FoonLudum Dare ExplorerLD47 → Mr Ballman

Mr Ballman

By mrschlag2

View on ldjam.com

CategoryRankScoreCount
Overall2073.5830
Fun1973.5330
Innovation2183.5130
Theme804.1030
Graphics3003.4230
Audio314.0529
Humor2942.5626
Mood3273.1027

Comments

notsomecats 2020-10-05 10:59

10/10 music! Colors and sprites were great too - amazing for 48 hours (::

zakamana 2020-10-05 12:35

Cool entry! I like your take on the theme, there is a good feeling. I think it'd be interesting to have snappier controls at low speed to aim more precisely. Good job!

jajakeim 2020-10-05 13:23

nice implementation mofo

wiredsound 2020-10-05 20:43

Audio is great - love the music and the sound as you charge. Was good fun to play and an interesting take on the theme.

fishmasterino 2020-10-06 09:59

Incredible music and sound effects ! The gameplay is easy to grasp but challenging enough, and it fits very well to the theme

vrarr 2020-10-06 11:20

Good one! Very nice sound/music, and a perfect fit to the theme! Well done :)

100th-coin 2020-10-06 16:53

Cool take on the theme! Great work.

barrier 2020-10-06 16:59

Really cool charging mechanic! And the audio is also really good!

rngames 2020-10-06 17:54

✔️ The pixel graphics look really good and fit the game nicely.

✔️ The difficulty is almost perfectly balanced.

✔️ The overall effect during charging with the light and sound effects is very well made.

➖ I would have liked to see a few more enemy types, but overall very well done.

tinykidtoo 2020-10-07 03:25

Love the thumping bass, makes the frantic gameplay much more fun. I wish I could know a bit more when I am at minimum energy.

dodidouda 2020-10-07 09:02

Cool idea, very good execution. Nice and simple visuals, easy to understand gameplay and cool music. Fits well the theme! Good job

bootak 2020-10-07 19:47

Okay, that was fun! Sound design fits gameplay very well! Color palette is nice, too! I would prefer more control over "charge -> shoot" cycle. It seems like there's no difference how fast you spin. Slower spins even worked better as they allowed to shoot more packed bullets at the desired direction, whereas when you spun like crazy, you could't aim at all, and bullets were shot at the same rate. I would've made some balanced thing, like "slower = more accurate" and "faster = more powerful", something like that. Coupled with "inertia" mechanics that is already in your game, and some clever level disign, this could lead to some very addictive hardcore game. But oh well, 48h is not a lot. Still, pretty good entry.

freeworld 2020-10-08 04:11

Outstanding music, I really liked shooting and jamming :D

Good idea with the charge and shoot mechanic, very easy to get into and clear how it works with the nice 'tutorial' when you start the game. The simple but nice graphics look and feel great and also fit with the music and sound effects.

Adding the current and total number of waves to go really made this feel better for me and I wanted to finish it, I really liked that over infinite waves here, so thanks for that!

That was fun :)

forgeronstudio 2020-10-08 13:38

Wow. This game is fantastic, and the highlight for me was the music. Congrats on a great entry!

mrschlag2 2020-10-08 22:00

@notsomecats @zakamana @jajakeim @wiredsound @fishmasterino @vrarr @blobo @barrier @rngames @tinykidtoo @dodidouda @bootak @freeworld @forgeronstudio

Thanks to have played my game ! it's always a great satisfaction after 48h of hard work to see people playing and enjoying your game. Also, thank you for all your feedbacks I really appreciate it !

Some ways for improvement : Better accuracy at low speed, better indicator of low energy, more enemies, changing rate/power depending on speed

@freeworld I'm glad you said that ! For this ludum I wanted the player to understand the principle and controls easily in game. I also wanted an indicator of progression. Those two guidelines, I think, are keys to provide a great game experience to the player especially in the ludum dare context. Thanks !

blue-pin-studio 2020-10-14 23:07

Okay game but it was good for the theme! The audio was well done as well. I would have liked to have seen more enemies and levels, the control for the ball was a bit weird as well and it was a bit of a pain to balance between charging up and aiming.

ruthiepee 2020-10-16 18:16

The music rocks! The sound effects, the animations and the gradients that energize the 'charge' all build really nicely. The mechanic is tied nicely to the theme, even when it gets unwieldy at times: spinning charges you faster but makes it really hard to aim, forcing different styles of play. Overall a nice interpretation of the theme and a nice game.