen for a bit trying to figure out how to progress by mashing the keyboard.
Still, great job!
I like it! Kind of reminds me of fighting the wall of flesh in terraria. I agree with the other comments that the movement mechanics could use a little tuning, but I still had a fun time π
I love it! Reminds me of Motherload, one of my old favorites. It would be great if you could provide a WebGl version, so more people could play it, though I don't know how hard that is to do with Game Maker Studio 2.
Very interesting and unique take on a puzzle game. Lots of fun to play and to try and get a higher score. Great job!
This was a very thought provoking and eye opening experience, thank you for sharing it! It took me a moment to realize that the unlocked doors were indicated by white and locked doors were indicated by red, but once I did things went smoothly. I loved the idea of picking up ingredients tied to traits, and the ending tied it all together perfectly. Great job!
A couple technical nitpicks: - Vertical mouse sensitivity seemed lower than horizontal, which was a bit strange to get used to - Continue Dialog button should probably be something like 'F' rather than 'Enter' so you don't have to take your hand off the mouse
Wonderful atmosphere, I love these kinds of games. Very relaxing and moody thanks to the wonderful sound effects. I agree with the other commenters, I was confused as to whether I was supposed to avoid the fish, but once I figured it out I had a great time! Nice job π
Great idea using the jam as an opportunity to learn Unreal! I should do that next jam...
I like the concept of using planets as a sort of "slingshot" mechanism to go deeper into space, though I'm not sure I figured out how to do it properly. I'd also suggest trying to find a way to slim down the download size, because 500mb will probably turn a lot of people away. Still, nice job!
The game is really hard, but I love the idea! It was a lot of fun leading the enemies towards the light and pushing them away. Congrats on your first jam!
Wonderful graphics, and really clever game mechanics! It has a lot of the little things you would expect from a well-polished and finished game. It's a little too difficult for me, but I enjoy my time with it. Great job!
This was a really magical experience - one of my favorite entries of this jam. Outstanding atmosphere and visuals, and a wonderful mood, even if the ending was a bit predictable. Fantastic job!
This was really fun! I would have liked to see unique animations as your speed increased rather than just speeding up the animation, and new upgrades that unlock over time. Still, great job!
This was really nice! I could only make it to around 50s before I was overwhelmed by the purple balls, but still had a fun time. I liked how you made really good use of simple shapes and colors to make enemy types easily identifiable. Great job!
This was great! But boy was it difficult π It was a great implementation of the theme, and a really clever conversion from circuits to gameplay. Great job!
Ayy I got the engine core to overload. Good writing, I liked the ship design, and there was an expected bonus minigame. Nice job, I had fun!
This was very good - thought a bit confusing at the start. I'm surprised by how much content there was, and the atmosphere was really well put together. Great job!
This is great! I played it all the way through (I hope?). I think this might be one of my favorites this jam π There were some really clever changes to the level. My only gripe is that the platforming mechanics felt a bit too floaty for my liking
Good job! Played through to the end screen, after entering the big green loop. This was pretty interesting, I like how you could create your own platforms by throwing out loops.
Haha this was pretty great. I love me some incremental games, and this was definitely a fantastic take on the genre. Great humor, satisfying progression, good job!! π
This was a lot of fun! Pretty challenging at times, but I don't think any of the levels were unfair. I agree that some music would have really helped with the mood, but I still had a great time π
This was really good, and really ambitious for a 3 day project! Great job putting all this together yourself in such a short time. I enjoyed the puzzles, and the rewind effect was really nice, I wonder how you acheived it π Great job!
That was a really beautiful experience π Unfortunately it was too difficult for me, I couldn't get past the first key room, so I don't know how much content there is after it. I think a big part of the difficulty was that you can't jump with Up Arrow, and I kept finding myself getting cross-controlled.
Difficulty aside, the game was really a beautiful and enjoyable experience, with a really strong mood. Great job!
That was a really lovely experience π Great job!
Great execution of the theme! Very "incremental-esqeue". I only had sound coming out of the left side of my headphones, which was a bit annoying, but didn't detract from the experience too much. I really like the idea of building up the board over time, great job!
This was a really, really interesting take on the theme! This is definitely one of my favorite games so far. Simple one-screen concept at its core, but the idea is really clever and the execution is phenomenal. I particularly enjoyed the "plinky" sound effects. Great job!
That was great! Simple, but the level design and core mechanic really help to make this a really fun experience. Nice artystle as well!
That was a really beautiful game with a fantastic mood, the artsyle really drew me in! I loved the ending as well. I have a couple criticisms: - The jumping/climbing mechanic felt pretty finicky and unreliable - I feel like the opening sequence didn't really respect the players time - walking that slow for that long as probably a bit too much
Still, great job!
That was great! I think the footsteps were a bit much, I think they could have been slowed down and made quieter. The effect when you lose actually startled me, but it was really neat! I love how much content there was, and how each room really felt unique. The map helped a ton. Great job!
This was a lot of fun! Reminds me of those old children's playmats. I feel like the trains maybe go a liiiitttle too fast, and the inconsistent speed was a bit nauseating. Still, I had a great time π
Love to see incremental games in LD, I had fun with this game!
I feel like there's a bit too much clicking, it'd be worth toning down the need for it faster. I also think some age-specific resources/upgrades would have been really interesting, the lonely thoughts are nice but don't meaningfully contribute to the gameplay. Nice job!
Fun game! Lovely visuals, Carl is best dog. I kept playing until my arm didn't let me anymore - I think having to push space as often as you do is pretty tiring, but I understand that's a core mechanic of the game. Still, great job, really fun!
This was really clever! Great mood, funny interactions, wonderful art, fantastic job! π
Great puzzle game! It kind of broke my brain a bit at the beginning, but as I played more and more I began to better understand how to approach the puzzles. Lots of content, tons of fun, nice job!
Wow, you really achieved an amazingly polished aesthetic with very simple building blocks. The puzzles were also really clever, and I loved how you introduced the mechanics to the player. Really great job!
This was a really clever puzzle game! The art's really crisp - and shows you exactly the info you need without overcomplicating anything. I'm personally not great at puzzle games, and ones like this hurt my brain, but I still had a lot of fun π Great job!
Interesting take on an incremental game! I really liked how the new resources were fed by a chain of the previous resources. Nice job!
Unfortunately this is unplayable on an ultrawide monitor, and there doesn't seem to be a way to configure the resolution. The dialog gets mostly cut off at the bottom of the screen π¦ That's a shame, this looked like a really interesting game, I loved the music and art!
Gorgeous game! I think some basic sounds would have really improved the experience, but it was great fun without it. I agree with other commenters - I think sending you back to the beginning of the game if you fail was needlessly punishing and frustrating. Still, great job π
Oh man, I played for a while and never noticed that E did something π Fun game though, reminds me of an incremental. I felt the beginning was a bit _too_ frustrating. Good job!
I survived! I would have liked maybe 1 more system to manage, but I really enjoyed my time π I think it was pretty well balanced, water felt really scarce in the last few days. The art was fantastic, especially the animation of the player character. Great job!
Cool and unique visuals, interesting puzzles. Great job!
One issue, at least on WebGL - performance took a _huge_ hit when I went fullscreen, it was almost unplayable.
Great job, I love the multiple endings!
Haha this was hilarious, and great fun. I'm surprised by how much you managed to get done in such a short time!
This is fantastic! I don't know if it's just because it's 2am, but this was pretty challenging for me π I loved the music, the background art was especially fantastic, and the minigames were all great fun. Good job!
Those eyes... I'll never forget those eyes. They stared into my very soul...
Lots of fun! Really enjoyed the sound effects, and the house was just nice to explore and walk around in. You've noted some bugs on your itch.io page, and I definitely seemed to hit most of them, but still, I really enjoyed it!
Very challenging! I agree with @vem, it was challenging to the point of frustration - I think slowing down the teleporter would have gone a long way.
This looks like an incremental game, which I'm a huge fan of - but I'm not sure that the executable uploaded on itchio is working? All of the buttons just say "MILK COW" and don't do anything - then the game ends pretty quickly and the "once more into the breach" button doesn't seem to work.
EDIT: Okay v1.2 was broken, but 1.0 seems to work π
I loved it π Simple, calming platformer. I think it could have used some nice ambient sound effects, like wind/birds chirping on the surface, to really tie the whole thing together.
Haha numbers go brr
This was great! Excellent mood, it really made you feel stuck in a loop. The art style was perfect, and it + the constant "encouragement" feels like you were just stuck in this dreadful corporate machine.
Oh my goodness, this overwhelmed all of my senses, but in a good way π
Haha very interesting take on the theme, it was super short but I enjoyed my time with it π
I have no idea what's happening but this changed me at a deep spiritual level
That was great! The music really helped to set the mood, and the story kept me interested the whole way through. Also loved the addition of Scruffy π The ending felt a bit abrupt, but still, great job!
I really liked the art, the panic-inducing music, and the overall polish to the experience π But I gotta be honest... I don't understand what I'm supposed to be doing! How do I make the trains loop?
This is my kind of game! I love the concept, it's a really unique idea and lots of fun. I think the game would benefit from 2x/3x speedup, along with the ability to queue up roads/buildings along unfinished roads.
Agree with @ismailtemirci, the art style is fantastic! Cute and fun game π The controls were actually pretty uncomfortable as a QWERTY user, so it would be nice to be able to rebind them.
Wow, this felt really polished. I love the sounds, the music, the opening tutorial, and of course the gameplay. It had a real "juicy" feel to it!
Great game! I'm normally not a big fan of puzzle-ish games, but this one kept me hooked for a while. I really dug the art style and mood, plus the UI look fantastic π
I like the idea! I had fun once I figured out what was going on - it took me a while to realize I had to find a pickaxe at the beginning. I almost quit because I thought the game was broken π
Really funny game! I'm not sure if I experienced all there is, but I looped for about 10 minutes. Great job!
Cool tower defense game! Echoing early feedback, I think the crossbows had some suspect aim. Fun though π
Wow, I really loved this. This has the look and feel of a polished commcerical game. I love the art, the atmosophere, the music, and the gameplay is really clever. Great job!
Wow - what a crazy ambitious game for a LD submission! I loved the art style and the music, and you folks established the mood perfectly (though I gotta admit, a game about a pandemic during a pandemic is a little too depressing for my taste). I echo many of the previous commenters, that the amount of content here is admirable. My biggest complaints are that I feel the walk speed is way too slow, and the player is left with very little direction at the beginning. Still, it was a ton of fun to explore and see where the story went. Awesome job!
Beautiful game, and amazing atmosphere! I wish there was some indicator to the player that it's safe to leave the campfire for extended periods of time, because I kept rushing back after a bit to feed the fire, and it cut my exploration short. Still, a wonderful entry!
Very interesting game! I would have increased the ambient lighting a bit, the harsh black shadows made the game feel a bit too drab. I also think the AI should have taken their turns much quicker, but a nice start!
A very slow start, but shockingly addictive. I was a bit confused at first, as you can only spend money once you lose. I enjoyed how placement was encouraged via the 3x multiplier. I think this is the most time I've spent in an LDjam game! Great job π
Cool concept! I like the atmosphere, but I think the UI could use some work. The text was too small for items in the shop, and it was difficult to read requests from adventurers because of the chromatic aberation.
Wonderful graphics, atmosphere, and gameplay. It's a bit challenging, I think in part due to the unusual keyboard controls. I had a ton of fun, but I'd definitely recommend using more conventional keyboard+mouse controls in the future!
Loved the art and the sound design, great mood! A bit too short, I would have loved to see a couple more levels. I had to play the WebGL version and hit some suttering issues when attacking, but nothing too severe. Great entry!
Gorgeous game, and I really like the concept! I personally had a lot of trouble with the camera though, I found that swinging the world so your character is always facing north was pretty nauseating for me. I also agree with the other commenters, that more attack-feedback would have gone a long way. But if you do decide to continue this, I know I'd love to see where it goes next!
Nice game! got a score of 2000. I found the audio to be a bit much when you got a lot of upgrades, and it was frustrating that enemies could spawn in and fire off a shit before you had any chance of responding to them. More unique upgrade types would help a lot as well, but still a really fun game! π
Amazing graphics, sound, and mood. The zombie manipulation was a really clever mechanic, but I have to echo many of the other commenter's sentiments that the ladders were really fiddly (and at times, quite frustrating). Still, excellent game, one of the best!
Nice aesthetic! I felt the isometric perspective added an additional layer of complexity that just interfered with the main focus of the game, which is the algorithm. I found myself thinking more about the isometric controls rather than solving the puzzle. I was also quite confused by the fact that you could modify an algorithm and resume it from where you left off, I keep resetting my progress to make changes. I only found out you could make changes to your algorithm by reading the comments.
Still, I think this is a really promising start! I love the idea of game-ifying education, especially programming. Definitely worth continuing!
Beautiful graphics (especially enjoyed the blood effect), I loved how the lumberjacks encroached on your forest and built new buildings, it really made you feel like you were losing control. I never figured out the point of planting, and I agree with @jimmothysanchez that I felt a bit overwhelmed by all the controls at the very being. Still, great game!
Cute game! I liked the character customization, and the house design. I feel like there should be more active decision making for the player, though
Great, really fun game! I felt a bit overwhelmed by the tutorial screens, but after a couple of turns I fully understood what was going on. This is one of the most fun LD games I've played, I love that there's a lot of genuine strategy and decision making
Wow! Phenomenally gorgeous, reminds me of Carcassonne. I had some issues with my ultrawide monitor, I couldn't see the quests at the top of the screen. Even still, I had lots of fun just placing tiles and building out my little city. Great game!
Amazing art style - I loved the atmosphere! It's a simple game that feels really polished and accomplished what it set out to do. I found that knocking into the goat with my own sub was a great strategy for dodging. Great job!
Really loving the atmosphere in this. I never felt so at peace! I could poo on foxes and protect my little chicks forever
Is there a mac download? The description says there should be one, but I can't seem to find one on itchio βΉοΈ
π Unfortunately I can't seem to run it on my mac, I get the following error:
zsh: exec format error: /Users/***/Downloads/ForestFrenzy/ludem-dare-4
I enjoyed watching the monks do their thing, and this is kind of game is right up my alley! However, I had a hard time figuring out what to do and I couldn't ever get my monks to run on the bikes to charge the batteries no matter what I did. Some tooltips to explain the conditions for monks to use a building would be great!
Love it! My favorite mini-game was the two pillars you had to control with your left/right mouse. Really messed with my brain. Great art as well π
Wonderful art, and a crazy amount of content for 72 hours! The game was challenging, and the combat was satisfying and visceral. I had a few issues (for some reason I had a hard time actually hitting the ranged acid spitting monster, or there was no visual feedback; and fullscreen mode cut off the top of the UI), but really awesome stuff!
Love the art style! My only complaint is that I feel it takes a little too long for the fish to come to rest and give control back to the player. Very relaxing experience!
Love the art! I also like the mechanic of needing to get near the customers to clean the dirt, but not so close you'll scare them away.
Wow! This is awesome! It was pretty challenging, and the start was a bit too slow, but this was a very ambitious game with a lot of depth given the time constraints. Great job, I love these types of games. π
Nice idea! Encouraged me to break out the old art supplies I had that were gathering dust. π Loved the wide array of "challenges"!
Loved it! This was one of the best games I've played so far. It was a really polished experience, and super satisfying to play. I agree with the megasquad point @dob brought up, but still stuck to a splitting it up because controlling the squads was so much fun.
Great fun, though the controls were a bit tough to come to grips with. I loved the depth of the crafting, this is a fantastic entry!
I loved the aesthetic! I had a really hard time dealing with the enemies though, the spider and bat were black and sort of appeared out of nowhere, so it was almost impossible to recognize and respond to them quickly enough. Beautiful game!
Wow, what a game! This is definitely a highlight of LD45 π Wonderful graphics, audio, extremely polished, solid gamefeel, and a clearly designed flow from start to finish. Simply amazing!
My only complaint is to echo what @yazara and @dodelov said, with the arrow keys and WASD have inconsistent behavior and the space bar being attack.
Wow, this was ambitious for an LD game! Loved the atmosphere, but the camera controls were a bit painful for me, as I never use an inverted Y-axis. It also took a very long time to get anywhere, and I felt like there shouldn't have been an energy cost associated with sprinting. Once I got access to the jetpack, the world opened up a ton and I had a lot of fun exploring. π The combat was difficult, though!
Unfortunately I can't access the link. Did you make sure to make the game public?
This was fantastic! I had a ton of fun with this one, the fights were satisfying, there was a decent amount of depth to the combat, and it was really enjoyable to take on larger enemy forces. Great job!
Fun! Simple puzzle that's easy to understand, but challenging!
Agree @chaosed0, daring choice to go for a story in a LD game! I struggled a lot with the controls, it took me a while to get past the first level (I actually got stuck a few times), but it was smooth sailing after I figured out the "technique". Great job π
Unfortunately I couldn't figure out how to plant crops, but it looks great!
It was difficult to get used to 'X' as the interact key, but I love the aesthetic and it ties in well with the theme. Nice job!
Awesome game! Really interesting mechanic that encourages thought and experimentation, great job!
Love the idea! I don't understand how to stop hyper inflation from happening :P
I loved it! Tons of fun amassing a giant army. I only have one complaint - I had an painful time trying to adjust to the controls π they're basically the exact opposite of RTS controls, so I frequently found myself misclicking.
Really polished character controller, it felt very satisfying to dash around! I liked the mood as well. I wish there was a bit more to the attacks, though.
Loved it! Amazing tie-in to the theme, and really satisfying to pull of a big explode-transfusion combo. π
Lots of fun, and it felt really good to play! Performance got pretty bad by the end of the level, though.
This was amazing! Really polished, tons of fun, and fits the theme well. Awesome job!
I love it! This is my kind of game, and really fits the theme. Some of the sound effects are a bit too loud - they were painful to hear at high volume on my machine. But I had tons of fun!
Very charming game, I really adore the atmosphere and mood! Reminds me of an unbeat Sims-esque game from the 90s. Only one real grip - controlling a character from an isometric perspective with WASD is a unwieldy, I found myself constantly messing up the direction I moved the character in.
Love the idea! I think the controls are a bit too floaty for my taste, I couldn't really get a good feel for the small coin.
I love this one! Really charming game, and an interesting (but strong!) take on the theme.
Love the concept! The camera angle is a wee bit awkward, and it's a little too dark, but I had fun amassing a skeleton army.
Link doesn't seem to work :(
Absolutely disgusting π The weird warp effect on the meat is great! I don't really understand how to get more meat though.
Amazing charm! The entire aesthetic is first class, really great job! Like Torculus said, I don't really understand the health mechanic, or what I'm supposed to do with coin drops.
Interesting combat mechanic, and really impressive to see the AI navigate the field. I wish there was some sound, but overall really solid!
Tons of fun! Really polished gameplay. Would highly recommend this to any passerby's, despite the large download size. One note: it turns on SteamVR but does not require it, and when I turned off SteamVR, the game closed.
Really awesome! Great visuals and sounds, and some great replay value too!
Great visuals! A bit too difficult right at the beginning, though.
Really cool game! Loved the graphics - and the idea of a 3D incremental game. I wish the camera controllers were a bit better through, it feels really weird to control.
Agreed with everyone else, really great artstyle and mood! I hit the same bug as @nafe and my game ended up crashing with my boat bobbing up and down and a horrific audio loop bug. I had great fun though π
This is really awesome! It was pretty hectic at first, but gameplay meshes perfectly with the theme. Great graphics and sound as well!
Great visuals, enjoyable strategy game. It would be nice if there was more of a tie-in to the theme. Maybe you have options to upgrade tiles that are under your control, or once you lose a tile, it's gone for good. Still, really fun!
Really fun and hectic, I definitely felt like I was running out of space!
Great art style and humor!
Really awesome aesthetic! Short game, but it was a great take on the theme.
Awesome job submitting your first game! Pretty fun! I've noticed projectiles can get stuck at times.
LD58 — Collector (6)
Broke Custodian: From Dust Till Display by outstar 2025-10-07T07:20:09Z ♥ 1
This was a lot of fun! Kinda lost track of time playing. π
Few suggestions: - Tooltips should appear fast, atleast in the digging minigame - The custom cursor covers most of the tooltips for your popularity/friendliness/etc... - The event that completely wipes your museum layout isn't really fun, just annoying. Though maybe it serves as a good way to force the user to reconsider their layout?
Regardless, I had a great time. Great job!
Cornscripted by Chromaful 2025-10-07T04:22:14Z ♥ 1
I won! Free from the taxman at last.
This was really, really fun! I can definitely see this being turned into a small commercial game, the bones are there for sure. My only critique is that fulfilling orders felt pretty mindless - I'd like to see more decision making there outside of spamming all the orders. Awesome job! One of my favorites so far :)
Seal the Deal! by sasik 2025-10-07T02:49:25Z ♥ 1
A really nice, chill, relaxing game! I loved the atmosphere - the little talking blips, the cafe music, the simple gameplay. Correct me if I'm wrong, but it doesn't seem like there's really a way to lose? Still, had a great time with it :) nice job!
Tiko's Quest by Adam Gallina 2025-10-07T02:37:35Z ♥ 1
Very much a vibe, I enjoyed just wandering the woods and exploring. There was a sudden difficulty spike it felt like after the 4th unique item drop off, but maybe I was just unlucky with spawns. Really ambitious creating so many 3D assets in such a short time, great job!
Planet Extraction by Aviv Levy 2025-10-07T02:27:00Z ♥ 1
Gorgeous graphics, playing is a vibe. I'd have like to see more meaningful upgrades as the drones feel fairly weak compared to manual collection. That being said, it felt very polished. Great job!
The Return of Tom Lander by rubentipparach 2025-10-07T01:30:31Z ♥ 2
This was really challenging! I think the controls are a bit unintuitive (but easy) for the arcade mode - I would expect some level of momentum. But the simulation controls were just impossible for me to use.
That being said, I really loved it! I had a lot of fun flying through the world, the aesthetic is great and kept me around so I could enjoy the art and sounds. The intro scene was also hilarious. Great job!