Foon → Ludum Dare Explorer → Users → FishMasterino
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Viral Mayhem | jam | 3.92 | 3.64 | 4.07 | 4.37 | 4.12 | 3.81 | 2.81 | 3.71 | |
| 2024 | 55 | Summoning | 👥 | Summorning Routine | jam | 380 | 3.75 | 3.85 | 3.68 | 3.81 | 4.45 | 3.82 | 4.25 | 3.77 |
| 2023 | 52 | Harvest | 👥 | Afterlife Assistance Agency | jam | 116 | 3.93 | 3.99 | 3.52 | 4.01 | 4.37 | 4.13 | 3.79 | 3.82 |
| 2021 | 49 | Unstable | 👥 | Nuclear Bulwark | jam | 576 | 3.64 | 3.66 | 2.71 | 2.35 | 3.92 | 3.55 | ||
| 2021 | 48 | Deeper and deeper | 👥 | Dig it up, dog! | jam | 485 | 3.78 | 3.83 | 3.54 | 3.84 | 4.19 | 3.48 | 4.39 | 3.66 |
| 2020 | 47 | Stuck in a loop | 👥 | Rewind Dungeon | jam | 114 | 4.11 | 4.00 | 4.08 | 4.01 | 4.25 | 2.73 | 3.59 | |
| 2020 | 46 | Keep it alive | 👥 | Flippy Fish | jam | 14 | 4.40 | 4.40 | 3.82 | 4.47 | 4.59 | 4.50 | 4.17 |
Everything is tight and responsive, audio and visual feedback are great, graphics look good and are very readable, great game !
Very nice and well polished game, I loved it. The aesthetic reminded me of Nitrome games too.
Very cool rythm game, and very original
(•___•) I didn't want to sing a song anyway
Graphics and audio are very funny, the mecanincs are easy to understand and fun, albeit a bit frustrating with some combinations of events looking impossible to overcome. Great job !
Lovely graphics, sound desing and overall feel ! The gameplay was nice but I found it a bit tedious to get all the parts in place before plugging the phone. I also had a bug where a wave wouldn't launch and the game didn't progress twice, so I couldn't get too far.
Sound design in this game is great, from voices to music including sound effects
It's good,but I feel like it would be a lot more fun if dying was less punishing, especially since controls can be a little slippery sometimes
This game looks and feels great ! It plays nicely despite some minor clunkyness in the controls. Great job !
This is the best game I've played in the jam by a lot, and you made it alone in 48h? Great job
Same problem for me
Everything about this game is great, it looks nice, sounds nice and plays nice. The emails were funny too, I really loved it ! I also counldn't get past emails with "-" in them
Very cool looking game, nice and simple core mecanic
I had a good laugh over such a simple concept. Sound design served this game very well
@ausstein Your dedication is impressive, but the record is now back in the hands of the developpers!
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Incredible game. Pixel art and sound effects are amazing, and the level design was good. Controls are a bit finnicky,but it doesn't take away from the fun. Too bad the menu music doesn't play more in the game, it's really great!
Really liked the art style
Ghosts seemed a bit spooky at first, but we ended up having a nice party.
This was really great, I loved the text adventure, it was a smart way make it long without having to draw or animate any combat !
Very nice sprites
Really cool looking sprites and colors, the gameplay is tight and responsive, great job
Incredible music and sound effects ! The gameplay is easy to grasp but challenging enough, and it fits very well to the theme
Amazing game, very snappy gameplay and feedback, and well thought out levels
If I had a tail I'd be wagging it playing this game
Very nice pixel art, I oved the sound effects and the screen shake when you hit or get hit too. Gameplay wise I found it a bit lacking, as it's impossible to dodge while hitting them, so you end up just going forward and mashing attack.
Is it not possible to rate you on audio ? You say you made those sound effects yourself
Best one I've played so far, this was so fun ! I wish I could dance like this. I think it would be cool if the music didn't stop when finding a friend.
Very simple and effective design, nice job
The fun graphics, frantic music and snappy gameplay make for a a great game, would recommend whether you're in the soup making business or not.
Loved it, gameplay is very snappy and fair, and the sprites convey everything they need to with so few pixels
@saering not having enough time to see the levels is something that quite a few people commented on. You can press SPACE to pause input replay. We'd have liked to put some kind of tutorial in the game to teach you this, but didn't have the time to do so. There is actually a level with 3 layers later in the game, but these are quite hard to design so we couldn't put more. If you reach the final level, there is even a twist on the mechanic.
@harusame as @mubble said, going into a wall will still store your input
@ everybody else: thank you for the kind comments !
Best graphisms and sound effects I've seen in the jam. The overall polish is incredible! I'm not sold on the gameplay however, some parts are really frustrating: turrets sometimes kill you when aiming straight at them,enemies can slide in between your attacks and kill you, and the loop is too tight, making it hard to reposition yourself exactly in the middle of a tile, and if you don't it messes up the rest of your actions.
It feels like things that could be corrected with minor changes though, and doesn't take away the fact that you did an amazing job overall.
Very nice take on the theme and implementation
Very nice graphics, and smooth animations. The diversity in enemies is nice visually, but I felt it didn't really matter gameplay wise. The lighting looks great, and I think I get what you were going for with the occasional thunder, but it still felt frustrating not seeing where I was going the majority of the time.
It's so clean oh my god I love it. Can't imagine how you reached this level of polsih in three game, great job
Awesome job, the game is so fun!
It's awesome! Both parts of the game interact very well with each other, feels like you're always short on time. It looks really good too
Very very nice idea, but quite headache inducing :)
Really good looking, landing a hit feels great thanks to the animations and sound effects, you can even combo enemies on walls. The music is Funky indeed. Combat has a lot of options but you often end up just mashing the attack button since it works a bit too well.
Very nice game, I like the graphics and how the music during play is an evolution of the menu music. Impressive work for a compo game
I loved the music, gameplay was kinda fun but I wish I could see better.
Nice game, looks very polished
Damn that was awesome, writing and artwork were very nice, and the pace is just right. The music fits the game to a tee, but I'm not sure we should rate you on it since you did not make it. Good job!
Lovely aesthetic, the game looks beautiful. Movement and actions feel very fluid too. I had trouble reading the text without getting really close to it, and picking up items sometimes doesn't really work. I wish the enemies spawned closer to the explosive barrels, I feel that would lead to more fun interactions. Great job!
Nice game, it felt very responsive. I had quite some trouble with enemies diagonal to me, maybe the attack could have used a bit more reach to the sides, and some kind of cooldown to not encourage mashing the attack key.
Very fun game, you can very much feel the tension while playing. I like the intro cutscene too, it's one of the details that make the game a delight to play
Thank you all for the comments, glad it made you smile!
@smelly-games this is one of the greatest compliments you could make lol, it's not really a coincidence we made it with a a GBA resolution.
Very fun game, it looks great! Maybe the enemies animation should scale with your speed ? Once you go fast, the fish that come out of the wall can't catch you anymore
I love the pixel art, I played it alone and it was fun but a little hard, I bet it would be fun with two players too!
Controls feel nice, graphics and audio are on point, but I can't help thinking the combination of autoscroller and die-and-retry makes for really frustrating gameplay (I played the jam version for the review)
The mood is nice, I found it weird that you had to press the key for the choice and then space to confirm.
Very nice and polished game, the atmosphere is great. Everything works fine, but I felt the hurtbox of the ship was a bit large and the ship to slow, making it a bit frustrating to navigate some patterns. What made you decide to place the player top and the boss bottom ? It's not bad per se, but it requires an adaptation time for no real benefit.
Very nice art and sound effects
Very cute game about dogs, looks fun too but I tried it alone so I can't really judge. Digging to the side felt weird to me (you had to dig down and the hold right or left), and digging downwards on the edge of a block sometimes didn't work.
Thank you for your comments, we are glad you liked the game and appreciate the feedback.
**We made some bugfixes :**
- Adjustments to the pixel perfect display - Cursors now click in the middle, they clicked in the top left corner before making it hard to click on icons - The pause now works properly - Bomb and lightning cursors now match to what they actually do
We are aware that the balance and rythm of the game would be adjusted by a lot, but we feel it is not really in the spirit of the game jam to modify that during rating period.
@toppervideogames usually the wave with four ground walker bosses ends the session, congrats on reaching that far.
@peachtreeoath I tried your combo game, it was pretty fun :D
Solid entry, but it felt like it was missing a goal. My workers were definitely not the brightest too
Awesome job on the art and animation, it looks great ! The difficulty was definitely not well adjusted, but I had fun amassung a humongous pile of veggies and finally overcoming it nonetheless
Very nice graphics, loved the voice bits too
Great game, exactly what the jam format lends itself to in my opinion. It is challenging enough that you fail the first few times, but fair enough that you want to retry.
This is really nice and relaxing, but feels it is missing a goal of some sort. I wish I could zoom out to see the world I built
great game, even if a bit cryptic at first, you managed to convey instructions with just pictograms, good job !
This looks great but I couldn't really understand what moves my opponent were doing so I couldn't choose mine to beat them. It also crashed when I tried to open the inventory
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Man these other farmers ain't got shit on me. Nice game, very relaxing music, the animations at the end of turn felt a bit slow and it was confusing that scrolling doesn't work when you hover over cards.
Lots of good ideas in this one, and well executed ! Great thumbnail too I think the pace was a bit slow since you were encouraged to pick up all carrots on your way
We posted a small update to correct bugs ! - Difficulty now resets when trying again - All hats and hair are now properly rendered in the contract - You can no longer drop a character outside of the frame to never see them again - Cursor is now scaled to screen size - Characters spend less time out of frame - You can now hear the clock tick when time is running out
Thanks for playing and rating our game !
It's a good start but could use a bit more depth
Looks like a good idea, and the assets look good, but the fact that it is not well adjusted makes it tedious to play. It is always best to just stand on trees and wait for them to respawn until you have enough to upgrade, and the just start again. Each time you try to explore you get less yield and most of the time get killed. I think it could be good with a few adjustments
Great game, I liked the pixel art and the parallax effect adds to the impression. The pace could be improved, it is too long and feels like a crawl when a dive can't even get you un upgrade. Got me with the ending !
I love Betty Raba she looks so rad(ish)! She sounds a bit annoying though. The music fits perfectly, all the assets look nice, and the game is simple enough to grasp and have fun immediatly. I feel like the timer was a bit too long, making it difficult to stay engaged during a whole playthrough
outstanding art and animation, I felt the first phase was a bit too long since the tomato is where the real challenge is at
I had fun playing the different levels, but the progression is weird, the most efficient way to progress I found was playing the first level over and over again. The controls are ok but could be a bit tighter, they feel slippery
Very nice, I enjoyed slamming my shovel in a windmill motion to yeet potates in a mostly random direction
Cool racer, the sound when crashing into cows was great. And I crashed a whole lot, especially when going unpwards, when I feel I could'nt see far enough ahead
Excellent art, there's even a story for the game ! Unfortunately the actual game part was a bit tedious to play. Great job nonetheless !
Man I love Pico8 games and this one did not disappoint, great job !
Makes me think of a wario ware mini game, which is always a nice thing to say. The screen shake and audio feedback work really well
The plants look real cool, great job ! I wish they grew out slower so that you could plan big throws harvesting a lot of them at once. Maybe also incentivize those with a combo counter of some sort ?
Everything ties so well together, creates an excellent setting for a story that you tell with so little !
Pretty fun game, I liked the animation when summoning the cannon
Amazingly polished game on the graphical aspect, congrats ! It got really laggy for me fast, and I whish there was more focus on what each gachapon pull does
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I made it ! Fun game, but sometimes it feels like it doesn't give you all the tools you need to win
@avaclava nice time ! Fortunately, I was able to take the record back and down to under 40 seconds
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Very impressive game ! The gameplay is very intuitive and smooth, congrats !
Very nice ! The graphics remind me of Binding of Isaac. I ended up finding the best tactic being moving as slow as possible, maybe try to have damage being increased with your speed to make more use of the movement mechanic ?
Nicely executed idea, even if it is simple the graphics and audio ties it all together. It was a bit frustrating that the purple demon spawned instantly but not the red and blue ones.
Super fun and polished game ! I got a bug a few times where a bot pushed me while I was completing combos and I couldn't exit, and when restarting the game it doesn't restart the number of combos you have to do
there's no way to clear the green pigs right ?
Great game ! It got me pretty addicted trying to achhieve a good score
The level of polish is absolutely stunning, even the volume slider and the itch page hhave special attention given to them. Are some parts of the graphics 3D ? If so your shader works incredibly well, if not great job on animating the turbines ! As for the game, it worked well enough but there wasn't much to it, the 5 or so minutes playthrought felt repetitive. Great job on the submission !
The 3D graphics are really impressive ! I ended up running around pressing E everywhere but I din't quite understand what picking up grass was for, or what the day/night cycle did. I'll point out that some bridges are a bit difficult to navigate with 8 directional movement, but nothing too hard. Great job doing all that in 3 days!
Incredible entry, everything ties really well together, the music, the awesome animations and the intuitive gameplay. I felt maybe being able to pick enemies and place them back further away made the game a bit too easy ? I'm also not entirely sur why having a weapon made these critters turn on their friends, but maye I'd do the same with a giant knife on my back, who knows.