The Holy Chicken by multiplexor 2020-04-20T20:28:18Z
Nice mechanics and great intro/theme! Save the Holy Chicken of Aknok!
Foon → Ludum Dare Explorer → Users → Linx
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Earth Last Defender | compo | 232 | 3.75 | 4.03 | 2.93 | 3.76 | 3.65 | 3.83 | 3.82 | 3.32 |
Nice mechanics and great intro/theme! Save the Holy Chicken of Aknok!
Interesting game, but I'm sorry to say I didn't understand exactly what to do. I tried building some sort of bridge over the bee hive, but it's not clear. I got 12 points and I don't even know why :sweat_smile: Fun and satisfying physics and grabbing mechanic though!
Cute and fun little game, good animations, good music, good sound effects, and hilarious game over screens. Great job!
Nice one! Obviously it would need a bit of polish or better feedback, but you can't do anything in 72h, and surely you did a lot. The behaviour of the characters is fun to just watch, and the environment is nicely thought. Congrats!
Nice effects and gameplay! The flame particles and glow is a very good way to indicate your hp, in the end I was like "oh no, don“t go out yet please!". The gameplay "justification" was a bit weak though, maybe a bit too abstract to pick up happy faces/emotions, maybe you could have picked something more physical to do the same, it felt a bit like a placeholder. Good job though!
I really like the artwork, but the movement feels slow and weird until you realize you are moving in a grid. Maybe you could make that more obvious or allow all movement since I don't think it adds to the gameplay. I couldn't reach the plant and it was very frustrating with the slow move speed. I understand that sets the mood better, but maybe there is a better balance somehow. Good job in any case, the game is very pretty, and if that's your first game with godot you will have something great in no time!
Very fun game! It was a bit hard to control with keyboard, mostly because you can't see the angle in which you're shooting, and it was a bit hard to figure out I should jump to the platform to set the flame (L to jump is not mentioned in the in-game controls screen, and I didn't read the game description before playing). Great fun, I really enjoyed hitting those fast birds, and sounds added a good retro mood as well.
Really fun and simple game! it's fun to actually draw the line/spell, that was unexpected. Nice job!
Nice game, it was a bit tricky to remember how to kill enemies (I was trying to attack them on the front after flashing), and the jump was a bit weird with some walls. Graphics and lighting are really nice.
Surprisingly fun game, but the controls were very weird and I'm pretty sure the soundtrack isn't original :wink: Anyway, I had a good time with it, quite challenging, especially the wolf level!
Good fun, love the sausage guy. As a suggestion, for the jump it's usually more satisfying to have more dynamic velocities and animations, they talk about this in this talk, for instance: https://www.youtube.com/watch?v=hG9SzQxaCm8 Keep it up!
The macOS version can't be opened from my MacBook Pro :( I'll try it later on windows.
Yeah, I noticed that sound glitch when you get too many shots at once, I didn't have time to implement it in a better way. The enemies spawning at Earth range was kind of a design decision to make the game end at some point, otherwise it was too easy to keep escalating and it became a bit boring with no real threads. Thanks for your feedback!
@jefvel yeah, the sound is broken when you have too many bullets on screen, I didn't have time to rewrite how this works to make it sound right, I will fix that when voting ends :) Enemies start spawning faster later into the game, but I agree it should scale quicker. Thanks for your feedback!
@goldenevolution that's a nice score you got there! Thanks for your feedback!
Agree @justin-c, I'll add this after voting ends. Thank you for your feedback!
This message was duplicated, I don't know how to remove it (:
Thank you for all the feedback! Really appreciate it!
Very good premise, although done in a very simplistic way. Having an extra mechanic or some more attainable objective would have felt better. Good job, keep it up!
Great graphics and effects! Explosions are really satisfying and gameplay is engaging. Nice work!
That's interesting. Really polished game, with good sounds, good graphics, but the difficulty level is WAY too high. I know, "git gut" and such, but you could have escaled the game from an easier difficulty level to get to know the game and get used to the controls, it would have felt much better even if the difficulty skyrocketed later. Good job though, I had a few tries at it :)
Fun to play, it's a bit weird to find yourself in the game directly without any kind of menu or intro, but gameplay is more important than that. Nice job!
Great atmosphere, UI and graphics, amazing game! To improve, it was hard to know what I should do when I entered the game, even with the intro and the text on the watch, maybe it's just me. Oh, and you should update the description!
Fun game, but it seemed unfair at times. The patterns were a bit too random, and not being able to control the sideways motion makes some screens literally impossible to pass first time. With a bit of polish and playtesting it could be a very good runner. Nice job!
Nice little game, mechanics are solid and the jokes are hilarious. Another mechanic or more levels would have rounded it up, but nice job anyway!
Really nice concept, a shame that you only spent 10 hours on it. It's very short and it feels some other cool puzzle levels could be created to expand on the movement and loop actions, and maybe add some more. Very good for such a small game :smile: