The Skeleton Delivery Experience by Exilon 2023-05-04T17:24:42Z ♥ 1
nice work!! I had fun playing this!
I really liked the mood and simple yet effective sound effects.
it was nice the when the music kicked in too. :)
Foon → Ludum Dare Explorer → Users → 0x01F0
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | ๐ฅ | I Need Some Space | jam | 347 | 3.80 | 3.18 | 3.53 | 4.17 | 4.07 | 4.26 | 3.03 | 4.03 | |
| 2023 | 53 | Delivery | ๐ฅ | Phantom Package | jam | 663 | 3.50 | 3.26 | 3.03 | 3.74 | 4.00 | 4.03 | 3.08 | 4.16 | |
| 2023 | 52 | Harvest | ๐ฅ | The Harvester | jam | 545 | 3.29 | 2.95 | 3.31 | 3.62 | 4.07 | 3.62 | 3.71 | ||
| 2022 | 51 | Every 10 seconds | ๐ฅ | Kaboomer! | jam | 488 | 3.61 | 3.43 | 3.69 | 3.87 | 3.88 | 3.85 | 3.75 | ||
| 2022 | 50 | Delay the inevitable | ๐ฅ | Stalling The Dictator | jam | 577 | 3.60 | 3.39 | 3.39 | 4.03 | 3.95 | 3.94 | 3.61 | ||
| 2021 | 49 | Unstable | ๐ฅ | Cat Stranding | jam | 547 | 3.67 | 2.91 | 2.91 | 2.45 | 4.12 | 3.20 | 3.95 | ||
| 2021 | 48 | Deeper and deeper | ๐ฅ | Deep Words | jam | 990 | 3.48 | 3.18 | 4.30 | 2.68 | 4.40 | 3.08 | 3.21 | 3.53 | |
| 2020 | 46 | Keep it alive | ๐ฅ | Fox! Hen! Bag! | jam | 482 | 3.82 | 3.50 | 3.26 | 4.10 | 4.32 | 3.52 | 3.56 | 3.94 | |
| 2019 | 45 | Start with nothing | ๐ฅ | Fireflies Will Find My Bones | jam | 437 | 3.57 | 2.98 | 2.85 | 3.05 | 4.52 | 3.95 | 4.38 | ||
| 2019 | 44 | Your life is currency | ๐ฅ | Gainz 4 Cash | jam | 613 | 3.38 | 3.27 | 3.50 | 2.97 | 3.56 | 3.53 | 4.20 | 3.18 | |
| 2018 | 43 | Sacrifices must be made | ๐ฅ | The Pizza Lord | jam | 578 | 3.37 | 3.12 | 3.22 | 3.72 | 4.17 | 3.74 | 3.45 | 3.66 |
0x01F0 leaves an average of 8.3 feedback comments each event.
nice work!! I had fun playing this!
I really liked the mood and simple yet effective sound effects.
it was nice the when the music kicked in too. :)
very impressed by the original idea and the execution, it feels very polished and it felt satisfying to finish levels. the music was really chill too. nice work!
nice work, a very complete entry!
I liked that you managed to get a menu with upgrades, was a fun thing to look forward to. (seems like you distributed your work in a good way)
loved the voices, it the voice actor Scottish by any chance? :D
*cries in posopagnosia*
no I was just bad at it ๐
very polished game! I especially liked that you get to see the souls by the end of the game ๐ป๐ป๐ป๐ป
hectic and fun :D there should be more local multiplayer games in LD imo.
I love that these are knights WITH farmers' pants :D
nice work!
* It was really fun to play this without knowing the premise, I planted the seeds, then clicked that button, and the plants started to chase me, it was surprising and fun and I don't think you should mention it in the instructions :D
* Awesome mechanisms for planting the seeds, loved it that you made it possible to hold 1/2 both for buying and planting.
* You should move the "If you see a black screen, sorry, please reload the game several times." to the top of the submission page marked with **PSA:** so people don't discard your game :O
* I really liked the juiciness in harvesting, would love to see audio and squash/explosion animations for that too :)
* It's a great vertical slice and all the parts you made are very polished, nice work!
As I mentioned this juiciness is what I mean, it was my favourite part, reminds me of Zerg Rush maps in Starcraft :D
* I love games with halloween themes so it was an instant pick for me :D
* The PSX graphics are nice!
* Interesting to imagine a whole level as bowling lanes, it's a bit dreamlike. :)
* I managed to survive quite a while, I would probably have progress better if I wasn't using a trackpad.
Nice work!
Nicely put together and that you could participate given that you put it together on Sunday night!
I didn't know about this ct.js framework btw, always interesting to see different engines.
I wish fruit was falling down from the sky IRL, then I would have a better reason not to go out than I have now!
My favourite fruit in the game is the grapes, it has nice detail.
My high-score:
regarding the warning message: **it's still playable if you get this warning**, it starts after about a minute:
Screenshot 2023-01-14 at 10.33.47.png
Cute and relaxing to play :D I collected about 100 points.
Haha, fun intro, "or about 20 or something I dunno ยฏ\\_( อกยฐ อส อกยฐ)_/ยฏ" :D
Nice to see other UE5 games :> You used a lot of nice features from it btw, like the render texture (I think?) for instance, was fun to follow the target live like that.
Awesome atmosphere and mood, had a great time driving around ๐
Hey :) Bookmarked it!
Curious, did you integrate the Steam libs and then just connected it to an already existing game?
Well done!!
I feel a bit bad that our dictator game weren't as optimistic and meaningful as yours ๐
It started out very game/arcade like, like casually and fun. It was interesting to balance the resources back and forth.
The twist/progression was gripping and finally reached the end which wrapped it up in meaningful way.
Great work!! ๐
Thank you for your play-through of our game btw, was really interesting to hear your reactions and reasoning :D
It was quite satisfying when I managed to break the bridge! :) Nice work on adding multiple levels.
Something happened here on level 2 once, the drone just disappeared:
Very cool and fitting idea to the theme. Had fun playing it, the tension was very well-balanced.
โ๏ธ Eh, not above the average lifespan of 72.63 but almost! :)
Hello fellow Unrealers! ๐
This great! I wanted to play it because it looked so chill and it really was! Nice work!
FYI I got stuck here ๐
Very nicely put together :D Loved how you integrated the game menu into the game.
Great graphics. Soft, transparent shadows in the environment (baked?), the GI colors look great, lovely lighting.
My record:
I'm a big Phasmophobia fan so I had to play this game :D
Interesting idea with having to memorize objects, as a player it made me focus very hard which could be used in different way to scare maybe? ;D It kept me on edge is what I'm trying to say :)
Anyways, I did not manage to find many anomalies but my short-term memory is worse than most people ๐
Nice work!!
Mind blown! :) Really has everything you want in a tower defense game.. Time flew because it was really fun and juicy.. Well-balanced too, died quickly the first time but reached 404 kills the second time.
The soundtrack is really nice, reminds me of Golden Axe to Sega Mega Drive ๐
Very entertaining entry :D
Interesting way of reloading. First I felt it was just there to fit the theme and I didn't get it. But I it actually kept me focused and in flow, cruising around while reloading. Ended up enjoying it!
I think the difficulty and game length was balanced perfectly.
Very nice art style and I especially love these waves and the color of the water:
My favorite part was that you gave the frogs life lifebuoys instead of blowing them up, so adorable..
The only thing I'm missing is gamepad support! ๐ฎ ๐
Nice work!! Yay, I won the grand cup!
Funny and innovative :D Nice work. And thank you for the gift ๐
A really nice entry, feels very complete and professional, from audio, graphics, gameplay to the tutorial and puns ;D
Well done you guys!
Clear game mechanics and you managed to make several levels with variations, nice! Feels like a complete game indeed..
And here where suddenly there were mega zombies as well D: it was satisfying to defeat them and watch their ragdoll fall ๐
Really liked that the attack speed goes up with the rage, actually makes it fun to punch even though you don't have a weapon!
Loved that you made different facial expressions when the character gets mad, made me laugh ;D
"actually, it's not ok"
Thanks for the gamepad support and showing that I could use it!
Well done!
Very nice you guys :)
You made it so easy to restart it and to be able to re-run scenarios. I wish I could re-run the same placements though ๐! Also I didn't understand that you have to drag and drop the boosts but after that it worked like a charm :D
It's was nice that they are hard to defeat in the first wave, it makes for a fun "trial and error" gameplay and it was satisfying when you finally managed to succeed.
It was very juicy when you got more players and bundled them up and then fitting boost ups on them all, a good feeling of efficiency.
Actually reminds me of the juiciness in Zerg rush maps in Starcraft :D
A bad day at the office:
Great work!! :) Looking forward to playing your game in LD50 ๐
Great mood and well-defined goals! โญ๏ธ
I like that you get unstable over time and that you reused it to add more difficulty in the next level. ๐
I think the unstable..ness could be reduced if you are getting closer to a connect because that would make me want to push more for the connection even though the unstable bar is low :)
Loved the chill music and the color palette.
Nice work!!
Awesome game!
It's very soothing to sit and plot out paths, with that juicy crispy sound, and as time goes by, it becomes a beautiful network which is satisfying.
If you will continue to work on it (I hope so, because it's great!), here's some feedback (although you probably know about it already, then just ignore it):
* This UI element blocked me a couple of times:
Mycelisation_LD48_Y9dnGXD032.png
* I wish it was easier to upgrade the sprouts (maybe right-click -> tiny menu) or something. I loved that there was a "finish round" shortcut, but I didn't find one for the "store"?
Nice work!! I think I have to fry some shiitake mushrooms for dinner today ๐
@rolle I like it! reminds me of icy tower but downwards instead of upwards.
I have Rednex stuck in my head now, though..
_where did you come from, where did you go?_
_where did you come from, miner joe?_ ๐ต
I thought I would beat @Khorm's record, did he get some kind of secret cheat code? ;D I simply could not get there.. my high-score:
it seems like the best approach is too keep your eyes way down in the screen to think ahead, I had most success that way.
awesome work and happy to see you back with a contribution! :D
Ahh, the "everything went better than expected meme" fits here ;D I thought it was funny, I was almost expecting some jump scare :D A well-planned game with a plot-twist, nice work!
If you want feedback for a future version:
* I think the low-poly is really clean and neat and the models deserve baked lighting I think, it would make them look even more awesome, try it out! :)
* Maybe set the gravity value for the on the WASD axis to something higher, it would make the movement less floaty! ๐
You made a finished game, I hope you feel proud and welcome to Ludum Dare :D Keep on making games!
I loved the cat's movements, eyes, IK targets etc., they feel very alive and and cute ๐บ the music makes the mood excellent too and I also thought the game over screen was a neat design choice ๐ great work!
my cats wish they could get that much food ๐
Loved it :) This game has emotion. I was instantly interested due to the rain and I was not disappointed :D Really impressed and inspired how you balanced dialogues together with rowing the boat.
I hope you continue to work on it and release it on Steam.
Nice work as always guys ๐
The concept is awesome and that overview on the info page gave me anticipation - "I'm excited to explore the depths and what comes next"
It was hard for me to swing the sword, but I think it was a brave choice not to go with the regular bullet hell mechanics. Also, by not going with bullet hell guns it gave more room to focus on the environmental changes etc.
Well done! โ๏ธ ๐ฅ
So that is how minesweeper works, I never learned it ๐ Very nice and polished game, tutorial and everything. I was really shocked when I fell through, enjoyed the surprise and the sound the tiles made when they cracked. Exciting.
Well done!
I didn't do great but I had fun :)
Lovely! :) Hehe, I was expecting to find a note or something behind this structure:
Hey :D Please check the link so we can try this out ๐
Still down :( Is it still in some kind of preview mode perhaps?
It seems like I'm alone with this but I get this error message, both when running the game locally through the itch.io client and through my web browser. It probably have something to do with itch but I though I'd share it anyway.
I'm running it on a Mac.
Looks like a fun game btw! Cheers :)
I can tell that there's a very thought out plan and level design of this game. It has an atmosphere and characters that fit together with the rest of the game. I got stuck on the platform place though. Maybe that's on me for playing on a laptop.
One thing that I think was interesting, I'm not sure if it was intentional, when you see that long monster stand behind bars, then you get the key, unlock a door, every time I had to look behind to make sure I didn't unlock the monster. Thought that was unsettling and well executed!
If you are looking for feedback I would probably suggest to make it easier to climb up at the platform and maybe have less stuff in the start of the level because I ended up looking around for stuff without finding anything (the rubble looked like items).
Well done and nice work! :)
it was hard to stop playing to be honest because after it became clear that my choices mattered and I could strategize.
I followed you guys from the feed because I was intrigued by the brain, I'm pleased to have tried the end result ใพ(^โฝ^*)))
nice work!! :D
gyaahhhhh!
reached level 9 (โฌโ็ฟโ)โฏ
great humor and I like that you used the UI for instructions too, kind of felt like the fish was trolling me ๏ผ๏ธถ^๏ธถ๏ผ
great instructions, and the overall experience is great.. so well-planed.
love the swishing sound when you goes faster and the fact that you flip automatically when you do a loop.
great feeling when you land and I also appreciate that you only tumble when you hit the ground instead of dying \(๏ฟฃ๏ธถ๏ฟฃ*\))
[INSTANT REGRET]
Well done! I was surprised on the turn it took (๏ผยฐะยฐ) it was funny and seemed well-planed \(๏ฟฃ๏ธถ๏ฟฃ*\))
wow the mood is just so epic in this game (๏ฝ๏ฟฃโฝ๏ฟฃ)๏ฝ especially liked the skull coming up, a really gripping scene with that sound, well done!
fun to see someone else who use a third party sound engine, I used FMOD before and now Wwise. lovely music, emission and shaders too of course.๐
nice work as always ๐
level: 18 score: 8330
I mostly bought health and guns upgrades, I think I upgraded the walls once :)
fun sounds and thought out gnome personality, hilarious how their mood change ;D
FYI I got stuck at a bug in the end when I didn't have anymore ducklings
hammy.png hammy ๐น ๐ข
I really love the meadow, very inspiring. beautiful and relaxing music too. I hope you do a post-jam version ๐
yeeelp, I did not expect it to be able to climb X_X I thought it would stay down there. scary when it came after you as well.
very nice! :D
Fun idea!
I like the instruction, very simple and concise.
Well done on the first game you've made in 5 years :D
I hope you got some sleep and that you can fix the restarting bug (I get stuck in that game over state).
The pick up -> dropping people off feels fun and I think it would be even more fun if I could play longer ๐
Yay, I reached duck park ๐บ
I like how you "hacked" the visual novel mechanisms by setting up the game as a dream!
Funness was achieved ๐ธ Nice work!
Now excuse me, I have to get some coffee โ๏ธ โ๏ธ โ๏ธ
Obviously a great idea for the theme, "the snowball effect", perfect :D
Love the reference to a great movie.
Cool billboard racing graphics! Reminds me of Road Rash ๐ฃ ๐
I had to try katamari that skier ๐
My top score: 84695
Well done!
A polished game with clean graphics and a clear objective. Nice work! BUKAW ๐ !
I first saw this on a stream and I want to point out how fun it was to be played in a stream, it engaged the audience. It would have been cool if it implemented the Twitch API too ๐
Really nice clean graphics, I like it. Great work!
A really nice idea to match the theme, it was spot on, really. Quite satisfying when I received the auto parts and it started looking like a car.
I thought I did well scorewise, but when I look at the other people posting here it wasn't that high. ๐
Great work! ๐
Really smart and unique game mechanics :D Feels and plays great, even when getting blown to pieces ;D
I appreciate that you made only the rider die and not the horsie :D
It's really juicy and fun to spawn helpers, makes it fun to progress and makes you want to try again and again.
A solid entry, nice work!!
Super! :D You really have a complete game with cutscenes, soundtrack and different variations of both weapons and enemies!
My favorite song is Roomba's revenge, it was great, reminded me of "Sonic The Hedgehog 2: Death Egg Zone".
I like the story and the message it sends. I wish I could release the other mutant cats! ๐ฟ
By the way, I got a game breaking bug on this level (with the mice). I was dashing to the right side of the screen and got stuck somewhere outside, then I lost lives until it was game over.
Here:
Anyways, nice work, a real effort and a huge game to be on a game jam. :)
1. This triggers my christmas shopping stress ๐
2. I want to pick all the cats ๐ฟ
3. Great work on this game! I really liked it! ๐บ
Human does not understand he is owned by cat ;( The ignorance!
Awesome! The editor is really snappy and responsive. It's a great idea and I think it could be iterated more on and feel extend its potential if the character felt as responsive as the editor! ๐
Here's a setup I did:
Great work! ๐
Really liked it. Actually soothing to play as it is hard to not start thinking about your own breathing when you hear someone else take deep breaths ;D The art is great, the environment combined with the audio is relaxing.
I'm not ashamed to say I meditated for 312 seconds.
The thing I connect with the theme here is that you gain calmness, and he starts with nothing (no calmness!):
That's not a calm face :D
Well done you two!
Sweet, I now own this console :) I much rather receive a console than money >:D
Well done! Fits the theme perfectly and is trippy and interesting to play.
Home sweet home! ;D
An original idea that goes well with the theme. ๐ It was a nice feeling to get the shadow pass the evil spirits.
Good job!
Awesome work! :)
This is the the most complete experience I have played in this game jam so far! Menus, credits, multiple puzzle levels, that's impressive.
I reached the end so I guess that counts as finishing it, but I passed the door and fell through :D Bug? end.png
Hey, nice work! I'm happy I could help out with the name! :D
On your gifs you have a score of like 300 - 400, I don't even get close to it ;D but I'm not so experienced with rhythm based games either!
I created something similar as a system in LD44, so I'm curious how your "move note down synchronized to the bottom" algorithm works? :)
Again, well done, it's fun and a complete experience!
This game is the Asteroid equivalent of Dark Souls >:3 You simply have to Git Gud to rise to the top :)
I managed to beat my record thrice, and thus received the prestigeous BulletHell loadout 8-)
Nice work @rolle !!! :)
It's simply Asteroid on.. steroids? (ok I'll show myself out ๐ช)
I did it :)
My secret was a healthy dose of those juicy green space fruits ๐
Nice work! The pact idea + boxing is very suiting for the theme :)
Here's a cool thing that happened when I played :D Dual knockout!
(Yes, as you can see I was weak and used the devil perks)
Whoa, just when I pasted this screenshot I noticed the demons in the crowd :||| Nice touch.
I really like that you have different abilities and the theme you have set up.
I could not beat the game (is it possible?) but I got pretty far:
I think you should continue working on it and publish it on itch.io :)
BTW, I felt a bit queasy after 15 minutes of gameplay, the camera needs smoothing! :D
Very ambitious and polished! You really managed to put together a complete experience. I especially liked the dark mood and chill music combined with slow motion sequences. I felt relaxed as I played through it.
I hope you continue working on it even after the jam! :)
Great work!
I have played two rounds so far, took me about 30 minutes. When I saw birds in the distance I sacrificed too much of the crops to the bear god and in the end I only had 49 crops ;_; But I had fun :D
A few thoughts I had when I played it:
* Cool PS1 graphics! * I starved to death on my first playthrough, but that sure make the next round a lot more rewarding * I like how you actually eat the crops each morning, it puts some pressure on you * I can't sleep with my scythe next to me!? Preposterous! ;D * Fun sounds :D It must have been hard to come up with a sound for "putting seeds into the ground"? * Nice touch to incorporate your Twitch identity/nick in the game :)
Here's a picture of me and my beautiful crops :D
Nice work on creating a game! :)
I did not beat it, but maybe it's endless? :D
I enjoyed combining the small enemies and move backwards while killing them.
I played it for 20 minutes and my record was Level 2 - 142 exp. Is that good? :D
I did it!
I took me around 20 minutes I think.
* Nice that you put together a full game (levels, menu, game win state)
* I really like the spinning polyhedron in the middle!
* Very nice that you put gates with locks for every finished level. It gave me a sense of progression and made it easier to find the next level. Also, nice touch on that person standing behind the gates. :D
* My favorite level was the one with the spinning obstacles, it was hard to beat first, but it came to enjoy it after I'd played it 10 times.
* I wish that the music would have looped, it kept the game flow up with a nice tempo.
* As a fellow Unity developer, I can recommend raising the Input gravity for the Horizontal/Vertical axes to ~15 - 20, that will make the movement less floaty, since it's so important with precise input in this type of game.
Great work!
Aaah, I got scared at every encounter. Well done, well done. When you're constantly trying to find stuff and monsters pops up it really catches you off guard. ;_;
Our game has the same atmosphere as yours, that's why yours caught my eye. :D I'm jealous on how large of a level you managed to do and the gameplay possibilities.
I liked the pixelated shader you used, it really contributed to the atmosphere. ๐
Great work!
Great work on putting this together so neatly, you got menus a tutorial and everything works smoothly, nice! :)
The graphics and artwork looks very nice and feels very synchronized with the idea!
I see that I have to find the right formula to build a new type of building before the gods get impatient. I wish a little that it went faster, and that I could fail quicker and restart the round. I have played it about 20 - 30 minutes but still no progress..
Do you have any balance changes or any ideas around these thoughts? :) Let me know and I'll play again.
By the way. I believe the music game object gets recreated when you start a new round, so I'm getting an echo.
I wasn't able to finish it. It was like I was stuck in a loop when moving between rooms. Am I suppose to do something differently?
I really like the idea with changes that permanently alters the character, that absolutely nailed the theme. Also funny how you incorporated that with Black Knight references. ;D
At one point, I found myself both blind, one lost less and without the ability to move left. Life was hard (in a fun way ;D).
Please let me know if I was doing something wrong or if some bug fixes are necessary and I'll play it again so I can finish it. :)
Great work!
This seems like an interesting game! However, I can't figure out how to play it.
After I've pressed play, all I can do is move the view around.
I'm using Windows 10.
Looks like this:
Please let me know if I'm doing something wrong and I'll try again! :)
Very thorough tutorial in the beginning, I think that's a thing that can be overlooked in game jams. Nice work! :) That also goes for the menu which has been properly implemented.
I found a bug that stopped me from being able to play, it gets stuck when a grinch explodes. It is most likely to happen when it tries to steal gifts, so maybe some kind of state variable in the collider callback? Hmm
I bet it's the grinches fault, damn grinches!
Let me know if you've fixed it and I'll try again. :)
I found it very satisfying to synchronize the beats of the song with the clicking. I wish the track would loop! :)
I'm still saving up for the last unlock as we speak and it keeps me curious to what it will be like. :)
Nice work!!
Update: OK I unlocked it :D Great ending, suits the theme.
I did it!
It took me about 1 hour to beat it and it sure felt rewarding to do so.
I few cool things that I noticed. I'm not sure if you did this intentionally but it was cool either way:
* You can use daggers as traps to gang up pope hats and kite them * You can sometimes knock enemies vertically with the dagger if they bounce/hit walls. * The slice + implode mechanic had a very "cool guys don't look at explosion" feel, I like it!
What I like to see in case you're creating a post-jam version:
* It would be nice with a speed runner mode, i.e. with a timer * Only do double jumps on "button down" instead of "button hold", I sometimes died because I held it too long * To make the playthrough quicker, maybe the slice animation should be non-blocking * A downloadable version where you can use a gamepad? :D
The only bug I experienced was when once when I held input right before restarting the game AND holding down a button (at the LOSER screen). That gave me constant jump input on the next round. But it only happened once in like fifty games.
Great work!
LD54 — Limited Space (6)
You Must Mop by PhoenixStroh 2023-10-18T18:04:53Z ♥ 2
What a lovely story! I almost threw in the towel (or mop?) a few times but I wanted to see how it ended. Happy I did, it was very satisfying to finish that last level, too.
A great LD entry that fits the theme perfectly, well done!
Limited Space Under Press by AleksandarDev 2023-10-18T17:40:41Z ♥ 1
Yesssss...
win_unlimited.png
This was trippy, I enjoyed it. The lizard stage was my favorite. Nice work!
Speedy Deliveries by sinus 2023-10-18T17:31:46Z ♥ 1
It is easy to grasp and has a hook that makes you want to play more. I found it satisfying to line up bunch of packages with the same color in one column, then waiting for it to become shippable. That kind of reminded me of the juiciness when you clear a column in Tetris.
I was initially a bit confused where to click in the middle (I clicked above where you were supposed to). It would have been nice if it had been highlighted (as it is when clicking on the packages).
Nice work, a solid entry!
My high-score (since @gaer posted 28 before me I had to beat it :D):
highscore_parcels.png
Rusty Barrel by KenForest 2023-10-14T15:47:56Z ♥ 0
really nice and polished entry, great atmosphere too! happy to see the goose return again (I believe I saw it in your harvester game).
small bug report: the instruction text wasn't visible on my screen, it got stuck on top (3440x1440 resolution): Screenshot 2023-10-14 174515.png
Walking The Pig by Frank Gevaerts 2023-10-14T14:51:28Z ♥ 1
funny and cute :D was quite a while since I played a text adventure like this and I enjoyed it!
STARCHILD by konfekt 2023-10-14T14:19:37Z ♥ 1
lovely! poetic and emotional, I enjoyed it. also, I thought it was interesting with selecting different words and navigating that way, brings a good flow without having to think hard about which one to pick, instead, it's like intuition guides you. well done!!