FoonLudum Dare ExplorerLD44 → Noir Vampire

Noir Vampire

By dioinecail

View on ldjam.com

CategoryRankScoreCount
Overall4823.5131
Fun7113.1031
Innovation8952.7431
Theme11202.1928
Graphics3373.8931
Audio1683.7431
Mood384.2431

Comments

0x01f0 2019-04-30 16:30

Very ambitious and polished! You really managed to put together a complete experience. I especially liked the dark mood and chill music combined with slow motion sequences. I felt relaxed as I played through it.

I hope you continue working on it even after the jam! :)

garett 2019-04-30 20:36

Very cool style! I wanted to keep playing just to soak in the city more.

zanar 2019-04-30 21:22

Nice game ! Beatiful graphic design.

noey 2019-05-02 05:42

Really great mood and wonderful graphics! I love the visual effect of rain.

But there are some little problems: when I walk through those dead body of enemies, their blades can still hurt me. I think that is unreasonable. Also, sometimes I can't recognize whether I hit the enemies or the enemies hit me. Maybe some sound effect would help. And the splashing blood spread a bit too far from the character, I can' realize to pick it up.

Anyway, you did a good job!

dioinecail 2019-05-02 13:05

@noey yeah, the dead body blades hurting is a known bug but i didn't have time to fix that, i sacrificed that time to make the game a complete story, because we did the ending and the intro at the very end of the jam, right before submitting the game :)

@0x01f0 i thought of making a backstory or continue the story, but in a more calm pace, not having 72 hours timer watching my back :D getting a more polished fighting system and cutscenes and stuff like that, but i think i am exhausted for a few days or more now. I really liked your game btw :) it looks really memie :) did you use the free base model from turbosquid ? :D i think i recognized those muscles cuz i used it in some other game prototype

0x01f0 2019-05-04 12:56

@dioinecail yeah, I know the feeling, the exhaustion after those days X_X btw, I noticed you lowered the pitch on the dialogue, is that to make it more anonymous or to give it a darker voice? I thought about it while playing.

happy you liked it! :) no, the model was actually made from scratch, we had one 3D carpenter who focused solely on that character :D but we're remaking it now for a post-jam release and it will have better topology to avoid bad clipping when scaling the bones..

it's interesting that it resembles the turbosquid model though! can you show me which one? :D

dioinecail 2019-05-04 18:00

@0x01f0 i think it's [this guy](https://www.turbosquid.com/3d-models/free-human-base-mesh-animations-3d-model/1049650) that i'm mentioning

The voice was pitch shifted for darkness ofc. It was actually duplicated 3 times. Main track was pitch shifted 2 semitones down, second one 4 semitones down and the last one was pitch shifted UP 2 semitones. I don't know if it was even worth it or not :D but i liked the result so i decided to apply it to every main character line.

Btw it would be fun if your character muscles would bounce and squash while working out :D I'd love to see that and some "Blue Oyster" kind of music in the background that is sounding like an old stereo, i think that would be hilarious :)

copper-aardvark-games 2019-05-04 20:06

I love the art and polish! Great work!

no-grapes-games 2019-05-04 20:32

This game was pretty good! I really enjoyed it. The narration throughout the game was well put together and I liked the end screen art. Having a HP display over the bad guys would help a bit because the hit indication wasn't very satisfying. It felt like I was missing them most of the time.

al-bueche 2019-05-04 20:38

The graphic effects, art style, and voice create a wonderful mood. The coloration is very noir and really worked.

The gameplay itself left me wanting. The main attack felt a bit clumsy and I found myself just running towards the center of a group and clicking wildly. Eventually I'd see them fall. I still don't understand what the right click is for. I tried to explore it a few times, but ended up getting hurt by the dead guys and giving up on it.

The rain effect, while very moody and interesting, did make it harder to figure out what was going on in combat. I was frequently unsure who was getting hit, but my life was okay, so I just kept clicking. I occasionally confused a living enemy stumbling towards me with defeated enemies rolling across the ground. I only realized I'd picked some food when I heard the narrator comparing it to blood.

Overall, I really enjoyed it!

dioinecail 2019-05-04 20:59

@no-grapes-games I am glad that you liked the game :) Well, it is my power and it is my weakness. I mean putting a high scope for the game and then not being able to finish it to it's best, so i decided to focus on making the game a complete experience with at least 3 core parts: beginning, gameplay and ending. Although gameplay lacked some polishing as you mentioned. Bugs are there but i didn't have time to finish it because i have sacrificed that time on the narration and finishing the game in any state.

@al-bueche Yeah, i agree that the gameplay could have been better and you mention a good thing that i missed. That the rain creates mood but it also makes it harder to visualize what is happening. I think i needed to work a little bit on the lighting so that the characters would be distinct from each other and so it would be easier to play.

zesix 2019-05-05 00:31

I love the graphics, noir art style, and mood. The gameplay seemed lacking, but otherwise a polished entry. Well done!

sundhar 2019-05-05 09:07

nice game... :)

mickxe 2019-05-05 09:45

Great atmosphere in this game. I see now that taking damage from the blades of dead enemies is a bug but I thought it was an intentional feature. :D

jiri-hysek 2019-05-05 10:03

The mood was amazing! Especially the intro.

I have finished the game but I had a really hard time hitting someone. I was swinging a sword right on enemies but mostly it did nothing. Sometimes it hit the enemy, mostly didnt :( The final boss also had a lot of dificulties hitting me so we were standing next to each other and chopping each other like a crazy :D But it mostly didn't hit anything. On the opposite - when I stepped on the dead body (on his sword) I was hitted quite reliably :)

But I believe it's something what could be debugged so other than that it was amazing game! Whole atmosphere was just great.

franvadillo 2019-05-05 10:06

Nice game, I love the atmosphere you achieved with the visuals and music (I specially like the rain effect on the screen), but I found some problems: I would like to have some kind of subtitles in the dialogues, the voice acting is good but I'm not an english native speaker and sometimes it is difficult to understand because of the low pitch. And the main problem I found is that the combats are not very polished, I didn't understand when I hit the enemies or if I was damaging them. It is probably because of the time limit but the combats needs more feedback or game feel. In summary, great mood but clunky gameplay.

gunnbju 2019-05-05 10:10

Always love dark moody games :) loved the 2d art with the rain effect that was great

oakus 2019-05-05 10:19

Pretty complete entry, loved the mood, atmosphere, music and visuals (especially the rain effect). It seemed like a one closed chapter of the story and it did a pretty good job in that. The gameplay was classic, fun a bit too one dimensional, but great for jam entry, no major bugs there. Enemies were getting stuck a bit, but that happens even in much more ambitious games. One little note for controls, I would love to see if you could strafe and move without rotating your character and determine your facing direction with your mouse. Also the slowdown and speedup when you start moving could be faster. Also one little detail about the character animation - try to connect the movement speed with the animation speed (or just blend between idle-walk-run based on movement speed), it looks better when you're not moving the full speed. BTW the slash animation looked pretty good! Overall, great job!

oakus 2019-05-05 10:19

Pretty complete entry, loved the mood, atmosphere, music and visuals (especially the rain effect). It seemed like a one closed chapter of the story and it did a pretty good job in that. The gameplay was classic, fun a bit too one dimensional, but great for jam entry, no major bugs there. Enemies were getting stuck a bit, but that happens even in much more ambitious games. One little note for controls, I would love to see if you could strafe and move without rotating your character and determine your facing direction with your mouse. Also the slowdown and speedup when you start moving could be faster. Also one little detail about the character animation - try to connect the movement speed with the animation speed (or just blend between idle-walk-run based on movement speed), it looks better when you're not moving the full speed. BTW the slash animation looked pretty good! Overall, great job!

linear 2019-05-06 23:10

Very ambitious project. I think honestly the execution is holding it back, but it was a very good attempt and I loved the mood. The noir look was just right, and the rain added a lot to the experience. The random props and the "CHICAGO" lights set the scene perfectly.

Some quick little suggestions:

1. Swords seem to do damage even when enemies are dead. When you animate, be sure to use Unity's "events" to trigger things happening at a specific point in time. So, trigger an enabling of the hitbox on the sword during the start of the swing animation, and disable it at the end.

2. The camera angle was a bit rough. It was straight overhead, which made it hard to tell which way characters were facing or even see the characters beyond their headwear (I feel like I am playing a hat wielding a sword)

3. The voice-overs could be a bit more polished. The pitch-bend was too much and made them seem... demonic? It didn't seem to match the character's look.

4. I noticed that you guys don't use avatar masking for your main character. He's either walking or attacking in the animations, even though he can move while attacking. With avatar masking and a second animation layer in Mecanim, you could make his upper body attack while his lower body continues to play the walk animation.

5. I wish the "dash" mechanic (pressing space to move faster) was mentioned somewhere. And I wish it had a distinct animation :grin:

That's all. Great game man, congrats!

korteh 2019-05-13 16:14

i love the mood of the game, but gameplay feels very unpolished, dead enemies can hurt you and majority of attacks feels like if it went right through enemies

rjhelms 2019-05-18 17:48

Great job setting a mood with this. As others have mentioned, the combat could stand to be be polished or juiced up a bit.