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Oneki

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201945Start with nothingBlank Spaces INC.jam8073.182.873.283.203.153.373.09
201843Sacrifices must be madeStupid Sacrificejam6893.223.073.073.473.474.003.35

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Oneki

LD43 — Sacrifices must be made

Stupid Sacrifice by Oneki 2018-12-11T16:48:54Z

@kaeveris Don't we all? :) Hey at least it made the "it's getting quiet" line work easily. You lose some, you get some.

LD45 — Start with nothing

Fireflies Will Find My Bones by 0x01F0 2019-10-15T08:08:05Z

Enjoyed the moodiness. Being a collecth-a-thon some challenge would have been nice. Platforming, maze, puzzle solving. Now it was just an aimlessly running around. Have found all the bones quickly, though. Not sure whether any parts are proceduraly generated as you run around.

Skeleton Quest by mahalis 2019-10-15T08:17:46Z

Got lucky on my first run, by getting all the bones in a perfect order. Second run though got 5 skulls and only one chest. Liked the I guess randomly generated chanllenge it brought. The way each dog went and burried a stolen bone back was great.

Humour wise you didn't get enough out of the creepy suburbs, where absolutely everyone has human bones burried on their lawn.

Nothing to Say by celia14 2019-10-11T08:55:34Z

Here's your well deserved high scores. Great take and execution on the theme. Me and my girlfriend played together and both got invested all too heavily, scared of making the bad choice of words :)

Totally not Settlers by mr-tag 2019-10-11T10:22:52Z

Had not reminded me of any popular or existing Euro-style board game whatsoever.

New start at N.O.T.H.I.N.G. Ltd. by Shigor 2019-10-10T08:20:52Z

Enjoyed the theme and the JPRG-ness of it. Maybe a little too ambitious for a jam? :D Solid writing, wish there was more direction.

Orudo Taima by thomas-olsson 2019-10-10T10:45:42Z

It's ridicilous how much of a complete game this is for a jam. Really well done! I was fighting with controls quite a bit. Wanted to WASD for movement, but the menus were Arrows only.. so I switched to that, but then jump is on W... oh well :dog:

Nothing Engine by freakoftheyear 2019-10-10T09:59:34Z

Awesome toy. Hits what it's going for.

HEI$T by pataya 2019-10-11T09:09:04Z

Clickers are a bane of all existence. Presentation and "good-feel" of yours is too good.

SIMFLUENCER by erebus 2019-10-10T10:09:39Z

Parody is always this huge pendulum swinging between hilarious and cringe worthy moments. Personally found it touching the comedy. Nice little thing, can't imagine playing another 5 minutes due to a perfect depiction of the sub-culture.

Nightbirds by Jiri Hysek 2019-10-10T07:48:34Z

Feels like a mix of Lufthausers and Flappy Bird. My 2 cents would be to focus on either the combat or the hunt due to the jam time constrains. Deepen the design mechanic, rather than widening it. Better visual constrast between the player actor and background (ie. coloured beak/feather, gangster bandanna).

Dik za hru :)

Untitled LD45 Entry by Kramdar 2019-10-10T09:01:48Z

Exactly the same experience as @shinmera. Would have loved to see more, the tripy appearing walls are dope.

Blank Spaces INC. by Oneki 2019-10-10T07:23:45Z

@bilalch213 Thanks for playing an rating. Returned the favor :)

Blank Spaces INC. by Oneki 2019-10-10T07:34:34Z

@xenoxygene Thanks for playing and rating. Enjoyed your team's game!

Blank Spaces INC. by Oneki 2019-10-10T13:15:51Z

Thanks everyone for the feedback and rating.

@pedro-miranda Definitely fidly, as physics based controlls tend to be. My first experience with them here. So happy for feedback such as this to try different things. Controls sadly, as you likely know, are something you lose the idea of how difficult/easy they are without other people.

Blank Spaces INC. by Oneki 2019-10-13T00:50:15Z

@mickxe Tested on the Xbox One controller only. Thinking about it, likely didn't add specific setting for DualShock. Thanks for the feedback. Sorry it stopped you from playing.

Blank Spaces INC. by Oneki 2019-10-13T00:52:03Z

Thanks @mahalis @hiveminds and @dominas for the kinds words and feedback. Happy you find something intruiging about the control-scheme, as have I. I'll be working on the v2 next week, hopefully something good comes out of it.

Blank Spaces INC. by Oneki 2019-10-15T13:44:49Z

@jamioflan Right-o on the theme switch, for the game as is. The idea was the get to the starting point, where you would then start with nothing (but your own knowledge). I tried to at least play a bit around it within the writing, which is quick to produce during jam.

Thanks for the play.

Blank Spaces INC. by Oneki 2019-10-15T22:23:02Z

@sheepdog123 Oh no! I'm sorry about that. Any other Unreal Engine 4 games that do that for you?

Blank Spaces INC. by Oneki 2019-10-16T16:25:35Z

@sheepdog123 There are some runtime libraries that I have not packaged in since it adds into already huge installer. I'd say you've managed to avoid all of those up until now or missing one of the files. I can repackage, you'd have to re-download. Let's wait for a new version of the game to make it worth all the hassle. This was super helpful feedback and something to look after while distributing. Thanks :)

Blank Spaces INC. by Oneki 2019-10-18T11:38:50Z

@sheepdog123 I'm good thanks. :)

Blank Spaces INC. by Oneki 2019-10-22T10:11:21Z

@karrar-home-student Thanks for playing. Your thang was a breeze to get through, thanks to the 'god mode' on :wink:

Terra Nil - Reclaim the Wasteland by vfqd 2019-10-11T08:32:05Z

Pretty nifty strategy game. Looks like you got already tons of feedback, so won't overburden you :). Kudos for taking the leap on making strategy with awesome pixel art in a jam environment.

HEARTSCAPE by ZakAmana 2019-10-12T09:25:43Z

Full fledged. With games like these one always wonders, whether it has been an idea brewing in your head for a while and it just needed to come out.

Pimp my voxel by TheoG 2019-10-10T10:28:06Z

Pretty cool concept that works well. Camera was in the way after a few blocks. No checkpointing at level 2 made me quit the game after 2 tries. (couldn't figure out how to get over the water and getting all the blocks repeatedly was a no go for me). Also my beefy computer could feel the voxels performance-wise. Thanks for the game :)

Faze by Xenoxygene 2019-10-10T07:34:01Z

Adding to the lots of comments here: great entry. Clever game design, loved the finishing touches on squirel's animation, the flowers under the feet, golden acorn at the end, dynamic soundtrack. The whole world really felt like coming out of nothing to something.

Would have added credits at the end :).

Ritual by Unicorn Studios 2019-10-11T09:37:45Z

Such a thick atmosphere! Transported me to Nick Cage in Mandy. Love the experience twist in pretending it's "another obvious" survival game, but no-no there's some creepy shit here instead.

Controls would have been nice in-game. Couldn't summon with the scroll, after trying really hard. Stood next/on top off/under the pentagram, all 4 candles were already lit, had a skull... pressed everything and nothing :(

The path of Fireflies by Omickron 2019-10-10T09:19:07Z

Lots of art for a game jam, which is encouraging. The music and sounds were ruining the atmosphere for me, would have rather went with the option of no music at all than this. Same for SFX. Hard to orient around.

Witchcraft: the Collecting by theufo 2019-10-10T09:52:02Z

- Enjoyed the setup, writing and the logo (my graphic designer background speaking). - Did not enjoy you reminding me I have a stupid brain that enjoys opening booster packs all too much.

Leverage by BilalCh213 2019-10-10T07:22:54Z

Pretty alright! It was hard to gauge where individual bots are heading to, proly would have liked them to take a bit of time when just about getting to pull the lever on me (something around the lines of the last second of a timer in most videogames is much longer than a second).

SwordMaster by HiveMinds 2019-10-15T08:28:33Z

Appreciate you leaning into the start and continue with nothing. Improving the player's knowledge and skill instead of their avatar is a wise design choice. I think that makes for a potentially stronger design, which is much harder to build a sense of accomplishement around.

SpaceGas by Sprotex 2019-10-10T08:14:00Z

Nice tiny butt.

Photoss by Dominas 2019-10-15T08:32:54Z

Great puzzle concept. Managed to screw myself over a few times - killed myself by cave-in, destroyed my first light crystal. The arrow controls were very (very) touchy - making me move 2 instead of 1 tile on one press.

Wizard Fishing by Daxic 2019-10-10T07:55:36Z

Loved the graphics, the take on the one song all youtubers are playing and I can't figure out which is it. Game-wise a bit more than a clicker. Small quirk in UI - for the pattern where two of the rectangles are cut in the middle by a narrower one, it just look like a perfect center (as every other precision game has), but here it's a miss. Was not clear. I can see some people enjoying this way more than me :).

What's Behind The Mirror by el_fideo_rubio 2019-10-11T08:24:08Z

Good use of everything Unreal Engine 4 has to offer from the get go. Is the post processing custom and different from regular Kawahara (https://weekly-geekly.github.io/articles/358262/index.html)?

As for the story, it's something first-year art students come up with. Trying to be deep and heavy, coming off as pretty shallow. Sometimes trying less is better :)

Snow Ball by Cryptex 2019-10-10T09:28:51Z

Nicely simplified Katamari Damacy. Played a few times, couldn't find myself winning :( Overall all fits together. Considering size of your team I'd have pushed for more in diversity of gameplay/content. That's being nitpicky for a jam setting though.

LEGS by moechen 2019-10-11T09:18:06Z

Liked the mood a bunch (ah the power of duduk!). You matched the quirky art style to the music really well. Game-wise it's the usual average.

Spellody by EvilScotsman 2019-10-10T08:30:46Z

Well you finally made me lookup basic musical theory. 0-clue how the attacks work, why am i getting transported (felt like a bug). Overall liked the music and 3d models. Feels like a large ambitious idea for a week, rather than a weekend.

Learning the Human by Savvy Community 2019-10-10T10:33:00Z

Couldn't move around, as crochar said W and A don't work (in Firefox if it matters). Applaud your team for trying to bring more games to education.