wojciech-zyla 2018-12-04 14:25
I really liked the disorienting mood caused by the red-lit track being suspended in empty space. Together with the very good music it made me feel anxious during the play.
Foon → Ludum Dare Explorer → LD43 → Path to Redemption
By petter, riyroo and matthewjd389
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 747 | 3.14 | 33 | |
| Fun | 684 | 3.04 | 33 | |
| Innovation | 936 | 2.58 | 33 | |
| Theme | 810 | 3.01 | 33 | |
| Graphics | 816 | 2.86 | 32 | |
| Audio | 462 | 3.11 | 32 | |
| Humor | 829 | 2.05 | 29 | |
| Mood | 410 | 3.45 | 33 |
I really liked the disorienting mood caused by the red-lit track being suspended in empty space. Together with the very good music it made me feel anxious during the play.
Pretty hard but interesting game. Well done.
A solid first entry in Ludum dare. Pretty difficult. Some Save points for progression would be nice.
* The levels are well designed and platforming is fun. * The game nails the mood and theme, both through the visuals and the soundtrack.
Things that can be improved:
* You can make your character do front and back flips by looking far enough up and down - this can mess with movement * Movement is a bit floaty, and you can run into spikes accidentally if you're not careful enough * I did find a bug where I got stuck in the floor while coming up from a crouch - not sure how to replicate it, unfortunately.
Overall: 3.5
Well it's quite challenging. And I had a bug with the mouse. It would not let me rotate the camera somethimes
I did it!
Path to redemption.png
I took me around 20 minutes I think.
* Nice that you put together a full game (levels, menu, game win state)
* I really like the spinning polyhedron in the middle!
* Very nice that you put gates with locks for every finished level. It gave me a sense of progression and made it easier to find the next level. Also, nice touch on that person standing behind the gates. :D
* My favorite level was the one with the spinning obstacles, it was hard to beat first, but it came to enjoy it after I'd played it 10 times.
* I wish that the music would have looped, it kept the game flow up with a nice tempo.
* As a fellow Unity developer, I can recommend raising the Input gravity for the Horizontal/Vertical axes to ~15 - 20, that will make the movement less floaty, since it's so important with precise input in this type of game.
Great work!
Hey @0x01f0 Thank you so much! I'm glad you beat it! The spinning polyhedron was a proud moment for @matthewjd389
Thank you for the feedback on the movement, it was something we really struggled to get to and even still just didn't quite have the knowledge base to get it where we wanted it so thank you for that! We almost left the game without being able to strafe jump but realized Sunday night that we would have to fix that on Monday because it was so painful to play.
Thank you for all the feedback, we're glad you liked it :)
This requires some good parkour skills I wish I had. Nonetheless, having multiple paths to choose from is something that allows the player to make decisions based on what they can see in advance of the level, so it's up to them whether they prefer to experience a harder but shorter way or a longer but easier one. Good job!
Haha @arnau me too, being one of the three people helping design this game I got frustrated at some points because I also lack most of these parkour skills, I definitely held my breath the whole time during the ring level. Thank you for your feedback!
Very cool game! Especially the music and atmosphere dude!! Keep that going! Keep the momentum going!
Fun game, although quite fustrating when you get right to the end of one of the paths and fall off xD . A backdrop would help this game immensly instead of a constant black backdrop. Nice job!
At first the color selection was putting me off, but I got used to it, and I think it fits with the game, and the theme well. Its a bit hard for me, but not unfairly hard. Overall I like the atmosphere, and it plays well! Good job! :)
Mood and Level Design work quite well together in this game, although jumping was hard for me I didn't find any problem completing the game, well done!
@dorukh and @dzmitry-pukhouski thank you for the feedback! Glad you liked it.
Great atmosphere, particularly with the music! Loved the level design as well. Nice game.
Great mood and concept. The look and movement speeds made it hard to parkour effectively for me. It was hard to tell when I'd run off an edge or not.
Thanks for the feedback @dwemthy the edge thing was definitely a problem, I think having feet or a shadow or maybe just stopping the camera when you are facing all the way down would fix it, it was just a problem we realized a little too late haha. Thank you!
Loved the hellish mood, graphics, and audio direction. Good implementation of the theme, and I'm not sure if this was just me, but the controls were a bit wonky. Other than that, great job!
It was hard but fun! I like the music. There are some glitches with crouching. Sometimes you fall through the ground. Overall, good job!
Cool game - the feel of the platforming seemed very source-engine-esque. There were a few times I would be temporarily trapped with an upside-down camera if I looked up in a certain way, but definitely nothing game-breaking.
It also seemed like the mouse sensitivity was way too high, at least with my mouse dpi. Adding an option to change mouse sensitivity would be by far the greatest quality of life improvement!
@hdugmag @dogsquad @joeyrosicka Thanks for all the feedback!!! Glad you all liked it. I agree with the sensitivity, I found another group who ran into the same issue but the sensitivity thing was resolved in a zip version versus on a website, so we'll have to try that next time.
honestly great game here, i can tell u put effort in this :D would love for u to rate mine too <3
Nice first person platformer experiment! it sometimes felt like Quake 3 / Defrag (but slower:). This was kinda hard yet doable, but I doubted I could make it through the end sometimes, but the crounch+jump combination saved me I guess, especially with the turning ring part (quite hard at first). I liked the atmosphere, brought by the music, blood red tones and being suspended above emptiness. Coming along with the difficulty, this games kept some tension without being frentic. It is slow paced, yet I played it nervous, holding my breath before jumping into the void many times XD. I also kinda loved the emprisoned guy that adds a touch of weirdness and being able to select parts to explore in no particular order at first. A few random sfx in the vein of the music could have been welcome as the games leaves you alone once the music stopped for some reason. Anyway, good job :) Cheers!
Thanks for the feedback @knarf glad you enjoyed it!
Cool platformer game the music was really nice, reminded me a bit of Silent Hill music. Only critique that its too difficult for average player and it bugs int the tunnel when going from crouch to standing. Other than that very nice concept!
Thank you @tito for the feedback!