@cutsua many thanks! it's a good idea.. I think it needs balance between finding something good and not getting too caught up in finding the perfect words.. hmm.
-----------------------------------------------------------------------
@guladam hehe the goal was more to make a chill and goofy game with some wordplay :D I appreciate the feedback, will write it down for the Steam version. thanks a lot!
-----------------------------------------------------------------------
@dimonoider thx, we are humbled, it was are goal :)
-----------------------------------------------------------------------
@tomlbarden happy you shared your poem :D I wanted to encourage that in the UI but I didn't get the time. so the bastard was the overlord, and the soldier slayed him... this is some deep stuff.. I appreciate your feedback, we're working on a new version so I will use it for sure!
-----------------------------------------------------------------------
@aidanmarkham yeah, the SFX/music part did not get much time/love in this game jam for us X_X I appreciate the feedback, will look into the reverb and high frequencies for the next version.
-----------------------------------------------------------------------
@guimm12 that's one deep poem :D thanks for sharing it! I see what you mean with the sentences, we had to restrict ourselves to one format; "a cat sat on the mat" -> "article noun verb preposition article noun".. in the future version we will probably experiment with something broader
-----------------------------------------------------------------------
@elosuciu thx :)) m'hmm, the rotation is wonky for sure, it's one of the first item on my fix list!
-----------------------------------------------------------------------
@duck-reaction hehe I did not think anyone would think the objects were easy to manipulate, happy you enjoyed them :D thank you! I we will add more stuff.
-----------------------------------------------------------------------
@rolle hahah, these kinds of poems what we were hoping for ;D nooo, not nagging, we're making a Steam version so this feedback is really important actually. hmm, maybe the text issue was that I used white text against the sky, I was probably breaking some golden UI rule ;D
also, you should be disappointed about the cats! they were supposed to be interacted with, but as always the code department (me) was way behind schedule 🙈
you think you have seen spaghetti code, but then you see blueprint spaghetti code: firefox_Rojif6hpsB.png UE4Editor_bMKeTwb1UL.png
very grateful for the awesome feedback and superlatives 😻
-----------------------------------------------------------------------
@theblindeye no hate :D we're making a Steam game out of this so all feedback is appreciated, I really mean that.
writing down these things, thanks a bunch for the feedback and for taking the time to describing them so well 👍
the interaction part:
-> each interaction object has a collider and a ui icon which is shown when you get close
-> if you interact with the object, it spawns a new camera which we move to, and enable UI stuff like mouse input
-> in Unreal it is called "possessing a pawn" (I have a player pawn, a interaction pawn and a poetry writing pawn)
-> in Unity I would make this by giving the object a separate Cinemachine camera
-> whenever you click in that interaction mode, it will rotate the object using the mouse axis as long as you hold down the mouse button
-> the idea is to have inspection code responsible separated from regular player code, moving around etc. (the single-responsibility principle)