soy-milk 2019-10-08 02:20
hehe i love the humor in it
Foon → Ludum Dare Explorer → LD45 → Orudo Taima
By thomas-olsson and GuttyKreum
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 20 | 4.29 | 34 | |
| Fun | 64 | 4.02 | 36 | |
| Innovation | 323 | 3.51 | 36 | |
| Theme | 340 | 3.63 | 36 | |
| Graphics | 15 | 4.56 | 38 | |
| Audio | 11 | 4.30 | 35 | |
| Humor | 201 | 3.50 | 34 | |
| Mood | 38 | 4.22 | 35 |
hehe i love the humor in it
Cool visuals!
Wow, this is a pretty nuts amount of content! Really nice looking graphics, solid gameplay. Great stuff overall.
Pros: +Epic story to get the ball rolling. +Very fitting music/sound for different zones. +Extremely well drawn city and character animations. +Juicy item-based combat with nice subtle touches such as camera-shake. Includes beat-em-up sticks, throwing knives, propaine tanks, etc. +Plenty of levels +Very polished.
Minor Cons: -Getting stuck and having to suicide in the propaine tank level (running out of propaine). -No propaine meter. -Boing SFX for jumping takes away from immersion. -Can't tell which drops are safe sometimes.
Overall rating from me: 9/10
Congrats! Keep doing your stuff!
Hey @imonk ! Thanks for the feedback. The propane meter is the item durability meter on the top left, but if you haven't seen it, then we should make it more obvious ;). Immersion matters a lot to me! We'll probably kill the boing SFX.
It has awesome graphics and feels rich in content! great work
Wow, lots of content and really polished! Sounds, graphics and VFX are super nice. Well done :) Personally I find the texts pretty difficult to read though. Also, I can't jump with the up-arrow, only with 'W' andin the menu I can only use the arrows, not WASD - is that intentional?
Wow, the entire aesthetic of this game is spot on. Extremely polished and well done. The controls were responsive, although slightly confusing with the arrow keys and WASD not working the same way (and not always being interchangeable depending on where you are in the game). Overall, this is incredible work. Nice job!
Cool game, but an attack on the space. I went the game, but towards the end I could still get confused in the buttons.
It's always a great pleasure to play your game. Very good graphics, music and mechanics and a quite big content for 72 hours. What I liked the most was the poetry in the story and the music of the docks.
Just, there are too few different kinds of enemies and the last level might be too easy.
Very great job!
Wow, what a game! This is definitely a highlight of LD45 :smile: Wonderful graphics, audio, extremely polished, solid gamefeel, and a clearly designed flow from start to finish. Simply amazing!
My only complaint is to echo what @yazara and @dodelov said, with the arrow keys and WASD have inconsistent behavior and the space bar being attack.
The sound design and music in this game is amazing and so are the graphics. The concept, story and aesthetic as a whole were really well done. Definitely a highlight for me :smiley:
The most content I have ever seen in a jam game. Impressed does not even begin to describe how I feel. The game reminded me a lot of shovel knight, but I think it's very original in many ways. I had this fear that I would break all the items out of stupidity and be locked out of the ending, but there were so many scattered around that seems like such a low possibility which is great balancing! My only gripe with the game is the controls, I tried with keyboard and it generally was unintuitive. I plugged in my controller which was a much better experience but the jump was really finicky and the A button didn't seem to do anything but further complicate the situation. The controls are a problem with our game too, it's amazing that yours work so well considering the time frame. Just a suggestion for if you want to continue the game, I definitely want to know what happens next!
@nobongo Heya! Thank you for the kind words and feedback! I want to say that I really enjoyed your Neon Void entry, it's very polished for the time allotted.
One of the best games I've played in the jam so far and in just 72hours all these stuff different maps and level design, good job. you should keep developing this game with a longer story line and maybe a character upgrade system, I would love to play it longer.
@finnthepirate Thanks a lot! Thomas did a great job on the level design and I'm glad you like it. I would love to work on this game further, we'll see what happens. :)
By far the best game i played so far. Very polished and a lot of content, excellent audio and graphics.
This is no dought the best pixel art I saw in this jam. Really great. I love the environment and mood. It is very polished and I had a great time playing. Great job.
Pretty much a perfect game for me. Everything from the visuals to the music, the polish in the animations, the fun gameplay... What an incredible little game for just 72h, I'm blown away...
Awesome, awesome entry!! Especially considering this was your first LD??! Just wow...
It's ridicilous how much of a complete game this is for a jam. Really well done! I was fighting with controls quite a bit. Wanted to WASD for movement, but the menus were Arrows only.. so I switched to that, but then jump is on W... oh well :dog:
Very good pixel art, level design is great (but the shrine of guidance kicked my b**t multiple time because I'm bad at platformer (uwu) ) with good progression of mechanism. The only thing that bugged me sometimes was that you can't use arrow-up to jump and can't use wasd on the menu select. But 10/10 for me :3 (oh and pro-tip : don't kick your truck to empty it if you filled it with propane. t_t it hurt )
These visuals!! This pixel art is so pleasing to the eye and the audio is great. I'm real pumped to keep playing!
This game is by far the most complete game I've ever played in this Jam. The combat is also feels so good and fluid. The art is beautiful too! Great job!
Hey @thomas-olsson! We spoke during Gamestart Asia, and I really enjoyed our chat! I found the time to finish your game, and I think its amazing. Aesthetically, the pixel art, SFX, and BGM are all on point. Here are some comments and thoughts:
- My initial impression was one of minor frustration because I tried to "save" every single pickup in the level. I used pickups very conservatively to prevent breakage, only picking them up to ferry them back to the truck. Fetching materials back and forth was slightly tedious. Also, I couldn't punch when I was holding an item, I could only drop it or item attack, causing additional durability damage. For example, when I was carrying nails and had to destroy crates, I could only "E", causing the nails to fly away and take durability damage, break the crates normally, then run back and pickup the nails. This caused me to play in a way that was perhaps unintended, using normal punches to clean out as much of the level as possible before ferrying items once there was a clear path back to the truck. However, this changed once I found all the required items (besides the special ones). I used all the consumables liberally and had more fun playing
- Would've loved some backstory behind the baddies. Who were the monkeys, why were they left on the island and why are they attacking the old timer? :monkey_face::monkey_face:
- Font was slightly hard to read at times
- Some maps were safe to drop below, some weren't, and I mainly tested through trial and error
- I only found out during my second playthrough that nail traps could be destroyed by the pole or propane. First time I just ran through them
- It's possible to get locked out of Hosoya(and the rest of the game) if you don't save at least one propane tank
Overall, the game plays well and I had fun playing. Great entry!
i played thru a few maps and it was amazing -- adding to my list to finish -- great work
Things I didn't like: * The texts appear weirdly on my screen, don't know if it's because of my resolution (1366x768).
* The texts at the beginning moved without input from the player, it would be better if they too had the option to "click to continue" that the levels have.
* I noticed that I was able to walk on the ceiling of the "First steps" stage. I thought that this was intended and would have a secret or something but I just ended up falling through the stage and dying hahaha. The level with the platform that throws me into the air, near the portal, have this flaw too. I ended up on a place with nothing but death =(.
* The first enemy that I encountered was the thing that stays on the ceiling and shoots at me. I tried to jump with the stick and hit it, but apparently it is invulberable, don't know why
* Apparently the shooting enemy only dies if hit by a pole? So if it's on the ceiling it's impossible to kill it? This is not intuitive.
* The enemies don't take damage to the spikes, which is a bit confusing.
* I can jump with W but not with the up-arrow.
Things I liked: * The sound effects are AWESOME! Arriving at the stages and hearing the sound of the car engine an door being closed sets up the mood very nicely!
* I loved the "tutorial". Making the first stage without enemies or something that could harm the player was an excellent choice. Teaching how to attack with immobile targets and such.
* The mechanic to throw the items fits the game very well, because it would be very bothersome to walk all the stage many times to pick up things. The portal later into the game helped a lot with this too.
* Very challenging and fun gameplay!
* The juiciness when hitting enemies, with the brief pause to transmit a feeling of impact was very well made!
* I noticed that when you reach the end of a platform and are already falling for like 0.2s, you are still able to jump, which is a WONDERFUL quality of life mechanic on a platformer, knowing that players tend to jump at the last moment, very very nice.
* The gameplay loop of fighting, gathering and fixing the boat is satisfying.
* The pixel art and animation are smooth and beautiful.
* Nice level design, especially the one with the screen moving.
Maybe the most well polished game that I've ever played on all the game jams that I've participated!
Thanks @nervous-composers and @eduardo-yukio (and others), that's precious feedback! I fixed some of these things in an updated version. I'll wait the results to update it!
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